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[Release] Pineappletree's "Vibrant Colors" and other addons for DA2


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#26
DreGregoire

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Thanks! I hope you can do the hair too and I saw issues with the previous color when I put one in DA2 to see what happens, Hopefully it won't be a huge hassle to update the hair once the way to do it is figured out. The hair color for the dao version tends to bounce around, appearing and reappearing during a buffed character in battle in DA2. The color is definately very bright and seems to glow when you mouseover the character. I think it has something to do with the way the character lights up, that seems different in DA2. Figures they would make things more difficult! *hugz* and thanks again.

Modifié par DreGregoire, 28 mars 2011 - 12:06 .


#27
Pineappletree

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Well, I allready know what exactely the problem is.

All tints are basically just a good handfull of numbers, describing the colors you want.

For the kind of tint that's used for hair all those numbers have to be much smaller (read darker) now than before. That's what causes the neon hair when we use the DA:O tints in DA2; values are too big - colors get too bright.

The actual problem is, that I don't know what guides these reductions.

I compared the vanilla tints of both games and some values change by a factor of 3, others by a factor of 30 or sometimes even 100.
I can't make out any coherent rules behind this and as long as I don't know them, all I can do is basically guessing some numbers, building the mod package, starting the game, looking at the result, closing the game again - rinse and repeat.

And that for about 50 tint files with 18 relevant values in every single one of them - no thank you...

#28
Veritrix

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Awesome, I was hoping this would come out soon! I know your pain with the hair color. It feels like the worse kind of guessing game.

#29
GodBID

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WOOT ITS BACK! <3

/Happypanda! :wub:

#30
DreGregoire

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Have spent hours fiddling with zeros on white 1. LOL.

Edit:
I guess I'm satisfied for now with the result or at least I'm done for the day. My patience for such things is limited. LOL
For Diffuse g and b I placed a 0.10 in front of the numbers already there. It takes the glow away but I'll probably tweak it a bit more.

Modifié par DreGregoire, 28 mars 2011 - 07:47 .


#31
Nightsoul1

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what can i say , that hasnt already been said by all your fans :) except,, thank you so very much for taking the time and effort to make us all very happy.

#32
DreGregoire

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DreGregoire wrote...

Have spent hours fiddling with zeros on white 1. LOL.

Edit:
I guess I'm satisfied for now with the result or at least I'm done for the day. My patience for such things is limited. LOL
For Diffuse g and b I placed a 0.10 in front of the numbers already there. It takes the glow away but I'll probably tweak it a bit more.

LOL now I don't like it because it's too grey. I got used to it being glowly white haha. I guess I'll start from scratch, heh.

Edit: okay it's back to white this time I have diffuse g and b as 0.2 and the rest of their numbers

Image IPB

Thanks for the Awesome Mod's here's what I've been able to do in DA2 thanks to you! *hugz* Skin and eyes (eyes maybe a dao original by you but modified by me; not sure, they nearly look the same. LOL) by you, and hair by you from DAO modified by me.
 
http://social.biowar...1410/105660.jpg

Modifié par DreGregoire, 30 mars 2011 - 11:55 .


#33
Aithieel

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Great! So cool to see one of my must-have mods in DAII :)

#34
Malcroix

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Awesome! First Bidelle, now this! Good to see DA2 modding is gaining momentum!

#35
Killjoy Cutter

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I'm guessing that this mod and Sunnie22's CCaddsV2 mod won't work and play well with each other. 

( http://social.biowar...ect/4305/#files )

Modifié par Killjoy Cutter, 28 mars 2011 - 09:26 .


#36
mesmerizedish

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Killjoy Cutter wrote...

I'm guessing that this mod and Sunnie22's CCaddsV2 mod won't work and play well with each other. 

( http://social.biowar...ect/4305/#files )


They will if you use CharGenMorph Compiler :)

#37
Pineappletree

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Another release: PTs Vibrant Eyes

It's a new high resolution eye texture (painted from scratch ™) which is deliberately designed and optimized to go with the eye colors of my "Vibrant Colors" addon.

You can find it here: www.dragonagenexus.com/downloads/file.php


@ DeGregoire: Hehe, I guess you can understand now why I didn't port all the old hair colors to DA2 yet :D

#38
DreGregoire

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Yeah, I don't envy you doing all of those. :)

#39
Midnight Voyager

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I knew hair tints were messed up, but that's pretty amazing. I mean, I knew eyebrow tints somehow applied differently to stubble like friggin magic, but that's... Oy. I'll take a look with what I know, but god help this thing.

On a totally off note, there's a mod to change the hair textures to match the Origins ones. Something about how they process the specular. I wonder if that makes a difference? Ohhhh, things to test.

ETA: Okay, also... There's the way I fixed my black tint. Find a comparable tint ingame, extract it, and compare numbers. Maybe if everyone does that enough, we can find a goddamn pattern. This is just silly.

Modifié par Midnight Voyager, 29 mars 2011 - 04:46 .


#40
mesmerizedish

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Midnight Voyager wrote...

On a totally off note, there's a mod to change the hair textures to match the Origins ones. Something about how they process the specular. I wonder if that makes a difference? Ohhhh, things to test.


That mod just nulls the specular map. I've seen screenshots of it, and it seems much more "plastic-y" than the default hair textures, but maybe it's subjective?

#41
Noctaris

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Really enjoyed the eye updates. Thanks!

#42
Chromie

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Those eyes..amazing!

#43
Pineappletree

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Midnight Voyager wrote...

[...]

Find a comparable tint
ingame, extract it, and compare numbers. Maybe if everyone does that
enough, we can find a goddamn pattern. This is just silly.


Hair color tints are exactely the same for example.
As I wrote earlier, I tried compared a bunch of them but so far couldn't find any rules behind the changes.

Some less important values are exactely the same in old and new files, but allmost all the color related ones are varying wildly.

My guess is that they changed the system, took the old files and modified them by hand to be as close to the old colors as possible. But that still doesn't really help our situation...


ishmaeltheforsaken wrote...

Midnight Voyager wrote...
[...]
.


That mod just nulls the specular map. I've seen screenshots of it, and it seems much more "plastic-y" than the default hair textures, but maybe it's subjective?


Yes, that unfortunately doesn't change anything about the tint situation.

But I have to say I like that mod regardeless, allthough I modified it once more myself to be a bit more subtle...

#44
Midnight Voyager

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Ha, I'd possibly be interested in that mod.

It's too bad that the changes are so bloody random. It's going to be a pain to port any other hair color mods. I'm just glad I only had one color to work with in mine!

#45
Pineappletree

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Released version 1.1 of my eye textures, details in OP

#46
mesmerizedish

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FdL_Ananas wrote...

Released version 1.1 of my eye textures, details in OP


Downloaded ^_^

Did you notice marquiseondore's hair color pack? I wonder if she has any insights as to the DAO to DAII hair tint issue.

#47
Pineappletree

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Yes, noticed it and we're allready in contact.

Seems it comes all down to the dreaded trial and error method...

#48
Killjoy Cutter

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Valadras21 wrote...

Sweet, my Hawke's gonna have red eyes when he becomes a Reaver. Thank yooou! <3



I can't seem to find the red eyes...

#49
Pineappletree

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Another addon release: PTs Vibrant Hair.

It's a new high resolution hair texture to replace the underdetailed vanilla one.

You can find it here: www.dragonagenexus.com/downloads/file.php


And red eye colors should be at the right end of the slider, right before the purples.
They're not deep, saturated reds however, which is 50% design and 50% Bioware's changes of the tint system in DA2.

Modifié par FdL_Ananas, 10 avril 2011 - 09:31 .


#50
mesmerizedish

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Downloaded the new hair textures. Wonderful work!