Official "Arrival" Discussion Thread *SPOILERS!*
#226
Posté 29 mars 2011 - 02:01
Not a massive fan that I just got Galactic Genocide thrust upon me. How Ironic since thats what the Reapers are doing. Although there were no other means I cant believe how cold my Shepard was about it all. "we must reactivate the project" nothing else matters blah blah ect ect.
The big choice in the DLC was warning the colony. Thank you, eventually my Shepard does what I wanted her to say/do. Took most the DLC to get to a point where I can show a little virtue. But everyone was said to have died anyway. I know they we trying to make it epic but it just fell flat. The dialogue was so unfitting towards everything going on and really didnt reflect my paragon nature. There wasnt a single paragon interrupt or way to convey an emotion of regret or remorse. Even at the end debrief I felt it was just shrugged off and being tried in a court was an even bigger worry.
Throughout I felt they were rushing the dialogue to try and keep the game at a fast pace. It wasn't needed. If you dont want to listen you just skip it. Or more likely the VA budget wasn't that high hence its blandness at times, still I feel more of an effort could have been made.
The in premise was really good for the DLC, its just there wasnt any twists or turns and was very linear. You could see what was about to happen before it actually did happen.
Additionally that Asteroid wasnt that big, I thought they said a small moon was going to impact it. That I could potentially believe. But rogue comets and asteroids of that size are always hurtling around space.
#227
Posté 29 mars 2011 - 02:03
It's the difference between gently nudging a glass vase and shooting it.Kronner wrote...
AdmiralCheez wrote...
The amount of energy recieved from a star decreases as distance increases. If the supernova was far enough away, the energy from it may have been enough to goof with the relay's position without destroying it. Meanwhile, you can generate megatons of force by smashing a large, fast-moving object into something else (F=ma).
Yes, but I would have thought that the impact would actually push the relay from its orbit, but it just went BOOM. Kinda silly imho.
Modifié par AdmiralCheez, 29 mars 2011 - 02:05 .
#228
Posté 29 mars 2011 - 02:03
An asteroid isnt as strong as a supernova, you can say about a large thermal blast or kinetic energy, but the thing is its still more energy hitting the relay whe the supernova goes off, it was able to knock it out of the system, it had kinetic enegry, look at when a nuke goes off, it has kinetic energy hit and it has heat, sorry but I find your argument a weak one.Yakko77 wrote...
this isnt my name wrote...
I think this dlc has put me off mass effect 3...
Stupid plot with the alpha relay, why didnt they use that sooner.
And a supernova cant destoy a relay but an asteroid can, what the **** is this ****.
Yeah **** it, ME was never that great at story, good but not great, but this is a new level of stupid I cant tolerate.
The Citadel was simply Plan A for the Reapers. Shep spoiled that. The "Alpha" Relay is Plan B and the reason they're only using it now is because they just now are within range of it due to the limitation of FTL travel. Also, there's a difference between hitting something with a large blast of thermal and solar radiation like a nova and the pure kinetic energy from a asteroid/small planet impact.
Secondly why didnt they use the alpha when the citadel didnt open ? When soverign died ?
Why didnt the collectors help soverign ?
And at this rate reapers should win, becuase now its still the same no one except shepard and co knows they exist, still got that elemnt of suprise.
Also in ME2 there was no finding out a weakness, so that will be rushed in to 3, making this already bad story worse. Its a shame it started off well but now its turning out to be pretty terrible.
#229
Posté 29 mars 2011 - 02:05
Yakko77 wrote...
Yakko77 wrote...
Has anyone lost sound during the cut scene of the Normandy going the the Relay following completion of the DLC?
I also lost sound during the Normandy leaving the Citadel cutscene. Pretty much any cutscene in space I've lost sound it seems. Maybe it's just a temporary glitch or something. I'll shutdown my xbox and see if it comes back when I restart the game.
there is no sound in space
#230
Posté 29 mars 2011 - 02:06
Modifié par Unato, 29 mars 2011 - 02:10 .
#231
Posté 29 mars 2011 - 02:09
#232
Posté 29 mars 2011 - 02:09
The supernova explosion would still be moving at one hell of a speed faster than the asteroid, it had enough energy to knock it far out of place, so it clearly retained alot of energy even if it was far awak, the force to move a relay would be huge, sorry but I dont buy this at all.AdmiralCheez wrote...
It's the difference between gently nudging a glass vase and shooting it.Kronner wrote...
AdmiralCheez wrote...
The amount of energy recieved from a star decreases as distance increases. If the supernova was far enough away, the energy from it may have been enough to goof with the relay's position without destroying it. Meanwhile, you can generate megatons of force by smashing a large, fast-moving object into something else (F=ma).
Yes, but I would have thought that the impact would actually push the relay from its orbit, but it just went BOOM. Kinda silly imho.
#233
Posté 29 mars 2011 - 02:10
Big stupid jellyfish wrote...
Guys, I've seen this video - the user claims it can be found in the Arrival 'Movie' folder. In this short video I can clearly see:
SPOILERS
Reaper harvesting the Citadel
A bunch of characters on Illium: TIM, Ashley, Joker, Chakwas, Mordin, Garrus (ones I was able to clearly identify, the silhouettes seem to suggest there are more NPCs there)
It's also said the video isn't used in the Arrival per se. Possible ME3 stuff?
Can someone verify whether it's legitimate or not?
Oh hey. It looks like the VS does appear in this dlc.
It looks like returning team for me3.
#234
Posté 29 mars 2011 - 02:11
Silmane wrote...
Astaiir wrote...
Honestly, I can't wait to download it?
Where can we download this to play it? From normal http://social.bioware.com/page/me2-dlc Also here Social Bioware on the ME2 DLC page? Games -> ME2 -> DLC?
When I go there, there is nothing new, also no Arrival to buy and download... Did anyone from Europe download it already or is it just for USA then?
I check since hours for this DLC and everyhting I can do is just read your posts. D:
If you're on PC, I don't think it comes out until 9 AM PST. Someone might need to confirm that for me, though.
#235
Posté 29 mars 2011 - 02:11
this isnt my name wrote...
I think this dlc has put me off mass effect 3...
Stupid plot with the alpha relay, why didnt they use that sooner.
And a supernova cant destoy a relay but an asteroid can, what the **** is this ****.
The alpha relay is not linked to dark space, the codex entry says that with some modifications, ie what the reapers would do with their "admin" access, that the relay can link to almost all in the galaxy. The reapers still need to get to it before they can use it. In other words they have to travel thru dark space to that relay then use it to spread across the galaxy.
Sounds like an another back-up plan to me, rather then the dark-space to Citadel hop they had planned originally in ME1, as for the events of ME2 who knows what they was planning maybe a different back-up, but we stopped it too so by the end they are powering up and journeying to our galaxy thru dark space and now we know that system.
As for a super nova unable to destroy a relay... well few things to consider there.
1) After the initial explosion the power of the shockwave will diminish as it expands, most relays appear to be on the edges of systems in the galaxy map. So while it hit the relay and knocked it as descibed in ME1 it didnt destroy it.
2) The Mu relay survived this but we are not told in what state... the codex entry in the arrival DLC tells us that relays are hard to date because of repair, cleaning, maintenance systems in place. It describes them as very resiliant to long term wear... and they would have to be as they have been around since the start of the reaper destruction cycles. So for all we know the relay was criticaly damaged and repaired itself over time.
3)We dont know what kind of shielding relays have... and while they maybe able to withstand a nova shockwave to a degree, actually colliding a small planetoid sized asteroid into it physically may bypass such shielding... ie no kinetic energy barriers.
Think of it like the borg... they all have shields that adapt to phaser and weapons fire because these forms of energy have a frequency etc.. but they have no protection from bullets and physical attack, like the machine gun used in the holodeck by picard or the numerous times we see them pistol whipped and punched.
Maybe the relays are the same.
Well thats my two-cents anyway.. i dont think we have enough info to simply cry retconn or bad story writing.
#236
Posté 29 mars 2011 - 02:11
However, the asteroid would still have more total force than all the little particles.this isnt my name wrote...
The supernova explosion would still be moving at one hell of a speed faster than the asteroid, it had enough energy to knock it far out of place, so it clearly retained alot of energy even if it was far awak, the force to move a relay would be huge, sorry but I dont buy this at all.
Say you're standing outside and a huge gust of wind comes in at like 90 miles per hour (yikes!). Knock you on your ass, but it wouldn't really hurt.
Now imagine a bowling ball hitting you at only 30 miles per hour. Break your damn skull, it would.
Modifié par AdmiralCheez, 29 mars 2011 - 02:17 .
#237
Posté 29 mars 2011 - 02:14
SergeySW wrote...
Oooh, this video play, if the timer get to zero (after death of Dr. Kenson). It's FAIL end for Arrival.
So is that really the bad ending? Why no sound? Ive read its no intended to be seen?
Modifié par Baihu1983, 29 mars 2011 - 02:14 .
#238
Posté 29 mars 2011 - 02:14
Modifié par Ty2011, 29 mars 2011 - 02:15 .
#239
Posté 29 mars 2011 - 02:15
#240
Posté 29 mars 2011 - 02:17
AdmiralCheez wrote...
However, the asteroid would still have more total force than all the little particles.this isnt my name wrote...
The supernova explosion would still be moving at one hell of a speed faster than the asteroid, it had enough energy to knock it far out of place, so it clearly retained alot of energy even if it was far awak, the force to move a relay would be huge, sorry but I dont buy this at all.
Say you're standing outside and a huge gust of wind comes in at like 60 miles per hour (yikes!) Knock you on your ass, but it wouldn't really hurt.
Now imagine a bowling ball hitting you at only 30 miles per hour.
Lets replacea bowling ball with a cannon.
and the supernova with this
Asteroids arent more destructive than supernovas, earth got hit by asteroids, earth is fine, a supernova = dead.
#241
Posté 29 mars 2011 - 02:19
#242
Posté 29 mars 2011 - 02:19
I thought when I chose "warn the Batarians" it would actually warn them. Paragon Shepard should have found a way.Baihu1983 wrote...
Screwed from the start which is a bit lame IMO.
Wow, insane.SergeySW wrote...
Oooh, this video play, if the timer get to zero (after death of Dr. Kenson). It's FAIL end for Arrival.
TIM, Ashley, Miranda.. the whole squad together getting annihilated by Reapers. Can you even import after that? I mean could ME3 start like that? I imagine after that cutscene you just die and have to resume/load. Otherwise ME3 will just be cleaning up bodies.
#243
Posté 29 mars 2011 - 02:19
Modifié par Aradace, 29 mars 2011 - 02:20 .
#244
Posté 29 mars 2011 - 02:22
TatsumaruIshida wrote...
this isnt my name wrote...
I think this dlc has put me off mass effect 3...
Stupid plot with the alpha relay, why didnt they use that sooner.
And a supernova cant destoy a relay but an asteroid can, what the **** is this ****.
The alpha relay is not linked to dark space, the codex entry says that with some modifications, ie what the reapers would do with their "admin" access, that the relay can link to almost all in the galaxy. The reapers still need to get to it before they can use it. In other words they have to travel thru dark space to that relay then use it to spread across the galaxy.
Sounds like an another back-up plan to me, rather then the dark-space to Citadel hop they had planned originally in ME1, as for the events of ME2 who knows what they was planning maybe a different back-up, but we stopped it too so by the end they are powering up and journeying to our galaxy thru dark space and now we know that system.
As for a super nova unable to destroy a relay... well few things to consider there.
1) After the initial explosion the power of the shockwave will diminish as it expands, most relays appear to be on the edges of systems in the galaxy map. So while it hit the relay and knocked it as descibed in ME1 it didnt destroy it.
2) The Mu relay survived this but we are not told in what state... the codex entry in the arrival DLC tells us that relays are hard to date because of repair, cleaning, maintenance systems in place. It describes them as very resiliant to long term wear... and they would have to be as they have been around since the start of the reaper destruction cycles. So for all we know the relay was criticaly damaged and repaired itself over time.
That would be an excellent point if we knew that Relays can repair, though its certainly not outside of the realm of possibility. Damned clever idea actually. As of this point though its pure speculation.
3)We dont know what kind of shielding relays have... and while they maybe able to withstand a nova shockwave to a degree, actually colliding a small planetoid sized asteroid into it physically may bypass such shielding... ie no kinetic energy barriers.
Not buying this one though, the Relays are in space and can be impacted at anytime by asteroids and meteors etc. If anything its more likely that they would have kinetic shielding rather than radiation and heat shielding. One would logically provide protections from meteors etc, but who would think 'what if a star goes nova?'
Think of it like the borg... they all have shields that adapt to phaser and weapons fire because these forms of energy have a frequency etc.. but they have no protection from bullets and physical attack, like the machine gun used in the holodeck by picard or the numerous times we see them pistol whipped and punched.
Your Borg shields example is a bad one I'm afraid. Borg shields protect from energy but not kinetic damage they are polar oposites to ME kinetic shielding
Maybe the relays are the same.
Well thats my two-cents anyway.. i dont think we have enough info to simply cry retconn or bad story writing.
Modifié par Dave666, 29 mars 2011 - 02:29 .
#245
Posté 29 mars 2011 - 02:23
Yep, killing all those Batarian women and children, there's nothing wrong there. The only Batarians we've really seen are thugs, mercenaries and terrorists. You know there's more to them right?Aradace wrote...
I liked the DLC personally. However, what I find funny is that they called the achievement "Ultimate Sacrafice". Sorry, call me what you will, but I dont consider 305,000 batarian lives a "sacrafice". I call it "A good start"
#246
Posté 29 mars 2011 - 02:23
A fairly small asteroid was sufficient to wipe out nearly all life on Earth (dinosaurs, anyone?). One the size of a small planet would have shattered it, but we got lucky and only recieved a glancing blow (thus creating the moon).this isnt my name wrote...
Lets replacea bowling ball with a cannon.
and the supernova with this
Asteroids arent more destructive than supernovas, earth got hit by asteroids, earth is fine, a supernova = dead.
Meanwhile, you are ignoring the fact that the supernova could have been fairly far away, which was the point of my argument in the first place. Obviously, standing in the immediate vicinity of one would be bad news--they are one of the most destructive events in the universe--but from Earth, most of them just look cool.
Otherwise we'd be baked already.
#247
Posté 29 mars 2011 - 02:25
i say we just find a supernova, explode it and see if the wake will kill us or give us a 15hr day cycle
#248
Posté 29 mars 2011 - 02:25
In game video is with sound but my PC isn't top PC. So, I can't record it from game by FRAPS or something else.Baihu1983 wrote...
SergeySW wrote...
Oooh, this video play, if the timer get to zero (after death of Dr. Kenson). It's FAIL end for Arrival.
So is that really the bad ending? Why no sound? Ive read its no intended to be seen?
But file in folder Movies is without sound.
#249
Posté 29 mars 2011 - 02:25
Ty2011 wrote...
Yep, killing all those Batarian women and children, there's nothing wrong there. The only Batarians we've really seen are thugs, mercenaries and terrorists. You know there's more to them right?Aradace wrote...
I liked the DLC personally. However, what I find funny is that they called the achievement "Ultimate Sacrafice". Sorry, call me what you will, but I dont consider 305,000 batarian lives a "sacrafice". I call it "A good start"
Dont....care. Im not usually one for complete genocide but I'd definately be on board for it with the Batarians involved
#250
Posté 29 mars 2011 - 02:27
this isnt my name wrote...
An asteroid isnt as strong as a supernova, you can say about a large thermal blast or kinetic energy, but the thing is its still more energy hitting the relay whe the supernova goes off, it was able to knock it out of the system, it had kinetic enegry, look at when a nuke goes off, it has kinetic energy hit and it has heat, sorry but I find your argument a weak one.Yakko77 wrote...
this isnt my name wrote...
I think this dlc has put me off mass effect 3...
Stupid plot with the alpha relay, why didnt they use that sooner.
And a supernova cant destoy a relay but an asteroid can, what the **** is this ****.
Yeah **** it, ME was never that great at story, good but not great, but this is a new level of stupid I cant tolerate.
The Citadel was simply Plan A for the Reapers. Shep spoiled that. The "Alpha" Relay is Plan B and the reason they're only using it now is because they just now are within range of it due to the limitation of FTL travel. Also, there's a difference between hitting something with a large blast of thermal and solar radiation like a nova and the pure kinetic energy from a asteroid/small planet impact.
Secondly why didnt they use the alpha when the citadel didnt open ? When soverign died ?
Why didnt the collectors help soverign ?
And at this rate reapers should win, becuase now its still the same no one except shepard and co knows they exist, still got that elemnt of suprise.
Also in ME2 there was no finding out a weakness, so that will be rushed in to 3, making this already bad story worse. Its a shame it started off well but now its turning out to be pretty terrible.
You have more to think about than "supernova is bigger therefore more of a pwn than an asteroid".
How close is the supernova?
How much energy is there being sent in every direction?
kinetic energy of a nuclear bomb on earth is not the same as the kinetic energy of a bomb in a vacuum.
How protected are Mass Relays from heat energy and radiation?
How much force would a fast moving solid object inflict upon another solid object in space?
Compare what happens when a nuke is set off on land and when one is blasted into the ground.
How dense is the asteroid and how fast was it moving?
How much penetration can a Relays shields take? (I know it sounds pervy).
You have a lot to think about in that kind of situation and that's just some from the top of my head, when you deal with physics the outcome is based on the variables that are present, an asteroid could have an immediate impact of around 200 megatons of explosive energy.
If the supernova exploded right next to the relay I would agree 100% but that's not likely.





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