Official "Arrival" Discussion Thread *SPOILERS!*
#426
Posté 29 mars 2011 - 04:20
You see, my Shep has conflicting opinions about genocide, and the paraphrasing system ME uses isn't exactly an intuitive tool to use when predicting dialogue outcomes. =p
#427
Posté 29 mars 2011 - 04:22
Sorry if it has already been answered
#428
Posté 29 mars 2011 - 04:22
:McHoger wrote...
When they are talking about Shepard going to trial over this, they mean after the events of ME2. The whole issue is that the Alliance doesn't want to be at war with the Batarians when the Reapers arrive.
That seemed a clear "plot inconsistency to me". Let me explain.
This outcome assumes Shepard did not regained the Spectre status. Spectre function below law so the Alliance has no jurisduction over "Spectre Shepard". Maybe the Councli can investigate on the matter but we all know how complex is the procedure to investigate on a Spectre's actions.
Anyway formally the Alliance cannot prosecute a Spectre, not even in order to prevent a war: it would be a clear interference with Citadel's business.
Since my Shepard (in fact every Shepard I played) regained the Spectre's status this sounds a little "odd" to me.
In the Shadow Broker DLC Tela Vasir mentioned Shepard readammision to Spectre so I would have really appreciated to hear few lines of dialogue about the issue.
Maybe we can assume the DLC takes place before Shepard's formal readammission but it took place during the first stages of Mass Effect 2.
By the way the DLC was fun.
#429
Posté 29 mars 2011 - 04:22
Captain Crash wrote...
Anacronian Stryx wrote...
it is really up to the player to invest such emotion into the game.
To a point I agree. But its always been as a result of Shepards reaction. Look at Ovelord and how it thrusts emotional attachment upon you. Look at simple side quests in ME1 where you influence a decision over an unborn baby.
These are over the life of one person.
Here we have 300,000 people and all the reactions in the DLC are cold and just plainly ignored. There is no emotional attachment what so ever being displayed. The dialogue shrugs it off completly. We react because of Shepards reaction to the scene. Just like the end of Overlord. It didnt exist in this DLC. why? This is one the most emotionally powerfull things to have occured in the game. I find it is unbelievable that its been addressed so poorly in my eyes! Other missions have set a norm for emotional attachment and reactions you expect as a paragon. They simply didnt exist in this DLC.
It's hard to be emotionally invested over a number. Mordin says as much. What would be more heart breaking is encountering a family that was hurt by what you had done. A large scale number means next to nothing without the proper context. I know paragon Sehpard cares but my Male Shepard does get pretty angry and say "If I could have saved them all I damn well would have". To me that's a proper emotional reaction to a number and not a face. They were Batarians we knew nothing about. They could be good or bad or a mix of both but when you hear a statistic it doesn't resonate as much as seeing a face. In the end I think the reactions were appropriate.
#430
Posté 29 mars 2011 - 04:24
jbblue05 wrote...
What happens if you warn the Batarian Colonis?
Sorry if it has already been answered
its a cut scene of shepard sending a message out saying attention all bartarians you need to evacute this system. thats all it really is
#431
Posté 29 mars 2011 - 04:26
Ty2011 wrote...
Did anyone not Renegade shoot Dr. Kenson? My Shepard had full Paragon but I thought it was the right decision to shoot someone holding a detonation device. If he was willing to sacrifice 300,000 people then he should be able to kill one crazy one.
Anyone know what happens if you don't shoot her?
She blows herself up game carrys on with Shep getting back to his feet.
#432
Posté 29 mars 2011 - 04:27
Tazzmission wrote...
jbblue05 wrote...
What happens if you warn the Batarian Colonis?
Sorry if it has already been answered
its a cut scene of shepard sending a message out saying attention all bartarians you need to evacute this system. thats all it really is
Actually, not even that, sheppard begins transmitting, but he gets interrupted, plus there's too much static and the coms relays go down too.
#433
Posté 29 mars 2011 - 04:27
jbblue05 wrote...
What happens if you warn the Batarian Colonis?
Sorry if it has already been answered
He starts to give a warning but gets cut off before he can. You cant save them no matter what. He mentions he tried to when talking to Hackett.
#434
Posté 29 mars 2011 - 04:29
Tazzmission wrote...
jbblue05 wrote...
What happens if you warn the Batarian Colonis?
Sorry if it has already been answered
its a cut scene of shepard sending a message out saying attention all bartarians you need to evacute this system. thats all it really is
I'm not sure the Batarians will have enough time to evacuate the star system..
It seems Shepard's good intentions might be all for nothing
#435
Posté 29 mars 2011 - 04:29
Captain Crash wrote...
Anacronian Stryx wrote...
it is really up to the player to invest such emotion into the game.
To a point I agree. But its always been as a result of Shepards reaction. Look at Ovelord and how it thrusts emotional attachment upon you. Look at simple side quests in ME1 where you influence a decision over an unborn baby.
These are over the life of one person.
Here we have 300,000 people and all the reactions in the DLC are cold and just plainly ignored. There is no emotional attachment what so ever being displayed. The dialogue shrugs it off completly. We react because of Shepards reaction to the scene. Just like the end of Overlord. It didnt exist in this DLC. why? This is one the most emotionally powerfull things to have occured in the game. I find it is unbelievable that its been addressed so poorly in my eyes! Other missions have set a norm for emotional attachment and reactions you expect as a paragon. They simply didnt exist in this DLC.
Both Overlord and "the unborn baby" have been instances where Shep has interacted directly with people( they were right in front of him/her) and (S)he showed emotions, Where in the impossible to imagine "Death of thousands" situation have had Shep removed from the actual victims (Heretic geth, Collector base, Destiny Ascension, Arrival) in those situations Sheps shows no emotion because what emotion is fitting when you have ended thousand of lives?
If Bioware had showed something people would have said "Is that all? you just killed thousands and then shed some teas and after it's back to business like nothing happened, This should have far more profound effects!!" - It would be cool if it was possible to have a game who had fitting emotional impacts but the cost of that would be astronomical and it would take years to actually play the game - so instead Bioware leave it up to the player to fill in the emotional impact on Shep.
Modifié par Anacronian Stryx, 29 mars 2011 - 04:36 .
#436
Posté 29 mars 2011 - 04:30
#437
Posté 29 mars 2011 - 04:31
Hmm. guess it isn't a big difference then. I shot her and she blew herself up anyway... Either way, boom.Baihu1983 wrote...
She blows herself up game carrys on with Shep getting back to his feet.
Modifié par Ty2011, 29 mars 2011 - 04:32 .
#438
Posté 29 mars 2011 - 04:31
jbblue05 wrote...
Tazzmission wrote...
jbblue05 wrote...
What happens if you warn the Batarian Colonis?
Sorry if it has already been answered
its a cut scene of shepard sending a message out saying attention all bartarians you need to evacute this system. thats all it really is
I'm not sure the Batarians will have enough time to evacuate the star system..
It seems Shepard's good intentions might be all for nothing
Not entirely so... He does get some Paragon points for it
#439
Posté 29 mars 2011 - 04:31
Bloggers99 wrote...
Just a curious inquiry. Does the Geth Plasma Shotgun not work on destructible objects for anyone else? Can't seem to blow up the locks on the hangar door and things of that nature with it in Arrival. Not sure if it didn't work elsewhere in the game, but I swear it has before.
Figured I'd ask again since it got burried in debate.
#440
Posté 29 mars 2011 - 04:32
He/she has to make the tough decisions.
Why does everyone go mad when they don't see him/her breaking down and crying when he/she makes one of those decisions.
#441
Posté 29 mars 2011 - 04:33
Geth shotgun didn't work for me, I had to keep switching to the Mattock. I guess plasma just doesn't do the trick.Bloggers99 wrote...
Bloggers99 wrote...
Just a curious inquiry. Does the Geth Plasma Shotgun not work on destructible objects for anyone else? Can't seem to blow up the locks on the hangar door and things of that nature with it in Arrival. Not sure if it didn't work elsewhere in the game, but I swear it has before.
Figured I'd ask again since it got burried in debate.
#442
Posté 29 mars 2011 - 04:33
I noticed that too: it seems to have no effect on those objects.Bloggers99 wrote...
Bloggers99 wrote...
Just a curious inquiry. Does the Geth Plasma Shotgun not work on destructible objects for anyone else? Can't seem to blow up the locks on the hangar door and things of that nature with it in Arrival. Not sure if it didn't work elsewhere in the game, but I swear it has before.
Figured I'd ask again since it got burried in debate.
#443
Posté 29 mars 2011 - 04:36
Big stupid jellyfish wrote...
We're ok with the ultimate sacrifice. We're not ok with paragon Shepards being OOC while sacrificing (and after). Be more careful while reading the posts, please, Captain Crash is making sense.
Thanks Jelly [smilie]http://social.bioware.com/images/forum/emoticons/smile.png[/smilie]
Sparda Stonerule wrote...
It's hard to be emotionally invested over a number. Mordin says as much. What would be more heart breaking is encountering a family that was hurt by what you had done. A large scale number means next to nothing without the proper context. I know paragon Sehpard cares but my Male Shepard does get pretty angry and say "If I could have saved them all I damn well would have". To me that's a proper emotional reaction to a number and not a face. They were Batarians we knew nothing about. They could be good or bad or a mix of both but when you hear a statistic it doesn't resonate as much as seeing a face. In the end I think the reactions were appropriate.
Your right it is emotionally hard to get invested in just a number. But thats literally all it was treated as a number. It could have been 1 person or 100 billion and the whole "If I could have saved them all I damn well would have" still hold true regardless. So I do understand your perspective in regards to that. Still I felt Shepard was cold and literally did as you just described. Treated these people as a number. My Shepard is paragon and has a virtous nature, Bioware themselves created this with all their paragon decisions. So why has she lost her virtue and treating people as a number. She showed no emotion to the loss of life
That one line of dialogue saying "if I could save them all" was quickly overshadowed too by the fact your going to have a trial over this at some point. I dont really care about that. But all the dialogue displayed was "so be it? Shall we go now?". The big choice in the game was if to warn the colony or not. At last I felt we got to a point where there was a choice to make and show your still a hero by letting the Batarians know. It still didnt make a difference. Im a paragon, I play a paragon Shepard and nowhere was it being displayed in game. I really did feel like my Shepard had a personality transplant.
Modifié par Captain Crash, 29 mars 2011 - 04:38 .
#444
Posté 29 mars 2011 - 04:36
#445
Posté 29 mars 2011 - 04:41
Sparda Stonerule wrote...
InHarmsWay wrote...
Anyone get the covert action achievement? I didn't. How do you get it?
Also how many upgrades were in this? I found 2. Heavy weapon ammo and skin.
Where did you find the Heavy Weapon ammo one? Because I found a Medi Gel Upgrade.
Near the very beginning. In the crumbling catacombs before entering the Batarian prison. I believe there is are two passageways. The one on the left goes into the Batarian prison and the right goes towards a room which contains the heavy weapon upgrade.
#446
Posté 29 mars 2011 - 04:43
#447
Posté 29 mars 2011 - 04:43
#448
Posté 29 mars 2011 - 04:44
I thought it was good. Not LotSB good, and slightly above Overlord.
Criticisms:
-The pacing seemed off. After finishing the DLC, I really wanted some extra time to be put in there. Time spent finding out about Object Rho, time spent talking with the Doctor, time spent figuring out how/why things happened the way they did. The pacing was very quick for my personal tastes, and being sedated for 2 days seemed unnecessary.
-I sincerely hope ME3 explains why the Reapers have such a hard-on for Shepard when they've tried to not only retrieve Shep's dead body, but ordered the Doc to sedate Shep instead of kill the one person who might muck the Project up.
-The goals of some sections didn't seem clear enough to me. Hackett asks you to get the Doc yourself, but doesn't mention anything about stealth. It's somewhat implied throughout the mission, but some sort of "You've been detected!" alert or the guards trying something would have been nice. Heck, I thought I was being stealthy taking out each pair of guards simultaneously with a sniper shot and Incinerate. This isn't huge, but I could've easily gotten the Achievement (particularly as an Infiltrator) if Stealth was mentioned once.
-The good Doctor's voice-work was pretty average. There wasn't any subtlety at all pass the part leading up to her rescue. She sounded like a normal person, then you rescue her, and she becomes very plastic and predictably over the top with brief windows of complexity during the confrontations.
-Shepard's mid-mission quips seemed unnatural. "I need to go shut down the core with the manual controls," is a lot more wooden than "Better go shut down that core!"
-The levels were overly cluttered. Half the time I only knew where I was going because there was only one green door.
-I don't know how Harbinger (or whomever) projected himself at the platform. Can they just do that? Was the Object Rho doing it?
-I wanted more information on Object Rho. It's introduced, it Indoctrinates the crew, and it's destroyed. Yeah, it talks to you, but it was pretty much a MacGuffin. Even some readings on Pads strewn about the complex would've been nice. The more I think about it, the more this point is particuarly annoying.
-The ending cinematic - while pretty - doesn't make sense. Unless the Mass Relay was being held in place or was significantly more fragile than the Mu Relay, the asteroid would simply send it flying unless the asteroid itself were moving with more force than the Supernova that hit the Mu Relay and overcame the compression/sheer/etc. rates of the Relay itself during the Impact Moment. I don't know which, since the context for neither was given. This raises a few questions:
If the Relay was so fragile, why wasn't the last mission planting charges on the Relay itself? What about a ship that's rigged to make the Relay send it through too many times and causes the Relay to explode? What about a smaller asteroid bashing into the Eezo core through the rings, causing a severe malfunction? The whole "use asteroid as Hammer" just seems so completely unnecessary and illogical without any further explanation as to why it was the best plan.
This point greatly concerns me because ME is a Sci-Fi IP. While lots of Sci-Fi IPs disregard basic Physics and background, ME has been very good about keeping things consistent and explained. I don't mind if the Alpha Relay is different somehow, or that an asteroid ramming into it is the only explanation... But I need to know why other options were axed and why how it's different.
Likes:
-The overall "sacrifice" felt impactful for the most part. It would have been nice if there had been some dialog to the extent of, "I can't believe I'm doing this..." for Paragons or "Good luck you enslaving bastards." for Renegades, but I wasn't expecting to just out 'n destroy 300,000 Batarians.
-Shepard's end-mission debriefing was well-done. The interaction and conclusion was both unexpected and exciting.
-Despite the criticism above, I really enjoyed hiding behind something else besides boxes and mysterious pop-up panels. Tables, pipes, alcoves - the environment was really used to its advantage.
-The countdown was a good motivator. I was very tempted to see what would happen if I just sat somewhere and let the timer reach 0.
-The story was more involving than most of the sidequests and much of ME2. It was refreshing to see the Reaper threat as something visceral and imminent again.
-The enemy AI seemed to perform better. I don't know if that's because my timing sucked or because there was so much stuff to just hide behind and make use of the AI triggers, but very rarely did someone just charge right into scope.
Worth the 560 MS points? Yes.
Am I going to rave about it like LotSB? Probably not.
It was good. It just didn't feel as tight as it could have been.
#449
Posté 29 mars 2011 - 04:45
I LOVED the Harbinger and Shepard dialogue. I thought Shepard's paragon speech was great. It was pretty much "We may end up dying, but we're going to make your life a living hell while you wipe us out". It's that type of annoyance that makes us human.
#450
Posté 29 mars 2011 - 04:47
MarqueAZ wrote...
Raise your hand if you also feel bad your Kasumi-DLC-evening-gown Shep flashed her cootchie at Hackett in the end.Whyyyyy the open leg sitting posture. Aaargh.
*Jacob sidles up next to Hackett, appreciating the view* My, my, look at that priiiiiize...





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