Capeo wrote...
This. God, I'm so sick of people here claiming DAO or ME had such meaningful choices when they didn't at all. All the choices are window dressing that don't effect the actual story at all. They just effect who is in your party, a few cutscenes and a titlecard at the end of the game. DA2 has just as many "meaningful" choices as DAO in that there are no truly meaningful choices at all as far as the main plot plays out. The only recent game that had any meaningful choices that truly effected the game and how the story played out was Fallout: New Vegas.
In your mind its fluff- okay everyone is entitled to their opinion. To me I am not sure how deciding the actual fate of groups of people and companions is fluff. Sure in the end we have to kill the Arc Daemon, but the player IS the key instrument in what happens on the way (even if you do not get to choose the events that force you places at least you have SOME choices and a feeling of involvement lol) Did you feel DA:O could have finished without your character? Now how about Kirkwall, seems it would have happened without Hawke (Anders would have had such a hard time finding someone else to distract the grand cleric.. and Meredith certainly could have killed the Qunari)
Origins isn’t an original tale by any means but it was executed better, DA:2 trips all over the place. DA:2 would have worked far better if your character was actually involved in the plot to overthrow the chantry, or at least free the Mages in Kirkwall - why not make that his goal. Then Anders crosses you and takes it to far…
Modifié par Aloradus, 27 mars 2011 - 04:38 .





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