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Official "Arrival" Discussion Thread *SPOILERS!*


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#601
darknoon5

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Not sure if this has been said,m but this really bugs me:

Why is Kenson telling the batarian in her cell to blow up the relay? She seemed all "I need the reapers blessing," totally mad etc.

Also, was she directly controlled by Harbinger? Her eyes glow yellow once, but that's it.

#602
Leonia

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Thompson family wrote...

jbblue05 wrote...

Sheapard has a lot to answer for.in ME3

Destroying a mass relay and star system killing 300,000 batarians
Setting off a nuke on Pragia
The Ship Purgatory meltdown
Killing an asrai spectre

but worse of all working with Cerberus.

I think Shepard can get away with everything but working with Cerberus is going to be a bit more than Shepard can chew to evade the law


When the Reapers show up, Shep's free and clear.


Shepard does say she'll go to trial.. after the mission. The mission is stopping the Reapers. So if she royally screws up, nothing to worry about!

#603
Nerevar-as

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I would like the option of asking Liara for all the dirty secrets she can find about the Hegamony and everybody else trying to take Shepard to trial.

#604
Zan_Vaelius

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darknoon5 wrote...

Not sure if this has been said,m but this really bugs me:

Why is Kenson telling the batarian in her cell to blow up the relay? She seemed all "I need the reapers blessing," totally mad etc.

Also, was she directly controlled by Harbinger? Her eyes glow yellow once, but that's it.


I think that being in a considerable distance from Object Rho released her temoprarily from being indoctrinated. Like Mother Benezia to an extent... 

#605
Harorrd

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Alhpa was the first one, Omega is the last one? Where could the Beta be? earth? *wink* wink*

#606
SkodLife

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This is was a very disappointing DLC.

While the solo combat seemed interesting at first, it became very boring very fast.
Given the fact I had made a full walkthrough of the game Paragon-wise, meaning almost all upgrade, the mobs very pretty easy to take down. The time I was under most stress was the betrayal-part. While I don't mind a challenge, that part seemed rather... fast.

Another thing is the doctor dies. I am Paragon, but I've seen a couple of holes where I could have killed the doctor, mainly just when the betrayal happens and at the part where you have to turn on those two cooling-devices. Where is the logic in not killing the doctor (as renegade) when the chance was there for the taking?

As mentioned before, Paragon seemed very OOC, on the edge of being Renegade. I'm not asking for a possibility of saving the 300k lives, I'm asking for at least some kind of emotion, like trying not to cry, either when the decision is done or at the end of the DLC.

The whole "BE READY FOR THE ARRIVAL"-DLC had next to no choice: The big difference is if you want to go to trial or want a medal. That's it.
Then you can either try to warn the batarians or call Joker to get home (which I personally don't understand), and give a speech to Harbinger. I know DLCs aren't as big as a whole game, but really?

Why did Harbinger talk to you just as you are about to escape? Just to say "LOL U HUMANS R DEAD"? What was the whole idea with that?
At that point, it would have been better for Shepard to run the @£$# out of the solar system than standing and talking to Harbinger for, what, 2 mins?

The whole story could have been ignored to be frank. It really felt like there were no point at all to go there in the first place. "OH MY THE REAPERS ARE COMING" really don't cut it, when the player already know that and the council turns the back on it (I don't know how that works with the Renegade, so far I've only played Paragon Shepard).

It felt like I was playing Final Fantasy XIII again...
Annoying gameplay with not tactics and a rush story with no sense whatsoever.

#607
Sky Shadowing

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Zan_Vaelius wrote...

darknoon5 wrote...

Not sure if this has been said,m but this really bugs me:

Why is Kenson telling the batarian in her cell to blow up the relay? She seemed all "I need the reapers blessing," totally mad etc.

Also, was she directly controlled by Harbinger? Her eyes glow yellow once, but that's it.


I think that being in a considerable distance from Object Rho released her temoprarily from being indoctrinated. Like Mother Benezia to an extent... 

Or she was attempting to convince the Batarians to let her go.

She probably thought "hey, you know what, I tell these Batarians where the base is, they'll fire the project and stop the Reapers. I don't want that, so if I can convince him to let me go, I can lure them into a trap, and then there will be nothing to stop the Reapers."

Or it's just bad writing. Personally, though, I believe the above.

#608
Nerevar-as

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If you play before SM, is the countgown still the same? Because it wouldn´t make much sense considering ME2 final scene.

#609
darknoon5

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Sky Shadowing wrote...

Zan_Vaelius wrote...

darknoon5 wrote...

Not sure if this has been said,m but this really bugs me:

Why is Kenson telling the batarian in her cell to blow up the relay? She seemed all "I need the reapers blessing," totally mad etc.

Also, was she directly controlled by Harbinger? Her eyes glow yellow once, but that's it.


I think that being in a considerable distance from Object Rho released her temoprarily from being indoctrinated. Like Mother Benezia to an extent... 

Or she was attempting to convince the Batarians to let her go.

She probably thought "hey, you know what, I tell these Batarians where the base is, they'll fire the project and stop the Reapers. I don't want that, so if I can convince him to let me go, I can lure them into a trap, and then there will be nothing to stop the Reapers."

Or it's just bad writing. Personally, though, I believe the above.

She'd obviously lost all sanity when she started welcoming the reaper invasion, so why would she be sane enough to play a ruse? Indoctrination destroys rationality.

I'm gonna go with the Benezia-esque thing, that being away from the object freed her, but even then, surely she'd have mentioned something to Shepard about the crazy indoctrinating item?:blink:

#610
kyrieee

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How does this DLC add anything? They don't explain how the Reapers get here, they just magically appear there.

#611
Baihu1983

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Thats a good point as you can this after the Horizon mission.

Anyone else getting sound issues when going through Mass relays since playing the DLC?

Modifié par Baihu1983, 29 mars 2011 - 08:27 .


#612
Zan_Vaelius

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Harorrd wrote...

Alhpa was the first one, Omega is the last one? Where could the Beta be? earth? *wink* wink*

Unlikely Story wise. Alpha Relay was just named that by Kenson due to the fact that Reapers would use it's as first. Omega 4 name comes from the Station and Propably being on L4 point or something. But... it could be seen as the last Relay for Reapers to use to leave their latest batch of Super Secret Pony Princess Unicorn Best Friends Forever in a safe place until the reaping can begin anew.

#613
That_guy

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Just finished with Arrival. Not bad, I was expecting an epic fight against Kendson. As her eyes did that glowing thing but alas she 'sploded herself.
Also it seems a bit of cop out the only ones that speak in the DLC are Shepard, Kendson and Hackett.

#614
MisterJB

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Thompson family wrote...

jbblue05 wrote...

Sheapard has a lot to answer for.in ME3

Destroying a mass relay and star system killing 300,000 batarians
Setting off a nuke on Pragia
The Ship Purgatory meltdown
Killing an asrai spectre

but worse of all working with Cerberus.

I think Shepard can get away with everything but working with Cerberus is going to be a bit more than Shepard can chew to evade the law


1. When the Reapers show up, Shep's free and clear.


You really think that the Hegemony is going to be reasonable? That they'll understand that it was 300 million batarians vs the rest of the Galaxy?
The Batarians will want someone to pay for that and the Alliance is certainly not going to risk a war just to save Shepard's skin.

#615
vimpel

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SkodLife wrote...

This is was a very disappointing DLC.

While the solo combat seemed interesting at first, it became very boring very fast.
Given the fact I had made a full walkthrough of the game Paragon-wise, meaning almost all upgrade, the mobs very pretty easy to take down. The time I was under most stress was the betrayal-part. While I don't mind a challenge, that part seemed rather... fast.

Another thing is the doctor dies. I am Paragon, but I've seen a couple of holes where I could have killed the doctor, mainly just when the betrayal happens and at the part where you have to turn on those two cooling-devices. Where is the logic in not killing the doctor (as renegade) when the chance was there for the taking?

As mentioned before, Paragon seemed very OOC, on the edge of being Renegade. I'm not asking for a possibility of saving the 300k lives, I'm asking for at least some kind of emotion, like trying not to cry, either when the decision is done or at the end of the DLC.

The whole "BE READY FOR THE ARRIVAL"-DLC had next to no choice: The big difference is if you want to go to trial or want a medal. That's it.
Then you can either try to warn the batarians or call Joker to get home (which I personally don't understand), and give a speech to Harbinger. I know DLCs aren't as big as a whole game, but really?

Why did Harbinger talk to you just as you are about to escape? Just to say "LOL U HUMANS R DEAD"? What was the whole idea with that?
At that point, it would have been better for Shepard to run the @£$# out of the solar system than standing and talking to Harbinger for, what, 2 mins?

The whole story could have been ignored to be frank. It really felt like there were no point at all to go there in the first place. "OH MY THE REAPERS ARE COMING" really don't cut it, when the player already know that and the council turns the back on it (I don't know how that works with the Renegade, so far I've only played Paragon Shepard).

It felt like I was playing Final Fantasy XIII again...
Annoying gameplay with not tactics and a rush story with no sense whatsoever.

I USUALY EAT PESSIMISTS

Modifié par vimpel, 29 mars 2011 - 08:31 .


#616
SavesTheDay

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I wonder how it will effect ME3 if you don't play the Arrival DLC. I'm going to have more than one playthrough to import, so I guess I'll just have one Shepard that doesn't destroy the mass relay.

It was an OK addition to the game. I was kinda disappointed by the lack of reaction to killing 300,000 Batarians. No one on the Normandy has anything to say about that? I guess they're saving that for ME3.

#617
swirlwind

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Wow. I really didn't like this DLC. The storytelling seemed incredibly sloppy, there were absolutely no significant choices whatsoever, and a lot of the details just seemed terribly off. Also, the level design to me felt very confusing, which is pretty amazing considering the whole thing was completely linear after you got the Dr. out of the prison.

Nitpicks:

- There were several scripted opportunities to shoot the good Dr. before you finally get to do it for real, but no. Poor Shepard just can't hit a target.
- The Project Base had an accurate counter of how many lives would be lost if someone pressed the button? Really? (No, I wasn't a big fan of the Reaper Arrival Counter, either.)
- It also seemed to have a direct communications link to every planet in the system, which also seems rather... unbelievable. How could Shepard attempt to warn the batarians otherwise?
- Killing over 300 000 people without so much as a blink of an eye is pretty cold, even for Shepard.
- The whole "Harbinger manifests and trades words with Shepard" thing was utterly pointless, not to mention we've seen it before.
- Okay. In the main quest of the game, Shepard saves humanity from the Collectors. In this 1-hour-long DLC, Shepard saves the galaxy from immediate annihilation by Reapers. What a way to make the main quest of the game seem rather pointless in the grand scheme of things.
- The Alpha relay. Really? It sure seems the main quest of ME is also on a rather flimsy foundation, considering it doesn't take the Reapers more than a few years to reach the Milky Way the pedestrian way. Why bother with the Citadel Relay?
[EDIT: I forgot to mention the destruction of the system showing on the galaxy map while it was happening. I wonder what kind of technology makes that possible. Oh, I guess it's the "hey wouldn't this look cool" tech.]

If I seem a little bitter, it's probably because I am. I expected better in light of gems like Overlord and especially LotSB.

Modifié par swirlwind, 29 mars 2011 - 08:39 .


#618
Reever

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Arival has been overhyped, but I really enjoyed it. Kept me on the edge, although I could tell what was going to happen... =)
I´ll have to redo the first run to get the achievements and all the research :D

#619
Kroepoek

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Nerevar-as wrote...

I would like the option of asking Liara for all the dirty secrets she can find about the Hegamony and everybody else trying to take Shepard to trial.


This would be absolutely awesome.

#620
Baihu1983

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SavesTheDay wrote...

I wonder how it will effect ME3 if you don't play the Arrival DLC. I'm going to have more than one playthrough to import, so I guess I'll just have one Shepard that doesn't destroy the mass relay.

It was an OK addition to the game. I was kinda disappointed by the lack of reaction to killing 300,000 Batarians. No one on the Normandy has anything to say about that? I guess they're saving that for ME3.


Either the game will just act like you played it or you will be in deep **** right from the off?

#621
SkodLife

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vimpel wrote...
I USUALY EAT PESSIMISTS


I feast...

on your tears..

Modifié par SkodLife, 29 mars 2011 - 08:35 .


#622
Jagri

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Baihu1983 wrote...

SavesTheDay wrote...

I wonder how it will effect ME3 if you don't play the Arrival DLC. I'm going to have more than one playthrough to import, so I guess I'll just have one Shepard that doesn't destroy the mass relay.

It was an OK addition to the game. I was kinda disappointed by the lack of reaction to killing 300,000 Batarians. No one on the Normandy has anything to say about that? I guess they're saving that for ME3.


Either the game will just act like you played it or you will be in deep **** right from the off?


Samara going to be very very angry in Mass Effect 3 Image IPB

#623
MisterJB

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SkodLife wrote...

The whole story could have been ignored to be frank. It really felt like there were no point at all to go there in the first place. "OH MY THE REAPERS ARE COMING" really don't cut it, when the player already know that and the council turns the back on it (I don't know how that works with the Renegade, so far I've only played Paragon Shepard).
 

The point was to create a plotline for ME3. Now, there's an Human/Batarian war on the horizon and Shepard will either go to trial (perhaps during gameplay or it's something for the epilogue) or have Batarians hunting him. Maybe both.
My only complaints are that there are no choices; I would have at least liked to have an opportunity to minimize the damage, maybe if we managed to survive all five waves ; and Paragon Shepard is OOC, I expected him to at least struggle a bit before realizing that there no other options.

#624
Nerevar-as

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MisterJB wrote...

You really think that the Hegemony is going to be reasonable? That they'll understand that it was 300 million batarians vs the rest of the Galaxy?
The Batarians will want someone to pay for that and the Alliance is certainly not going to risk a war just to save Shepard's skin.

I think it was 300000, not 300 million. And it´s not a vs the rest of the galaxy issue, but besides the rest of the galaxy one. So they wont be likely to get much support from anyone. I guess they´ll try something as destroying the colony was the only thing that really meant something in the DLC, and if Earth gets as bad as in the ME3 teaser they´ll probably try to attack humanity.

#625
SmokePants

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SavesTheDay wrote...

I wonder how it will effect ME3 if you don't play the Arrival DLC. I'm going to have more than one playthrough to import, so I guess I'll just have one Shepard that doesn't destroy the mass relay.

It was an OK addition to the game. I was kinda disappointed by the lack of reaction to killing 300,000 Batarians. No one on the Normandy has anything to say about that? I guess they're saving that for ME3.

Just like LOTSB, if you don't play it, it still happens in the period between games. The ending of each is definitive and canonical.