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Elemental Setup 2H Warrior: 251.8k dmg vs Orsino


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#1
IN1

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Conditions: Full Righteous Chain -> Wounding Arrow, Hex of Torment, Winter's Grasp -> BRITTLE. I had Vanguard, Reaver and Berserker trees almost maxed out, so Cleave, Sacrificial Frenzy, Adrenaline x4 go without saying. Mighty Blow was used because of its highest damage factor (4) of all warrior talents, as well as its highest synergy with BRITTLE (300%). 

Gear: Bloom with Devastation Rune, Regret, Gauntlets (despite the unassuming name, it's a high-quality unique drop from High Dragon), Robes of Unblemished Cleanliness, Lowtown Stompers, Dura's Blue Flame, Seven Deadly Cinch, Etched Ring of the Twins, Three Wolf Boon.

Notes: It was insanely hard to set up (Reaver and Berserker damage-boosters are tricky, to say the least). Much, much harder than this. Totally impractical, if you ask me. So yes, in my book, rogues are still the best for consistent maximum damage single-target nuking.

#2
LightofPhotius

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Omg, holy ****, thats a lot of damage you're dealing there. Usually, on average, I deal 350 spirit damage, and that's with Berserk, Sacrificial Frenzy, and stacked Andrenaline. Of course, this doesn't count the critical hits and the brittle, staggered, disoriented, etc. effects needed to increase the damage output, so I'm no really sure how much damage I would deal if it was set up in conditions like yours.

Sadly, I missed out on Cleave, as I maxed out my 2handed warrior tree in order to get a achievement. When I was nearing the end of the game, I realized there wasn't going to be enough time for me to finish leveling up.

My gear is usually the Celebrant equipped with the Primeval Lyrium Rune, and the Champion Armor Set. I forgot what my amulets and rings were. On my attributes list, Strength is 54, and the DPS is listed as 97 or something like that.

Still, I'm pretty surprised at the damage output that you can deal in this game if you set conditions right. How much DPS your warrior usually deal? And is that Hawke, or one of your companions? I'm pretty curious. :D

#3
IN1

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No idea. I don't play as a warrior. Used 'runscript chargen warrior 26' to convert my lvl 26 rogue into a warrior, because using Bloom with full elemental setup as Reaver/Berserker seemed like an interesting idea to test. Well, it is fascinating. Theoretically :)

For warrior's dps, you should really consult AreleX's and/or Sabresandiego's threads and vids. Late game (at 20+), my elemental archer deals ~1000-2000 per arrow (solo NM). However, that's a very specialized build/setup (high CriticalRange * high Fire_Damage_Bonus). Anyway, I'm not sure any meaningful comparison between a 2H warrior and an archer rogue damage output is possible.

#4
rumination888

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...this post makes me want to purchase the Exiled Prince DLC.
Damn you.
/fist shake

#5
IN1

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Heh :) Yes, Bastian is definitely worth it because of Wounding Arrow and several powerful items you can acquire during his companion quests. The 2nd best companion after Merrill, overall.

#6
DA Trap Star

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That's sick, but I'm kinda confused.
Does Sebastian's Righteous Chain also lower Enemy Damage Resistance like his Wounding Arrow?
I thought Righteous Chance just increase Critical chance percentage on every consecutive bow.

#7
CLime

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Upgraded Wounding Arrow breaks Righteous Chain to add -3% damage resistance for each point. So, 10 point Righteous Chain gives you -45% resistance instead of -15%.

#8
IN1

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Indeed. It's the second best debuff in the whole game (after the upgraded Mark of Death).

#9
DaiBi

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whats that icon - first from right side? looks like duelists parry?

Modifié par DaiBi, 28 mars 2011 - 04:28 .


#10
IN1

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Heh. No idea. It goes without saying I cannot possibly have Parry (either active or otherwise) as a warrior. I've paid attention to an aura that looked suspiciously like Parry, but the icon for it didn't show on the buff UI until Orsino fight. Probably a glitch caused by using chargen console command: I had Aura of Death active all the time, and it didn't show on the UI, for some reason (though it did diminish my health all right).

Probably the game is having trouble handling those force-respecializations (no wonder) and displays the icons incorrectly. I checked and double-checked before the fight: all rogue passives were disabled after the respec, my crit dmg and crit chance sank to absolutely pitiful level. Anyway, don't try those chargen commands at home, unless you absolutely need to test something: it destroys your gear, substracts all the attribute points you got from Tomes and quests, and auto-assigns talent points for you.

Modifié par IN1, 28 mars 2011 - 04:43 .


#11
RPJer001

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Awesome! I have not used Sebastian much since I like Varric and did not realize the power of Wounding Arrow. I am on my 3rd play through and was planning on using him from Act 2 on and now I know what I have been missing.

#12
IN1

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Well, it's a great debuff, but its usefullness really depends on your playstyle. If your protagonist is a rogue, then it complements Mark of Death nicely, sure enough. In any other case, its use is somewhat limited.

#13
countfluffy

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In1, what was the reason for using Bloom as opposed to The Celebrant (you will have to forgive me, I am not as well-versed in the mechanics)? I know you are a fan of spirit damage. Would it be viable to use The Celebrant (which has the same base damage, except in spirit), or would the loss of the health generation from Bloom be too great on nightmare?

#14
cloudblade70

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If I had to guess, I would say the extra 10% cold damage from Dura's.

#15
countfluffy

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For sure cloudblade70, there is more +% for cold damage. I mean, the Robes of Unblemished Cleanliness gives 24% boost to cold (among other elemental damage factors not named spirit). I guess my question is when does the special attributes of spirit damage (halving damage and magic resistances) become less effective than a high +%elemental_damage modifier?

#16
IN1

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Well, _the_ reason is simple (don't tell anyone!). The Celebrant mysteriously disappeared from my item chest after force-respec to warrior :) However, I also happen to think +% cold dmg Bloom benefits from outweighs spirit dmg innate properties in this particular scenario. After all, spirit only halves monster's natural (=positive) dmg resistance, and after Sebastian's -45, Merrill's -25 and Mark of Death's -50, it was surely negative. Don't take my word for it, though. Maybe Celebrant still trumps Bloom vs Orsino.

Modifié par IN1, 29 mars 2011 - 08:55 .


#17
Guest_iOnlySignIn_*

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Male!Warrior!Hawke is looking quite curvaceous in that robe. :-)

#18
SuicidalBaby

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IN1 wrote...

you make me sick.

#19
IN1

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SuicidialBaby wrote...


IN1 wrote...

you make me sick.


Was that a bump?

#20
LightofPhotius

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IN1 wrote...

Well, _the_ reason is simple (don't tell anyone!). The Celebrant mysteriously disappeared from my item chest after force-respec to warrior :) However, I also happen to think +% cold dmg Bloom benefits from outweighs spirit dmg innate properties in this particular scenario. After all, spirit only halves monster's natural (=positive) dmg resistance, and after Sebastian's -45, Merrill's -25 and Mark of Death's -50, it was surely negative. Don't take my word for it, though. Maybe Celebrant still trumps Bloom vs Orsino.


I totally agree wih the fact that the Celebrant trumps Bloom. However, I see Bloom coming in handy when you play on Nightmare difficulty, as there are many benefits coming from it, such as the health thing. Plus, most late-game bosses are weak against cold weapons.

If you're aiming at a playthrough at a lower difficulty level, however, the Celebrant becomes really handy, as organizing all these damage resistance benefits takes a heck lot of time to do, in my opinion. I really think the Celebrant is useful when fighting bosses or even minor battles as these damage resistance benefits will still apply with every hit you do without actually having to do anything about it. Plus, I don't really see many spirit 2-handed swords in the game. :o 

#21
SamilTane

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Just a random reply to say that I'm seriously loving warrior elemental builds, in particular maximizing +% cold damage and crit damage for Bloom.

My toon's gear at the moment (level 21) is Bloom with primeval and devastation runes, Regret, Gauntlets, Robes of Unblemished Cleanliness, Boots of the Champion, Seven Deadly Cinch, Dura's Blue Flame, The Fallen Star, and Ornate Rogue's Ring (for the % cold), with berserker / vanguard / two-handed / bravery, and his NORMAL damage is anything from 350ish to 1200ish at high attack speed per mob vs. whole groups of mobs. And I'm not even talking about crits. It's seriously amazing.

Granted I'm still playing on hard (saving nightmare for an elemental mage run), but this build has to be one of the most fun I've played in any RPG.

Modifié par SamilTane, 11 avril 2011 - 02:31 .