Why has bioware decided to include armor restrictions?
#1
Posté 27 mars 2011 - 10:57
#2
Posté 27 mars 2011 - 11:08
Modifié par Eldrethar, 27 mars 2011 - 11:14 .
#3
Posté 27 mars 2011 - 11:33
#4
Posté 27 mars 2011 - 11:52
#5
Posté 27 mars 2011 - 11:53
KingRemington wrote...
well said, but if you recall in the dr:o (assuming you played the first dr) characters like morrigan had their own unique attire before, but weren't limited to them.
Did you ever put one of the "sexy" robes on Wynne? I think they were trying to avoid that situation again.
Personally, I think having someone's grandma in thigh-high blue stockings is a small price to pay if it keeps customisation in the game. I find getting new gear and swapping stuff out for upgrades on my main character and companions a lot of fun, so yes, I missed it a lot in Dragon Age 2, amongst other things.
I've read some people who say "why should I get to tell my companions what to wear?". But in my opinion, if Isabella is stupid enough to believe she can deflect a hurlock sword with her butt-cheeks and flimsy cotton blouse alone, then she deserves to have someone dress her!
#6
Posté 27 mars 2011 - 11:54
http://social.biowar...5/index/6799116
#7
Posté 28 mars 2011 - 12:05
Eldrethar wrote...
Did you ever put one of the "sexy" robes on Wynne? I think they were trying to avoid that situation again.
Personally, I think having someone's grandma in thigh-high blue stockings is a small price to pay if it keeps customisation in the game. I find getting new gear and swapping stuff out for upgrades on my main character and companions a lot of fun, so yes, I missed it a lot in Dragon Age 2, amongst other things.
Got a problem with GMILFs?
#8
Posté 28 mars 2011 - 12:12
#9
Posté 28 mars 2011 - 01:28
#10
Posté 28 mars 2011 - 02:07
...the only thing I would have appreciated is it changing more over the years. The only changes are for from Lothering --> Kirkwall, and from there, only romance options (and in the case of Janders, quest)... it's a minor gripe, and it doesn't really bother me that it doesn't happen. I just think it would have been a nice touch, even if the base of the wardrobe remains similar.
Modifié par Karsciyin, 28 mars 2011 - 02:09 .
#11
Guest_simfamUP_*
Posté 28 mars 2011 - 02:19
Guest_simfamUP_*
Eldrethar wrote...
In regards to equipping gear on companions, their argument is that they want the characters to retain their own individual uniqueness, rather than having Anders and Merril run around in "Generic Circle Robe #3" the whole game, for example.
Well at the end it was an option. Bioware has the task of putting balanced equipment for all companions and classes. I think they should allow customisation, but still have 3-5 sets of unique armour for them. The thing is, in DA2 the characters had their own lives so I can accept that. I don't think Aveline would run around in non-gaurd armour. And I'm sure an apostate like Anders wouldn't wear a circle robe.
In my playthrough of Origins I never changed Morrigan's robe, even if I found a better one. I would never give Wynne a 'sexy' robe too.
This presents a very difficult task for Bioware. How can they import uniqeness aswell as customisation?
#12
Posté 28 mars 2011 - 02:21
Personally, I don't mind either way. The fact that the body models of your companions are all different doesn't lend itself to generic 'outfit swapping', unless they are willing to put the work in to apply each possible outfit to each model.
That said- it is so annoying playing and constantly receiving equipment earmarked for a class other than your own. Like, what is my warrior or Rogue going to do with that sweet Robe that Orsino gives you?
This is the real issue with the loot system in DA2 IMO. There is no need for 'Junk Items'. Period. You become a simple middleman as they are of no use whatsoever. Might as well simply add more coin and remove the Junk Items altogether- it would be more efficient. At least in DAO, things like Garnet, Diamonds, Husk Galls, wolf pelts, etc could all be used for something other than resale.
...look at me, I'm getting all worked up.
*sigh* There are a lot of great things about DA2 in my opinion. The Combat for instance. I've spent the last 2 days playing DAO and Awakening and nearly pulled my hair out at the combat. There is nothing more frustrating than incredibly slow combat to begin with, but hitting your auto attack only to have your character attack once and then walk through the enemy to the wall behind it looking like an idiot is enough to make one scream. Sure you don't have all the tricks at your disposal anymore, but honestly, in Awakening, I still only use the combos and abilities that I know get the job done. Anytime I find myself using something else, it's more for the novelty or because I've used everything else.
#13
Posté 28 mars 2011 - 02:25
simfamSP wrote...
This presents a very difficult task for Bioware. How can they import uniqeness aswell as customisation?
Not as difficult as you might imagine.
The system in Fallout works well for me - companions only equip armor you give them if they think it is better than what they are currently wearing. Take that, then you just have to put in some special code for e.g. Aveline to say "always treat any armor not flagged as guard issue as being worse" Others may, for example, refuse to wear anything too heavy for their personal fighting style. Anyone without a good reason would just wear the best thing available to them.
I'm quite happy with companions making up their own mind what to wear, as long as they have good reasons to.
#14
Guest_simfamUP_*
Posté 28 mars 2011 - 02:27
Guest_simfamUP_*
Alelsa wrote...
simfamSP wrote...
This presents a very difficult task for Bioware. How can they import uniqeness aswell as customisation?
Not as difficult as you might imagine.
The system in Fallout works well for me - companions only equip armor you give them if they think it is better than what they are currently wearing. Take that, then you just have to put in some special code for e.g. Aveline to say "always treat any armor not flagged as guard issue as being worse" Others may, for example, refuse to wear anything too heavy for their personal fighting style. Anyone without a good reason would just wear the best thing available to them.
I'm quite happy with companions making up their own mind what to wear, as long as they have good reasons to.
I've made a thread about these ideas Bioware could use.
#15
Posté 28 mars 2011 - 02:44
simfamSP wrote...
I've made a thread about these ideas Bioware could use.
Heh, I was just reading it!
#16
Posté 28 mars 2011 - 02:47
#17
Posté 28 mars 2011 - 02:49
As for companions eh...
Modifié par planed scaped, 28 mars 2011 - 02:50 .
#18
Posté 28 mars 2011 - 03:01
So I like changing my companion armor.
Because what ended up happening is, your companions have their own Unique Custom Outfit. And you get these very bland, very ugly outfits. And you don't match with your group.
I want us to look bad ass together. Not wear bland boring armor.
#19
Posté 28 mars 2011 - 03:06
2. Spend less time on modeling, texturing and animating new outfits
3. Pull out some bullpoop about new artstyle, uniqueness and immersion
4. ???
5. PROFIT
Modifié par Mr.Kusy, 28 mars 2011 - 03:07 .
#20
Posté 28 mars 2011 - 03:13
#21
Posté 28 mars 2011 - 03:14
Mr.Kusy wrote...
1. Remove customization from the game
2. Spend less time on modeling, texturing and animating new outfits
3. Pull out some bullpoop about new artstyle, uniqueness and immersion
4. ???
5. PROFIT
4 would be "call it streaminging" or "copy/paste everything"
#22
Posté 28 mars 2011 - 03:24
Good job.
#23
Posté 28 mars 2011 - 03:30
So you mage can wear heavy fullplate, but only cast a couple spells before she/he falls over..
#24
Posté 28 mars 2011 - 03:46
JamieCOTC wrote...
Brand recognition. That's the only reason to make a character "iconic" aka "easily recognizable." Morrigan is the only character in the whole series that even comes close to achieving that goal, however.
I have been saying this for too long in too many posts now so I'm just going for a quick list:
1) Iconic/unique look and being able to equip looted armor are not mutually exclusive.
2) Every companion could have a unique and iconic look for each armor type (ie. Leather looks a certain way on Varric, a different way on Fenris, a different way on Isabella .. etc)
3)This could even add some resource management/money sink type element to the game as well. Maybe you have to take that suit of plate to an armorer to have it fitted for Fenris in a way he would be comfortable with. This could cost you some money. You could allow the player to have a preview of the way the armor looks before they spend their hard earned cash.
4) Step 3 doesn't need to be there, it would just add some depth to the gameplay and that seems to be a dirty word around here.
5) My suggestion requires a lot of work though.
#25
Posté 28 mars 2011 - 03:57
MonkeyLungs wrote...
JamieCOTC wrote...
Brand recognition. That's the only reason to make a character "iconic" aka "easily recognizable." Morrigan is the only character in the whole series that even comes close to achieving that goal, however.
I have been saying this for too long in too many posts now so I'm just going for a quick list:
1) Iconic/unique look and being able to equip looted armor are not mutually exclusive.
2) Every companion could have a unique and iconic look for each armor type (ie. Leather looks a certain way on Varric, a different way on Fenris, a different way on Isabella .. etc)
3)This could even add some resource management/money sink type element to the game as well. Maybe you have to take that suit of plate to an armorer to have it fitted for Fenris in a way he would be comfortable with. This could cost you some money. You could allow the player to have a preview of the way the armor looks before they spend their hard earned cash.
4) Step 3 doesn't need to be there, it would just add some depth to the gameplay and that seems to be a dirty word around here.
5) My suggestion requires a lot of work though.
Kinda sounds like the CEP armor customization mod for nwn1 persistant worlds. Equip said armor on the armor 'dummy' Adjust each piece, arms, torso, legs, feet. Find the style you want, and pay for it.





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