Aller au contenu

Photo

Why the heck is Anders a Warden? Disappointed


  • Veuillez vous connecter pour répondre
33 réponses à ce sujet

#26
hanoobken

hanoobken
  • Members
  • 192 messages

Foolsfolly wrote...

I agree with you, the first time I played DA:A I managed to save both, for some reason I didn't the 2nd time I played it lol


You didn't build up the Keep's defenses and/or find all the metals for Master Wade to outfit the Keep's soldiers. You have to complete those side quests in order for the Keep to withstand the days long siege from the Mother's

Darkspawn.


Actually I did find everything, I upgraded the walls, all soldiers were in Silverite, it even states so in the ending where they were recognized as the Silver Order (or something of that sort).  The only difference is that I was 1 warden short which was Anders whom I turned over to the templars.  I guess Oghren and Justice weren't enough to hold the fort lol.

#27
Foolsfolly

Foolsfolly
  • Members
  • 4 770 messages
Huh.

...had no idea that you needed four wardens behind to hold the fort.

#28
_Aine_

_Aine_
  • Members
  • 1 861 messages

hanoobken wrote...

 So for the sake of making the story of DA2 more interesting I replayed the entire DA1 series including the DLCs.  Funny thing is I did not recruit Anders in Awakening and turned him over to the templars when Alistair arrived at Vigil's Keep.  Why the heck didn't they take that into account?  They should have at least removed the background of Anders being a Warden, make him an apostate who never met the spirit Justice.  Or they should just remove the option of turning Anders to the Templars altogether.

Really disappointed, I was hoping my trouble to get a different outcome would create a new twist in DA2.

What do you guys think?


Ok, in *your* situation, the following could be perceived to have occured.   Hmmm.  Off the top of my head: 

You turned over Anders.   Kristoff's dead body & Justice, near the end of their journey together spent much of their remaining cellular cohesion time drinking in taverns in the lands surrounding Amaranthine in a moody mix of depression and desperation.  Justice, realizing his body was degenerating rapidly started to plot and scheme.  

As Kristoff stumbled out of the tavern one night he happened to bump into a blonde apostate mage who looked suspiciously like that certain *other* young apostate they had turned into the templars.  Except this one was not quite so funny, but neither was Justice so he hardly cared.  

Anyway, Justice started a drunken bar fight which ended with the blonde mage spent, bloody and unfortunately for him, still drunk.  Justice used his weakened state to trick the lad into letting down his guard and voila, new body.  Yay Justice.  You go, spirit!

Justice concocted the story of being a warden based on his insights from his time in the body of Kristoff to explain away some of his more unusual abilities and blended that will his own possession of the "warden" in order to elicit sympathy and give himself a bit of defense. After all, who wants to fight a warden?  

The young apostates history was not unlike any mage who escaped from a Circle and this only fed Justice's increasing fuel of  vengeance.  Because of circumstances with the Blight, Justice ended up amongst the refugees in Kirkwall and his experiences of an ever-more corrupt city combined with the memories of his host enraged him.  He now had a mission and he was going to use any body he needed until he exacted his revenge on a city who held no respect for true Justice at any cost.  

Now, i never said it was a good and logical back story, but now you have one =D  

ps. Just joking.  In all seriousness though, that would be disappointing. I didn't do that so had never thought of it.  

Modifié par shantisands, 27 mars 2011 - 11:40 .


#29
hanoobken

hanoobken
  • Members
  • 192 messages

shantisands wrote...

hanoobken wrote...

 So for the sake of making the story of DA2 more interesting I replayed the entire DA1 series including the DLCs.  Funny thing is I did not recruit Anders in Awakening and turned him over to the templars when Alistair arrived at Vigil's Keep.  Why the heck didn't they take that into account?  They should have at least removed the background of Anders being a Warden, make him an apostate who never met the spirit Justice.  Or they should just remove the option of turning Anders to the Templars altogether.

Really disappointed, I was hoping my trouble to get a different outcome would create a new twist in DA2.

What do you guys think?


Ok, in *your* situation, the following could be perceived to have occured.   Hmmm.  Off the top of my head: 

You turned over Anders.   Kristoff's dead body & Justice, near the end of their journey together spent much of their remaining cellular cohesion time drinking in taverns in the lands surrounding Amaranthine in a moody mix of depression and desperation.  Justice, realizing his body was degenerating rapidly started to plot and scheme.  

As Kristoff stumbled out of the tavern one night he happened to bump into a blonde apostate mage who looked suspiciously like that certain *other* young apostate they had turned into the templars.  Except this one was not quite so funny, but neither was Justice so he hardly cared.  

Anyway, Justice started a drunken bar fight which ended with the blonde mage spent, bloody and unfortunately for him, still drunk.  Justice used his weakened state to trick the lad into letting down his guard and voila, new body.  Yay Justice.  You go, spirit!

Justice concocted the story of being a warden based on his insights from his time in the body of Kristoff to explain away some of his more unusual abilities and blended that will his own possession of the "warden" in order to elicit sympathy and give himself a bit of defense. After all, who wants to fight a warden?  

The young apostates history was not unlike any mage who escaped from a Circle and this only fed Justice's increasing fuel of  vengeance.  Because of circumstances with the Blight, Justice ended up amongst the refugees in Kirkwall and his experiences of an ever-more corrupt city combined with the memories of his host enraged him.  He now had a mission and he was going to use any body he needed until he exacted his revenge on a city who held no respect for true Justice at any cost.  

Now, i never said it was a good and logical back story, but now you have one =D  

ps. Just joking.  In all seriousness though, that would be disappointing. I didn't do that so had never thought of it.  



Well that's certainly a good way of imagining it :)

I only decided to replay DA:O and DA:A so I could get Anders out of the picture before he sets off to kill the grand cleric.  I really thought of him as just a terrorist rather than a guy fighting for what is right.  Oh well, that was a disappointment.

Thanks for the story :D

#30
FrozenDawn

FrozenDawn
  • Members
  • 87 messages
I think you guys have to finally realize that this game was rushed - rushed to such an extent that every alternate storyline, and quest was removed.
Lots of places in the game where you think that originally the developers planned for more.
actually most of the game makes me think that.

Or maybe I just hope that it was so O.O

anyway no more bioware preorders for me.

#31
ExiledMimic

ExiledMimic
  • Members
  • 173 messages

Foolsfolly wrote...

BTW, that story about Anders is not canon - it makes a bigger mess of the timeline then the game itself does.


How can it make a bigger mess than Anders being in Amaranthine for DA:A while also being in Kirkwall for Act 1.


Witch Hunt is 2 1/2 years after Origins.  Sandal is at the Tower at that time.  Something Feddick talked about in Act 1 (mere months after the Blight was finished).

#32
ShrinkingFish

ShrinkingFish
  • Members
  • 1 214 messages

hanoobken wrote...

 So for the sake of making the story of DA2 more interesting I replayed the entire DA1 series including the DLCs.  Funny thing is I did not recruit Anders in Awakening and turned him over to the templars when Alistair arrived at Vigil's Keep.  Why the heck didn't they take that into account?  They should have at least removed the background of Anders being a Warden, make him an apostate who never met the spirit Justice.  Or they should just remove the option of turning Anders to the Templars altogether.

Really disappointed, I was hoping my trouble to get a different outcome would create a new twist in DA2.

What do you guys think?


After being turned over to the Templars Anders escaped once again and got recruited by a different Grey Warden. He then met Justice after the events of Awakening and the two became friends.

Boom.

#33
dantares83

dantares83
  • Members
  • 1 140 messages

ExiledMimic wrote...

Foolsfolly wrote...


BTW, that story about Anders is not canon - it makes a bigger mess of the timeline then the game itself does.


How can it make a bigger mess than Anders being in Amaranthine for DA:A while also being in Kirkwall for Act 1.


Witch Hunt is 2 1/2 years after Origins.  Sandal is at the Tower at that time.  Something Feddick talked about in Act 1 (mere months after the Blight was finished).


unless it was mentioned that Anders had stayed in Kirkwall for over a year b4 Hawke found him, it is still possible for him to be at Kirkwall after one year. Hawke escaped from Lothering after your Warden completed one of the main quests (assuming it took 3 mths), add another 3 mths to travel to Kirkwall, by the time Hawke reached Kirkwall, the Warden would have completed at least 2 of the said main tasks. Assuming he wandered around for a month before he became a mercenary for a year, it had already been 1 year 7 months (since the Blight started) at the supposed beginning of Act 1.

It was mentioned that DAA happened 6 mths after the end of the Blight and assuming the whole event took 3 months, and add another 6 months for Anders to come to Kirkwall and built up his reputation. This leaves a 8 months timeline for Act 1. So it is entirely plausible that 8 months in your act 1 'disappeared' just like that. 4 months is more than enough to recruit Anders/Varric/Aveline/Merril and finished the deep roads...

Just saying...

#34
KAAurious

KAAurious
  • Members
  • 129 messages
If they had to take into consideration every single variable from every single possible outcome, they'd limit their options severely. Instead of Anders you'd get "Sephoroth" the emo pretty boy mage.