PC Gamer - Tales of Orzammar MOD?
#1
Posté 18 novembre 2009 - 12:05
It says:
"This addin is packaged in a dazip file. On a computer with Dragon Age installed the filetype should already be associated with the program "daupdater.exe", which handles the installation process for addins such as these. Simply double-click on the dazip file and the Dragon Age: Origins Content Updater should open with the addin listed with the status "ready to install". Select the addin and then click the button "Install Selected" to install the new content."
But from the disc or manually going to the zipped DAO file a Chilkat Zip Self Extractor comes up, not the DAZip file or DAUpdater. How do I get this file type to associate with it. If I try manually using the Updater to look for the DAZip files it doesn't notice anything on the disc or anything that I unzipped to my computer even.
Anyone else actually able to see the PCGamer MOD in their Other Campaigns off the main menu? If so what did you do?
Thanks
#2
Posté 18 novembre 2009 - 12:22
#3
Posté 18 novembre 2009 - 12:48
#4
Posté 18 novembre 2009 - 12:54
#5
Posté 18 novembre 2009 - 12:55
#6
Posté 18 novembre 2009 - 01:05
#7
Posté 18 novembre 2009 - 04:47
The .exe file from the disk extracts to a folder /DAO.Orzammar by default. Inside /DAO.Orzammar is a folder called /Contents and a file called Manifest.xml. Move the Manifest.xml file down one into the /Contents folder. Inside the /Contents folder you should now have an /addins folder, a /packages folder, and Manifest.xml. Zip up all 3 of these into a zip file. Rename the zip file from .zip extention to .dazip extention.
Go to your game installation location. In your /Dragon Age/bin_ship folder double click daupdater.exe to run it and click the select DAZIP's button and navigate to where you put the .dazip file from above. Then highlight the file in the Content Updater list and click the Install Selected button.
Clearly nobody at PCGamer tested the install because it's not even close to being correct as they have it on the cd.
#8
Posté 18 novembre 2009 - 05:22
Sadly, par for the course for PC Gamer disc content. After how many years of publication, they still have crap for quality control on these discs.
#9
Posté 18 novembre 2009 - 12:37
Later
#10
Posté 18 novembre 2009 - 03:50
jo_cool69 wrote...
Thanks for all the info guys. Now check back in a day or so to see if the "fix" was even worth the effort. The upside is it is something Bioware made (or gave) to PC Gamer as exclusive content bonus and not something that a couple of editors did in the early release of the toolset. So here's hoping its a quality MOD. Anyone who got it to work actually play it yet?
Later
Its a pretty basic dungeon crawl through some very uninteresting tunnels. Don't play with a dwarven noble as they don't start with weapons and it might be a while before you loot some. Just one companion, a warrior. Plot is pretty spare as well, but if you make it to the end you get some insight into the dwarf noble origin.
#11
Posté 18 novembre 2009 - 04:03
Kepha wrote...
jo_cool69 wrote...
Thanks for all the info guys. Now check back in a day or so to see if the "fix" was even worth the effort. The upside is it is something Bioware made (or gave) to PC Gamer as exclusive content bonus and not something that a couple of editors did in the early release of the toolset. So here's hoping its a quality MOD. Anyone who got it to work actually play it yet?
Later
Its a pretty basic dungeon crawl through some very uninteresting tunnels. Don't play with a dwarven noble as they don't start with weapons and it might be a while before you loot some. Just one companion, a warrior. Plot is pretty spare as well, but if you make it to the end you get some insight into the dwarf noble origin.
Once the toolset is stable, this could be an ideal MOD to disect and manipulate to get to know the toolset better, i.e. maybe starting out small but offering up more ugradeable loot for the party.
later
#12
Posté 18 novembre 2009 - 06:23
#13
Posté 18 novembre 2009 - 07:31





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