Ice staves that add Fire damage?
#1
Posté 28 mars 2011 - 11:10
#2
Posté 28 mars 2011 - 11:40
Talladarr wrote...
What sense does this make? Here i have a staff that does 42 cold damage(57DPS) that also does +12 FIRE damage a hit(Making it 73.3 mixed DPS) that ALSO adds 16% FIRE damage. WHERE is the sense in this????
Mages can use a combination of fire and frost spells, why wouldn't there be a staff capable of dealing both? It actually offers you a very nice, varied array of damage. Your mage powers up their fire spells with a staff, can add frost damage to the entire party through Elemental Weapons, and do both frost AND fire damage with his or her auto-attacks.
This staff sounds grand, I want one.
#3
Posté 28 mars 2011 - 12:01
#4
Posté 28 mars 2011 - 12:17
Talladarr wrote...
But I don't USE fire spells. In fact, I WANT one that does that with Ice/Lightning rather than Ice/Fire
Ice/Fire staves don't make sense but Ice/Lightning ones do?
#5
Posté 28 mars 2011 - 12:20
#6
Posté 28 mars 2011 - 01:50
#7
Posté 28 mars 2011 - 03:07
Maria Caliban wrote...
Talladarr wrote...
But I don't USE fire spells. In fact, I WANT one that does that with Ice/Lightning rather than Ice/Fire
Ice/Fire staves don't make sense but Ice/Lightning ones do?
I think 'making sense' stopped being a concern when the combination of two spell types from the same school of magic (elemental) had its logic questioned.
#8
Posté 29 mars 2011 - 06:26
So the staff makes people really cold and does extra damage by making them hotter. Do you see the confusing aspect to this? Presumably the ice damage doesn't come from slashing because it's not physical damage and armor doesn't work on it. So you'd think the staff would do less damage, not more.
#9
Posté 29 mars 2011 - 07:02
Curry Noodles wrote...
The OP is talking about how you'd guess from the animation that ice does damage by being really cold, while fire does damage by being really hot.
So the staff makes people really cold and does extra damage by making them hotter. Do you see the confusing aspect to this? Presumably the ice damage doesn't come from slashing because it's not physical damage and armor doesn't work on it. So you'd think the staff would do less damage, not more.
Extreme temperature changes over a very short timespan hurt.
#10
Posté 29 mars 2011 - 07:11
#11
Posté 29 mars 2011 - 02:24
#12
Posté 29 mars 2011 - 06:22
Jman5 wrote...
Have you guys noticed that there is an absolutely ridiculous amount of X% fire damage staves and items? There are only 2 fire spells, and yet probably close to 50% of elemental damage items are for fire. In act 1, it's probably closer to 90%.
Yep <_<
#13
Posté 29 mars 2011 - 06:30
ishmaeltheforsaken wrote...
Extreme temperature changes over a very short timespan hurt.
See:

But yeah, it makes sense to me. Hot things cool faster than cool things. It's some law of science, but don't ask me; I'm allergic to the stuff.
#14
Posté 29 mars 2011 - 07:00
#15
Posté 29 mars 2011 - 08:31
lameduckie wrote...
I have the feeling that most of the magic items were created using a random item creator which accounts for some of the odd combinations, except like many things in the game it was a bit buggy so fire comes up often.
That's my assumption as well. There is no way they intentially wanted practicaly every mage item in act 1 to be for fire spells.
#16
Posté 29 mars 2011 - 10:17





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