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Am I the only one who didn't care about Mages vs. Templars


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55 réponses à ce sujet

#1
Foryou

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I liked Dragon Age 2, but when choosing during the game what I think about mages, I was thinking why should i care. Besides Bethany the game hardly ever gave me a real reasson to care.

#2
AngelicMachinery

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Well, I know that every mage I met outside of Bethany was either an abomination of a malifacar. So, the order dictated I had to side with the templars.

#3
VenetianLunacy

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Personally, I loved it. The mage origin in DA:O was my absolute favourite, and I always felt sad when it came to an end. Having DA2 explore that conflict in greater detail is what made the game enjoyable for me. Magic is an important element in Dragon Age lore. It influenced religion, warfare, politics, you name it! And I believe seeing the conflict in Kirkwall will set the stage for what is to come in DA3.

#4
Emperor Iaius I

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What do you care about? For me, the mages v. chantry bit was one of the most interesting aspects of the DA lore, so I was quite happy about its centrality in DA2.

#5
Lithuasil

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If you're saying you didn't care about bethany, that's basically admitting you don't have a heart :|

#6
Thiefy

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no, i didn't care for it or taking sides, just protecting bethany.

#7
Emperor Iaius I

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Lithuasil wrote...

If you're saying you didn't care about bethany, that's basically admitting you don't have a heart :|


Well, no, that's not true. I found it hard to care about somebody who kept telling me that we shouldn't talk. :P

#8
Reidbynature

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I actually cared. If only because I was trying to play a humane character who tried to do the right thing in the interest of justice... blah blah etc. Yet I can't say it ever felt like it really mattered as much as the Qunari did until everything fell apart and even then it was a case of being forced to pick a side 'just because'.

The game built up the Qunari more than it ever did with the Templars vs Mages issue, they were always on the periphery and the encounters with mages and templars rarely felt as though they impacted on the story much.

Worse yet was the result for trying to stop an all out slaughter by siding with the mages (at least that was what I thought at the time) resulted in you having to kill them all anyway because they decided to turn to blood magic and turn into monsters (but don't worry. They were smart about it by having Hawke with them so he could kill them just in case. :P ).

From what I've heard picking either side doesn't really matter as both are as unrewarding to the player.

Modifié par Reidbynature, 27 mars 2011 - 08:57 .


#9
Statulos

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This is a recurring problem in DA 2: I simply do not care (as role player) about most of the stuff going on.

My Hawke did never "played" any real role in the city, did not have any clear investment, and in the end I really wanted to get out there and let them kill each other.

#10
Merced652

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Nope, was just some more railroad tracks i was being "guided" down. But no no i apparently had some big involvement in why it all went down.

#11
wollert

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It´s a central event in Thedas but no I did not really care and that´s what made it so great, it felt real... as if as a side effect of you trying to provide for your family/ reclaim your heritage/ aquire power - whatever your motivation to become the champion was, you were forced to pick sides in a conflict you were not directly invested in. It felt real and not as if the world was tailored after your.

My mages just wanted to live in peace, my rouges or warriors were just trying to protect the sister and then mother, and by act 3 you had by events become something you never thought and thus shoe horned into a conflict, I loved it.

Modifié par wollert, 27 mars 2011 - 09:02 .


#12
TJPags

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You're not alone at all. I was so wishing for a "walk away and let them rot" option. Barring that, a "kill Meredith, put Cullen in charge, and purge all blood mages with him" option.

I mean, really, I saw tons of lunatic blood mages. I saw mostly good Templars led by a lunatic. Seemed obvious to me to get rid of Meredith and fix things. Never got that choice.

The whole thing at the end - Meredith wants to Anul the Circle and says nothing about the terrorist sitting on a crate 5 feet away from her. That's the only reason I sided with the mages. And then Orsino goes Harvester.

Screw Kirkwall, let it burn. I'd have gladly let Meredith and her dancing statues destroy everything if I could at that point.

#13
MKDAWUSS

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I was (still am) way more interested in the political storylines TBH. The Landsmeet, the Qunari, the Amaranthine Nobles...

#14
Foolsfolly

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TJPags wrote...

You're not alone at all. I was so wishing for a "walk away and let them rot" option. Barring that, a "kill Meredith, put Cullen in charge, and purge all blood mages with him" option.

I mean, really, I saw tons of lunatic blood mages. I saw mostly good Templars led by a lunatic. Seemed obvious to me to get rid of Meredith and fix things. Never got that choice.

The whole thing at the end - Meredith wants to Anul the Circle and says nothing about the terrorist sitting on a crate 5 feet away from her. That's the only reason I sided with the mages. And then Orsino goes Harvester.

Screw Kirkwall, let it burn. I'd have gladly let Meredith and her dancing statues destroy everything if I could at that point.


QFT.

I was going to say something similar but this response pretty much sums up my opinion on the matter.

#15
Avilia

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I'd have preferred if the DA2 dealt with the elves and their problems, but, eh, we got the Mage/Chantry conflict instead.

I'm also in the 'where's my option to leave with Alistair camp'. Kirkwall is seriously messed up - I think its built on a giant human sacrifice pit or something.

Edit - I also agree with TJPags - imho it would have made more sense if Meredith just chopped Anders head off when he goes all glowy.  Does she only see blood mages that the abomination two feet in front of her isn't visible?

Modifié par Avilia, 27 mars 2011 - 09:20 .


#16
The Baconer

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I did want a "**** this, I'm leaving" option. Kirkwall is simply a septic pit, and in hindsight, I don't think either side is a good choice. The mages do everything within their power to validate Meredith's accusations with all their blood magic and demon summoning, and with the veil being weak in Kirkwall anyway I don't think there would be a good solution short of moving the entire circle somewhere else.

I think the best option would be to burn the entire city to the ground with everyone still in it. An all encompassing Rite of Annulment, if you will.

#17
Zalbaar

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I did not like it cause you had to choose between two people not only you did not like or care about but heard about the whole game. Let's look at meredith for a moment her templars were having a problem taking orders from her. They thought she was going too far so many times. Some of them even turned against her because they thought there was a better solution. Then you hear about orsino the leader of the mages who is looking the other way about everything. Then come to find out he too was a stupid blood mage. I was just thinking poor Cullen after the events of the first game having to go through all the things in the first game then getting to go to a new city and having the exact same problem as the first game. Maybe the qunari were right too bad you can not side with them.

#18
DoctorCuddles

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I personally wanted the option to kill everyone, after Bethany was kidnapped I lost all interest in either side, especially as I had spent the rest of the game helping out the mages, only for them to try and kill me.

#19
DamnThoseDisplayNames

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All the chaining Hawke to game events was artificial. Still, being a mage, I sided with mages without any doubt. If there is a war coming, sitting on your a** does't bring anything to conclusion, and considering that people who represent mages usually are crazy bloodmagic maniacal d****, it's better for those s***heads to have me as a leader, not Anders, whom I told to get lost before final battle.
Me and my Warden-Bro would show those punks how a new and better Tevinter is done.

Modifié par DamnThoseDisplayNames, 27 mars 2011 - 11:09 .


#20
Vhalkyrie

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I'm surprised how many people put their personal feelings into it. As a RPG, I could put myself into a character where I could side with and justify siding with both sides.  I've played both pro-mage and pro-templar, and could sympathize with both.

Modifié par Vhalkyrie, 27 mars 2011 - 11:09 .


#21
tanerb123

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it could be a great story but clearly rushed and you feel like something is missed.

#22
TJPags

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Vhalkyrie wrote...

I'm surprised how many people put their personal feelings into it. As a RPG, I could put myself into a character where I could side with and justify siding with both sides.  I've played both pro-mage and pro-templar, and could sympathize with both.


My problem was that, try as I might, I could not put myself into that character, nor could I identify with either the mages or the Templars.  I could barely summon feelings for my companions.

In the end, I sided with them because calling for the Rite of Annullment after a non-circle mage (sitting 5 feet away on an overturned crate) is the one who blew up the Chantry was just wrong, to me.

Had nothing to do with Bethany being a mage, or being in the Circle, or even really caring about the mages.  Was just how I feel about things.

When connection with the story is missing, what else was I to fall back on?

#23
NativityInBlack

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I agree the story focal point was weak and the options/background felt constrained this time around. Not only we don't care much, but what we do don't matter a lot in the end (same fights/stuff). 

Here's hoping that they adress that for the next chapter. :pinched:

#24
Vhalkyrie

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TJPags wrote...

Vhalkyrie wrote...

I'm surprised how many people put their personal feelings into it. As a RPG, I could put myself into a character where I could side with and justify siding with both sides.  I've played both pro-mage and pro-templar, and could sympathize with both.


My problem was that, try as I might, I could not put myself into that character, nor could I identify with either the mages or the Templars.  I could barely summon feelings for my companions.

In the end, I sided with them because calling for the Rite of Annullment after a non-circle mage (sitting 5 feet away on an overturned crate) is the one who blew up the Chantry was just wrong, to me.

Had nothing to do with Bethany being a mage, or being in the Circle, or even really caring about the mages.  Was just how I feel about things.

When connection with the story is missing, what else was I to fall back on?


For myself:

Pro-mage playthrough, it was identifying the struggles of the oppressed against oppressors.  Pro-templar playthrough, it was trying to keep law and order when there is a sudden power vacuum from the death of the viscount, despite being unpopular.

Modifié par Vhalkyrie, 27 mars 2011 - 11:32 .


#25
KnightofPhoenix

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I stopped caring. why?

Because it ends up being dominated by insanity and demons at the end, it dehumanized the entire conflict. Add to that no character development for the two people who show up when you start the game.

I very very rarely like to approach problems this way, but at the end I was tempted to be like "screw it, exterminatus on Kirkwall".