Aller au contenu

Photo

Is anyone else 90% certain you were originally supposed to be able to save Leandra?


  • Veuillez vous connecter pour répondre
104 réponses à ce sujet

#1
Bio Addict

Bio Addict
  • Members
  • 494 messages
That entire quest line just has the feel of something that was intended to have multiple endings.  So maybe you spared Gascard's life and maybe you were willing to perform a blood magic ritual to track the killer.  You didn't have to do either of those things but even if you do you come to the same conclusion as if you hadn't.  It just seems strange to me. 

I think one of two things, or possibly both of them, happened.  Either they just didn't have the time and so the sealed Leandra's fate to cut corners or they wanted to drive home the fact that mages are in fact a danger if left unchecked.  A lot of people seem to see the game in a black and white mages=good, templars=bad sort of way so I could understand the latter moreso then the former.

#2
Lithuasil

Lithuasil
  • Members
  • 1 734 messages
Didn't Gaider confirm they had an optional ending, but decided against it? (For the record, if it was a conscious decision, I agree with it)

#3
The Angry One

The Angry One
  • Members
  • 22 246 messages
I think they said somewhere you could originally save her, but they took that out early in development for cheap pathos because it didn't work storywise or something.

#4
TJPags

TJPags
  • Members
  • 5 694 messages
I'm not certain about anything in this game . . . .but it would make sense if there was supposed to be a way to save her.

However, that sort of things implies that decisions you make mean something. So it'd have to have been cut.

#5
Guest_thurmanator692_*

Guest_thurmanator692_*
  • Guests
the quest wouldn't carry nearly as much weight if you saved her though, it would make Hawke seem too invincible, and it would deny players of some of the video game voice acting i have ever heard

#6
The Angry One

The Angry One
  • Members
  • 22 246 messages
It's a tale told by a braggart and a liar anyway so realism takes a dive.

#7
bleetman

bleetman
  • Members
  • 4 007 messages
Honestly? I'm suprised she didn't snuff it sooner. Being the mother of an up-coming hero apparently has a low survival rate in Thedas, if Origins was any indication.

#8
TheBlackBaron

TheBlackBaron
  • Members
  • 7 724 messages
It's a good way to build cheap support for the Templars, get an emotional response from shock value, and get the last family member out of there so they don't have to do anything more with them.

So the quest as it stands is absolutely bloody perfect.

#9
ISpeakTheTruth

ISpeakTheTruth
  • Members
  • 1 642 messages
I loved the ending because it slammed home that Hawke isn't some kind of demi-god that can do whatever he/she wants without lossing anything. After that mission it set a tone for me that Kirkwall is going down hill fast and there might not be anything that can stop it.

#10
Lithuasil

Lithuasil
  • Members
  • 1 734 messages

TheBlackBaron wrote...

It's a good way to build cheap support for the Templars, get an emotional response from shock value, and get the last family member out of there so they don't have to do anything more with them.

So the quest as it stands is absolutely bloody perfect.


While that's all true, it's also one of the key moments, that make hawke a person, as opposed to another vaguely human shaped plotdevice.

#11
Icinix

Icinix
  • Members
  • 8 188 messages

Lithuasil wrote...

Didn't Gaider confirm they had an optional ending, but decided against it? (For the record, if it was a conscious decision, I agree with it)


From what I recall, they did, but in the testing EVERYONE went back, loaded and played it until they saved her.

So the thought that since everyone was going to go that path, better to have something impactful that could later be used as a key part of the story later on.

Yeah. I thought it was a dumb move on their part.

#12
Lithuasil

Lithuasil
  • Members
  • 1 734 messages
If that's true, I support cutting it (the ending, not leandra) even more :o

#13
Guest_Guest12345_*

Guest_Guest12345_*
  • Guests
I just roleplayed it away. In my Thedas, Leandra isn't stupid enough to approach bloody strangers. LOL

#14
The Angry One

The Angry One
  • Members
  • 22 246 messages

scyphozoa wrote...

I just roleplayed it away. In my Thedas, Leandra isn't stupid enough to approach bloody strangers. LOL


It's implied Quentin had been courting her for some time.
Which makes the whole luring her with the injured guy routine somewhat redundant in retrospect.

#15
TheBlackBaron

TheBlackBaron
  • Members
  • 7 724 messages

Icinix wrote...

From what I recall, they did, but in the testing EVERYONE went back, loaded and played it until they saved her.

So the thought that since everyone was going to go that path, better to have something impactful that could later be used as a key part of the story later on.

Yeah. I thought it was a dumb move on their part.


Gee, I wonder why, Bioware? 

...Seriously, I NEED an eye-rolling smilie on these forums. 

#16
highcastle

highcastle
  • Members
  • 1 963 messages
I thought what they had said was that they considered having the option to save her, but opted against it. Personally, I think this was the better move story wise. Games are a medium where the player's used to being this invincible hero who always succeeds. But there's been a trend recently where devs play around with that notion. Red Dead Redemption is a recent example that comes to mind.

When the hero fails, when he loses something of value to him, it has an impact. Obviously the story can't be wholly about loss or the player will just feel cheated. But peppering tragedy amidst the success makes those moments of glory so much more powerful. And Leandra's death was one of the most moving experiences in the game for me.

I really don't understand all the grief over this. You can't save everybody. You're not invincible. You're one guy trying to do something extraordinary and sometimes you fail.

#17
Maria Caliban

Maria Caliban
  • Members
  • 26 094 messages

Lithuasil wrote...

Didn't Gaider confirm they had an optional ending, but decided against it? (For the record, if it was a conscious decision, I agree with it)

Yes.

#18
Ryzaki

Ryzaki
  • Members
  • 34 422 messages
Frankly I feel it's cheap. Sure I was sad the first time but later I just end up annoyed.

#19
wulfsturm

wulfsturm
  • Members
  • 2 901 messages
Yeah, I don't think Leandra's character was developed enough to create the sort of emotional response when she dies the writers were hoping it would give.

#20
WingsandRings

WingsandRings
  • Members
  • 424 messages
I can't decide if I would want the opportunity for a different ending.

Modifié par WingsandRings, 28 mars 2011 - 01:10 .


#21
Lithuasil

Lithuasil
  • Members
  • 1 734 messages

highcastle wrote...

I thought what they had said was that they considered having the option to save her, but opted against it. Personally, I think this was the better move story wise. Games are a medium where the player's used to being this invincible hero who always succeeds. But there's been a trend recently where devs play around with that notion. Red Dead Redemption is a recent example that comes to mind.

When the hero fails, when he loses something of value to him, it has an impact. Obviously the story can't be wholly about loss or the player will just feel cheated. But peppering tragedy amidst the success makes those moments of glory so much more powerful. And Leandra's death was one of the most moving experiences in the game for me.

I really don't understand all the grief over this. You can't save everybody. You're not invincible. You're one guy trying to do something extraordinary and sometimes you fail.


This.
Someone save this, and post it, the next fifty thousand times the topic comes up one way or another.
Highcastle, feel yourself high-fived please :o

#22
Vhalkyrie

Vhalkyrie
  • Members
  • 1 917 messages
I liked the eventuality. Since this is a game about destiny, it made it feel like there are some things that are out of even a hero/heroine's hands. Some wheels can't be stopped.

#23
Alexein

Alexein
  • Members
  • 311 messages
In a game, you (mostly) play to win. So if you can't "win"... then is this a game, or an interactive movie?

I don't know actually.

still a good quest, if a bit sad,

#24
Guest_thurmanator692_*

Guest_thurmanator692_*
  • Guests

highcastle wrote...

I thought what they had said was that they considered having the option to save her, but opted against it. Personally, I think this was the better move story wise. Games are a medium where the player's used to being this invincible hero who always succeeds. But there's been a trend recently where devs play around with that notion. Red Dead Redemption is a recent example that comes to mind.

When the hero fails, when he loses something of value to him, it has an impact. Obviously the story can't be wholly about loss or the player will just feel cheated. But peppering tragedy amidst the success makes those moments of glory so much more powerful. And Leandra's death was one of the most moving experiences in the game for me.

I really don't understand all the grief over this. You can't save everybody. You're not invincible. You're one guy trying to do something extraordinary and sometimes you fail.

I agree
(and i also want your banner)

#25
Dean_the_Young

Dean_the_Young
  • Members
  • 20 683 messages
Undone. Never mind.

Modifié par Dean_the_Young, 28 mars 2011 - 01:09 .