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Official "Arrival" Discussion Thread *SPOILERS!*


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#726
Guest_Spuudle_*

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Anacronian Stryx wrote...

Spuudle wrote...

Anacronian Stryx wrote...

JediNg wrote...

blah blah space bends with mass.  yes.  He was using analogy, that it'd be simpler just to poinat the correct star and burn your engines than to burn your engines in the general direction of the signal.  It's debatable.  Regardless, redudancy seems like a good idea anyway (speculative), plus it doubles as an indoctrination device :D


This will actually lead you to a taking a much longer journey since the stars ain't where you see them, What you see is where they where when the light you see originated. 

This can be even more confusing if you travel at FTL - IF you move at a decent ME FTL speed (around 200c) you would actually see the star move acose the viewport as you got closer. Image IPB


thats what i was thinking..Image IPB


It takes time for light to travel - The sunlight people bathe in on a warm summers day is 8 minutes "old" the light from our nearest neigboring star is around 4 years "old" ..if you on a clear night watch the milky way on the sky and look at the center you will see light thats 50.000 years "old" those stars might not even exist anymore. 


I completely agree. I think we see our 'nearest biggest star' as it was about 8000 years ago. Also, i thought (not saying im right) that as you got closer to said star, you could no longer travel in a straight line could you? Also 'aiming' at a star at a slow speed is fine but you'll never get there. At those necessary speeds I just dont find it plausible to be honest. 

#727
Guest_Saphra Deden_*

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"I won't let fear compromise who I am."

...and yet you didn't even hesitate to kill 300,000 people and destroy an entire solar system.

That kind of consistency is why I love Paragon.

#728
kaotician

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Spuudle wrote...

Anacronian Stryx wrote...

Spuudle wrote...

Anacronian Stryx wrote...

JediNg wrote...

blah blah space bends with mass.  yes.  He was using analogy, that it'd be simpler just to poinat the correct star and burn your engines than to burn your engines in the general direction of the signal.  It's debatable.  Regardless, redudancy seems like a good idea anyway (speculative), plus it doubles as an indoctrination device :D


This will actually lead you to a taking a much longer journey since the stars ain't where you see them, What you see is where they where when the light you see originated. 

This can be even more confusing if you travel at FTL - IF you move at a decent ME FTL speed (around 200c) you would actually see the star move acose the viewport as you got closer. Image IPB


thats what i was thinking..Image IPB


It takes time for light to travel - The sunlight people bathe in on a warm summers day is 8 minutes "old" the light from our nearest neigboring star is around 4 years "old" ..if you on a clear night watch the milky way on the sky and look at the center you will see light thats 50.000 years "old" those stars might not even exist anymore. 


I completely agree. I think we see our 'nearest biggest star' as it was about 8000 years ago. Also, i thought (not saying im right) that as you got closer to said star, you could no longer travel in a straight line could you? Also 'aiming' at a star at a slow speed is fine but you'll never get there. At those necessary speeds I just dont find it plausible to be honest. 


Yeah, but given the beacon's an object as well, where's the difference really? I mean the beacon's broadcasting intentionally, and star broadcasts unintentionally, but they're both objects broadcasting into space.

#729
Anacronian Stryx

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Spuudle wrote...

Anacronian Stryx wrote...

Spuudle wrote...

Anacronian Stryx wrote...

JediNg wrote...

blah blah space bends with mass.  yes.  He was using analogy, that it'd be simpler just to poinat the correct star and burn your engines than to burn your engines in the general direction of the signal.  It's debatable.  Regardless, redudancy seems like a good idea anyway (speculative), plus it doubles as an indoctrination device :D


This will actually lead you to a taking a much longer journey since the stars ain't where you see them, What you see is where they where when the light you see originated. 

This can be even more confusing if you travel at FTL - IF you move at a decent ME FTL speed (around 200c) you would actually see the star move acose the viewport as you got closer. Image IPB


thats what i was thinking..Image IPB


It takes time for light to travel - The sunlight people bathe in on a warm summers day is 8 minutes "old" the light from our nearest neigboring star is around 4 years "old" ..if you on a clear night watch the milky way on the sky and look at the center you will see light thats 50.000 years "old" those stars might not even exist anymore. 


I completely agree. I think we see our 'nearest biggest star' as it was about 8000 years ago. Also, i thought (not saying im right) that as you got closer to said star, you could no longer travel in a straight line could you? Also 'aiming' at a star at a slow speed is fine but you'll never get there. At those necessary speeds I just dont find it plausible to be honest. 


Nope you would't the Galaxy rotates counter clockwise so the closer you came to the star the more right it would move (if you approced it from the galactic rim).

The only way to navigate in the galaxy is though using mathimatical models of where everything will be when you "arrive" so to speak.

#730
JediNg

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Okay. Next time i'll remember to patronize you guys when discussing celestial mechanics -_-

#731
Pwener2313

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Did anyone get the sneaking achievement? I didn't....

#732
JediNg

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Pwener2313 wrote...

Did anyone get the sneaking achievement? I didn't....


I didn't.  But I died right before the artifact powered up anyway lol

#733
Sky Shadowing

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Saphra Deden wrote...

"I won't let fear compromise who I am."

...and yet you didn't even hesitate to kill 300,000 people and destroy an entire solar system.

That kind of consistency is why I love Paragon.

Look at it this way- on the Collector base, Shepard was sitting on a massive pile of Reaper technology. The Derelict Reaper and the Project showed that even people who believe they're taking the best of precautions are completely powerless to resist indoctrination.

My mind, Shepard is willing to make sacrifices- and mourn for them- but he's not the kind of person who will turn over possibly dangerous technology to a human supremacist.

#734
Yakko77

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ME3 speculation: Shepard is on trial. A batarian prosecution team is informing the court of charges and why Shepard is guilty. Using the old arguments of why the Reapers are a myth and that the human Shepard simply wanted an excuse to kill hundreds of thousands of batarians.

In the middle of the proceedings, a distress signal arrives in a similar fashion to Eden Prime in ME1. Only it's not just one but a sky darkening formation of Reapers taking out a Council race home planet.

All charges dropped.

Go save the galaxy.

#735
Anacronian Stryx

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JediNg wrote...

Pwener2313 wrote...

Did anyone get the sneaking achievement? I didn't....


I didn't.  But I died right before the artifact powered up anyway lol


You get it much before that, You just have to sneak your way to where the doc is being interrogated to get it. 

#736
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Anacronian Stryx wrote...

Spuudle wrote...

Anacronian Stryx wrote...

Spuudle wrote...

Anacronian Stryx wrote...

JediNg wrote...

blah blah space bends with mass.  yes.  He was using analogy, that it'd be simpler just to poinat the correct star and burn your engines than to burn your engines in the general direction of the signal.  It's debatable.  Regardless, redudancy seems like a good idea anyway (speculative), plus it doubles as an indoctrination device :D


This will actually lead you to a taking a much longer journey since the stars ain't where you see them, What you see is where they where when the light you see originated. 

This can be even more confusing if you travel at FTL - IF you move at a decent ME FTL speed (around 200c) you would actually see the star move acose the viewport as you got closer. Image IPB


thats what i was thinking..Image IPB


It takes time for light to travel - The sunlight people bathe in on a warm summers day is 8 minutes "old" the light from our nearest neigboring star is around 4 years "old" ..if you on a clear night watch the milky way on the sky and look at the center you will see light thats 50.000 years "old" those stars might not even exist anymore. 


I completely agree. I think we see our 'nearest biggest star' as it was about 8000 years ago. Also, i thought (not saying im right) that as you got closer to said star, you could no longer travel in a straight line could you? Also 'aiming' at a star at a slow speed is fine but you'll never get there. At those necessary speeds I just dont find it plausible to be honest. 


Nope you would't the Galaxy rotates counter clockwise so the closer you came to the star the more right it would move (if you approced it from the galactic rim).

The only way to navigate in the galaxy is though using mathimatical models of where everything will be when you "arrive" so to speak.


but as you wanted to approach the stars system, wouldnt you have to bend into it, so to speak? Hence, coming out of FTL (gotta be the minimum speed for sake of argument) in a straight line would leave you many many miles above your required destination?

#737
RiouHotaru

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Saphra Deden wrote...

"I won't let fear compromise who I am."

...and yet you didn't even hesitate to kill 300,000 people and destroy an entire solar system.

That kind of consistency is why I love Paragon.


...You do realize there was NO alternative in the Arrival.  Either you threw that asteroid into the Relay...or the Reapers would enter and use it to take out the galaxy.

There's no inconsistency.  Even a staunch Paragon would recognize the necessity.

#738
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JediNg wrote...

Pwener2313 wrote...

Did anyone get the sneaking achievement? I didn't....


I didn't.  But I died right before the artifact powered up anyway lol


I did, just. Thought i couldnt do it right before you get to the Dr, because of them two guards. I ran past though, and got the ach, as soon as she jumped out of torture chamber. didnt get the 5 wave one tho.

#739
Lady Discordia

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I love the idea of Shepard being put on trial and being made a scapegoat. It reminds me of Honor Harrington, and that's good enough for me. Plus, I can really see it leading into a badass ME3 opening where your teammates help you for a change, and maybe an opportunity for people to speak on YOUR behalf.

#740
bjdbwea

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The Arrival DLC is okay. Nothing special, and certainly still not what I would have expected from BioWare for a continuation of the fantastic ME 1, but at least the writing was better than in the main game of ME 2. At least the actual antagonist of the Mass Effect series played a role, at least the collectors and their laughable human reaper weren't mentioned anymore. Hopefully it will stay that way in ME 3. But I also hope that ME 3 will be more like LotSB than like the Arrival DLC, because the writing in LotSB was much better yet, there was more dialogue and depth, and also the levels and the combat encounters were better designed. What ME 2 lacked, and what all of the DLCs still lack, are more meaningful decisions that make an actual difference in the game world.

Modifié par bjdbwea, 30 mars 2011 - 12:26 .


#741
PsychoWARD23

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I didn't get the sneaking achievement either.

#742
Epic777

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Here is the question , will Udina sell you out?

#743
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I wish Bioware would do away with DLC and make a full blown expansion back that has about 5-8 hours of gameplay with new weapons/armor.

I'd give Arrival a 6/10.

Modifié par ShadowJ20, 30 mars 2011 - 12:17 .


#744
Slayer299

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Just finished it about an hour or two ago and I have to say I'm seriously underwhelmed. The best two parts of this DLC were the talk with Harbinger and the follow-up with Hackett which sets up what seems to be Shepard on trial or even winding up in prison to appease the Batarians.

But other than that the story was very short and had no surprises what so ever. Seriously, it wasn't brain surgers to figure out the good doc was indoctrinated while they were on the shuttle much less the 'reveal' with Object Rho.

So it was a bit of a letdown for me...

#745
The-Person

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Yakko77 wrote...

ME3 speculation: Shepard is on trial. A batarian prosecution team is informing the court of charges and why Shepard is guilty. Using the old arguments of why the Reapers are a myth and that the human Shepard simply wanted an excuse to kill hundreds of thousands of batarians.

In the middle of the proceedings, a distress signal arrives in a similar fashion to Eden Prime in ME1. Only it's not just one but a sky darkening formation of Reapers taking out a Council race home planet.

All charges dropped.

Go save the galaxy.

Then we get the tutorial mission of escaping out of Earth.

#746
The-Person

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bjdbwea wrote...

The Arrival DLC is okay. Nothing special, and certainly still not what I would have expected from BioWare for a continuation of the fantastic ME 1, but at least the writing was better than in the main game of ME 2. At least the actual antagonist of this series played a role, at least the collectors and their laughable human reaper weren't mentioned anymore. Hopefully it will stay that way in ME 3. But I also hope that ME 3 will be more like LotSB than like the Arrival DLC, because the writing in LotSB was much better yet, there was more dialogue and depth, and also the levels and the combat encounters were better designed. What ME 2 lacked, and what all of the DLCs still lack, are more meaningful decisions that make an actual difference in the game world.

Arrival was made by Montreal, while LoTSB was made by the main team, atleast I think that it was Edmonton who made LoTSB.

#747
Cossack72

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To everyone who didn't get the achievement:

-First you have to remember that you cannot shoot the Varren in the tunnels, as it will alert them. You have to melee them to death.

-Sneak by everyone else. Do not go into the same room they are in, EVEN IF YOU ARE CLOAKED.

-Sneak by the first 2 guards by turning off the security lasers above the truck.

-And don't worry if you hear: THERE THEY ARE! and LOST VISUAL! every time you cloak and uncloak. It's a funny glitch that they spout off even if they don't see you.

Good luck fellows.

Modifié par Cossack72, 30 mars 2011 - 12:29 .


#748
Kazzar

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Just to clarify, when in ME2 is Arrival? It's just I can't get it till next week at the earliest and wanted to know

#749
Cossack72

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Kazzar wrote...

Just to clarify, when in ME2 is Arrival? It's just I can't get it till next week at the earliest and wanted to know


Whenever you want it to be. You can do it before the suicide mission or after. Only real difference is that at the end you talk to Harbinger if you've done the SM. If not then you talk to the Harbinger through the Collector General.

Modifié par Cossack72, 30 mars 2011 - 12:29 .


#750
Guest_Spuudle_*

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Cossack72 wrote...

To everyone who didn't get the achievement:

-First you have to remember that you cannot shoot the Varren in the tunnels, as it will alert them. You have to melee them to death.

-Sneak by everyone else. Do not go into the same room they are in, EVEN IF YOU ARE CLOAKED.

-Sneak by the first 2 guards by turning off the security lasers above the truck.

-And don't worry if you hear: THERE THEY ARE! and LOST VISUAL! every time you cloak and uncloak. It's a funny glitch that they spout off even if they don't see you.

Good luck fellows.


Thats not right about the varren, cant be?  I had to shoot the third one and still made it. I dont think any guards where near that one though (by the gas valves)