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Official "Arrival" Discussion Thread *SPOILERS!*


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#451
TMA LIVE

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MarqueAZ wrote...

Raise your hand if you also feel bad your Kasumi-DLC-evening-gown Shep flashed her cootchie at Hackett in the end. :P Whyyyyy the open leg sitting posture. Aaargh.


Well, you shouldn't be dressed like that in the first place after killing an entire system. Well, unless you planned on partying. :lol:

Modifié par TMA LIVE, 29 mars 2011 - 04:50 .


#452
Tazzmission

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Scimal wrote...

Just played it after avoiding all the spoilers for the last week.

I thought it was good. Not LotSB good, and slightly above Overlord.

Criticisms:

-The pacing seemed off. After finishing the DLC, I really wanted some extra time to be put in there. Time spent finding out about Object Rho, time spent talking with the Doctor, time spent figuring out how/why things happened the way they did. The pacing was very quick for my personal tastes, and being sedated for 2 days seemed unnecessary.

-I sincerely hope ME3 explains why the Reapers have such a hard-on for Shepard when they've tried to not only retrieve Shep's dead body, but ordered the Doc to sedate Shep instead of kill the one person who might muck the Project up.

-The goals of some sections didn't seem clear enough to me. Hackett asks you to get the Doc yourself, but doesn't mention anything about stealth. It's somewhat implied throughout the mission, but some sort of "You've been detected!" alert or the guards trying something would have been nice. Heck, I thought I was being stealthy taking out each pair of guards simultaneously with a sniper shot and Incinerate. This isn't huge, but I could've easily gotten the Achievement (particularly as an Infiltrator) if Stealth was mentioned once.

-The good Doctor's voice-work was pretty average. There wasn't any subtlety at all pass the part leading up to her rescue. She sounded like a normal person, then you rescue her, and she becomes very plastic and predictably over the top with brief windows of complexity during the confrontations.

-Shepard's mid-mission quips seemed unnatural. "I need to go shut down the core with the manual controls," is a lot more wooden than "Better go shut down that core!"

-The levels were overly cluttered. Half the time I only knew where I was going because there was only one green door.

-I don't know how Harbinger (or whomever) projected himself at the platform. Can they just do that? Was the Object Rho doing it?

-I wanted more information on Object Rho. It's introduced, it Indoctrinates the crew, and it's destroyed. Yeah, it talks to you, but it was pretty much a MacGuffin. Even some readings on Pads strewn about the complex would've been nice. The more I think about it, the more this point is particuarly annoying.

-The ending cinematic - while pretty - doesn't make sense. Unless the Mass Relay was being held in place or was significantly more fragile than the Mu Relay, the asteroid would simply send it flying unless the asteroid itself were moving with more force than the Supernova that hit the Mu Relay and overcame the compression/sheer/etc. rates of the Relay itself during the Impact Moment. I don't know which, since the context for neither was given. This raises a few questions:

If the Relay was so fragile, why wasn't the last mission planting charges on the Relay itself? What about a ship that's rigged to make the Relay send it through too many times and causes the Relay to explode? What about a smaller asteroid bashing into the Eezo core through the rings, causing a severe malfunction? The whole "use asteroid as Hammer" just seems so completely unnecessary and illogical without any further explanation as to why it was the best plan.

This point greatly concerns me because ME is a Sci-Fi IP. While lots of Sci-Fi IPs disregard basic Physics and background, ME has been very good about keeping things consistent and explained. I don't mind if the Alpha Relay is different somehow, or that an asteroid ramming into it is the only explanation... But I need to know why other options were axed and why how it's different.

Likes:


-The overall "sacrifice" felt impactful for the most part. It would have been nice if there had been some dialog to the extent of, "I can't believe I'm doing this..." for Paragons or "Good luck you enslaving bastards." for Renegades, but I wasn't expecting to just out 'n destroy 300,000 Batarians.

-Shepard's end-mission debriefing was well-done. The interaction and conclusion was both unexpected and exciting.

-Despite the criticism above, I really enjoyed hiding behind something else besides boxes and mysterious pop-up panels. Tables, pipes, alcoves - the environment was really used to its advantage.

-The countdown was a good motivator. I was very tempted to see what would happen if I just sat somewhere and let the timer reach 0.

-The story was more involving than most of the sidequests and much of ME2. It was refreshing to see the Reaper threat as something visceral and imminent again.

-The enemy AI seemed to perform better. I don't know if that's because my timing sucked or because there was so much stuff to just hide behind and make use of the AI triggers, but very rarely did someone just charge right into scope.

Worth the 560 MS points? Yes.

Am I going to rave about it like LotSB? Probably not.

It was good. It just didn't feel as tight as it could have been.



nice review. i enjoyed the hell out of it for its homage to me1. as for the combat ai i think ( and could be wrong) but it reminded me alot like lotsb wich isnt bad at all. i agree that the time to complete the game is short wich is one of 2 of my small gripes. i loved the solo mission because after all shepards the one who got blasted with that vision in me1 so makes sence. the hacket debreifing was great and imo about time we got to see something like that. as for the relays destruction i thought it was great  and its good to know that they can be destroyed even if people dont like it

#453
Bloggers99

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Eh, RenShep and ParaShep have the same convo with Harby. Still amazing either way.

Also, I've confirmed on two runs and through a few people here, the Geth Plasma Shotgun does not work on the DLC destructible objects.

#454
xxLDZxx

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yey its there sucking it

:-)

#455
MarqueAZ

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Thargorichiban wrote...

*Jacob sidles up next to Hackett, appreciating the view* My, my, look at that priiiiiize...


LOL! God, I bet everyone in the mess hall got to see the goods. :P Thanks for making me crack up.

#456
SmokePants

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I played Paragon and I was completely fine with how everything played out. It is only natural to feel less emotion for a faceless many than a familiar few. But how do you even know that he wasn't feeling anything? The only person he could actually talk to about it was Hacket, and was he supposed to get all weepy in front of an Admiral? I just can't envision any scenario that would make you guys happy without making everyone else roll their eyes and/or vomit.

Paragon Sheperd is still paragon. He will turn himself in and stand trial for his actions. When he initiated the asteroid collision, he was under the assumption that he could warn the colonists. What else is there to do? Stop and have a soliloquy where he tells you exactly how he feels and articulates his emotional struggle?

This was a completely different situation than Overlord. They put a face on whats-his-face and set out to make the player feel something. That was not the goal this time. The only Batarians we met were the ones we shot. Slapping some kind of touchy-feely dialogue onto the end would have baffled most of the people playing it.

EDIT: Also, this is something they can explore in ME3, where I'm sure Sheperd will run into people affected by this and get a chance to get as mournful as you please.

Modifié par SmokePants, 29 mars 2011 - 05:04 .


#457
Ravenheart of the Wild

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Yay for Admiral Hackett, glad to see that they spent some time to model his face.

#458
Tazzmission

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Bloggers99 wrote...

Eh, RenShep and ParaShep have the same convo with Harby. Still amazing either way.

Also, I've confirmed on two runs and through a few people here, the Geth Plasma Shotgun does not work on the DLC destructible objects.



i used the arc prjector and it does wonders for the dlc Image IPB

#459
TMA LIVE

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I'm a paragade players, and I still felt like Shepard expressed himself. He watched as those numbers on the galaxy map when to zero, and nearly collapse before walking away. And then he explained how he did what he could, but there wasn't enough time. He was being professional about it, but still showed some weight.

Modifié par TMA LIVE, 29 mars 2011 - 05:25 .


#460
KEDASUPAVILLAIN

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Wereparrot wrote...

KEDASUPAVILLAIN wrote...

I'm getting a strong sense after playing this DLC that one of the outcomes to ME3 could be Shep facing a death penalty after all is said and done for wiping out 300,000+ Batarians. Yes you might of saved everyone in the end but you still wiped out a whole system to do it. Just one outcome tho.:whistle:


That would be a shame. Obviously too bad for the batarians, but overall Shepherd's actions are worthy of a VC.

That would be a horrible outcome if Shepherd was court martialled.


Court martialed? I keep seeing that. Wouldn't that mean Shep is back with the Alliance? From where I'm sitting he/she is either an independent star ship (stolen ship) captain with no real ties with anyone, a Spectre with a stolen Cerberus ship or a Cerberus agent (for the most part). I thought with Shep's "death", he/her was out of the Alliance? Either way, it looks bad on Shep. One, your still with Cerberus and you wiped a mass of non-humans, two, you are independent, acting alone and you wiped out 300,000 beings or three, you're a Spectre and you killed 300,000 in which case the Council can turn their back on you again and your hung out there to dry. Facing a death penalty makes sense but I think it would one of those "bad" outcomes. Like yes, we're saved but can we over look what you have done to get here?

Modifié par KEDASUPAVILLAIN, 29 mars 2011 - 05:06 .


#461
Funker Shepard

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D.Shepard wrote...

Anyway formally the Alliance cannot prosecute a Spectre, not even in order to prevent a war: it would be a clear interference with Citadel's business.


Unless the Citadel gives them the permission to do it. Boom, problem removed.

#462
ErebUs890

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This was an okay DLC. I was a little upset that you couldn't save the Batarian's, no matter what, but I guess it's all to shape up the story. I guess Batarians sure as hell won't help against the reapers :P

#463
SergeySW

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Ravenheart of the Wild wrote...

Yay for Admiral Hackett, glad to see that they spent some time to model his face.


His face is more detalized than Shepard's, possibly.

#464
Arbalest7

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-Skorpious- wrote...

During the final briefing with Hackett Shepard is given the option to state his opinion about the future court case against him (the where where the "investigate" option leads to a discussion about Cerberus and Hackett) - what does Shepard say if you select the top-right/bottom-right options? I choose the neutral option, but all I got was an awkward thanks from Shepard to Hackett (very unsatisfying).

You see, my Shep has conflicting opinions about genocide, and the paraphrasing system ME uses isn't exactly an intuitive tool to use when predicting dialogue outcomes. =p


Paragon Shep promises that after the Reaper threat is taken care of he'll gladly face up to what he's done and stand trial. Renegade Shep demands he gets a medal.

#465
Funker Shepard

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So, is someone just trying to mess with us, or did anyone actually get the medi-gel upgrade mentioned here? And if they did, where it was? I've missed it twice now, if it's in there. :P

#466
XtremeGoose

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Personally I found it underwhelming. There were no major decisions and there was no real conclusion. I think it was a rushed job.

#467
Locutus_of_BORG

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Baihu1983 wrote...

Ty2011 wrote...

Did anyone not Renegade shoot Dr. Kenson? My Shepard had full Paragon but I thought it was the right decision to shoot someone holding a detonation device. If he was willing to sacrifice 300,000 people then he should be able to kill one crazy one.

Anyone know what happens if you don't shoot her?


She blows herself up game carrys on with Shep getting back to his feet.

For all his/her combat expertise, Shep still has yet to learn the shoot-the-brainstem trick.

#468
darknoon5

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I'd give it 7.5/10. There was some good moments, but unfortunately in a DLC that has very little character development, I was expecting some big choices. There were choices, sure, but refusing to blow up the relay would have been...refreshing, but dificult to implement well. The ultimate sacrifice felt a bit "hollow." I actually really liked it, however the fact it wasn't a choice was annoying.

Oh well. It was still definetly worth playing, and the harbinger convo, as well as the excellently rendered Hackett convo were high points.

(also, I shot Kenson straight away. Who knows what someone that crazy would do with a detonator lol. It' was a split-second decision, tbh, and the most logical choice imo was to just shoot her.)

I don't think paragon Shepard was really that OOC most the time, but it definetly would have been nice to see him a little more torn up about killing all those people.

Modifié par darknoon5, 29 mars 2011 - 05:27 .


#469
InHarmsWay

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ErebUs890 wrote...

This was an okay DLC. I was a little upset that you couldn't save the Batarian's, no matter what, but I guess it's all to shape up the story. I guess Batarians sure as hell won't help against the reapers :P


They wouldn't help even if Arrival never happened. They will not give a damn about what happens to the other races.

#470
jbblue05

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THeir is a medi-gel behind one of the crates that you can move with the crane at the batarian prison.

I think LOTSB was better because their were 2 bosses you had to fight. Arrival had none but it was a solid DLC

Modifié par jbblue05, 29 mars 2011 - 05:33 .


#471
FobManX

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I enjoyed it. Not as good as LOTSB but better than Overlord.

Can't wait for ME3. :)

#472
Dionkey

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The complaints with the DLC seem to be sort of moot in way considering you have to create a different game if you didn't close the relay. The only choice I thought was going to happen was if you paged for the Normandy or tried to save the Batarians. It would have been awesome if the only way out was to save yourself and then have Shepard reflect on it later. It feels like he can choose anything he wants with no consequences for himself but he can dictate consequences for others.

#473
Yakko77

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johnbonhamatron wrote...

Slightly off on a tangent, but surely I can't have been the only one who laughed at the option to take over the mech being "Assume Control"...?

:lol:


The irony was not lost on me either.  I  love those little touches.

:)

#474
Rapamaha1

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Shepard vs Balak
2-0

#475
Thestral

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I just finished it, and omg. 8] Wow. Can't wait for ME3!

To whoever/whatever person/people posted the "bad ending" [if you let the timer run down] to YouTube, thanks. :D I really wanted to see it so I was going to ask if someone had posted it up somewhere. :]

Modifié par Thestral, 29 mars 2011 - 05:42 .