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Why has bioware decided to include armor restrictions?


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#1
KingRemington

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 I don't remember there being any armor restrictions in the previous installment of dr, so why start now? Personally I think it nullified the overall gaming experience because i found myself going mad with curiosity about armors I couldn't equip due to class/attribute/character restrictions or inadequacies. Not to mention I felt some of the armors I found throughout the game would look better on my companions than their default attire. Anyone agree?

#2
Eldrethar

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In regards to equipping gear on companions, their argument is that they want the characters to retain their own individual uniqueness, rather than having Anders and Merril run around in "Generic Circle Robe #3" the whole game, for example.

Modifié par Eldrethar, 27 mars 2011 - 11:14 .


#3
KingRemington

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well said, but if you recall in the dr:o (assuming you played the first dr) characters like morrigan had their own unique attire before, but weren't limited to them. To me, having the option to equip whatever manner of amour you please whether it be on the protagonist or his/her company is essential to reflecting your own personal taste and play style. These methods increase replay value for me as well, do you feel the same?

#4
Kileyan

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One reason is they wanted unique looking companions. I imagine another reason is when we only have one character equipped in the loot systems armor, we are less likely to notice that DA2 still has almost no variety in armor variation. This isn't anything new to the current rushed product, Bioware has kinda always been bad at re-using armor models.

#5
Eldrethar

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KingRemington wrote...

well said, but if you recall in the dr:o (assuming you played the first dr) characters like morrigan had their own unique attire before, but weren't limited to them.


Did you ever put one of the "sexy" robes on Wynne? I think they were trying to avoid that situation again.

Personally, I think having someone's grandma in thigh-high blue stockings is a small price to pay if it keeps customisation in the game. I find getting new gear and swapping stuff out for upgrades on my main character and companions a lot of fun, so yes, I missed it a lot in Dragon Age 2, amongst other things.

I've read some people who say "why should I get to tell my companions what to wear?". But in my opinion, if Isabella is stupid enough to believe she can deflect a hurlock sword with her butt-cheeks and flimsy cotton blouse alone, then she deserves to have someone dress her!

#6
Dragoonlordz

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A lot of us feel the same, don't worry your not alone check out the thread:

http://social.biowar...5/index/6799116

#7
PirateT138

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Eldrethar wrote...

Did you ever put one of the "sexy" robes on Wynne? I think they were trying to avoid that situation again.

Personally, I think having someone's grandma in thigh-high blue stockings is a small price to pay if it keeps customisation in the game. I find getting new gear and swapping stuff out for upgrades on my main character and companions a lot of fun, so yes, I missed it a lot in Dragon Age 2, amongst other things.



Got a problem with GMILFs?

#8
yuncas

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Yeah it was such a pain in the ass I now have a 2-handed warrior with rogue armor on. Just because I can.

#9
Judge585

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I didn't mind the companion armor being unique, but I would've appreciated the companions to change their armor graphics when each or all of their armor components were upgraded. Granted, some companions changed their attire at certain plot points, but not all.

#10
snackrat

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I actually like it. Makes customising easier (I know, I know... but even with jewellery, I just give them whatever crap I run across first), and as you level up their armour will still get more effective, so there's no need to to swap it out. You can also buy enchantments/rune slots, so you get to add that as well. It prevents, as Eldrethar says, having Anders and Merril run around in "Generic Circle Robe #3". And I find it hard to picture Isabela being comfortable in studded leather armour - it doesn't allow for enough PANTY SHOTS!

...the only thing I would have appreciated is it changing more over the years. The only changes are for from Lothering --> Kirkwall, and from there, only romance options (and in the case of Janders, quest)... it's a minor gripe, and it doesn't really bother me that it doesn't happen. I just think it would have been a nice touch, even if the base of the wardrobe remains similar.

Modifié par Karsciyin, 28 mars 2011 - 02:09 .


#11
Guest_simfamUP_*

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Eldrethar wrote...

In regards to equipping gear on companions, their argument is that they want the characters to retain their own individual uniqueness, rather than having Anders and Merril run around in "Generic Circle Robe #3" the whole game, for example.


Well at the end it was an option. Bioware has the task of putting balanced equipment for all companions and classes. I think they should allow customisation, but still have 3-5 sets of unique armour for them. The thing is, in DA2 the characters had their own lives so I can accept that. I don't think Aveline would run around in non-gaurd armour. And I'm sure an apostate like Anders wouldn't wear a circle robe.

In my playthrough of Origins I never changed Morrigan's robe, even if I found a better one. I would never give Wynne a 'sexy' robe too. 

This presents a very difficult task for Bioware. How can they import uniqeness aswell as customisation?

#12
Gemini1179

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There could be many reasons. BioWare can 'say' what they want for their reasoning, but it all really comes back to money somehow. They either saved a bunch by doing it, or are planning on making a bunch by putting out Alternate Appearance Pack DLC's- or both. It's good business and can be shrugged off with any of the official reasons they've given so far.

Personally, I don't mind either way. The fact that the body models of your companions are all different doesn't lend itself to generic 'outfit swapping', unless they are willing to put the work in to apply each possible outfit to each model.

That said- it is so annoying playing and constantly receiving equipment earmarked for a class other than your own. Like, what is my warrior or Rogue going to do with that sweet Robe that Orsino gives you?

This is the real issue with the loot system in DA2 IMO. There is no need for 'Junk Items'. Period. You become a simple middleman as they are of no use whatsoever. Might as well simply add more coin and remove the Junk Items altogether- it would be more efficient. At least in DAO, things like Garnet, Diamonds, Husk Galls, wolf pelts, etc could all be used for something other than resale.

...look at me, I'm getting all worked up.

*sigh* There are a lot of great things about DA2 in my opinion. The Combat for instance. I've spent the last 2 days playing DAO and Awakening and nearly pulled my hair out at the combat. There is nothing more frustrating than incredibly slow combat to begin with, but hitting your auto attack only to have your character attack once and then walk through the enemy to the wall behind it looking like an idiot is enough to make one scream. Sure you don't have all the tricks at your disposal anymore, but honestly, in Awakening, I still only use the combos and abilities that I know get the job done. Anytime I find myself using something else, it's more for the novelty or because I've used everything else.

#13
Alelsa

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simfamSP wrote...
This presents a very difficult task for Bioware. How can they import uniqeness aswell as customisation?


Not as difficult as you might imagine.

The system in Fallout works well for me - companions only equip armor you give them if they think it is better than what they are currently wearing.  Take that, then you just have to put in some special code for e.g. Aveline to say "always treat any armor not flagged as guard issue as being worse"  Others may, for example, refuse to wear anything too heavy for their personal fighting style.  Anyone without a good reason would just wear the best thing available to them.

I'm quite happy with companions making up their own mind what to wear, as long as they have good reasons to.

#14
Guest_simfamUP_*

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Alelsa wrote...

simfamSP wrote...
This presents a very difficult task for Bioware. How can they import uniqeness aswell as customisation?


Not as difficult as you might imagine.

The system in Fallout works well for me - companions only equip armor you give them if they think it is better than what they are currently wearing.  Take that, then you just have to put in some special code for e.g. Aveline to say "always treat any armor not flagged as guard issue as being worse"  Others may, for example, refuse to wear anything too heavy for their personal fighting style.  Anyone without a good reason would just wear the best thing available to them.

I'm quite happy with companions making up their own mind what to wear, as long as they have good reasons to.


I've made a thread about these ideas Bioware could use.

#15
Alelsa

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simfamSP wrote...
I've made a thread about these ideas Bioware could use.


Heh, I was just reading it!

#16
lazuli

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I don't think armor restrictions would have been as irritating if I didn't keep getting items made for other classes and having no recourse but to sell them.

#17
planed scaped

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There's a no restrictions mod that allows Hawke to equip everything. Gogogog invisable Bianca!

As for companions eh...

Modifié par planed scaped, 28 mars 2011 - 02:50 .


#18
Deylar

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But the thing is. Whenever I played Origins, I had specific outfits for everyone. Like a costume. Like superheros have matching costumes and what not.

So I like changing my companion armor.

Because what ended up happening is, your companions have their own Unique Custom Outfit. And you get these very bland, very ugly outfits. And you don't match with your group.

I want us to look bad ass together. Not wear bland boring armor.

#19
Kusy

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1. Remove customization from the game
2. Spend less time on modeling, texturing and animating new outfits
3. Pull out some bullpoop about new artstyle, uniqueness and immersion
4. ???
5. PROFIT

Modifié par Mr.Kusy, 28 mars 2011 - 03:07 .


#20
JamieCOTC

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Brand recognition. That's the only reason to make a character "iconic" aka "easily recognizable." Morrigan is the only character in the whole series that even comes close to achieving that goal, however.

#21
Cody211282

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Mr.Kusy wrote...

1. Remove customization from the game
2. Spend less time on modeling, texturing and animating new outfits
3. Pull out some bullpoop about new artstyle, uniqueness and immersion
4. ???
5. PROFIT


4 would be "call it streaminging" or "copy/paste everything"

#22
Kusy

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Frankly, the same reason they removed the "strategic view". They even pulled out the same kind of explanation - they restricted companions outfits so they look better and that the game feels more immersive just as they removed the top view camera so the maps look better and they can polish the levels more. Both cases failed, maps are boring and reused, companions lack customization.

Good job.

#23
neppakyo

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I still like the armor in DA:O with the fatigue on 'em, heavier the armor, the more fatigue you get, aka less mana/stamina.

So you mage can wear heavy fullplate, but only cast a couple spells before she/he falls over..

#24
MonkeyLungs

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JamieCOTC wrote...

Brand recognition. That's the only reason to make a character "iconic" aka "easily recognizable." Morrigan is the only character in the whole series that even comes close to achieving that goal, however.


I have been saying this for too long in too many posts now so I'm just going for a quick list:

1) Iconic/unique look and being able to equip looted armor are not mutually exclusive.
2) Every companion could have a unique and iconic look for each armor type (ie. Leather looks a certain way on Varric, a different way on Fenris, a different way on Isabella .. etc)
3)This could even add some resource management/money sink type element to the game as well. Maybe you have to take that suit of plate to an armorer to have it fitted for Fenris in a way he would be comfortable with. This could cost you some money. You could allow the player to have a preview of the way the armor looks before they spend their hard earned cash.
4) Step 3 doesn't need to be there, it would just add some depth to the gameplay and that seems to be a dirty word around here.
5) My suggestion requires a lot of work though.

#25
neppakyo

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MonkeyLungs wrote...

JamieCOTC wrote...

Brand recognition. That's the only reason to make a character "iconic" aka "easily recognizable." Morrigan is the only character in the whole series that even comes close to achieving that goal, however.


I have been saying this for too long in too many posts now so I'm just going for a quick list:

1) Iconic/unique look and being able to equip looted armor are not mutually exclusive.
2) Every companion could have a unique and iconic look for each armor type (ie. Leather looks a certain way on Varric, a different way on Fenris, a different way on Isabella .. etc)
3)This could even add some resource management/money sink type element to the game as well. Maybe you have to take that suit of plate to an armorer to have it fitted for Fenris in a way he would be comfortable with. This could cost you some money. You could allow the player to have a preview of the way the armor looks before they spend their hard earned cash.
4) Step 3 doesn't need to be there, it would just add some depth to the gameplay and that seems to be a dirty word around here.
5) My suggestion requires a lot of work though.



Kinda sounds like the CEP armor customization mod for nwn1 persistant worlds. Equip said armor on the armor 'dummy' Adjust each piece, arms, torso, legs, feet. Find the style you want, and pay for it.