Official "Arrival" Discussion Thread *SPOILERS!*
#126
Posté 29 mars 2011 - 09:47
#127
Posté 29 mars 2011 - 10:12
#128
Posté 29 mars 2011 - 10:22
#129
Posté 29 mars 2011 - 10:31
WOOT!!!
#130
Posté 29 mars 2011 - 11:01
#131
Posté 29 mars 2011 - 11:11
#132
Posté 29 mars 2011 - 11:15
Can someone give me the run down of what happens?
And was it LOTSB quality?
#133
Posté 29 mars 2011 - 11:23
Gibb_Shepard wrote...
Can't really be stuffed to buy it as of yet (Will do it when i do my final ME playthrough for ME3).
Can someone give me the run down of what happens?
And was it LOTSB quality?
It was pretty good, not as good as Shadow Broker but alright. I thought the ending was gonna do something amazing gameplay wise but it turned out to be typical.
I'll keep the rundown spoiler free coz it's a cool mission but basically you rescue a chick from a batarian prison as a personal favor for Hackett. Once that's done she brings you to a base and shows you the Reaper evidence. More stuff happens, yada yada yada, crazy stuff happens, Joker picks you up and you get debriefed. They set up the beginning of ME3 nicely.
I liked it but it was too short, ran through it in just under an hour. :[ I ran through on normal but I'm gonna try Insanity sometime, getting through the 5 waves of guards is gonna be tough.
Modifié par Orxnge, 29 mars 2011 - 11:25 .
#134
Posté 29 mars 2011 - 11:25
Gibb_Shepard wrote...
Can't really be stuffed to buy it as of yet (Will do it when i do my final ME playthrough for ME3).
Can someone give me the run down of what happens?
And was it LOTSB quality?
I can.
Warning: This is a spoilers forum. If you don't want spoilers, you shouldn't have been here from the start. I'm going to put several lines in between this and my post. You have been warned.
Essentially, Admiral Hackett sends you a message saying he wants you to save Doctor Kenson. She has evidence that the Reapers are coming and has discovered that they have a special relay on the edge of the Milky Way called the Alpha Relay. This particular relay connects to all other relays in the entire galaxy. She devises a plan to destroy the Alpha Relay by smashing an asteroid through it. However, this particular relay exists within the Batarian Hegemony and they caught her before she could pull the "Project" off.
So, you break into a holding facility and rescue her. Then, you go back to the asteroid that the Project has been using and discover that she knows all of this information due to a Reaper artifact just sitting there called Object Rho. Turns out, she shows symptoms of being indoctrinated and the rest of the crew on the Project does as well. So, she tries to stop the Project from succeeding now that you are there by overloading the Eezo Core. You stop her and then restart the Project.
After that, you have to escape the asteroid, which you do. Before you leave, you get to talk to Harbinger in the same fashion that you spoke to Sovereign. Then, you more or less leave and the asteroid goes right through the Alpha Relay. Due to the fact that there is more energy in a mass relay than a star, the resulting explosion destroys the entire system with it.
Finally, you arrive back on the Normandy and Hackett explains that the Batarian Hegemony is going to be looking for blood. You will be a convenient scapegoat as you are the one responsible for the explosion, so Hackett says you can expect the Alliance to demand you be put on trial. Before he leaves, he says he'll do anything he can to delay the trial.
Long story short, the DLC is extremely relevant to the Mass Effect universe and foreshadows that Shepard is going to be torn down as a villain as a result of some trial he will have to go through at some point. However, the DLC only lasted 45 minutes for me so I'll leave you to decide whether or not the impact on the story exceeds the fact that it is EXTREMELY short. Personally, I enjoyed it and I think it is much more of a bridge between ME2 and ME3 than any of the other previous DLCs.
Modifié par DarkSeraphym, 29 mars 2011 - 11:33 .
#135
Posté 29 mars 2011 - 11:31
Gibb_Shepard wrote...
Can't really be stuffed to buy it as of yet (Will do it when i do my final ME playthrough for ME3).
Can someone give me the run down of what happens?
And was it LOTSB quality?
To start off, it was better than LOTSB IMHO.
Ok so plot run down:
*Spoilers Below*
----------------------------------------------------------------------------------------
You as Shepard get tasked by Admiral Hackett in a video call to rescue an undercover Doctor (Hanson I think it was) in a batarian star system. This doctor apparently has evidence of an imminent Reaper invasion. You go to the prison where she is locked up and break her out. She then explains that they found Object Rho on an asteroid in the system that gave visions and explained the Reapers were coming. Shepard demands proof, and the doctor agrees to take him to the Project where they plan to smash a planet sized asteroid in the relay to stop the Reapers from coming so soon, this will however, kill the entire star system of 300,000.
When you arrive at the artifact, it is simply sitting in plain view with a countdown timer until invasion, 2 days and 3 hours. Shepard mentions this is dangerous but the Doctor insists to try it so he can understand. The vision shows the reapers going through the relay and destroying the galaxy. When Shepard awakes, he finds a gun over his head from the indoctrinated team. You disarm the Doctor and fight waves of enemies until you collapse. You awake in the projects medical bay 2 days later. You hijack a mech and break out while fighting countless enemies.
When you arrive in the Engine room, Shepard's emotions really show when he sees the number of casualties is displayed. He proceeds to activate the engines of the asteroid. You are tasked with a choice of calling the Normandy or warning the Batarian colonies. Before you can do either the Doctor starts to meltdown the engine to prevent you from destroying the relay. You then fight through enemies while activating the cooling tanks for the engine room. When you finally meet her face to face, she pulls out a detonater and blows her self up, knocking Shepard back. With 30 minutes left until impact, you hail for the Normandy with no avail. You are told by the systems VI that you must activate the Comm Buoy.
In the final segment, you fight through enemies on the exterior of the asteroid and eventually activate the comm buoy. You radio for the Normandy, but once again, are interupted, this time by Harbinger himself. He scolds you for being a annoyance and repeats that you cannot win. After this, the Normandy arrives with Hackett on board and you escape the relay just in time. The explosion destroys the relay and the star system. Hackett then tells you on board that the batarians are going to want answers and that you will have to face a trial on Earth. He says he has faith in you and leaves.
Absolutely buy this DLC, an amazing experience.
Modifié par Dionkey, 29 mars 2011 - 11:35 .
#136
Posté 29 mars 2011 - 11:35
Modifié par Orxnge, 29 mars 2011 - 11:35 .
#137
Posté 29 mars 2011 - 11:36
#138
Posté 29 mars 2011 - 11:37
TBH the first thing I thought was that they were trying a multiplayer class type just run in a regular game play environment. I still hate multiplayer in ME but I really think they should take everything from Arrival and make sure that is ME3 24/7Orxnge wrote...
did anyone else lol when you got to control a mech? hahah I wish they put more of that in the game. But damn, I was really expecting Shep to have to run for a shuttle and fly it to the Normandy. That would have topped the Shadow Broker car chase for sure. :[ Ahwell, it was cool getting to gun solo.
#139
Posté 29 mars 2011 - 11:37
While thats a very interesting setup, i can't get past the inconsistencies already prevalent from that quick summary.
How does an Asteroid destory a Mass Relay? Considering they cannot even be blown up by a supernova, how the hell does an asteroid destroy one?
An Alpha Relay? A relay they could've used from the beginning of Mass Effect, and could've used again through the entirety of ME2? Is it explained why this couldn't be used before hand by the reapers?
#140
Posté 29 mars 2011 - 11:39
#141
Posté 29 mars 2011 - 11:39
#142
Posté 29 mars 2011 - 11:40
You get as much explanation as for anything in main game. So nothing, deal with it.Gibb_Shepard wrote...
How does an Asteroid destory a Mass Relay? Considering they cannot even be blown up by a supernova, how the hell does an asteroid destroy one?
An Alpha Relay? A relay they could've used from the beginning of Mass Effect, and could've used again through the entirety of ME2? Is it explained why this couldn't be used before hand by the reapers?
#143
Posté 29 mars 2011 - 11:41
Well the Relay is on the edge of the system, so the Reapers still have to travel from Darkspace only by drive cores. Also, I believe the just I am getting from it is that relays can only be destroyed by direct contact and not simply by kinectic energy. This would explain why an Asteroid was able to destroy it but a Supernova wasn't.Gibb_Shepard wrote...
Much appreciated.
While thats a very interesting setup, i can't get past the inconsistencies already prevalent from that quick summary.
How does an Asteroid destory a Mass Relay? Considering they cannot even be blown up by a supernova, how the hell does an asteroid destroy one?
An Alpha Relay? A relay they could've used from the beginning of Mass Effect, and could've used again through the entirety of ME2? Is it explained why this couldn't be used before hand by the reapers?
#144
Posté 29 mars 2011 - 11:42
Dionkey wrote...
TBH the first thing I thought was that they were trying a
multiplayer class type just run in a regular game play environment. I
still hate multiplayer in ME but I really think they should take
everything from Arrival and make sure that is ME3 24/7
hahah I doubt MP will happen, and if it does I hope it's horrible and they spend no time developing it.
Yeah, the stakes were pretty high. It didn't have enough time to emotionally invest me in the decision but it was pretty raw.
Gibb_Shepard wrote...
Much appreciated.
While thats a very interesting setup, i can't get past the inconsistencies already prevalent from that quick summary.
How
does an Asteroid destory a Mass Relay? Considering they cannot even be
blown up by a supernova, how the hell does an asteroid destroy one?
An
Alpha Relay? A relay they could've used from the beginning of Mass
Effect, and could've used again through the entirety of ME2? Is it
explained why this couldn't be used before hand by the reapers?
It's explained by the doctor if you ask her, she says that no one has tried because they fear the consequences of what will happen.
As for the relay, I think it's just the closest one they could get to after their initial invasion plans fell through coz the system is right at the bottom edge of the galaxy map. Besides, destroying it only delayed them a couple more months.
Modifié par Orxnge, 29 mars 2011 - 11:44 .
#145
Posté 29 mars 2011 - 11:48
#146
Posté 29 mars 2011 - 11:55
#147
Posté 29 mars 2011 - 12:00
DarkSeraphym wrote...
Just finished it. It would appear that I owe Zulu a drink as his prediction about a criminal trial for Shepard appears to have been right on the money.
Good god, if he is right about those theories that does not bode well... no offense intended. (Little bit of spoilers below. You have been warned.)
Regardless, from the summary above I ponder the possibility of Shepard and crew going rogue. This would prevent railroading people back into the Alliance and establish an intriguing conflict with the VS.
#148
Posté 29 mars 2011 - 12:02
The Batarian sections in ME3 are going to be good!
#149
Posté 29 mars 2011 - 12:03
#150
Posté 29 mars 2011 - 12:03
Frankly, I would have been happy with mute party members, rather than spending the entire DLC alone. It made the DLC unbalanced and harder than it needed to be. ME just isn't meant to be a by-yourself type of shooter.
Anyway, I admit I was hoping for a lot more than this. It wasn't Witch Hunt bad, but it certainly didn't live up to all the hype, either.





Retour en haut




