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Attention: Modding Challenge - Can you import DAO Places into DA2?


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26 réponses à ce sujet

#1
paulomartello

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Friends,
In DAO we had access to some wonderful settings. Would it be possible to import these DAO places into a DA2 game? Think of the modding possibilities. I'm thinking this must be possible since the coding exists inside the DAO game and should be exportable and modifiable. Wouldn't it be fun to use Lothering as a foundation to create a new city on the DA2 world map? It could be renamed and a back story could be created. Then if it were out in the public domain modders could populate it with all manner of shops, NPCs, and little seek and find missions. Bioware has created some great interiors - let's use them in DA2!

So, is it possible? 
Can an exisiting DAO creation be used in DA2?
Can a new location be placed on the maps inside Kirkwall and out in the countryside?

Is there a modding expert who can rise to this challenge? Please.... :wizard:

#2
paulomartello

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Sunnie22 - would you be able to do this?

#3
paulomartello

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elys - how about you?

#4
paulomartello

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Zekzt Zauvirr - can you communicate in English? You seem like a hardcore modder. Could you do this?

#5
Sunnie

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I don't think this is "realistically" going to be possible until we have an updated toolset.

#6
MKDAWUSS

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Is that even legal?

#7
cljqnsnyc

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This would completely change the face of DA2 on so many levels! This is the number 1 reason why I'm hoping for a toolset update! The possibilities would be ENDLESS!!!!

#8
paulomartello

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Can you imagine the amount of goodwill this would generate for Bioware if they provided all of the materials from all of the DA games in a free toolset?

Can you imagine the incredible add ons and DLC that would be generated by the folks in this forum alone?

Bioware should look at the modders as "partners". The free content that is created and available will make the replay value go straight up. It costs Bioware zero! The codes will only be relevant as long as DA2 is popular. It makes the game more valuable and appealing. It would be a solid business move. Mind you....I am biased.

#9
elys

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Importing a DAO area layout to DA2 might be simple, although you have to import the other needed resources as well such as the textures.

And even ignoring the "legal" issue of ripping DAO to use in DA2, It would be however hell to produce something with this totally empty area without a proper toolset.

Modifié par elys, 28 mars 2011 - 12:36 .


#10
Sunnie

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Bioware should look at the modders as "partners".

The biggest problem here is that BioWare can't control the content being put into the game by the fan base. Having tight control over content makes it profitable to release paid for DLC, not to mention retain continuity of things in Thedas, like not allowing Forgotten Realms Dark Elves in Thedas where they don't belong, and other universe crossings that just don't fit (or even if they might, it's still some other company's property).

#11
paulomartello

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I didn't really consider the legal problems.

#12
daywalker03

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paulomartello wrote...

Bioware should look at the modders as "partners". The free content that is created and available will make the replay value go straight up. It costs Bioware zero! The codes will only be relevant as long as DA2 is popular. It makes the game more valuable and appealing. It would be a solid business move. Mind you....I am biased.


Bioware does see us as partners, and some that work for them have actually said as much. The problem is, the toolset isn't really "free" in any sense but the cost to us; it costs them money to make the changes needed for the toolset to read both games data files, test that it works on as many computers as possible, and provide the needed databases filled with the resources we don't have in the existing toolset.

#13
DahliaLynn

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Anyone know anything about the legalities concerning mixing resources from both games? I'm quite curious about that. i.e. resources from DA2 to DA:O and vice versa

Modifié par DahliaLynn, 28 mars 2011 - 01:05 .


#14
mesmerizedish

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DahliaLynn wrote...

Anyone know anything about the legalities concerning mixing resources from both games? I'm quite curious about that. i.e. resources from DA2 to DA:O and vice versa


If you own both games, you're fine. It gets janky when you try to release assets from one game as a mod for the other. At that point, you're basically giving away for free assets that BioWare created.

#15
DahliaLynn

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hmm. Well I wasn't really interested in releasing assets on a stand alone level. I own both games, but Bioware hasn't released an official toolset for DA:2. Does that mean Im allowed to use the DA:O toolset for DA2?
Since DA:O is my first ever modding experience, I'm, not sure how to go about using the DA:O toolset for DA2, as well as using the DA2 assets for scene/gameplay mods (for example) in DA:O.
They named this forum modding among other things, so I'm assuming we are allowed to use the DA:O toolset for DA2, but this is really unclear to me.

#16
mesmerizedish

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Someone (I can't remember who right now D:) mentioned that they were looking into finding out exactly what we can use the Origins toolset to do with DAII.

As for what BioWare allows, whatever you can do with the Origins toolset is fine to create content for DAII. What you can't do is release meshes/textures/etc. from Origins as part of a DAII mod*.




[EDIT]*or vice versa

Modifié par ishmaeltheforsaken, 28 mars 2011 - 01:26 .


#17
DahliaLynn

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Thanks :D

#18
LarryBann

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ishmaeltheforsaken wrote...

Someone (I can't remember who right now D:) mentioned that they were looking into finding out exactly what we can use the Origins toolset to do with DAII.

As for what BioWare allows, whatever you can do with the Origins toolset is fine to create content for DAII. What you can't do is release meshes/textures/etc. from Origins as part of a DAII mod*.




[EDIT]*or vice versa


That's too bad, Because with some of the 

*SPOILER*

characters that return in DA2, I didn't like the way they changed their looks.  Zevrann, for instance.

#19
mesmerizedish

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LarryBann wrote...

That's too bad, Because with some of the 

*SPOILER*

characters that return in DA2, I didn't like the way they changed their looks.  Zevrann, for instance.


You don't need any assets from Origins to make DAII Zevran look different.

#20
DahliaLynn

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I believe he meant take the Zevran morph and use it for DA2....but technically (at least currently) that isn't possible because of a slightly different system they use for headmorphs...at least that's what I'm currently aware of.

#21
cljqnsnyc

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ishmaeltheforsaken wrote...

Someone (I can't remember who right now D:) mentioned that they were looking into finding out exactly what we can use the Origins toolset to do with DAII.

As for what BioWare allows, whatever you can do with the Origins toolset is fine to create content for DAII. What you can't do is release meshes/textures/etc. from Origins as part of a DAII mod*.




[EDIT]*or vice versa



If this very same toolset was used to some degree to create both games, how would it be a problem to transfer assets between the 2 games...after a patch is released or created that is? I don't recall any offical rule stating you are not allowed to use DAO assets in DA2. I would like clarification on this. How much fun would it be to have new maps created using just the assets of DA2? NO FUN AT ALL! I think we've all seen more than enough of these areas. The whole point for me is to break out of Kirkwall as we know it and give the Free Marches a much needed Feraldan makeover.

#22
LarryBann

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DahliaLynn wrote...

I believe he meant take the Zevran morph and use it for DA2....but technically (at least currently) that isn't possible because of a slightly different system they use for headmorphs...at least that's what I'm currently aware of.


Yeah, that was what I meant.  I did know about the headmorphs but as I don't do stuff like that myself wasn't sure if it was possible.

#23
0x30A88

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Sunnie22 wrote...

Bioware should look at the modders as "partners".

The biggest problem here is that BioWare can't control the content being put into the game by the fan base. Having tight control over content makes it profitable to release paid for DLC, not to mention retain continuity of things in Thedas, like not allowing Forgotten Realms Dark Elves in Thedas where they don't belong, and other universe crossings that just don't fit (or even if they might, it's still some other company's property).


Some dev said that a toolset prolong the game's life on a hard drive, thus people would be playing the game when DLCs arrive.

The voiced protagonist also keeps them mostly in chanrge of Hawke and the main campaign, our options are rather limited as DA2 players are getting used to a voiced protagonist, at least in the main campaign.

cljqnsnyc wrote...

ishmaeltheforsaken wrote...

Someone
(I can't remember who right now D:) mentioned that they were looking
into finding out exactly what we can use the Origins toolset to do with
DAII.

As for what BioWare allows, whatever you can do with the Origins toolset is fine to create content for DAII. What you can't do is release meshes/textures/etc. from Origins as part of a DAII mod*.




[EDIT]*or vice versa



If
this very same toolset was used to some degree to create both games,
how would it be a problem to transfer assets between the 2 games...after
a patch is released or created that is? I don't recall any offical
rule stating you are not allowed to use DAO assets in DA2. I would like
clarification on this. How much fun would it be to have new maps created
using just the assets of DA2? NO FUN AT ALL! I think we've all seen
more than enough of these areas. The whole point for me is to break out
of Kirkwall as we know it and give the Free Marches a much needed
Feraldan makeover.

I think -- if a toolset is provided -- that the community should organize ourselves and make a few sets of indoor/outdoor level segments based on Origins' stuff not used in DA2, like the tevinter ruins and so on.

Modifié par Gisle Aune, 28 mars 2011 - 05:20 .


#24
flexxdk

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Sunnie22 wrote...
...not to mention retain continuity of things in Thedas, like not allowing Forgotten Realms Dark Elves in Thedas where they don't belong, and other universe crossings that just don't fit (or even if they might, it's still some other company's property).

The only strange things I ever saw in DAO were martial arts and laserswords mods... :blink:

#25
daywalker03

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Whacka wrote...

martial arts


Two words: Silent Sisters.

To expand on that; in the books, the Silent Sisters were a group of Dwarf females that did not speak, nor did they fight with weapons or armor, so martial arts mods are technically lore-based, even if the game engine is designed to discourage them.