Official "Arrival" Discussion Thread *SPOILERS!*
#701
Guest_JohnnyDollar_*
Posté 29 mars 2011 - 11:07
Guest_JohnnyDollar_*
#702
Guest_Spuudle_*
Posté 29 mars 2011 - 11:07
Guest_Spuudle_*
JediNg wrote...
Spuudle wrote...
kaotician wrote...
AlphaJarmel wrote...
kaotician wrote...
Why would you need a path though? I mean, outer space is basically just empty space. It's just a matter of a straight line, isn't it?
Any time you travel vast distances especially galaxy size distances, you need some sort of beacon or guidance. If you're trajectory is off even by a very miniscule amount then that could mean millions if not tens of millions of miles.
Sorry, I'm repeating myself here, as it wasn't clear what I was talking about.
Yeah, maybe, except you could use the star of the system - much as we do today in astronomy. I prefer to note it's dual-purpose myself. I mean, potentially at least there are/were some 300,000 indoctrinated Batarians in that system, if the broadcast signal did more than just say 'here I am'.
What do you mean?
He means point the nose of the ship at the star you want to go to and keep it pointed at it best you can while the engines fire.
i was referring to the much like today in modern astronomy bit. Yes you can point at star, IF your looking out the window all the time lol. Space bends with mass doesnt it?
#703
Posté 29 mars 2011 - 11:09
Modifié par kaotician, 29 mars 2011 - 11:10 .
#704
Posté 29 mars 2011 - 11:10
Just finished it. I'm speechless, my mind is blown. Ahhh, Hackett..
Good job, BioWare!!!
#705
Posté 29 mars 2011 - 11:11
blah blah space bends with mass. yes. He was using analogy, that it'd be simpler just to poinat the correct star and burn your engines than to burn your engines in the general direction of the signal. It's debatable. Regardless, redudancy seems like a good idea anyway (speculative), plus it doubles as an indoctrination deviceSpuudle wrote...
JediNg wrote...
Spuudle wrote...
kaotician wrote...
AlphaJarmel wrote...
kaotician wrote...
Why would you need a path though? I mean, outer space is basically just empty space. It's just a matter of a straight line, isn't it?
Any time you travel vast distances especially galaxy size distances, you need some sort of beacon or guidance. If you're trajectory is off even by a very miniscule amount then that could mean millions if not tens of millions of miles.
Sorry, I'm repeating myself here, as it wasn't clear what I was talking about.
Yeah, maybe, except you could use the star of the system - much as we do today in astronomy. I prefer to note it's dual-purpose myself. I mean, potentially at least there are/were some 300,000 indoctrinated Batarians in that system, if the broadcast signal did more than just say 'here I am'.
What do you mean?
He means point the nose of the ship at the star you want to go to and keep it pointed at it best you can while the engines fire.
i was referring to the much like today in modern astronomy bit. Yes you can point at star, IF your looking out the window all the time lol. Space bends with mass doesnt it?
#706
Guest_Spuudle_*
Posté 29 mars 2011 - 11:14
Guest_Spuudle_*
JediNg wrote...
blah blah space bends with mass. yes. He was using analogy, that it'd be simpler just to poinat the correct star and burn your engines than to burn your engines in the general direction of the signal. It's debatable. Regardless, redudancy seems like a good idea anyway (speculative), plus it doubles as an indoctrination deviceSpuudle wrote...
JediNg wrote...
Spuudle wrote...
kaotician wrote...
AlphaJarmel wrote...
kaotician wrote...
Why would you need a path though? I mean, outer space is basically just empty space. It's just a matter of a straight line, isn't it?
Any time you travel vast distances especially galaxy size distances, you need some sort of beacon or guidance. If you're trajectory is off even by a very miniscule amount then that could mean millions if not tens of millions of miles.
Sorry, I'm repeating myself here, as it wasn't clear what I was talking about.
Yeah, maybe, except you could use the star of the system - much as we do today in astronomy. I prefer to note it's dual-purpose myself. I mean, potentially at least there are/were some 300,000 indoctrinated Batarians in that system, if the broadcast signal did more than just say 'here I am'.
What do you mean?
He means point the nose of the ship at the star you want to go to and keep it pointed at it best you can while the engines fire.
i was referring to the much like today in modern astronomy bit. Yes you can point at star, IF your looking out the window all the time lol. Space bends with mass doesnt it?
whatever you say.
#707
Posté 29 mars 2011 - 11:16
Do you trust your eyesight enough to be able to detect that your spaceship may be 1/10000 of a degree off? More importantly, do you trust your eyesight to determine a distance? And do you trust your eyes to be able to pick out THAT SPECIFIC star from an undefined distance? From far out, stars may blur together until you get closer.kaotician wrote...
I mean, if you want to find a location in the heavens, you just point at a known object and go from there - ie that you have a fixed point and everything else is relative to it as a location.
Then again, the Reapers are infinitely more advanced than we are.
On the topic of the trial, I did come up with the concept a long time ago. It would allow Bioware to introduce new players to the storyline without blatantly coming out and saying it. Situations where you can introduce people to what's already happened while STILL working it into the story is always preferred.
Also, I expect to see a prison break orchestrated by your squad, as it would introduce players to the characters, show them "alright, this is what THIS person does, this is HIS personality", etc.
Modifié par Sky Shadowing, 29 mars 2011 - 11:17 .
#708
Posté 29 mars 2011 - 11:18
#709
Posté 29 mars 2011 - 11:20
Sky Shadowing wrote...
Do you trust your eyesight enough to be able to detect that your spaceship may be 1/10000 of a degree off? More importantly, do you trust your eyesight to determine a distance? And do you trust your eyes to be able to pick out THAT SPECIFIC star from an undefined distance? From far out, stars may blur together until you get closer.kaotician wrote...
I mean, if you want to find a location in the heavens, you just point at a known object and go from there - ie that you have a fixed point and everything else is relative to it as a location.
Then again, the Reapers are infinitely more advanced than we are.
On the topic of the trial, I did come up with the concept a long time ago. It would allow Bioware to introduce new players to the storyline without blatantly coming out and saying it. Situations where you can introduce people to what's already happened while STILL working it into the story is always preferred.
Also, I expect to see a prison break orchestrated by your squad, as it would introduce players to the characters, show them "alright, this is what THIS person does, this is HIS personality", etc.
Well, it's not literally eyesight-only that I mean to imply ie someone just 'looking out a window:D, apologies for that confusion, I just mean that it's already relatively straightforward for us today to locate objects millions of light years away, so why not the Reapers too?
Modifié par kaotician, 29 mars 2011 - 11:21 .
#710
Guest_Spuudle_*
Posté 29 mars 2011 - 11:23
Guest_Spuudle_*
kaotician wrote...
Sky Shadowing wrote...
Do you trust your eyesight enough to be able to detect that your spaceship may be 1/10000 of a degree off? More importantly, do you trust your eyesight to determine a distance? And do you trust your eyes to be able to pick out THAT SPECIFIC star from an undefined distance? From far out, stars may blur together until you get closer.kaotician wrote...
I mean, if you want to find a location in the heavens, you just point at a known object and go from there - ie that you have a fixed point and everything else is relative to it as a location.
Then again, the Reapers are infinitely more advanced than we are.
On the topic of the trial, I did come up with the concept a long time ago. It would allow Bioware to introduce new players to the storyline without blatantly coming out and saying it. Situations where you can introduce people to what's already happened while STILL working it into the story is always preferred.
Also, I expect to see a prison break orchestrated by your squad, as it would introduce players to the characters, show them "alright, this is what THIS person does, this is HIS personality", etc.
Well, it's not literally eyesight-only that I mean to imply ie someone just 'looking out a window:D, apologies for that confusion, I just mean that it's already relatively straightforward for us today to locate objects millions of light years away, so why not the Reapers too?
sure, i understand where your coming from now. didnt understand that original paragraph i quoted. I just think locating, and accurately navigating to stars are a bit different. IMO (not saying your wrong!)
#711
Posté 29 mars 2011 - 11:24
JediNg wrote...
blah blah space bends with mass. yes. He was using analogy, that it'd be simpler just to poinat the correct star and burn your engines than to burn your engines in the general direction of the signal. It's debatable. Regardless, redudancy seems like a good idea anyway (speculative), plus it doubles as an indoctrination device
This will actually lead you to a taking a much longer journey since the stars ain't where you see them, What you see is where they where when the light you see originated.
This can be even more confusing if you travel at FTL - IF you move at a decent ME FTL speed (around 200c) you would actually see the star move acose the viewport as you got closer.
#712
Posté 29 mars 2011 - 11:25
#713
Posté 29 mars 2011 - 11:25
Modifié par kaotician, 29 mars 2011 - 11:27 .
#714
Guest_Spuudle_*
Posté 29 mars 2011 - 11:25
Guest_Spuudle_*
Anacronian Stryx wrote...
JediNg wrote...
blah blah space bends with mass. yes. He was using analogy, that it'd be simpler just to poinat the correct star and burn your engines than to burn your engines in the general direction of the signal. It's debatable. Regardless, redudancy seems like a good idea anyway (speculative), plus it doubles as an indoctrination device
This will actually lead you to a taking a much longer journey since the stars ain't where you see them, What you see is where they where when the light you see originated.
This can be even more confusing if you travel at FTL - IF you move at a decent ME FTL speed (around 200c) you would actually see the star move acose the viewport as you got closer.
thats what i was thinking..
#715
Posté 29 mars 2011 - 11:27
Anacronian Stryx wrote...
JediNg wrote...
blah blah space bends with mass. yes. He was using analogy, that it'd be simpler just to poinat the correct star and burn your engines than to burn your engines in the general direction of the signal. It's debatable. Regardless, redudancy seems like a good idea anyway (speculative), plus it doubles as an indoctrination device
This will actually lead you to a taking a much longer journey since the stars ain't where you see them, What you see is where they where when the light you see originated.
This can be even more confusing if you travel at FTL - IF you move at a decent ME FTL speed (around 200c) you would actually see the star move acose the viewport as you got closer.
Again, oversimplified example on my part. I just presumed you guys would presume that the reapers would account for all this, or any human navigator
#716
Posté 29 mars 2011 - 11:27
#717
Posté 29 mars 2011 - 11:28
#718
Guest_Spuudle_*
Posté 29 mars 2011 - 11:28
Guest_Spuudle_*
kaotician wrote...
No worries. Actually, navigating by looking at a star is actually much easier than looking for a signal to lock onto, since you need to be pointing straight at it to receive it, whereas a star is still an object to navigate to, and of course, is much bigger so more 'see-able' than anything else. And, of course, is a broadcast signal all of its' own.
agree to disagree
#719
Posté 29 mars 2011 - 11:30
allthatufear8 wrote...
My gripe is how they managed dlcs. I had to reinstall ME2, the 1.02 patch and 19 dlcs just to install Arrival, and then it was an hour long. I wish studios would go back to expansion packs. I also wish that they would allow people who brought all of the dlcs to trade in their keys for a "game of the year edition sku." Microsoft should also design GFWL as an api that can be seamlessly integrated into a game as opposed to being a program wrapped around another program. I hope the next expansion pack for ME2 is longer that a hour and for ME3, please use directx11 and create a 64-bit executable.
Eh?
I have a few DLCs already. Just installed Arrival and started game. Everything went fine :/
#720
Posté 29 mars 2011 - 11:30
Xiarmethes wrote...
LGTX wrote...
AlphaJarmel wrote...
LGTX wrote...
Yakko77 wrote...
A trial on Earth Hackett mentions. I don't think Earthgov will convict Shep and the batarians wont accept anything less than a death penalty. Expect an assassination attempt or jury rigging or something....
I've actually thought about this quite much. Not about the assassination part, but... there were speculations earlier that ME3 might start off by Shepard being in prison - and I mean, why not?
With ME2, he's pretty much set the gears in motion for rallying up the non-Council races. Urdnot is rolling on all fours at taking over Tuchanka, the Geth/quarian conflict is set for a quick (and not necessarily painless) end with the resolution of the Heretic problem and the state of the Admiralty, the Rachni are making definite promises (if you saved them in ME1, that is), and with the three main Terminus gangs in almost total disarray, it won't be a problem for Aria to take over the whole thing and step forth as yet another asset (she's very much into the Reaper threat if I remember correctly).
ME3 may just consist of you breaking out of prison, adding final nudges to resolving the Terminus conflicts and sticking some evidence up the Council's ass, with the second half of the game being the war itself. So I think it's plausible to say that after Arrival, canonically speaking, Shepard turns himself in/gets arrested on Earth.
Well Bioware can be the first to say they had a jail tutorial in a scifi game. Shepard better pray that he doesn't drop the soap or some batarian might come to visit.
Don't get me wrong, but as a tutorial sequence, something similar might just work. I mean, throw Shepard amidst a massive prison uprising, and there's your canonical way to "re-create" his face (which at that point will resemble a hanar's backside)
Just kidding of course. But I still think that what Hackett said at the end wasn't just... "there". He put emphasis on it and he had his reasons. I hope ME3 plays out the situation well.
ME3 may well begin with Shepard's trial. The datapad for the defense councilor can act as the interface where you can import/create/mod your Shepard character (while the councilor is studying up on the client). A page or two can be taken from Star Trek 6 as far as trial proceedings and the subsequent jailbreak. Shepard, Chakwas and Joker (the only Alliance staff on the Normandy - Jacob Taylor quit them long ago for Cerberus) just make it out only to have Shepard turn on their insider just as all hell starts to break loose on Earth - escape was a bit too convenient...
To paraphrase the line from Star Trek 6: killing one would have been easy, three would be suspicious. Killed while attempting escape - now that's convincing for all!
This. And not just because of the Undiscovered Country reference.
#721
Posté 29 mars 2011 - 11:31
Works of Shakespeare quotes. Works of Shakespeare quotes everywhere.skaye wrote...
Xiarmethes wrote...
LGTX wrote...
AlphaJarmel wrote...
LGTX wrote...
Yakko77 wrote...
A trial on Earth Hackett mentions. I don't think Earthgov will convict Shep and the batarians wont accept anything less than a death penalty. Expect an assassination attempt or jury rigging or something....
I've actually thought about this quite much. Not about the assassination part, but... there were speculations earlier that ME3 might start off by Shepard being in prison - and I mean, why not?
With ME2, he's pretty much set the gears in motion for rallying up the non-Council races. Urdnot is rolling on all fours at taking over Tuchanka, the Geth/quarian conflict is set for a quick (and not necessarily painless) end with the resolution of the Heretic problem and the state of the Admiralty, the Rachni are making definite promises (if you saved them in ME1, that is), and with the three main Terminus gangs in almost total disarray, it won't be a problem for Aria to take over the whole thing and step forth as yet another asset (she's very much into the Reaper threat if I remember correctly).
ME3 may just consist of you breaking out of prison, adding final nudges to resolving the Terminus conflicts and sticking some evidence up the Council's ass, with the second half of the game being the war itself. So I think it's plausible to say that after Arrival, canonically speaking, Shepard turns himself in/gets arrested on Earth.
Well Bioware can be the first to say they had a jail tutorial in a scifi game. Shepard better pray that he doesn't drop the soap or some batarian might come to visit.
Don't get me wrong, but as a tutorial sequence, something similar might just work. I mean, throw Shepard amidst a massive prison uprising, and there's your canonical way to "re-create" his face (which at that point will resemble a hanar's backside)
Just kidding of course. But I still think that what Hackett said at the end wasn't just... "there". He put emphasis on it and he had his reasons. I hope ME3 plays out the situation well.
ME3 may well begin with Shepard's trial. The datapad for the defense councilor can act as the interface where you can import/create/mod your Shepard character (while the councilor is studying up on the client). A page or two can be taken from Star Trek 6 as far as trial proceedings and the subsequent jailbreak. Shepard, Chakwas and Joker (the only Alliance staff on the Normandy - Jacob Taylor quit them long ago for Cerberus) just make it out only to have Shepard turn on their insider just as all hell starts to break loose on Earth - escape was a bit too convenient...
To paraphrase the line from Star Trek 6: killing one would have been easy, three would be suspicious. Killed while attempting escape - now that's convincing for all!
This. And not just because of the Undiscovered Country reference.
#722
Guest_Spuudle_*
Posté 29 mars 2011 - 11:31
Guest_Spuudle_*
allthatufear8 wrote...
My gripe is how they managed dlcs. I had to reinstall ME2, the 1.02 patch and 19 dlcs just to install Arrival, and then it was an hour long. I wish studios would go back to expansion packs. I also wish that they would allow people who brought all of the dlcs to trade in their keys for a "game of the year edition sku." Microsoft should also design GFWL as an api that can be seamlessly integrated into a game as opposed to being a program wrapped around another program. I hope the next expansion pack for ME2 is longer that a hour and for ME3, please use directx11 and create a 64-bit executable.
no more for me2, thats it.
also, anyone think harbinger sounded like, well, harbinger?
#723
Posté 29 mars 2011 - 11:31
#724
Posté 29 mars 2011 - 11:33
Spuudle wrote...
Anacronian Stryx wrote...
JediNg wrote...
blah blah space bends with mass. yes. He was using analogy, that it'd be simpler just to poinat the correct star and burn your engines than to burn your engines in the general direction of the signal. It's debatable. Regardless, redudancy seems like a good idea anyway (speculative), plus it doubles as an indoctrination device
This will actually lead you to a taking a much longer journey since the stars ain't where you see them, What you see is where they where when the light you see originated.
This can be even more confusing if you travel at FTL - IF you move at a decent ME FTL speed (around 200c) you would actually see the star move acose the viewport as you got closer.
thats what i was thinking..
It takes time for light to travel - The sunlight people bathe in on a warm summers day is 8 minutes "old" the light from our nearest neigboring star is around 4 years "old" ..if you on a clear night watch the milky way on the sky and look at the center you will see light thats 50.000 years "old" those stars might not even exist anymore.
#725
Posté 29 mars 2011 - 11:36
Spuudle wrote...
allthatufear8 wrote...
My gripe is how they managed dlcs. I had to reinstall ME2, the 1.02 patch and 19 dlcs just to install Arrival, and then it was an hour long. I wish studios would go back to expansion packs. I also wish that they would allow people who brought all of the dlcs to trade in their keys for a "game of the year edition sku." Microsoft should also design GFWL as an api that can be seamlessly integrated into a game as opposed to being a program wrapped around another program. I hope the next expansion pack for ME2 is longer that a hour and for ME3, please use directx11 and create a 64-bit executable.
no more for me2, thats it.
also, anyone think harbinger sounded like, well, harbinger?
No harm in that. Great voices boom alike.





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