Am I the only one who didn't care about Mages vs. Templars
#1
Posté 27 mars 2011 - 08:45
#2
Posté 27 mars 2011 - 08:48
#3
Posté 27 mars 2011 - 08:50
#4
Posté 27 mars 2011 - 08:50
#5
Posté 27 mars 2011 - 08:51
#6
Posté 27 mars 2011 - 08:52
#7
Posté 27 mars 2011 - 08:54
Lithuasil wrote...
If you're saying you didn't care about bethany, that's basically admitting you don't have a heart :|
Well, no, that's not true. I found it hard to care about somebody who kept telling me that we shouldn't talk.
#8
Posté 27 mars 2011 - 08:55
The game built up the Qunari more than it ever did with the Templars vs Mages issue, they were always on the periphery and the encounters with mages and templars rarely felt as though they impacted on the story much.
Worse yet was the result for trying to stop an all out slaughter by siding with the mages (at least that was what I thought at the time) resulted in you having to kill them all anyway because they decided to turn to blood magic and turn into monsters (but don't worry. They were smart about it by having Hawke with them so he could kill them just in case.
From what I've heard picking either side doesn't really matter as both are as unrewarding to the player.
Modifié par Reidbynature, 27 mars 2011 - 08:57 .
#9
Posté 27 mars 2011 - 08:55
My Hawke did never "played" any real role in the city, did not have any clear investment, and in the end I really wanted to get out there and let them kill each other.
#10
Posté 27 mars 2011 - 08:57
#11
Posté 27 mars 2011 - 09:00
My mages just wanted to live in peace, my rouges or warriors were just trying to protect the sister and then mother, and by act 3 you had by events become something you never thought and thus shoe horned into a conflict, I loved it.
Modifié par wollert, 27 mars 2011 - 09:02 .
#12
Posté 27 mars 2011 - 09:06
I mean, really, I saw tons of lunatic blood mages. I saw mostly good Templars led by a lunatic. Seemed obvious to me to get rid of Meredith and fix things. Never got that choice.
The whole thing at the end - Meredith wants to Anul the Circle and says nothing about the terrorist sitting on a crate 5 feet away from her. That's the only reason I sided with the mages. And then Orsino goes Harvester.
Screw Kirkwall, let it burn. I'd have gladly let Meredith and her dancing statues destroy everything if I could at that point.
#13
Posté 27 mars 2011 - 09:10
#14
Posté 27 mars 2011 - 09:14
TJPags wrote...
You're not alone at all. I was so wishing for a "walk away and let them rot" option. Barring that, a "kill Meredith, put Cullen in charge, and purge all blood mages with him" option.
I mean, really, I saw tons of lunatic blood mages. I saw mostly good Templars led by a lunatic. Seemed obvious to me to get rid of Meredith and fix things. Never got that choice.
The whole thing at the end - Meredith wants to Anul the Circle and says nothing about the terrorist sitting on a crate 5 feet away from her. That's the only reason I sided with the mages. And then Orsino goes Harvester.
Screw Kirkwall, let it burn. I'd have gladly let Meredith and her dancing statues destroy everything if I could at that point.
QFT.
I was going to say something similar but this response pretty much sums up my opinion on the matter.
#15
Posté 27 mars 2011 - 09:14
I'm also in the 'where's my option to leave with Alistair camp'. Kirkwall is seriously messed up - I think its built on a giant human sacrifice pit or something.
Edit - I also agree with TJPags - imho it would have made more sense if Meredith just chopped Anders head off when he goes all glowy. Does she only see blood mages that the abomination two feet in front of her isn't visible?
Modifié par Avilia, 27 mars 2011 - 09:20 .
#16
Posté 27 mars 2011 - 09:19
I think the best option would be to burn the entire city to the ground with everyone still in it. An all encompassing Rite of Annulment, if you will.
#17
Posté 27 mars 2011 - 09:24
#18
Posté 27 mars 2011 - 10:50
#19
Posté 27 mars 2011 - 11:07
Me and my Warden-Bro would show those punks how a new and better Tevinter is done.
Modifié par DamnThoseDisplayNames, 27 mars 2011 - 11:09 .
#20
Posté 27 mars 2011 - 11:08
Modifié par Vhalkyrie, 27 mars 2011 - 11:09 .
#21
Posté 27 mars 2011 - 11:13
#22
Posté 27 mars 2011 - 11:15
Vhalkyrie wrote...
I'm surprised how many people put their personal feelings into it. As a RPG, I could put myself into a character where I could side with and justify siding with both sides. I've played both pro-mage and pro-templar, and could sympathize with both.
My problem was that, try as I might, I could not put myself into that character, nor could I identify with either the mages or the Templars. I could barely summon feelings for my companions.
In the end, I sided with them because calling for the Rite of Annullment after a non-circle mage (sitting 5 feet away on an overturned crate) is the one who blew up the Chantry was just wrong, to me.
Had nothing to do with Bethany being a mage, or being in the Circle, or even really caring about the mages. Was just how I feel about things.
When connection with the story is missing, what else was I to fall back on?
#23
Posté 27 mars 2011 - 11:27
Here's hoping that they adress that for the next chapter.
#24
Posté 27 mars 2011 - 11:30
TJPags wrote...
Vhalkyrie wrote...
I'm surprised how many people put their personal feelings into it. As a RPG, I could put myself into a character where I could side with and justify siding with both sides. I've played both pro-mage and pro-templar, and could sympathize with both.
My problem was that, try as I might, I could not put myself into that character, nor could I identify with either the mages or the Templars. I could barely summon feelings for my companions.
In the end, I sided with them because calling for the Rite of Annullment after a non-circle mage (sitting 5 feet away on an overturned crate) is the one who blew up the Chantry was just wrong, to me.
Had nothing to do with Bethany being a mage, or being in the Circle, or even really caring about the mages. Was just how I feel about things.
When connection with the story is missing, what else was I to fall back on?
For myself:
Pro-mage playthrough, it was identifying the struggles of the oppressed against oppressors. Pro-templar playthrough, it was trying to keep law and order when there is a sudden power vacuum from the death of the viscount, despite being unpopular.
Modifié par Vhalkyrie, 27 mars 2011 - 11:32 .
#25
Posté 27 mars 2011 - 11:33
Because it ends up being dominated by insanity and demons at the end, it dehumanized the entire conflict. Add to that no character development for the two people who show up when you start the game.
I very very rarely like to approach problems this way, but at the end I was tempted to be like "screw it, exterminatus on Kirkwall".





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