I see how dead Kirkwall is compared to other great game cities, and I weep.
#1
Posté 28 mars 2011 - 03:42
#2
Posté 28 mars 2011 - 03:45

I really think if they were going to set this entire game in one city it needed to be much more than a typical RPG town.
#3
Posté 28 mars 2011 - 03:47
#4
Posté 28 mars 2011 - 03:49
#5
Posté 28 mars 2011 - 03:50
addu2urmanapool wrote...
Yes. It is galling beyond belief that they limited you to one city AND made it a generic pile of garbage.
Indeed.
#6
Posté 28 mars 2011 - 03:51
#7
Posté 28 mars 2011 - 03:55
#8
Posté 28 mars 2011 - 03:58
#9
Posté 28 mars 2011 - 04:04
Kirkwall needed to be at least 3 times bigger than its current size with a few surrounding areas.
Modifié par InvaderErl, 28 mars 2011 - 04:10 .
#10
Posté 28 mars 2011 - 04:07
#11
Posté 28 mars 2011 - 04:08
addu2urmanapool wrote...
Kirkwall was supposed to be the ultimate game city, since you spend your ENTIRE TIME there. Yet I look at Taris, or Armadillo, or the Imperial City, and each one, though only a small part of a game with many more locations, overshadows the pathetic clinical, cold, boring Kirkwall.
The Imperial City? Other than the radiant AI, it was more sterile then Kirkwall. Though you could go into buildings, but BioWare doesn't believe in buildings.
#12
Posté 28 mars 2011 - 04:09
Rockpopple wrote...
Lotta weepers on this board. I thought this was a video game forum, not women's baseball.
Lotta idiots on this board.
#13
Posté 28 mars 2011 - 04:11
Did you miss the new statue by the Docks in Act III? (I know it's not much but I liked it. I admire it a lot, excellent subject).Arhengard wrote...
What really kills it for me is the city doesn't really change over the supposed ten year period.
#14
Posté 28 mars 2011 - 04:18
i dont think any game makes a city seem alive , GTA4 thats not even an RPg is the best city in a game for me . I dont think any RPG has done a better job of a city than kirkwall , certainly not BG series or oblivion .
Modifié par gingerbill, 28 mars 2011 - 04:18 .
#15
Posté 28 mars 2011 - 04:23
gingerbill wrote...
i think alot of people missed alot of subtle changes , they were too busy looking for things to moan about .NPC's say diffrent things as time goes on .
i dont think any game makes a city seem alive , GTA4 thats not even an RPg is the best city in a game for me . I dont think any RPG has done a better job of a city than kirkwall , certainly not BG series or oblivion .
Thats quite the comedy routine you are working on...
#16
Posté 28 mars 2011 - 04:24
gingerbill wrote...
i think alot of people missed alot of subtle changes , they were too busy looking for things to moan about .NPC's say diffrent things as time goes on .
i dont think any game makes a city seem alive , GTA4 thats not even an RPg is the best city in a game for me . I dont think any RPG has done a better job of a city than kirkwall , certainly not BG series or oblivion .
Oblivion's cities were much more 'alive'. One, buildings were, buildings with interiors , and secondly the AI certainly helped, by being both interactable and moving, as people do sometimes.
#17
Posté 28 mars 2011 - 04:25
gingerbill wrote...
i think alot of people missed alot of subtle changes , they were too busy looking for things to moan about .NPC's say diffrent things as time goes on .
i dont think any game makes a city seem alive , GTA4 thats not even an RPg is the best city in a game for me . I dont think any RPG has done a better job of a city than kirkwall , certainly not BG series or oblivion .
Nah. Too damn busy to search for things only to come and cry at the forums.
Kirkwall is just a lame, boring, dead city. Fact.
#18
Posté 28 mars 2011 - 04:28
#19
Posté 28 mars 2011 - 04:28
Rockpopple wrote...
I thought this was a video game forum, not women's baseball.
Then why are you here, shouldn't you be off somewhere playing with some balls?
#20
Posté 28 mars 2011 - 04:30
Ravenfeeder wrote...
Did you miss the new statue by the Docks in Act III? (I know it's not much but I liked it. I admire it a lot, excellent subject).Arhengard wrote...
What really kills it for me is the city doesn't really change over the supposed ten year period.
Dunno, who was it meant to be.. Could of been a statue of anyone really. Didn't look like me, dress the same and I wasn't wearing a helmet.
#21
Posté 28 mars 2011 - 04:30
B3taMaxxx wrote...
Oblivion's cities were much more 'alive'. One, buildings were, buildings with interiors , and secondly the AI certainly helped, by being both interactable and moving, as people do sometimes.
Yes. Those 28 people who said the same things and were voiced by 3 people really gave me a sense of a living city.
Why I fondly remember that great conversation I use to have with them about how I looked like someone skilled in alchemy.
#22
Posté 28 mars 2011 - 04:31
gingerbill wrote...
i think alot of people missed alot of subtle changes..
Or maybe they just made them too subtle, borderline invisible.
#23
Posté 28 mars 2011 - 04:33
Avissel wrote...
B3taMaxxx wrote...
Oblivion's cities were much more 'alive'. One, buildings were, buildings with interiors , and secondly the AI certainly helped, by being both interactable and moving, as people do sometimes.
Yes. Those 28 people who said the same things and were voiced by 3 people really gave me a sense of a living city.
Why I fondly remember that great conversation I use to have with them about how I looked like someone skilled in alchemy.
Perhaps you looked like you were really skilled in alchemy. I didn't mind the folks talking bout my manly muscles, so..........
My larger point was they move, have a schedule.
#24
Posté 28 mars 2011 - 05:00
#25
Posté 28 mars 2011 - 05:00
I do miss that there aren't more NPCs you can actively interact with, but on the other hand, I don't really need them.
Personally, I still like it. Definitely prefer the silent background NPCs to those from Oblivion who really just felt wrong. At least in DA2 they don't try to be more than they are - simple backdrop for my (Hawkes) story.





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