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Dragon Age II characters >>>>>>> DAO characters


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#26
TobiTobsen

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GodWood wrote...

Why must one hate on DA:O's character's to praise DA2's?
Both have there share of good and bad characters


QFT

#27
Custodire

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TheBlackBaron wrote...

Anders: Knight Templar
Aveline: Team Mom
Bethany: I Just Want To Be Normal
Carver: Always Someone Better
Fenris: Troubled But Cute
Isabela: Really Gets Around
Merrill: Cloud Cuckoolander
Varric: Genre Savvy Unreliable Narrator

Done. 


Bear in mind that tvtropes has so many categories that any character you come across could 5 - 10 of the "tropes" you see on that site. I dare say it would be just as simple to "prove" that DA:Os characters are of the same standard.

#28
KristofCoulson

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Loghain = Serevok? :D

I liked the characters in DA2, but i found it hard to identify with them. Periodically i found myself loving and hating them, and shaking my head at the utter stupidity and wishing i could kill them myself.
If their goal was to make me struggle choosing companions to go with me, they succeeded :)

More consequences to my choices would have been nice though. I'm struggling through my second playthrough.

#29
TheBlackBaron

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Custodire wrote...

TheBlackBaron wrote...

Anders: Knight Templar
Aveline: Team Mom
Bethany: I Just Want To Be Normal
Carver: Always Someone Better
Fenris: Troubled But Cute
Isabela: Really Gets Around
Merrill: Cloud Cuckoolander
Varric: Genre Savvy Unreliable Narrator

Done. 


Bear in mind that tvtropes has so many categories that any character you come across could 5 - 10 of the "tropes" you see on that site. I dare say it would be just as simple to "prove" that DA:Os characters are of the same standard.


Indeed it would be. 

#30
Lianaar

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I found DA:O characters funnier. I laughed way more on DA:O then on DA2.
However I found that DA2 companions are more morally challenging as in making me think about them and my reaction to them. I never had doubts about my DA:O chars, I knew who and what they are, I learned their depths pretty soon. In DA2 I had to invest in the companions to learn more of them. While the banters were far less humorous (in my taste spectrum), they were more prominently positioned in learning specific sides of the characters. Also there were more consecutive banters, that related to previous banters and events, so they were not out of the blue as much as they were in DA:O.

All in all, in all DA games I spent hours running around the maps to hear out what my companions have to say.

What I did favor in DA2 is the pacing of the romance. Since I am an impatient person, I rushed the romances in DA:O and that made me "finish" them just too fast. I had no chance to rush things in DA2, and that adjusted the emotional curve of the romance plot better to the gaming experience.

#31
Buerschle

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Strange, I fount the DA2 cast completely forgetable

#32
errant_knight

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I pretty much felt the opposite as the op in all respects. I just didn't connect with these characters in the same way or like/care about them as much. Well, maybe Varric, but our interaction with him was so limited that it's hard to say.

#33
danteliveson

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Totally agree with OP.

#34
In Exile

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I don't think DA2 characters were more complex than DA:O characters (which is to say, I think they were just as shallow as in DA:O, with a few exceptions)... but they were real people who seemed to have a purpose versus a posse the Warden happened to gather. I think a major difference for many people is that the DA:O romances just had more content (and IMO, better developed content) so that may lead to a subjective perception of depth.

That's aside, what I really, really liked about DA2 is the fact that you could really feel everyone around Hawke had a real life. They went around with Hawke sometimes... but otherwise they had lives. That was brilliant. Honestly, a lot of things DA2 did to handle NPCs was great and I think it's a shame that it gets lost in the furror over the flaws in the gameplay.

#35
PantheraOnca

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TheBlackBaron wrote...

txgoldrush wrote...
 
DAII's characters run on their complexity and show wide ranges of emotions...you just can't pigeon hole AII's characters into strict steroetypes such as comic character, token evil teammate, or goody goody twos shoes character.


Anders: Knight Templar
Aveline: Team Mom
Bethany: I Just Want To Be Normal
Carver: Always Someone Better
Fenris: Troubled But Cute
Isabela: Really Gets Around
Merrill: Cloud Cuckoolander
Varric: Genre Savvy Unreliable Narrator

Done. 


Tropes are not bad.

#36
Night Prowler76

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Atealst you could talk to the DAO characters outside of camp and whenever you wanted too, for the most part, any critic would say the DAO characters were much more 3 dimensional, there was alot more dialogue with them so that you could build relationships with them (as much as you can in a game).

Da2 however, you only get to talk to them when they want to talk to you, like 4-5 times a game, making no real connection with them as people and their personalities, both sets of characters were cliched, but the DAO characters had much more personality and better voice acting while being cliched.

#37
Zjarcal

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I love both casts, love them to itty bits and want to nom on them all (ok, not all of them... :?).

That being said...

Judging each cast as a whole, I think the DA2 cast wins by an incredibly small margin for me.

Now, if I can have a reunion in DA3 with The Warden and Hawke, Leliana, Merrill, Morrigan, Aveline, Sten, Bethany, Loghain, Anders, Isabela, and both dogs... that would be EPIC!! :wizard::wizard::wizard:

#38
PantheraOnca

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See, i disagree. I found the inter-party banter gave me a better feel for the characters than 409 questions-in-camp did. I would have like more dialogue options when you didnt have a quest for someone though.

#39
Volourn

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Varric > Oghren is enought o prove the claim that DA2 characters are superior to DA1 characters. The game with the better dwarf is always better.

#40
Capeo

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While I miss the ability to talk to your party whenever you want I feel the party banter in DA2 was far better at acknowledging the plot and what came before it and hence didn't seem so random as it could in DAO. I thought DA2 did a good job in using party banter to round out the characters in lieu on the 100 questions style of getting to know your party in DAO.

I personally like the characters in DA2 far better than DAO but that's just my opinion. The only characters in DAO that I liked were Morigan and Leliana. I found Alistair to be an insufferable wimp and was by far my least favorite character, which colors the whole game for me because so much of the plot revolves around him. I like the deeply flawed characters of DA2 better.

#41
errant_knight

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Part of my problem with the DA2 characters was the rivalry system. I cound it much more believable that characters who disagreed so greatly would leave or even attack at a certain point than be all 'well I hate everything you believe and we don't get along at all, but I'll stick around for no apparent reason.' This would have worked better in a Blight type situation, were there was a strong cause to keep them there, although I'm glad they didn't go that way with DA:O. I like it when characters feel strongly enough about their ideals to go against the PC.

Modifié par errant_knight, 27 mars 2011 - 04:49 .


#42
Zjarcal

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errant_knight wrote...

Part of my problem with the DA2 characters was the rivalry system. I cound it much more believable that characters who disagreed so greatly would leave or even attack at a certain point than be all 'well I hate everything you believe and we don't get along at all, but I'll stick around for no apparent reason.' This would have worked better in a Blight type situation, were there was a strong cause to keep them there, although I'm glad they didn't go that way with DA:O. I like it when characters feel strongly enough about their ideals to go against the PC.


Well, not all rivalries are handled like that.

I've only seen Merrill's rival path so far, and that one certainly isn't about "I hate you and we disagree on everything, but I'll get along with you anyway".

It's more about Merrill getting upset at Hawke for trying to stop her from doing what she feels must be done, but at the end she realizes how she's been wrong the whole time (and given the way her quest ends with Marethari being possessed... yeah, that's strong evidence that it was all a bad idea to begin with), and ends up destroying the mirror. In other words, the rivalry path was about "tough love" and looking out for someone who didn't feel she needed to be looked out after.

Having also seen both the friendship and rivalry romances (which again, shows us that it's not a "I hate you, but I still must have you" kind of thing), I think Merrill's friendship/rivalry is a good example of how this system can work.

I can't speak for how it was handled with the other characters though.

Modifié par Zjarcal, 27 mars 2011 - 04:58 .


#43
LadyJaneGrey

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  • Some of the Origins characters tied directly into the plot.
  • As mentioned before...why does it have to be a contest between the two casts?:huh:
Grammar edit.

Modifié par LadyJaneGrey, 27 mars 2011 - 05:02 .


#44
Fidget6

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Ixalmaris wrote...
When you can simply tack on "being gay" onto a character and his personality doesn't change at all the character does not have depth.


Last I checked someone's sexual preference is not a personality trait....

#45
Merced652

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I thought they were horrible, thanks for sharing though.

#46
RazorrX

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Hmmm I think both games had good and bad characters. Some grated on me that others loved, I liked ones that others hate. *shrug* it is entirely subjective.

On a list of characters I dislked:
DA: O

1. Alistair - whiner. Kept wanting to tell him to cowboy up and get on with things.

2. Leliana - Drama Queen. Get over yourself.

3. Wynne - keep your damned opinions of my personal life to yourself or go back to the damn circle.

Now that was solvable by leaving Leliana in Lothering not taking Wynne along - and leaving Alistair in camp because you could NOT run his whiny ass off unless you side with Loghain near the end of the game.

DA2

1. Fenris - Emo boy. Shut the hell up! You asked for it! you competed to have it done! It was ONE freaking mage! Shut the hell up!

2. Anders - Abomination boy. Nope do not want your abomination cooties anywhere near me or my sister. But wait! The game MAKES me take you (Just like Alistair) as a companion. Solution for me - I did 2 of his quests before I got tired of him, then just ignored him during all o act 3.

So DA:O had 3 characters that annoyed me where DA2 has 2. I can get rid of 2 of 3 in DA:O and 1 of 2 in DA2. In the end, I was saddled with 1 character that annoyed me for the game.

I think they are equal.

#47
Corto81

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I didn't feel it.

I liked Isabela (she's hot, and she's funny... not much else though) and Varric and Aveline.

I felt absolutely no connection to Merill, Fenris, Sebastion or Anders, and felt they were done very two-dimensionally and had the cognitive process of 10-year olds.

#48
Suron

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DA2's characters don't even have HALF the depth of DA:O's.

DA2's romances don't go near as deep or are near as heartfelt as the ones in DA:O...

now that doesn't mean one may not still PREFER the characters in DA2 over the ones in DA:O...but that doesn't change facts.

DA2's characters are no where near as developed.

#49
GehnTheGrey

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What Suron said. To the letter.

#50
TheBlackBaron

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PantheraOnca wrote...

TheBlackBaron wrote...

txgoldrush wrote...
 
DAII's characters run on their complexity and show wide ranges of emotions...you just can't pigeon hole AII's characters into strict steroetypes such as comic character, token evil teammate, or goody goody twos shoes character.


Anders: Knight Templar
Aveline: Team Mom
Bethany: I Just Want To Be Normal
Carver: Always Someone Better
Fenris: Troubled But Cute
Isabela: Really Gets Around
Merrill: Cloud Cuckoolander
Varric: Genre Savvy Unreliable Narrator

Done. 


Tropes are not bad.


Didn't mean to suggest they are. Was merely pointing out that if you really want to you can quite easily pidgeon hole the DA2 characters, as you could with the DA:O characters.