What's wrong with tropes/cliches? It doesn't mean there won't be an interesting story or an interesting character built because of it, as long as the story/character is done well. It's hard to make anything original anymore. I used to think cliche automatically equals bad or boring, but that is far from the case. It's only a problem when tropes and cliches are executed poorly, as they so often are.
That said, though I really did like both DA2 and Origins' casts, both games did some things right, and some things that could have been improved. I liked that the characters in DA2 had lives of their own (Ie Isabela and Fenris hooking up if neither of them are in love with you), and in that sense, they seemed more like real people to me. It was always nice that you got to know them throughout the entirety of the game. However, with that said, I didn't feel particularly close to any of them, since I didn't get to spend much time just talking to them and getting to know them, as I would with people IRL. The only person I felt close-ish to was Anders because I romanced him. Even though I had Fenris and Isabela in my party the entire game (minus the times where you had to bring other companions along for certain quests) and did all their companion quests, talked to them whenever I could, I still felt like I didn't know much about them by the end of the game.
I do like what they did with the romances, though, it seemed like there was more attention paid to the details, like getting a kiss at the end of the game, or having your LI come visit you after your mom died. That said, I still miss what you could do in Origins (getting to kiss or bed them, just whenever
![=]](https://lvlt.forum.bioware.com/public/style_emoticons/default/sideways.png)
) But that's a discussion for another time.
Even though Origins involved sloughing through tons of dialogue options to get to know someone, I kind of appreciated that. Even though I had pretty much the same party through the entire game, I still felt like I knew all of the companions, their past, about them, how they got to that point in the game.
In short, it seemed like Bioware "improved" on the companion/romance system in DA2, and took a few steps backward (like not letting you talk to companions whenever you want), but they didn't keep the good parts of what made Origins' companions good/memorable. A nice mesh of the two systems, romances and companion interactions both, would have been perfect, I think.
Modifié par galian77, 27 mars 2011 - 07:50 .