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Game seems short, I must be missing a lot....


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#51
Rheia

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It's interesting how pace of the game varies from person to person.



My very first play-through on hard setting (Warden Keep + Shale installed) with a mage main character and fairly eclectic party (switching companions around when I felt they would offer story contribution) was around 120+ hours. That's reading every codex entry I found, watching every cut-scene, listening to every dialog and occasionally walking in the beginning of the game. By the end I had amount of DA:O completed at about 50%, though I got easily-side-tracked achievement :P.



Consequent playthrough still clocked near 100 hours, granted I *like* reading codex entries... did you guys know some of them are written differently depending on your origin, btw? I could see myself doing a 50 hour one if I don't read and listen to most of the dialog, but hrm. I don't know if I could manage a speedier run :P




#52
Viglin

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Abriael_CG wrote...

Viglin wrote...
Dungeoun and Dragons Online would disagree with you...99% of their quests were full dunegoun set pieces with indivdual stories not connected to its main storylines.


Yes, and in the end if you look at it carefully, they're still kill/fetch quests. That's the scheme. No matter how you spice it up. It can be a combination of kill/fetch. It can be miltiple kills combined with multiple fetch. But there's no mold breaking. Ever.


So you played it then... l doubt it...if you can compare, say EQ "collect me 6 rabbit tails" vs DDO "Enter the monster, trapped filled, secret door lair and recover the artifact" as the same.

Of course, if you have a better idea.

#53
xtremixt

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Abriael_CG wrote...

xtremixt wrote...
Yes you are right Oblivion was monotonous. I used those games as an example only because I would preffer to see that level of side quest accessibility in Bioware's games. Side quests being side quests will always tend towards being kill/fetch kind.


Like in every single RPG/MMORPG around the market. No matter how hard they try to conceal it, in the end sidequests are ALWAYS Kill/Fetch if you scratch under the icing.


I completely agree. This is also the reason why I believe that they should ALWAYS be accessible, if I've missed a side quest i don't think I should be punished for it by progressing the main quest. At the end of the day the major reason most people do side quests is to boost their level, unless there really is alot of icing on it. Like Shale's quest, That had very nice icing on it. 

#54
keesio74

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102 hours the first time on hard. I was on pace to go over 150 when I started using tips on the forum that saved me time I would have wasted trying to figure out or find stuff in the game. On my second playthrough it'll be like ~60 because I know where to go and what to do. And I also ESC through conversations because I know what will be said.

Some people post full playthroughs of DA:O on youtube. Seems like they are just trying to finish the game so they take the shortest path possible. For example, when I engage in conversation, I exhaust every dialogue option to get maximum information, even when not necessary. I like being thorough. It can lead to lots of dialogue. But in those walkthroughs, they just try to do the minimal required to get through the conversation. Like "I have no more to ask" option even though you can ask a bunch of follow up questions. Also they almost completely ignore conversation with party members in camp. They just rip through the game as fast as possible. I guess those people, coupled with some tips/tricks can rip though pretty fast.

Modifié par keesio74, 07 janvier 2010 - 04:11 .


#55
addiction21

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Viglin wrote...

Abriael_CG wrote...

Viglin wrote...
Dungeoun and Dragons Online would disagree with you...99% of their quests were full dunegoun set pieces with indivdual stories not connected to its main storylines.


Yes, and in the end if you look at it carefully, they're still kill/fetch quests. That's the scheme. No matter how you spice it up. It can be a combination of kill/fetch. It can be miltiple kills combined with multiple fetch. But there's no mold breaking. Ever.


So you played it then... l doubt it...if you can compare, say EQ "collect me 6 rabbit tails" vs DDO "Enter the monster, trapped filled, secret door lair and recover the artifact" as the same.

Of course, if you have a better idea.


He does not talk about the impletation (I think I just made up a wordPosted Image) of the quests but in the end it is still kill/fetch.  DnD online did very well crafting their sidequests to not just be "travel to this town, talk to this guy, get this, and then go back and turn it in" they fleshed them out very well.

#56
Monstrion

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My first playthtough on normal, with few sidequests missed either on purpose or accidentaly, it took me 63 and something hours. If i didnt skip some small minority of the dialogue I think i would bump to 65 hours. If I read whole codex and finished all sidequest I suspect the platime would go up towards 70-75 hours tops. Those of you playing for 100+ hours, I envy you :P You got so much more time from that game.



My advice is .......... dont esc dialog :P ........

#57
keesio74

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I also want to add that I finished the game at level 23. If you are finishing the game at like 17 or 18, you must be skipping a lot since that is a lot of XP bypassed.

#58
Abriael_CG

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Viglin wrote...

So you played it then... l doubt it...if you can compare, say EQ "collect me 6 rabbit tails" vs DDO "Enter the monster, trapped filled, secret door lair and recover the artifact" as the same.


No. I don't have a better idea, because there IS no better idea.

The example you stated is exactly a combination of kill and fetch. Go from point A to point B killing stuff on the way (and disarming/avoiding traps, oh, the variation) to recover/fetch/find something.

It's always the same mold. Only the presentation/combination varies. And DA:O varies that presentation/combination as much as any other game of the genre.

#59
xtremixt

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keesio74 wrote...

I also want to add that I finished the game at level 23. If you are finishing the game at like 17 or 18, you must be skipping a lot since that is a lot of XP bypassed.


Yup, I'm at the landsmeet and i'm level 13. But i'm guessing that most of the side quests by now have been locked out? It wouldn't surprise me.

#60
AdorableAnarchist

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Monstrion wrote...

My first playthtough on normal, with few sidequests missed either on purpose or accidentaly, it took me 63 and something hours. If i didnt skip some small minority of the dialogue I think i would bump to 65 hours. If I read whole codex and finished all sidequest I suspect the platime would go up towards 70-75 hours tops. Those of you playing for 100+ hours, I envy you :P You got so much more time from that game.

My advice is .......... dont esc dialog :P ........


Yeah well, that's over 100 with my first character... I REALLY don't want to admit to how much I've been playing the game... I think I'm addicted because I keep trying new things and characters just to see the changes.

#61
theczaroftsars

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i see most finished in less than 80 hours, my first playthrough was more than 150 hours! but thats because i took my time with everything, like picking and comparing weapons or just admiring the view

those that finished in less than 50 is kindof hard to believe unless you skipped dialog and just ran through each area like the blight was real or something

#62
Yozaro

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Have been playing for roughly 75 hours and still have lots of things to do. I'm not that kind of player who runs from place to place in order to get everything done very fast. I take my time to look around the places, talk to people etc... I enjoy the game more this way.

#63
keesio74

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xtremixt wrote...

keesio74 wrote...

I also want to add that I finished the game at level 23. If you are finishing the game at like 17 or 18, you must be skipping a lot since that is a lot of XP bypassed.


Yup, I'm at the landsmeet and i'm level 13. But i'm guessing that most of the side quests by now have been locked out? It wouldn't surprise me.


Yeah 13 is pretty low. I my second playthough, I'm level 12 and only finished up Broken Circle (halfway through Redcliffe). But I've done a ton of side quests. In my first playthrough I was 19 right before Landsmeet

Some side quests might be locked out but I'd say that 70% or so can be completed at any time BEFORE finishing Landsmeet.

Modifié par keesio74, 07 janvier 2010 - 04:26 .


#64
Abriael_CG

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by the way i'm 58 hours in on my current walkthrough, level 18, i'm still at my last treaties quest (did redcliffe, circle and forest) and i just entered Caridin's Cross.



So yeah, many of you are missing out quite a lot.

#65
bzombo

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Lisalyanne wrote...

OK, no one in town has the strategy guide in, and I must be missing a lot of content or something.  I heard the game was supposed to be around 75 hours long, I have finished it twice in around 32 hours each time.  Including Wardens Keep and Shale DLC.  I search around for as much as the side missions that I can find, and still find myself lacking in content.  I love the game but finding myself wanting a lot more content.  I have done the side quests for the NPC's, Morrigan, Leliana, Alistair, Sten, Shale, Zevran (more of an incounter), Wynne...Done all the blackstone irregular quests I can find, quests from the tavern in Denerim, the Mages collective, Crows and burglary.  

What am I missing?  Thanks!
Lisalyanne

every town has quests from the chantry board. did you do those? also, what about the quests from the denerim guards?

Modifié par bzombo, 07 janvier 2010 - 04:35 .


#66
PanosSmirnakos

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120 hours for me it was and I'm not kidding. BUT, I ended the game with a 24 lvl human noble warrior character, did all the main quests and sidequests (and I mean all), played all the available DLCs, didn't skip any dialogue, talked to all my companions often to learn their stories till the last detail, gathered as many lore and secrets as I could pressing the tab button to every dungeon/city/village, opened all the chests I found, etc. So, I feel that I have enjoyed the game to the max and I don't feel the need to repeat the game with another character.

#67
Abriael_CG

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I stand corrected, level 19, lol :D

#68
Elanareon

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Abriael_CG wrote...

Viglin wrote...

So you played it then... l doubt it...if you can compare, say EQ "collect me 6 rabbit tails" vs DDO "Enter the monster, trapped filled, secret door lair and recover the artifact" as the same.


No. I don't have a better idea, because there IS no better idea.

The example you stated is exactly a combination of kill and fetch. Go from point A to point B killing stuff on the way (and disarming/avoiding traps, oh, the variation) to recover/fetch/find something.

It's always the same mold. Only the presentation/combination varies. And DA:O varies that presentation/combination as much as any other game of the genre.


You are just being silly... So what if it has the same mechanic as kill and collect? that fact is some MMo is just grinding while in DDO you are like exploring a dungeon. The feel of it is different, the atmosphere. Somehow, in DDO you don't feel like you are just grinding for the quest items. Moreover, Most of the quests in DDO has some nice backstory going around with them.

#69
ITSSEXYTIME

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 No one ever said the game was 75 hours long.  All the reviews and Bioware themselves say it's 40 hours.

Even still, you must be rushing through it.  Or not dying very much. (Likely the latter)


Even after several playthroughs it still takes me a good 30+ hours to go through the story, although I do spend more time reading codex entries and doing side quest.

#70
AngryFrozenWater

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Game too short? My current character is half way the final mission and has passed 100 hours. That's not really short. But maybe I am slow. ;)

#71
keesio74

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AngryFrozenWater wrote...

Game too short? My current character is half way the final mission and has passed 100 hours. That's not really short. But maybe I am slow. ;)


No, I bet you take your time and try to immerse yourself in the game. Best way to enjoy the game IMHO.

#72
enderandrew

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Some people are telling me it takes over 100 hours. I took my time, listened to every line of dialogue, did all the side quests, went for every achievement I could in one play-through, searched the maps pretty thoroughly, and was often distracted by my toddler daughter and stepping away from the keyboard. I still beat the game in 50 hours. I know people play differently, but I can't imagine any scenario where it takes someone 100 hours. Heck, I paused a lot in combat.



I imagine skipping dialogue, running through the game, and not pausing, I can easily beat the game in 25-30 hours.

#73
Jerviser

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Playing on nightmare, doing everything I could, including reading(and sometimes even rereading) all of the codex entries, I clocked in at 147 hours by the end of it..........but I'm sure 10 or so of those could be chalked up to the game being paused, or me walking away while its still going, falling asleep, etc.



I like to take my time in games though. I'm sure it could easily be finished in 30-40 hours.....but if you do that your missing out on a lot.

#74
AngryFrozenWater

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According to the log I've reached level 23 after playing for 99+ hours. And that excludes the reloads. I've checked my other logs and they have the same play time. I hope to reach level 24, but I am not sure if I can make that.

Having a break now. I ought to do some shopping, but that has to wait until tomorrow. Too close to the end. ;)

Modifié par AngryFrozenWater, 07 janvier 2010 - 06:16 .


#75
novaseeker

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There are so many variables that make it hard to compare playtimes, such as:



- mode (easy/hard/nightmare)

- treatment of dialogue (do you listen, or do you just read subtitles and get it over with?)

- codex (do you read it always, sometimes, never?)

- side quests (do them or not?)

- romances (bother with them, or not?)



All of these things factor into time played. For example, if you're playing on nightmare, reading every codex entry and listening to all of the dialogue, romance a few characters and do all the sidequests for the mages, the thieves and the irregulars, I would doubt the game is completable in 35 hours as recorded by the game. If, by contrast, you are playing in easy mode, only reading the dialogue and never listening to it, ignoring the codex entries, ignoring romances, and only doing a side quest here and there if convenient, then I can easily imagine completing it in a time close to 35-45 hours.



Neither style is "wrong", because different people find different things fun, but if you're taking approach 2 and literally ducking much of the content (spoken dialogue, codex entries, side quests, character romances), commenting later that the game is lacking content is rather bizarre.