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Rune of Valiance bug: permanent negitive impact to all stats


21 réponses à ce sujet

#1
SuicidalBaby

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So I figured being the clever person I am that I could get to 25 willpower on my mage, drop in a lower level item with Rune of Valiance and get a moderate + to my stats in order to wear another item with a better +attribute bonus in order to wear the higher end mage gear.

Here is how this happened exactly:
Finished high dragon fight, went to estate
Bought 2 Runes of Valiance
I had Robe of the Nortorius Pirate and Gloves of June bought from Dalish Shop which had a rune slot and 5 stars at lvl20.
Checked attributes, 25 willpower as planned.
I was wearing just the Robe of the Pirate, added Rune @ +4 attributes giving me 29 willpower
Checked attributes, 29 will power
Next, I put the rune in the 27 willpower/magic requirement Gloves of June @ +6 attributes.
Checked attributes, no change.
Removed Robe to see if this was blocking the higher bonus from the gloves.
Checked Attributes, no change. umm
Removed Gloves to see if I could do it another way,
Checked Attributes, 23 willpower

To test that it was infact removing permanent stats, I did it again in the exact same pattern
Checked attributes, 6 strength, 6 dexterity, 21 willpower

I have since reverted to a previous save and have replanned out the remainder of my build so I do not encounter this bug again.

This on ps3.  Confirm on 360/pc should be the next step.

Further Tests showed:
This issue only occurs when you have 2 different equipment slots being used in transition with 2 different attribute bonuses. The negitive I recieved in the Initial event was because of the difference of 2 attritube points between the 2 items I was altering on and off.

When used on the same item slot, say gloves. You can jump from one equipable item with a lower RoV bonus (example +4) to a previously unequipable item with a higher bonus(example +6) as long as they are in the same armor/shield slot with out incuring a penelty to your stats.

Modifié par SuicidialBaby, 28 mars 2011 - 06:31 .


#2
Baaleos

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Haven't tested this, but it sounds like it may be caused by the same mechanism that Causes the unlimited armor bonus glitch.
Bioware - did any software testing take place on DA2!

This would have been picked up with boundary value analysis testing methodologies... Tut tut tut.

#3
SuicidalBaby

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should have been, but isnt that the story these days. Just release the game and have the mooks test it for us.

#4
Baaleos

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That's called 'approve the build n hope for the best' testing methodology.

Most places are going AGILE, Bioware should get with the times.

#5
theangryllama

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Well i don't know what caused the -ve stats thing (seems to be a common glitch constantly adding and removing things ala sebastian and isabella freindships) however your second no change part where you put it in your gloves is because only 1 rune of valiance works. You can put as many as you want in your armour but you only get the bonus for 1 (and if you wait till you have a decent item it gives higher, i was getting +7 from mine)

#6
SuicidalBaby

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right, my point of this was that I wanted to use a weaker RoV to equip a better RoV to equip a better RoV to wear top end gear with out using so many attribute points to do it.  See what I'm saying? 

+ 4 from robe allows me to equip a higher requirement item that gives a better bonus from RoV, aftewards I would remove the robe, allowing just the newer items RoV to take effect.
that item's bonus allows me to wear a better item with a rune slot in order to repeat the process.
So that by the end of it I've only put 25 willpower into my character and am getting a +7 from 1 RoV and able to wear the top end 32 willpower requirement items.

I understand that only one RoV is effective, that was the whole premise of what I was trying to do with them.

Modifié par SuicidialBaby, 28 mars 2011 - 02:54 .


#7
SuicidalBaby

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Ok, just did further testing. This issue only occurs when you have 2 different equipment slots being used in transition with 2 different attribute bonuses. The negitive I recieved in the Initial event was because of the difference of 2 attritube points between the 2 items I was altering on and off.

When used on the same item slot, say gloves. You can jump from one equipable item with a lower RoV bonus (example +4) to a previously unequipable item with a higher bonus(example +6) as long as they are in the same armor/shield slot with out incuring a penelty to your stats.

I updated the OP to reflect this.

Modifié par SuicidialBaby, 28 mars 2011 - 03:40 .


#8
SuicidalBaby

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bump

#9
Alpr

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I read about this. You can also do the opposite and get + stats permanent.

#10
Att3r0

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uah! assuming base stas on wiki are correct i got already riped for few stat points ! not nice

#11
PsychoBlonde

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Great. I'm already displeased with this rune because, like most runes, the value of the bonus is determined by the overall rating of the armor piece you put it in. If you put it on one of your companions with fully-upgraded armor, they get +10 to all stats. Hawke cannot get this full bonus because his/her armor value is divided between 4 pieces of armor, and you can't slot this rune in each piece of your armor suit even though the description is unspecific in this regard. (It says a given piece of armor can only have one rune of valiance. Well, Hawke has FOUR pieces of armor. It should say that you will only receive the benefit of one rune across an entire SUIT or SET of armor, not PIECE of armor.)

#12
Besetment

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I can confirm this on PC.

Rune of Valiance in Boots of the Frozen Wastes (1 rune slot, no attribute requirements. RoV gives +4 all attributes)

Rune of Valiance in Champion's Gloves (RoV gives +7 all attributes)

At level 24 my Hawke Mage's base stats are:

Strength: 10
Dexterity: 10
Magic: 59
Cunning: 11
Willpower: 27
Constitution: 33

This is with no equipment on. I equip Boots of the Frozen Wastes. This gives me the following stats:

Strength: 14
Dexterity: 14
Magic: 63
Cunning: 15
Willpower: 31
Constitution: 37

I then equip Champion's Gloves. My stats stay the same. If I remove the gloves first, then the boots, my stats are unaffected. If I remove the boots first, then the gloves, I permanently lose 3 in all attributes except magic where I permantly lose 6 points. Like so:

Strength: 7
Dexterity: 7
Magic: 53
Cunning: 8
Willpower: 24
Constitution: 30

The permanent 6 point loss in magic may have to do with the Champion's Gloves giving +1 magic too. This is a pretty serious bug right here.

Modifié par Besetment, 28 mars 2011 - 11:14 .


#13
Luke Barrett

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If you do this bug in reverse you can get all those stats back. Not a fix but it will make due in the mean time. There is another thread about this that has exactly the opposite tone and mood because the user found it gaining stats :)

#14
Besetment

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You can't do it in reverse in the example posted above. If I reequip Boots of the Frozen Wastes, I will only have 27 willpower, thus I cannot reequip Champion's Gloves.

I believe this is fixable by setting it so that if there are multiple RoV'ed armour pieces equipped, the game always uses the one with the highest +x all attributes. i.e. if you have a +4 RoV and a +7 RoV equipped, you get +7 all stats, until you remove the +7 RoV. The next highest is +4. This way you can never permanently gain or lose stat points.

Modifié par Besetment, 28 mars 2011 - 11:32 .


#15
Luke Barrett

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Equip the lower stat one, then equip the higher stat one. Now, remove the higher one first and then the lower one. Rinse and repeat until your stats are back to normal.

My guess is the reason you have -6 is because you've done this twice. It should be taking the difference between your 2 rune of valiance mods.

#16
Besetment

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I'm trying to find a way to reduce all my stats to zero using this bug. I just got curious and wanted to know if you reduce any of your attributes to zero, do you die like in D&D?

I'm not using the right armour pieces though as reqs can sometimes prevent you from repeating the trick over and over.

#17
Luke Barrett

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I'm going to say no, you won't die. You may end up getting in to the negatives and having some very unexpected side-effects occur though.

#18
spudrow2005

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so im just trying to see if i got this right, we cant use makers sigh, cant befriend isabella or sebastian, and cant use the valiance rune, is ther any other bugged items in the game?

#19
SuicidalBaby

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You can use maker's sigh, just empty your potions inventory to your stash before hand. and dont use it after a tome/elixer of mortal essence.

you can use the rune, i explained how. so did the badass bear.

#20
Corrupted333

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 this is absolutely insane. bioware needs to address these issues asap. this whole thread reminds me of those old michael jordan commercials where someone calls out a bunch of things to bounce the ball off of before it finally ends up in the basket...nothin but net. and here we are comming up with all these loops and flips and stupid **** just to use these items! i hate it. and i wont do it if bioware gets upset cause people say nightmare mode was simple OH WELL! cant help my characters health and stamina regen at amazing speed. i cant help i have all these extra skill points to destroy my foes and make their heads spin because i have all these extra powers...FROM RESPECING!! and they force the community to rise up and come up with isabela and sebastian fixes...all this gives me a headache. i know most of you feel the same way and what ive said obviosly has been said before but i gues it was just my turn to vent...i apologize.

#21
HolyWarrior21

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[quote]Corrupted333 wrote...

 this is absolutely insane. bioware needs to address these issues asap./quote]


Don't hold ur breath

Modifié par HolyWarrior21, 06 avril 2011 - 02:23 .


#22
GodLikeDevil

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SuicidialBaby wrote...

You can use maker's sigh, just empty your potions inventory to your stash before hand. and dont use it after a tome/elixer of mortal essence.

you can use the rune, i explained how. so did the badass bear.


I LOL'd at the Badass Bear. Sounds like the name of a quirky sitcom where a Bear dispenses homespun wisdom while chomping down on poachers and ruffians.