Why the heck is Anders a Warden? Disappointed
#1
Posté 27 mars 2011 - 09:10
Really disappointed, I was hoping my trouble to get a different outcome would create a new twist in DA2.
What do you guys think?
#2
Posté 27 mars 2011 - 09:15
#3
Posté 27 mars 2011 - 09:20
#4
Posté 27 mars 2011 - 09:22
#5
Posté 27 mars 2011 - 09:23
#6
Posté 27 mars 2011 - 09:24
TS2Aggie wrote...
Continuity means nothing to game developers if they decide they want to change things between games. You should know that by now.
Really? Then they should have left out the "Import Save Game" option too.
#7
Posté 27 mars 2011 - 09:25
#8
Posté 27 mars 2011 - 09:26
#9
Posté 27 mars 2011 - 09:28
Because of the hard canon aspects of DA2 where certain things have to happen and certain characters have to be alive they should have never allowed for the import function. It has no real change on anything and is often times contradicted.
I've never allowed the Architect to live and yet he's always referred to be alive in my import games.
#10
Posté 27 mars 2011 - 09:31
#11
Posté 27 mars 2011 - 09:34
Hawke meets Anders one year after the blight, so at that point he has not met the Warden from Awakenings yet. So that's what happened. After the Deep Roads Justice gets disconnected from Anders which causes both, Justice and Anders, to forget everything. Anders then travels back to the Circle in Ferelden, which is either rebuilt or not, depending on what the Warden did. Then he runs again from the templars and ends up in Vigil Keep where he meets the Warden. When the Warden meets Justice in the Fade and causes him to take over Kristoff he slowly starts to remember Anders. After Awakenings Justice remembers everything and goes looking for Anders. Whether the templars got him, he is with the Wardens or dead doesn't matter because Justice will find him and if necessary revive him. Then they go back to Kirkwall because obviously Anders has a crush on Hawke. And there the story picks up for Act2.
Modifié par AlexXIV, 27 mars 2011 - 09:35 .
#12
Posté 27 mars 2011 - 09:34
#13
Posté 27 mars 2011 - 09:53
Or maybe she wanted to be in good shape and used some magic contraceptives, and Warden thing is just a messed up import.
What bothers me, is that I remember Justice from my imported game. He lived in the dead body of a warden, and after events of DA: A he left that body. So, how the hell he managed to get into Anders?
#14
Posté 27 mars 2011 - 10:00
What bothers me, is that I remember Justice from my imported game. He lived in the dead body of a warden, and after events of DA: A he left that body. So, how the hell he managed to get into Anders?
Epilogues are no longer considered canon. The new canon as established by DA2 says that before Justice left Kristof's body they merged. You can read about it here.
Why is Anders immune to swords in that? I don't know either.
.....every now and then the disappointment of this game swells in your chest until all you can do is lament to a deaf BioWare.
#15
Posté 27 mars 2011 - 10:01
The bigger issue I now have is how this is going to affect the DA universe as a whole? Does this effectively signal the start of the end of choice and consequence in BioWare games? If so. Then I believe that BioWare has grossly miscalculated one of the biggest aspects of what made their games awesome.
#16
Posté 27 mars 2011 - 10:03
#17
Posté 27 mars 2011 - 10:09
Big DS wrote...
I was disappointed as well from Zevran being in the game. The punk backstabbed me due to the crows allowing him back in. So I Froze the punk and Sten broke him in pieces. Anyway, he’s back and Isabel who I romanced wants to get it in w/ this punk after I killed his sorry but in the first game.
That's a bug - he should have stayed dead.
As to Anders - canon is, he is a warden. This was discussed in depth when he was announced, before the game even came out. Epilogues are rumor and hearsay, per David Gaider. They are not canon. Anders does not die with an arrow in his neck (in fact, he will reference faking his death to Nathaniel during DA2), Justice did not remain in Kristoff's body for an extended time, epilogues saying this notwithstanding. Anders also does not remain with the Wardens for a long time, epilogue notwithstanding.
If you made him a Warden in DAA, he is a Warden. If you turned him in to the Templars, he escaped and was made a Warden.
BTW, that story about Anders is not canon - it makes a bigger mess of the timeline then the game itself does.
#18
Posté 27 mars 2011 - 10:16
BTW, that story about Anders is not canon - it makes a bigger mess of the timeline then the game itself does.
How can it make a bigger mess than Anders being in Amaranthine for DA:A while also being in Kirkwall for Act 1.
#19
Posté 27 mars 2011 - 10:17
#20
Posté 27 mars 2011 - 10:18
I guess I was just expecting too much of DA2, and obviously they didn't plan the story out as well as they did Mass Effect.
Disappointing but oh well...
I hope they don't mess up DA3 now when it's time to put the background of the DA1 and DA2 together.
#21
Posté 27 mars 2011 - 10:25
Big DS wrote...
TJ, If you decide to save the City rather than the Keep all the Warden's that aren't w/ you die. So if you left either ot both behind to save the Keep...the same thing would happen.
Incorrect. Other actions influence this. It is possible to save the city AND every warden not with you. If you upgrade the walls, the silverite armour etc, personal quests resolved in certain ways, they all survive.
#22
Posté 27 mars 2011 - 10:26
Merced652 wrote...
Awakening never happened except to include Nathaniel so some fangirls could SQUEE. I've also solved the mysteries of the universe, and no i will not tell them to you.
That's not entirely true. It is only after DA:A that the hero of Ferelden disappears. My warden was Alistair's queen and she stayed in court after DA:O.
At the end of DA2 the seeker made it clear that both heroes were missing.
#23
Posté 27 mars 2011 - 10:27
Icinix wrote...
Big DS wrote...
TJ, If you decide to save the City rather than the Keep all the Warden's that aren't w/ you die. So if you left either ot both behind to save the Keep...the same thing would happen.
Incorrect. Other actions influence this. It is possible to save the city AND every warden not with you. If you upgrade the walls, the silverite armour etc, personal quests resolved in certain ways, they all survive.
I agree with you, the first time I played DA:A I managed to save both, for some reason I didn't the 2nd time I played it lol
#24
Posté 27 mars 2011 - 10:33
I agree with you, the first time I played DA:A I managed to save both, for some reason I didn't the 2nd time I played it lol
You didn't build up the Keep's defenses and/or find all the metals for Master Wade to outfit the Keep's soldiers. You have to complete those side quests in order for the Keep to withstand the days long siege from the Mother's Darkspawn.
#25
Posté 27 mars 2011 - 10:35
Icinix wrote...
Big DS wrote...
TJ, If you decide to save the City rather than the Keep all the Warden's that aren't w/ you die. So if you left either ot both behind to save the Keep...the same thing would happen.
Incorrect. Other actions influence this. It is possible to save the city AND every warden not with you. If you upgrade the walls, the silverite armour etc, personal quests resolved in certain ways, they all survive.
This is actually, I think, inconsistent within DAA itself.
On my last playthrough of Awakening, I fully upgraded the Keep, chose to save the City. After doing that, I checked the codex entries of the people I left behind. All were said to have died defending the Keep. However, on finishing the game, the epilogues revealed otherwise - they all lived, I think . . certainly all but one did.
But, if epilogues are rumor and hearsay, as David Gaider said, then we have to go by codex entry, no? But then, if those are written by people in game, maybe they are incorrect too . . . huge fiasco.
Anyway, point is - regardless of what you did in DAA, Anders is a Warden. We can like it, or not, as we see fit, but it's fact.





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