But the question wasn't why Meredith went insane, but how did things turn out to be the way they ended up being
But that is how things turned out.
The expedition brought the idol back, which Meredith grabbed. The idol does vague magical things including drive people insane. All the mistreating of mages, and how more and more mages are made tranquil after we find the Idol seems to point that Meredith's gone nutters because she has it.
In Meredith's idol driven paranoia she oppresses mages even more than they were before. Which causes the mages to turn to blood magic, which spirals the situation out of control.
The only other variable is Anders who is an abomination who's also gone paranoid (read his Act 3 codex entry, he's paranoid and cannot control the Justice switches). Anders's paranoia's brought on a Spirit and Meredith's paranoia brought on by a plot device we're never even given an explanation on just isn't interesting.
It would have been far more interesting had Anders done what he did while being perfectly sane. After all, real life human beings do great terrible things without the excuse of being possessed by a spirit, why can't a DA2 character? It would have been far more interesting if Meredith wasn't driven insane by an unexplained idol.
It would have been more satisfying, intelligent, and entertaining had Meredith and Orsinso been two well written characters with contradicting opinions on the rights of mages. The whole public safety vs private liberty discussion is an interesting one that taps into our modern times. By cheapening it with outer-human elements made the story less interesting.
And that's why if the game isn't about the plot, nor about Hawke, but instead about how the war got started....it still fails.
And maybe you had fun doing random side quests and helping your companions, I enjoy the character work in this game as much as any other fan. But a game isn't about the side-quests. Those are optional missions that add hours and enjoyment to the game's story and/or setting, not the entire story.
Modifié par Foolsfolly, 29 mars 2011 - 06:41 .





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