Sunnie22 wrote...
Bioware should look at the modders as "partners".
The biggest problem here is that BioWare can't control the content being put into the game by the fan base. Having tight control over content makes it profitable to release paid for DLC, not to mention retain continuity of things in Thedas, like not allowing Forgotten Realms Dark Elves in Thedas where they don't belong, and other universe crossings that just don't fit (or even if they might, it's still some other company's property).
Some dev said that a toolset prolong the game's life on a hard drive, thus people would be playing the game when DLCs arrive.
The voiced protagonist also keeps them mostly in chanrge of Hawke and the main campaign, our options are rather limited as DA2 players are getting used to a voiced protagonist, at least in the main campaign.
cljqnsnyc wrote...
ishmaeltheforsaken wrote...
Someone
(I can't remember who right now D:) mentioned that they were looking
into finding out exactly what we can use the Origins toolset to do with
DAII.
As for what BioWare allows, whatever you can do with the Origins toolset is fine to create content for DAII. What you can't do is release meshes/textures/etc. from Origins as part of a DAII mod*.
[EDIT]*or vice versa
If
this very same toolset was used to some degree to create both games,
how would it be a problem to transfer assets between the 2 games...after
a patch is released or created that is? I don't recall any offical
rule stating you are not allowed to use DAO assets in DA2. I would like
clarification on this. How much fun would it be to have new maps created
using just the assets of DA2? NO FUN AT ALL! I think we've all seen
more than enough of these areas. The whole point for me is to break out
of Kirkwall as we know it and give the Free Marches a much needed
Feraldan makeover.
I think -- if a toolset is provided -- that the community should organize ourselves and make a few sets of indoor/outdoor level segments based on Origins' stuff not used in DA2, like the tevinter ruins and so on.
Modifié par Gisle Aune, 28 mars 2011 - 05:20 .