Baaleos wrote...
I did my first playthough legitamitly, ended up level 24,
Second, I used the leveling glitch, to push to level 47.
I found that the gear you get of mobs is alot better than the unique gear from DLC and quests etc if you are higher level.
eg- The Corruption staff from Orsino, will do only about 50-60 dmg points,
However, any random staff you get of a level 47 mob, will grant you 68 dmg points as well as higher bonuses.
I think this is possibly a design flaw.
Bioware should make the quest items and rewards, scale with the player.
If a player levels legitamitly to level 50, and then gets a quest reward, the reward is going to be level 25 max, making it useless against any mob you face, which in turn makes doing quests, pointless aside from the xp reward, which continues to push you to a higher level, and makes you further away from the quest reward loots level.
I don't think it's a flaw, I think it's intentional. You're not
supposed to hit 50 on a normal run, so there's no reason for the unique equipment to scale. The only reason you can attain that rank is due to a glitch. When/If the time comes for an expansion, I imagine the devs will do as they did in Awakening: add more gear and more skills so you won't be able to max everything. Let's hope this time the enemies scale to the same degree, though, since Awakening was so easy.