Every origin rocks except...
#1
Posté 17 novembre 2009 - 11:40
It was too short, not interesting, and about 99% cave crawling. The best is dwarf noble and mage. Word up.
#2
Posté 17 novembre 2009 - 11:45
#3
Posté 17 novembre 2009 - 11:49
#4
Posté 17 novembre 2009 - 11:53
#5
Posté 17 novembre 2009 - 11:54
#6
Posté 17 novembre 2009 - 11:56
Of the 4 origin stories I've played Dalish was my least favorite, long and boring.
Human Noble was intense but too short.
Dwarf commoner was awesome.
Mage was super awesome.
#7
Posté 17 novembre 2009 - 11:57
#8
Posté 17 novembre 2009 - 11:59
I have to agree Dalish Elf was very boring but I found City Elf even more tedious. I didn't care for either.
Modifié par Beertastic, 18 novembre 2009 - 12:00 .
#9
Posté 18 novembre 2009 - 12:01
I mean, why are you becoming a Gray Warden? Because your buddy did something wrong? The way I played it, I was just following Irvings orders. I didn't do anything wrong, and I get kicked out for it.
Human Noble and City Elf have been my favorite so far. Beheading Vaughn == Awesome.
#10
Posté 18 novembre 2009 - 12:04
#11
Guest_Ryuuichi009_*
Posté 18 novembre 2009 - 12:05
Guest_Ryuuichi009_*
LAWL
Everything else rocked even if the DE one was a bit dull.
#12
Posté 18 novembre 2009 - 12:06
Kolaris8472 wrote...
I found the Mage Origin to be very underwhelming. *SPOILERS*
I mean, why are you becoming a Gray Warden? .
Umm, I had very good reasons to become a grey warden and get out of the tower in my mage games. Not sure what you are talking about.
#13
Posté 18 novembre 2009 - 12:07
#14
Posté 18 novembre 2009 - 12:08
My second playthru was as a Mage. I'm with the crowd on this one - the mage origin was a bit underwhelming. I still haven't figured out how I unlock Spirit Healer right off the bat - did it have something to do with Valor? I dunno.
I'm worried they put the most thought and effort into the Human Noble figuring that most people would try that on their first playthru.
#15
Posté 18 novembre 2009 - 12:08
#16
Posté 18 novembre 2009 - 12:09
vhatever wrote...
Kolaris8472 wrote...
I found the Mage Origin to be very underwhelming. *SPOILERS*
I mean, why are you becoming a Gray Warden? .
Umm, I had very good reasons to become a grey warden and get out of the tower in my mage games. Not sure what you are talking about.
He's talking about what happens if, instead of helping Jowan, you go tell Irving about his plans.
#17
Posté 18 novembre 2009 - 12:10
#18
Posté 18 novembre 2009 - 12:12
Nothing happens. I told Irving in my story and it looks like it panned out EXACTLY the way it would have otherwise - save for a couple of lines of dialogue when you're finally caught. I dunno.
I hated how the Mage Origin seemed to force you to be buddies with Jowan. Even if he was my BFF since we were lil kids, he's practically asking you to kill yourself. If you're caught, the Templars are just gonna butcher you. No one's THAT good of a friend.
Modifié par Darpaek, 18 novembre 2009 - 12:14 .
#19
Posté 18 novembre 2009 - 12:17
Darpaek wrote...
SPOILERS (maybe? better safe than sorry)
Nothing happens. I told Irving in my story and it looks like it panned out EXACTLY the way it would have otherwise - save for a couple of lines of dialogue when you're finally caught. I dunno.
I hated how the Mage Origin seemed to force you to be buddies with Jowan. Even if he was my BFF since we were lil kids, he's practically asking you to kill yourself. If you're caught, the Templars are just gonna butcher you. No one's THAT good of a friend.
Well, that's what the other poster was complaining about, that if you help Irving there's really no reason you should have to be recruited into the grey wardens.
#20
Posté 18 novembre 2009 - 12:19
Being recruited isn't a punishment if you tell Irving. Is it a punishment if you don't?
#21
Posté 18 novembre 2009 - 12:20
#22
Posté 18 novembre 2009 - 12:20
Mage was awesome. Two dungeon areas, the entire Mage tower to explode. Riddle puzzles and stuff.
#23
Posté 18 novembre 2009 - 12:20
I didn't care much for the Dalish Elf origin either, it did feel like too much cave-crawling and not enough..interesting stuff to let you get a strong idea of your former life. It was pretty much all about running out and saving that one guy. Sure, you could stick around the camp and chat with everyone about every little thing, but that feels like bad roleplaying. Why am I chatting with everyone in camp about all sorts of minutiae when whatshisname is out there probably dying? The option to kill/spare the humans was interesting, but had no consequence one way or the other (at least, at that point, it would be interesting if it has later consequences) since the clan decides to move regardless of whether you let the humans go or kill them, and the Keeper says the humans are preparing to attack regardless of whether you let them go or kill them.
The one point I rather disliked about the City Elf origin was how your character, supposedly a trained fighter or rogue, went down with a backhanded slap from that one noble guy. It would have been nice to at least have her try to fight and be knocked out by one of the armed and armored guards. Letting herself be slapped into unconsciousness like that seems cheap.
The Mage origin also had huge flaws too. It felt almost entirely like Jowan's story rather than yours, and while it was relatively fun and interesting, it also left giant gaping plot holes. Like how the hell does Jowan actually escape? Knocking down four guys and running off is one thing, but how did he get out of the tower? If he got out of the tower, how did he get down to the docks, and from there, how did he get across the lake and away before being pursued? Why doesn't someone go immediately to rouse the rest of the Templars and chase him? If not Greagoir, he could at least tell one of the two nameless Templars with him to get the rest of the Templars and go after him immediately. And finally, when Lily and Jowan present their plan to you, it would be nice to be able to point out these flaws. "Ok, let's assume this hare-brained scheme works and somehow the phylactery chamber is completely undefended, and we successfully destroy the phylactery, how do you plan to leave the tower, cross the lake, and escape into the wilderness unnoticed? What, you hadn't thought of that? Come back when you have a real plan."
#24
Posté 18 novembre 2009 - 12:40
Also, we just have to take it for granted that Jowan escaped by using blood magic as he went. I suppose he was just that powerful... capable of taking out every templar he ran across. Keep in mind that blood magic does have mind control!
#25
Posté 18 novembre 2009 - 12:44





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