Does Hawke even have any reasons to be anti-mage during act 1?
#1
Posté 28 mars 2011 - 12:15
Then you have Anders and Merrill, the first one used his powers to save the lives of tons of people, the second one does do blood magic, but seems perfectly harmless otherwise.
Also, Flemeth, a mage, is the one who made it possible for him to escape Lothering.
So yeah I'm playing as a pro-templar warrior on my second playthrough and honestly I don't see why my Hawke would act this way at all, given his background. Feels like he's just doing it to please Fenris or something.
#2
Posté 28 mars 2011 - 12:19
#3
Posté 28 mars 2011 - 12:24
theangryllama wrote...
I found the same thing really. Up until the whole mother thing and hostage/kaboom stuff in act 3 your really pushed to be pro mage. I mean theres obviously good templars who want to simply do there job and only step in if a mage goes all demony but the only ones you get introduced to are the ones that want to kill them or make them tranquil for sneezing to loudly (except thrask)
Yeah, towards the end of act 2 and in act 3 it's like they keep hitting you in the head with the "MAGES R EVILZ" hammer
It would have been better if both sides of the conflict were represented more homogeneously throughout the whole game I think.
#4
Posté 28 mars 2011 - 12:31
However, if you have Bethany, she tells you throughout Act 1 that she sort of wishes she had been in the Circle and not an apostate. She wanted a sense of belonging and being around others like her.
I have always been anti blood mage, and there is plenty of blood mages dancing about in Act 1. I definitely got the sense something was wrong because I ran into way more blood mages and abominations than in Fereldan, and it was only year 1.
It was very OOC for me to be taking Merrill around the city because of her blood magic, that's my main beef.
Modifié par Vhalkyrie, 28 mars 2011 - 12:35 .
#5
Posté 28 mars 2011 - 12:35
But still, my main point is that yes Hawke is given reasons to be pro-templar/anti-mage as the game progresses, he really has no reason to be that way from the get-go, even though the dialogue options are there.
#6
Posté 28 mars 2011 - 12:39
Modifié par Vhalkyrie, 28 mars 2011 - 12:58 .
#7
Posté 28 mars 2011 - 12:40
Might be harder to justify for a non-mage, but for a mage I found it surprisingly easy.
#8
Posté 28 mars 2011 - 12:45
I have two starting points for this character, one is Fenris and other is Carver. (As you don't have him with a warrior his mindset lives on my warrior Hawke)
Reasonings:
- Just like Carver, Emmett Hawke (name of my character btw) thinks he is neglected by his parents because of his mage sibling. Having an apostates in family shaped his life. Always trying to keep a low profile and hiding because of mages in his family.
- He uses mages on party but like Fenris he keeps them on close watch. He knows mages are usefull but you can't trust them fully, especially in later stages of Act 1 after seeing what mages can achieve (blood mage/abomination including missions) his distrust for mages turned into a little paronia.
- He always admired Templars but couldn't join the order because of his father and sister. He knew in his heart he couldn't turn on them. Learned their way during his time on Kirkwall tho' (Templar speciality)
- Because of his early years in a family he did him a great injustice he was a bitter person. After loosing his brother he became more ruthless/merciless while dealing with mages.
So, I found many reasons to make my Hawke hate mages.
#9
Posté 28 mars 2011 - 12:47
Running into a virtual nest of blood-mages in Kirkwall made her very, very anti-blood-mage. Especially because they seemed to have a collective single mind to kill her and her friends/brother.
#10
Posté 28 mars 2011 - 12:54
#11
Posté 28 mars 2011 - 01:24
This ^silver-crescent wrote...
theangryllama wrote...
I found the same thing really. Up until the whole mother thing and hostage/kaboom stuff in act 3 your really pushed to be pro mage. I mean theres obviously good templars who want to simply do there job and only step in if a mage goes all demony but the only ones you get introduced to are the ones that want to kill them or make them tranquil for sneezing to loudly (except thrask)
Yeah, towards the end of act 2 and in act 3 it's like they keep hitting you in the head with the "MAGES R EVILZ" hammer
It would have been better if both sides of the conflict were represented more homogeneously throughout the whole game I think.
I pretty much always play the mage, and have been sympathetic to their plight since Origins. My personal philosophy in DA2 was that mages should be allowed to police their own. But it was almost painful siding with them by the end because it seems that unless the mage was my warden or me playing Hawke, it's inevitable that they WILL go demonic at some point...
In On the Loose I have to kill two of the three escapees (the back stories for both painting them as selfless individuals) after they wig out and kill or attempt to kill their loved ones. The one I was able to let go was not a shining example what a mage can be.
I lied for the circle escapees in Act 1 ony to have Grace in Act 3 go demonic on me after I tell her Meredith has to go.
I resolve to help Merril thinking, fine if she can't handle it, then I honor her wishes (we have to police our own), which instead leads to the death of Marethari and the destruction of Merrill's entire village.
Anders, the spirit healer who maintains a clinic in Darktown, decides to become a terrorist and I have to kill him even though I love him (at which point I was heart sick).
But I stick it out and side with Orsino. We DEFEAT Meredith's first wave at which point, for reasons I can't really understand, he chooses this moment to dispair and resort to blood magic and Demonic possession <sigh>
I thought the whole point of the Harrowing was to ensure that mages had the internal fortitude to resist these sorts of things. Apparently, the mages I play are the only ones in Thedas that understand there are fates WORSE than death.
#12
Posté 28 mars 2011 - 01:39
When I sided with the mages and Orsino finally turned monster, I was thinking "oh ****, the templars were right all the time, this circle is totally blood magic and demon infested!" My only justification was that I wanted to save my sister, along with maybe one or two other innocent mages in the circle. As long as Bethany goes to the circle, I simply cannot chose templar side. Maybe a playthrough with Carver could yield different choices, but then, how is it even possible to be a mage-Hawke in Kirkwall???? (the latter is my biggest gripe about the story)
#13
Posté 28 mars 2011 - 01:43
IMO this is the greatest element of this game´s story!!! So dark fantastic!
#14
Posté 28 mars 2011 - 02:06
Kaylord wrote...
Aelia: What you said, isn´t that the wonderful dark fantasy about this game? I mean, you know you are right, mages should be kept like prisoners whithout any procedural rights. But all the mages in Kirkwall make it almost impossible to proof and stand to your opinion? Do you even feel in the end yourself, that you did the wrong decision, even though it should righfully be the right decision?
IMO this is the greatest element of this game´s story!!! So dark fantastic!
I assume you meant "should NOT be kept like prisoners without any procedural rights." And yes I felt like I made a bad decision... there is idealism and then there's practicality. I didn't find it fantastic, it made me sad. I play high fantasy to see good prevail, real life is dark enough for me.
*Edited to correct a spelling error.
Modifié par Aelia, 28 mars 2011 - 02:12 .
#15
Posté 28 mars 2011 - 02:43
Since the day Bethany died, she believed that Blood Magic could have saved her, but wasn't brave enough to use it herself. Endeavoring to become more powerful, in the attempt to keep those she loved from dying, she almost lead her brother Carver to his death in the Deeproads, though thankfully she'd brought Anders with her, so they'd gotten to the Grey Wardens in time. It was then that she decided that she had to get over her fears and pick up Blood Magic, asking Merrill to teach her to do it properly so that she doens't get possessed, and if she did, for Merrill to kill her. In the end, she realized how dangerous it was, and set it aside, but couldn't blame anyone for using it, it had power after all; but she would not stand by and suffer evil Blood Mages to live. If they could control it, as Merrill could, and had no true evil intent, didn't use it control anyone, or summon demons, she had no problem letting them live. But then Mother died at the hands of a Blood Mage. She had conflicting feelings about them for a time and even took a step back from Merrill, her lover, for a time; having a hard time not seeing all mages as evil, herself included. But as time passed, she and Merrill grew close once again, and she no longer hated Blood mages. She attributed the large numbers of abominations to mages turning to Blood Magic without knowing how to control it. But then Orsino, a friend of hers for neigh on three years, became a horrible abomination. She couldn't stay any longer in Kirkwal, and decided it was time to leave, and Merrill, having nowhere else to go, her Clan having turned on her and being forced to kill them all to save her own life, followed.
^ ^" I'm so sorry, I just kinda... got carried away?
I like making actual stories for my characters, weather they for this or other games. It also helps in my writing Ido ^ ^
#16
Posté 28 mars 2011 - 02:58
#17
Posté 28 mars 2011 - 03:03
#18
Posté 28 mars 2011 - 03:04
Aelia; sorry for the typo, you understood what I meant. All in all, it is perhaps a failure to not show the dark sides of blood magic to the player. Neither Merril nor the player have negative demon influence, so it is difficult to understand why these mages fail. OTOH, blood magic is not required to turn into an abomination, it can affect every mage, before and after the Harrowing. The latter is just a test and no insurance. Yes, it is sad, but I think it is very fitting if you see this game as the dark and sinister middle part of a triology, like, "Star Wars: The Empire Strikes Back" is.
I could imagine a third part where the hero of Ferelden and Hawke play a major role together with a new player character, and overhaul society in a dramatic way and sort of resolve the things which got out of hand. Not without further sacrifice, of course...
And it is a nice change that you don´t get the "good" served on a silver plate by slaying some archdemon, instead you have to fight for it and have sacrifices which are deeper that "just" having a partymember getting killed permanently. For example, in my playthrough, Merrill got "killed" psychologically by having to slaughter her entire clan. That is far worse than even dying in a "just" fight against darkspawn. She got sacrificed on her way to do something "good", and she is betrayed by her own hopes and thus she fails. This is drama!
Modifié par Kaylord, 28 mars 2011 - 03:09 .
#19
Posté 28 mars 2011 - 03:35
It does feel like you really have to shoehorn Hawke into it, though. I've heard people say the same of the pro-mage viewpoint however, I guess it's all in how you look at things.
#20
Posté 28 mars 2011 - 03:38
#21
Posté 28 mars 2011 - 03:50
#22
Guest_PurebredCorn_*
Posté 28 mars 2011 - 04:16
Guest_PurebredCorn_*
#23
Posté 28 mars 2011 - 04:45
#24
Posté 28 mars 2011 - 04:48
silver-crescent wrote...
His father was a mage, and so is/was his sister, whom he got along with extremely well, if the f/r bar is to be believed. Both of them were perfectly healthy and never fell prey to demons or whatever even though they were both apostates.
Then you have Anders and Merrill, the first one used his powers to save the lives of tons of people, the second one does do blood magic, but seems perfectly harmless otherwise.
Also, Flemeth, a mage, is the one who made it possible for him to escape Lothering.
So yeah I'm playing as a pro-templar warrior on my second playthrough and honestly I don't see why my Hawke would act this way at all, given his background. Feels like he's just doing it to please Fenris or something.
Carver found enough justification to at least be slightly anti-mage at times. You just have to pretend that Hawke is more of a dick than he comes off as.
#25
Posté 28 mars 2011 - 04:50
Bethany was a run-of-the-mill apostate with a good heart and doesn't even seem to want her powers, let alone use them to dominate others. Meanwhile in Act 1, you meet Feynriel, who seems very at risk from possession, and more blood mages/demon summoners than you can shake a stick at, such as Grace's group. And Hawke also might choose to turn them in so that attention is brought to the fact that he/she is harbouring an apostate.





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