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I see how dead Kirkwall is compared to other great game cities, and I weep.


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#1
addu2urmanapool

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Kirkwall was supposed to be the ultimate game city, since you spend your ENTIRE TIME there. Yet I look at Taris, or Armadillo, or the Imperial City, and each one, though only a small part of a game with many more locations, overshadows the pathetic clinical, cold, boring Kirkwall.

#2
InvaderErl

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Posted Image

I really think if they were going to set this entire game in one city it needed to be much more than a typical RPG town.

#3
addu2urmanapool

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Yes. It is galling beyond belief that they limited you to one city AND made it a generic pile of garbage.

#4
FellowerOfOdin

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I guess that it's an engine limitation...Baldur's Gate was an awesome example on how to have a living city. Lots of npcs, as useless as they might be, certain quarters that each served a purpose, quick traveling, lots of dungeons, interesting / funny quests, people reacting to your ingame actions...just awesome for its time :)

#5
Lord_Valandil

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addu2urmanapool wrote...

Yes. It is galling beyond belief that they limited you to one city AND made it a generic pile of garbage.


Indeed.

#6
takfar

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Yea... that pic from Assassin's Creed says it all, really.

#7
Arhengard

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What really kills it for me is the city doesn't really change over the supposed ten year period. Same npc's standing in the same places. Same npc's walking same path's, same npc's saying the same stupid things for ten years! I love Bioware games but man they need to stop in this path they've taken, bland, boring, repetitive does not a great game make!

#8
addu2urmanapool

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Bioware has made fantastic cities before. Why couldn't they do so in the ONE GAME WHERE THE ENTIRE GAME IS IN ONE CITY?

#9
InvaderErl

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The thing is I think if you took any Bioware city and just repeated it over and over for 40+ hours it'd wear thin. One location is not an excuse to simply repeat content over and over which seems to be what happened, Kirkwall should have felt like several different Bioware cities mushed together into a single glorious whole.

Kirkwall needed to be at least 3 times bigger than its current size with a few surrounding areas.

Modifié par InvaderErl, 28 mars 2011 - 04:10 .


#10
Rockpopple

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Lotta weepers on this board. I thought this was a video game forum, not women's baseball.

#11
B3taMaxxx

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addu2urmanapool wrote...

Kirkwall was supposed to be the ultimate game city, since you spend your ENTIRE TIME there. Yet I look at Taris, or Armadillo, or the Imperial City, and each one, though only a small part of a game with many more locations, overshadows the pathetic clinical, cold, boring Kirkwall.


  The Imperial City? Other than the radiant AI, it was more sterile then Kirkwall. Though you could go into buildings, but BioWare doesn't believe in buildings.

#12
Lord_Valandil

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Rockpopple wrote...

Lotta weepers on this board. I thought this was a video game forum, not women's baseball.


Lotta idiots on this board.

#13
Ravenfeeder

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Arhengard wrote...

What really kills it for me is the city doesn't really change over the supposed ten year period.

Did you miss the new statue by the Docks in Act III? (I know it's not much but I liked it. I admire it a lot, excellent subject).

#14
gingerbill

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i think alot of people missed alot of subtle changes , they were too busy looking for things to moan about .NPC's say diffrent things as time goes on .

i dont think any game makes a city seem alive , GTA4 thats not even an RPg is the best city in a game for me . I dont think any RPG has done a better job of a city than kirkwall , certainly not BG series or oblivion .

Modifié par gingerbill, 28 mars 2011 - 04:18 .


#15
Night Prowler76

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gingerbill wrote...

i think alot of people missed alot of subtle changes , they were too busy looking for things to moan about .NPC's say diffrent things as time goes on .

i dont think any game makes a city seem alive , GTA4 thats not even an RPg is the best city in a game for me . I dont think any RPG has done a better job of a city than kirkwall , certainly not BG series or oblivion .


Thats quite the comedy routine you are working on...

#16
B3taMaxxx

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gingerbill wrote...

i think alot of people missed alot of subtle changes , they were too busy looking for things to moan about .NPC's say diffrent things as time goes on .

i dont think any game makes a city seem alive , GTA4 thats not even an RPg is the best city in a game for me . I dont think any RPG has done a better job of a city than kirkwall , certainly not BG series or oblivion .



 Oblivion's cities were much more 'alive'. One, buildings were, buildings with interiors , and secondly the AI certainly helped, by being both interactable and moving, as people do  sometimes.

#17
Lord_Valandil

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gingerbill wrote...

i think alot of people missed alot of subtle changes , they were too busy looking for things to moan about .NPC's say diffrent things as time goes on .

i dont think any game makes a city seem alive , GTA4 thats not even an RPg is the best city in a game for me . I dont think any RPG has done a better job of a city than kirkwall , certainly not BG series or oblivion .


Nah. Too damn busy to search for things only to come and cry at the forums.
Kirkwall is just a lame, boring, dead city. Fact.

#18
addu2urmanapool

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Heck, even Lothering was far more alive.

#19
Dragoonlordz

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Rockpopple wrote...

I thought this was a video game forum, not women's baseball.


Then why are you here, shouldn't you be off somewhere playing with some balls?

#20
Dragoonlordz

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Ravenfeeder wrote...

Arhengard wrote...

What really kills it for me is the city doesn't really change over the supposed ten year period.

Did you miss the new statue by the Docks in Act III? (I know it's not much but I liked it. I admire it a lot, excellent subject).


Dunno, who was it meant to be.. Could of been a statue of anyone really. Didn't look like me, dress the same and I wasn't wearing a helmet.

#21
Avissel

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B3taMaxxx wrote...
 Oblivion's cities were much more 'alive'. One, buildings were, buildings with interiors , and secondly the AI certainly helped, by being both interactable and moving, as people do  sometimes.


Yes. Those 28 people who said the same things and were voiced by 3 people really gave me a sense of a living city.

Why I fondly remember that great conversation I use to have with them about how I looked like someone skilled in alchemy.

#22
Dragoonlordz

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gingerbill wrote...

i think alot of people missed alot of subtle changes..


Or maybe they just made them too subtle, borderline invisible.

#23
B3taMaxxx

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Avissel wrote...

B3taMaxxx wrote...
 Oblivion's cities were much more 'alive'. One, buildings were, buildings with interiors , and secondly the AI certainly helped, by being both interactable and moving, as people do  sometimes.


Yes. Those 28 people who said the same things and were voiced by 3 people really gave me a sense of a living city.

Why I fondly remember that great conversation I use to have with them about how I looked like someone skilled in alchemy.




 Perhaps you looked like you were really  skilled in alchemy. I didn't mind the folks talking bout my manly muscles, so..........

 My larger point was they move, have a schedule.

#24
WilliamShatner

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I'm pretty sure the "Imperial City" the OP is talking about is the one in Jade Empire, which feels far more vibrant and alive than Kirkwall and that game was made SIX YEARS AGO.

#25
CloudOfShadows

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I think it comes down to that dreaded streamlining.

I do miss that there aren't more NPCs you can actively interact with, but on the other hand, I don't really need them.

Personally, I still like it. Definitely prefer the silent background NPCs to those from Oblivion who really just felt wrong. At least in DA2 they don't try to be more than they are - simple backdrop for my (Hawkes) story.