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217.5k vs Orsino with full party setup


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#1
IN1

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A crosspost.

Firm numerical data on various buffs/debuffs can be found elsewhere. The main contributing factors are: (1) elemental archery build (refer to my solo NM walkthrough); (2) DamageScale modifiers: Mark of Death, Wounding Arrow, Hex of Torment; (3) BRITTLE condition exploited by Assassinate (that has a titanic ~7.5 damage factor by itself).

Modifié par IN1, 27 mars 2011 - 04:36 .


#2
mcsupersport

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Well considering that he isn't dead, and i doubt my guys dropped 200K damage on him to kill him, then it is probably a glitch or there are other factors involved in killing. I sometimes wonder if they are just printing pretty numbers to make fans happy more than showing actual damage taken.

#3
IN1

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It's not a glitch, it's just an artificially engineered maximized damage nuke. It won't happen during a normal playthrough, and there are significantly easier ways to deal with NM Orsino.

In fact, it is possible to achieve higher damage by Assassinating under the same conditions while dual-wielding Maker's Kiss/Shadow's Claw (Orsino is weak to spirit + spirit halves damage resistance).

#4
mcsupersport

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So what you are trying to say is the guy has in excess of 1 million HP?? He has lost maybe 1/4 of his life, and you dropped a 200,000 HP hit, so if that is accurate and not a glitch showing or just numbers posted to make gamers feel better, then he has 1 million plus HP. I know I didn't drop that much on him to kill him, so the number is a glitch, or there is something funny with the numbers posted either by the game or you. Don't really care which, because it isn't accurate of what you are doing to him either way, and it is probably the game, which makes it really sad. If the numbers are accurate, then he should be dead, not just 1/4 life off.

#5
IN1

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Monster hit points are affected by: (a) rank; (B) difficulty; © level. Level 26 NM Orsino has a lot of hit points, yes. The math is correct, there is nothing 'funny' with the game.

Please note: your assessment is based exclusively on your intuitive impressions (was your log enabled? have you calculated damage done to him by your party? which level were you? what difficulty setting were you playing on?), while mine is based on actual knowledge of game mechanics. When experimenting with Spirit Warrior archer builds back in DAO/DAA era, I was getting a lot of hatemail from people incompetent in game mechanics (a 5k crit in DAO/DAA was more or less what a 217k crit is in DA2).

If you really wish to discuss it, open the 2da.rim, extract the .gda tables, look up creature properties. Simple as that. With all due respect, your gut feeling is a poor indicator of damage math being 'funny'. Or of anything else, for that matter.

#6
Apathy1989

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I'm pretty sure the two bosses at the end of DA2 both have HP scaled depending on your level, and number of companions left. Its been easier with less companions, and harder with more.

#7
IN1

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Apathy1989 wrote...

I'm pretty sure the two bosses at the end of DA2 both have HP scaled depending on your level, and number of companions left. Its been easier with less companions, and harder with more.


Indeed. Number of allies (up to a maximum of 6; not necessarily party members; mabari and other AI-controlled allies count towards the total) is another factor I forgot to mention.

#8
Gloxgasm

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Imagine if there were 2 Orsinos. Mage could walking bomb 1 and hit the other for upwards of 2 million damage!!

#9
AKOdin

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What? The presence of the Dog makes Orsino more beefy? Bleh...

Does it matter if you summon the dog, or does it just have to be an available option in your game? In my exp, the dog is less than useful against single mega-hp bosses.

Modifié par AKOdin, 27 mars 2011 - 09:25 .


#10
mcsupersport

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If you have to give a boss over 1 million hp, then the total design of your game is flawed in the extreme. Sad to say they may have done so, but that is a flaw in the game more than anything else. But to required 2000 damage a second for almost 9 minutes to kill a boss is extreme stupidity, but given the nature of the game produced they may have done so. I was 22 or so level when I hit him, and had a full compliment of characters minus Carver and it didn't take more than just a couple of minutes to kill him and I guarantee I didn't hit him over 10,000 pt per second. Now maybe the pic shows someone of a much higher level, aka used glitch to hit 50 or something, but again, it is a flaw in the game more than an awesome picture.

#11
IN1

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>Does it matter if you summon the dog, or does it just have to be an available option in your game? >In my exp, the dog is less than useful against single mega-hp bosses.

The mabari counts as a 6th ally slot if you summon him. During the fight vs Meredith, its presence will actually prevent your 6th ally from appearing. Unless you are soloing the game, the dog isn't your best option vs archbosses, true.

#12
IN1

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mcsupersport wrote...

If you have to give a boss over 1 million hp, then the total design of your game is flawed in the extreme. Sad to say they may have done so, but that is a flaw in the game more than anything else. But to required 2000 damage a second for almost 9 minutes to kill a boss is extreme stupidity, but given the nature of the game produced they may have done so. I was 22 or so level when I hit him, and had a full compliment of characters minus Carver and it didn't take more than just a couple of minutes to kill him and I guarantee I didn't hit him over 10,000 pt per second. Now maybe the pic shows someone of a much higher level, aka used glitch to hit 50 or something, but again, it is a flaw in the game more than an awesome picture.


My party is 26 during that fight. I believe first phase NM lvl 26 Orsino has ~800k hp.

It's not an 'awesome picture', it's an illustration to a study in maximum Assassinate damage.