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Official "Arrival" Discussion Thread *SPOILERS!*


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#801
GreenDragon37

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I liked it. Gives a nice set up for ME3.

#802
Yakko77

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JKoopman wrote...

What's all this talk of a trial? My Shepard is still a Spectre. He doesn't answer to anyone but the Council.


At the end, Shepard more or less agrees to stand before a Alliance court for his/her actions in this DLC.  Paragon Shep is generally eager to take a stand in court and defend his/her actions while renegade Shep seems glad for the delay in the trial that Hackett offers while we complete the overall mission of stopping the Reapers.

Either way, Shep says (s)he'll stand trial when the mission is complete but why put someone who saved the galaxy through a trial which leads me to believe the trial happens before the Reaoers arrive.

#803
Devbo22

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I liked bypassing one of the last doors and instantly getting pyro'ed in the face. Apparently he was supposed to go through the door because the next time I met him before bypassing.

#804
GreenDragon37

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Yakko77 wrote...

JKoopman wrote...

What's all this talk of a trial? My Shepard is still a Spectre. He doesn't answer to anyone but the Council.


At the end, Shepard more or less agrees to stand before a Alliance court for his/her actions in this DLC.  Paragon Shep is generally eager to take a stand in court and defend his/her actions while renegade Shep seems glad for the delay in the trial that Hackett offers while we complete the overall mission of stopping the Reapers.

Either way, Shep says (s)he'll stand trial when the mission is complete but why put someone who saved the galaxy through a trial which leads me to believe the trial happens before the Reaoers arrive.


Because from what we have seen throught ME2, most of the people don't believe the Reapers exist.

#805
Bourne Endeavor

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I finally opted to launch the DLC myself in lieu of basing an opinion on hearsay, and have subsequently my review is as followed...

Pros
  • Whilst minimalistic, the mission felt much less linear, with alternate routes and an actual requirement to trend off the path to locate upgrades.
  • The story was intriguing from the onset and does an adamant job of foreshadowing the events to come.
  • The two instances where slaughtering everything in existence is not your primary objective.
  • A decent challenge in comparison to the main game.
  • We get to see Admiral Hackett
  • Harbinger talks to us devoid of childish taunts.

Cons
  • The Charge bug made this mission a nigh unplayable nightmare. There were numerous moments where Shepard would simply disregard a perfectly plausible Charge with the infamous "I can't do that" or the power would not active. The Collector Ship was bad however this was to such an egregious extent I wonder if they even bothered to bug check.
  • Although I enjoyed the story for majority's sake. The entire scene where Shepard resists sedation and operates a LOKI mech was a contrived and dabbled far beyond the "too convenient" line. I ponder why restraints were not applies or a similar machine to what Kenton was in used.
  • I commend BioWare for attempted the solo route for a slight change of pace however it does not function well, especially on Insanity. The abundance of Pyro mercs often guarantees certain death if caught off guard. From a lore perspective it is completely illogical. Admiral Hackett claims a squad would fuel the Bartarians to execute Dr. Kenton, yet they have little grievances with Shepard? Consider the arsenal your average Shepard would employ. Furthermore, we have two stealth experts aboard, who would be ideal for a stealth mission.
  • Joker having no dialogue. I understand the rationality however it was immersion breaking. Even something recycled would have been the superior option.
  • I would have fancied something longer for the final piece of content in ME2

Overall a 6/10

Modifié par Bourne Endeavor, 30 mars 2011 - 04:40 .


#806
ROF_Inferno

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Orkboy wrote...

Xiarmethes wrote...

Apologies if this idea was already mentioned earlier in the thread (didn't read every post as of yet), but something occured to me after finishing the Arrival DLC:

Shepard was set up by the Reapers

Their primary path into the galaxy via the Citadel was blocked and their new Human Reaper inductee was wiped out along with the Collectors (assuming this DLC takes place post-suicide mission). Shepard is clearly not going down easy and has proven to be quite determined to intefere with the Reapers at every opportunity, so what better way to strike down the self-appointed savior of the galaxy than by "turning" Shepard into a genocidal maniac to be persecuted and destroyed by the same civilizations he/she saved?

The Reapers, acting through their agent Dr. Kenson, trick Shepard into destroying a relay, which they probably never really needed, and wiping out an inhabited star system. All the intel and proof Shepard had was primarily from the agent and the Reaper aritifact, both under Harbringer's control. The time constraints imposed also serve to snuff out any rational thought on the situation: Took quite a bit of effort to figure out the Citadel was the Reaper main gate in ME1, and now we get intel to find their "back door" just like that? Convenient...

The Council now has "conclusive" proof that Shepard's belief in the Reaper threat has driven him/her mad and must be put down. The Alliance brass will serve up Shepard in the interests of avoiding war with the batarians. Tried, sentenced and powerless on Earth, Shepard and the homeworld would be wiped out by the Reapers in one fell swoop.

At least, that is the plan....


Plausable, but...

... is Mac Walters clever enough to come up with something that complicated?    Image IPB  ( Just kidding )


great evidence[[; dpmt read HELLO shepard wont be on EARTH whi;e the Reapers are attacking ure supposed to rally enough support to SAVE Earth how u supposed to do that in a max security cell unless the Reapers send their puppet to get u out which makes no sense

#807
jkflipflopDAO

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The whole time I was going through the DLC, I kept thinking "this is all an elaborate setup". It's probably something like destroying the relay is what tore open time/space and created the wormhole the Reapers needed to get to the galaxy.

They were still 50 years from getting here unless someone blows this "alpha" relay. Oh look, here's Shepard. Since he always wins, lets let him think he's winning by blowing up this relay.

#808
JKoopman

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Honestly, everything after Dr. Kenson's rescue is where the DLC falls apart.

First, why would Kenson divulge all the information that Shepard needed in order to activate The Project if her intention was never to activate it and simply to betray him once they got there anyway? For that matter, why wouldn't all her underlings have sabotaged or destroyed the base if they were all indoctrinated and working for the Reapers? It was just like a switch got flipped in all their heads the moment Shepard reached Object Rho that turned everyone in the complex instantly from 100% loyal to 100% indoctrinated. It made no sense. It was completely contrived.

Second, wouldn't someone on the Normandy get a little concerned when Shepard didn't come back or report in after two whole days and come looking for him?

Third, I can buy Shepard's sedation mysteriously wearing off/no longer working for some unknown reason, but why was Shepard not restrained? He's the one foil for all their plans and they just leave him laying on a table with unrestricted access to a mech control terminal? Again, completely contrived.

And lastly, how exactly was this asteroid that was supposedly the size of a small moon able to accelerate out of the asteroid field and reach the relay in the space of only an hour and a half? Moving something that massive should take months or even years. I could maybe buy a couple weeks, but an hour and a half!?

#809
Yakko77

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GreenDragon37 wrote...

Yakko77 wrote...

JKoopman wrote...

What's all this talk of a trial? My Shepard is still a Spectre. He doesn't answer to anyone but the Council.


At the end, Shepard more or less agrees to stand before a Alliance court for his/her actions in this DLC.  Paragon Shep is generally eager to take a stand in court and defend his/her actions while renegade Shep seems glad for the delay in the trial that Hackett offers while we complete the overall mission of stopping the Reapers.

Either way, Shep says (s)he'll stand trial when the mission is complete but why put someone who saved the galaxy through a trial which leads me to believe the trial happens before the Reaoers arrive.


Because from what we have seen throught ME2, most of the people don't believe the Reapers exist.


I guess it depends on whether Shep goes to trial in an Alliance court or a Council court.  Councilman/Captain Anderson and Admiral Hackett are definitely on Sheps side regarding the Reapers thus an Alliance trial would be a show trial in Sheps favor at best I think.  A  trial in a Council court (turian, asari, salarian and human) would be to Shepard's disadvantage as 3 of the 4 openly dismiss Shepards claims about the Reapers.

Given the turian dreadnought building expansion I wonder if they secretly acknowledge the Reaper threat however.

#810
Yakko77

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JKoopman wrote...

Honestly, everything after Dr. Kenson's rescue is where the DLC falls apart.

First, why would Kenson divulge all the information that Shepard needed in order to activate The Project if her intention was never to activate it and simply to betray him once they got there anyway? For that matter, why wouldn't all her underlings have sabotaged or destroyed the base if they were all indoctrinated and working for the Reapers? It was just like a switch got flipped in all their heads the moment Shepard reached Object Rho that turned everyone in the complex instantly from 100% loyal to 100% indoctrinated. It made no sense. It was completely contrived.

Second, wouldn't someone on the Normandy get a little concerned when Shepard didn't come back or report in after two whole days and come looking for him?

Third, I can buy Shepard's sedation mysteriously wearing off/no longer working for some unknown reason, but why was Shepard not restrained? He's the one foil for all their plans and they just leave him laying on a table with unrestricted access to a mech control terminal? Again, completely contrived.

And lastly, how exactly was this asteroid that was supposedly the size of a small moon able to accelerate out of the asteroid field and reach the relay in the space of only an hour and a half? Moving something that massive should take months or even years. I could maybe buy a couple weeks, but an hour and a half!?


The base was built initially with the intent of ramming it into the Relay.  Then the team was indoctinated.  The base was left intact as a lure to trap Shepard.  I  don't think the indoctrinated team anticipated a cyborg Shepard being able to resist being sedated and fighting his/her way out of the trap.   The Reaper are a bit too confident in their superiority and constantly underestimate humanity and especially Shepard. 

Given the events of ME1 and ME2 and now this DLC, one would think they are wise to our (or at least Shepards) sapabilities and our will to resist, to fight and even to win and not just go down fighting..

#811
Ingehira

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It's either very good or very bad that I spent the whole time thinking, "This is a dream" or "This is a vision". I agree that this mysterious alpha relay is either the mother of all lame plot devices or a very good way to get Shepard discredited.

The whole thing felt surreal.

#812
Tazzmission

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Ingehira wrote...

It's either very good or very bad that I spent the whole time thinking, "This is a dream" or "This is a vision". I agree that this mysterious alpha relay is either the mother of all lame plot devices or a very good way to get Shepard discredited.

The whole thing felt surreal.



look at it like this


when you talk to avina ( hologram on citadel) she tells you the reapers are a myth.


the council covered up soverighn

 now all of a sudden hacket asks shepard for help?


do i smell a possible council betrayel by setting shepard up? also keep in mind they were paranoid when they found out shep joind cerbrus for a wile

#813
JKoopman

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Yakko77 wrote...

JKoopman wrote...

Honestly, everything after Dr. Kenson's rescue is where the DLC falls apart.

First, why would Kenson divulge all the information that Shepard needed in order to activate The Project if her intention was never to activate it and simply to betray him once they got there anyway? For that matter, why wouldn't all her underlings have sabotaged or destroyed the base if they were all indoctrinated and working for the Reapers? It was just like a switch got flipped in all their heads the moment Shepard reached Object Rho that turned everyone in the complex instantly from 100% loyal to 100% indoctrinated. It made no sense. It was completely contrived.

Second, wouldn't someone on the Normandy get a little concerned when Shepard didn't come back or report in after two whole days and come looking for him?

Third, I can buy Shepard's sedation mysteriously wearing off/no longer working for some unknown reason, but why was Shepard not restrained? He's the one foil for all their plans and they just leave him laying on a table with unrestricted access to a mech control terminal? Again, completely contrived.

And lastly, how exactly was this asteroid that was supposedly the size of a small moon able to accelerate out of the asteroid field and reach the relay in the space of only an hour and a half? Moving something that massive should take months or even years. I could maybe buy a couple weeks, but an hour and a half!?


The base was built initially with the intent of ramming it into the Relay.  Then the team was indoctinated.  The base was left intact as a lure to trap Shepard.  I  don't think the indoctrinated team anticipated a cyborg Shepard being able to resist being sedated and fighting his/her way out of the trap.   The Reaper are a bit too confident in their superiority and constantly underestimate humanity and especially Shepard. 

Given the events of ME1 and ME2 and now this DLC, one would think they are wise to our (or at least Shepards) sapabilities and our will to resist, to fight and even to win and not just go down fighting..


Buuuuut... The Project wasn't the lure for Shepard. The Reaper artifact (Object Rho) and it's evidence of an impending Reaper invasion was the lure. They could've sabotaged the engines and just told Shepard that the invasion was still weeks or months away and the asteroid wasn't yet ready for deployment. How would he have known if Kenson hadn't told him?

I'm getting real tired of this kind of sloppy writing in ME2. Underestimating Shepard can only be used as an excuse so many times. It's like the Reapers/Collectors continually keep handing Shepard the tools to stop them, and then act surprised when he uses them.

Modifié par JKoopman, 30 mars 2011 - 05:29 .


#814
Liec

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Yakko77 wrote...

GreenDragon37 wrote...

Yakko77 wrote...

JKoopman wrote...

What's all this talk of a trial? My Shepard is still a Spectre. He doesn't answer to anyone but the Council.


At the end, Shepard more or less agrees to stand before a Alliance court for his/her actions in this DLC.  Paragon Shep is generally eager to take a stand in court and defend his/her actions while renegade Shep seems glad for the delay in the trial that Hackett offers while we complete the overall mission of stopping the Reapers.

Either way, Shep says (s)he'll stand trial when the mission is complete but why put someone who saved the galaxy through a trial which leads me to believe the trial happens before the Reaoers arrive.


Because from what we have seen throught ME2, most of the people don't believe the Reapers exist.


I guess it depends on whether Shep goes to trial in an Alliance court or a Council court.  Councilman/Captain Anderson and Admiral Hackett are definitely on Sheps side regarding the Reapers thus an Alliance trial would be a show trial in Sheps favor at best I think.  A  trial in a Council court (turian, asari, salarian and human) would be to Shepard's disadvantage as 3 of the 4 openly dismiss Shepards claims about the Reapers.

Given the turian dreadnought building expansion I wonder if they secretly acknowledge the Reaper threat however.


Why would Shepard be judged in a council court, though? This didn't happen in council space and none of the other races had anything to do with it.

#815
Tazzmission

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Liec wrote...

Yakko77 wrote...

GreenDragon37 wrote...

Yakko77 wrote...

JKoopman wrote...

What's all this talk of a trial? My Shepard is still a Spectre. He doesn't answer to anyone but the Council.


At the end, Shepard more or less agrees to stand before a Alliance court for his/her actions in this DLC.  Paragon Shep is generally eager to take a stand in court and defend his/her actions while renegade Shep seems glad for the delay in the trial that Hackett offers while we complete the overall mission of stopping the Reapers.

Either way, Shep says (s)he'll stand trial when the mission is complete but why put someone who saved the galaxy through a trial which leads me to believe the trial happens before the Reaoers arrive.


Because from what we have seen throught ME2, most of the people don't believe the Reapers exist.


I guess it depends on whether Shep goes to trial in an Alliance court or a Council court.  Councilman/Captain Anderson and Admiral Hackett are definitely on Sheps side regarding the Reapers thus an Alliance trial would be a show trial in Sheps favor at best I think.  A  trial in a Council court (turian, asari, salarian and human) would be to Shepard's disadvantage as 3 of the 4 openly dismiss Shepards claims about the Reapers.

Given the turian dreadnought building expansion I wonder if they secretly acknowledge the Reaper threat however.


Why would Shepard be judged in a council court, though? This didn't happen in council space and none of the other races had anything to do with it.



um dont forget they tell shepard that being with cerbrus is a capital offence and treason when you visit anderson.... and hackett even said we dont want a war with batarians so the council can make this a political issue like always

#816
Yakko77

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Liec wrote...

Yakko77 wrote...

GreenDragon37 wrote...

Yakko77 wrote...

JKoopman wrote...

What's all this talk of a trial? My Shepard is still a Spectre. He doesn't answer to anyone but the Council.


At the end, Shepard more or less agrees to stand before a Alliance court for his/her actions in this DLC.  Paragon Shep is generally eager to take a stand in court and defend his/her actions while renegade Shep seems glad for the delay in the trial that Hackett offers while we complete the overall mission of stopping the Reapers.

Either way, Shep says (s)he'll stand trial when the mission is complete but why put someone who saved the galaxy through a trial which leads me to believe the trial happens before the Reaoers arrive.


Because from what we have seen throught ME2, most of the people don't believe the Reapers exist.


I guess it depends on whether Shep goes to trial in an Alliance court or a Council court.  Councilman/Captain Anderson and Admiral Hackett are definitely on Sheps side regarding the Reapers thus an Alliance trial would be a show trial in Sheps favor at best I think.  A  trial in a Council court (turian, asari, salarian and human) would be to Shepard's disadvantage as 3 of the 4 openly dismiss Shepards claims about the Reapers.

Given the turian dreadnought building expansion I wonder if they secretly acknowledge the Reaper threat however.


Why would Shepard be judged in a council court, though? This didn't happen in council space and none of the other races had anything to do with it.


Good question.  The end of the game implied a trial but with the human Councilor (in my saves at least) and one of if not the top Alliance Admiral having your back then I fail to see how a trial could go any way but in your favor unless it's held in a venue like a Council court full of those doubtful at best of your claims and even went so far as to accuse you of treason just for your association with Cerberus.

I  guess we'll find out later this year when ME3 comes out.

Modifié par Yakko77, 30 mars 2011 - 05:40 .


#817
Mr.BlazenGlazen

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I look at this and say that Arrival was meh. But then I look at the other ME2 DLC they have done and it reassures me that Bioware can pull off something amazing.

Also, I heard that this was a different team that made Arrival. Bioware Montreal? And the people who made Lair of the Shadow Broker wasn't very involved in this DLC. Might be a contributor to why this wasn't as good as I thought it was going to be.

#818
aDuck

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Pretty sure the end result of the DLC causes a "Pollitical Sh*tstorm" (see Udina for definition). Enjoyed it, now am replaying to see what the after-suicide mission dialogue is like.

#819
Baihu1983

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So has anyone tried doing this before they meet with the council? Seeing as you know it gives Shep proof.

Modifié par Baihu1983, 30 mars 2011 - 08:30 .


#820
follis2

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Baihu1983 wrote...

So has anyone tried doing this before they meet with the council? Seeing as you know it gives Shep proof.


I've done the mission before meeting the Council, but haven't gone to the Citadel yet. My bet is that Shepard is in a kind of Catch 22 here. If s/he shows the proof to the Council, they will want to know how it was required. But if Shepard tells the story, his/her involvement in the wipeout of the Batarian system will be exposed. And it was after all meant to be a top secret op because neither the Alliance nor the Council would approve of it since they don't want war. 

#821
Funker Shepard

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Baihu1983 wrote...

So has anyone tried doing this before they meet with the council? Seeing as you know it gives Shep proof.


It does? I didn't get any. Just more visions... :devil:

#822
JG The Gamer

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So Shepard has gone from 'Interest' to 'Annoyance' in the mind of Harbinger. So now that makes 5 Reaper attempts that have been thwarted now to return to the galaxy (Signal the Citadel, Rachni, Saren's attack, Collectors, and now Arrival). Three of those attempts have been thwarted by Shepard.

I still don't like the odds though. Even Hackett admits the Alliance would get smacked around like mosquitoes if the Reapers do arrive.

#823
Durgon Ironfist

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Bloody Brilliant if you ask me as to why well..[*]Brought the Batarians back into the forefront[*]Amazing soundtrack (must say it is my favorite of the entire game as one member of this community said it seems to take what is best of Mass Effect's and Mass Effect II's soundtracks)[*]Hackett (Need I say more?)[*]Excellent on nightmare (A welcome challenge but not overtly frustrating)[*]Foreshadowed Mass Effect 3 (Shepard looking down on Earth Burning no longer just a trailer)[*]Dialog with Harbinger (I'm not afraid of you ya Chinese take out meal looking freak! BTW must say it is hard to find a good restaurant that serves cuttlefish in the states)[*]Shepard solo (Feel this needs some fleshing out)
[/list]
  • Shepard has been exemplified as a leader above and beyond in the arch of Mass Effect 2 but his ability as a marine was overshadowed to a degree.
  • Truly felt alone no allies, communications cut, riding a bullet train to hell pure adrenalin through it all. 
  • I am all for more RPG elements but I can take small dosages of run and gun missions 


#824
xIREDEEMEDIx

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I still don't know if I liked it or not. I know for one thing, it was too short. And I think they could have extended the convo between you and Harbinger at the end a little more. In ME1, you had a nice chat with Sovereign. Not so much with Harbinger. It will take the other 5 character play through's to really decide.

#825
JG The Gamer

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xIREDEEMEDIx wrote...

I still don't know if I liked it or not. I know for one thing, it was too short. And I think they could have extended the convo between you and Harbinger at the end a little more. In ME1, you had a nice chat with Sovereign. Not so much with Harbinger. It will take the other 5 character play through's to really decide.


You still get to give Harbinger your two cents. Just that this time, you're minutes, maybe seconds away from getting very close and very personal with a mass relay. I was actually shocked I got to chat with Harbinger and to tell him we will not surrender. But that we will fight, we will sacrifice, and we will find a way.