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I see how dead Kirkwall is compared to other great game cities, and I weep.


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#76
LocutusX

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^ yeah that was just annoying

At least in Oblivion (for all of its gazillion faults) if an enemy engaged you and the closest "guard patrol" noticed it, he'd come running up to you, anxious to help you slay the critter.

#77
Deylar

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Hammer6767 wrote...

And, on that note, why do the guards just stand there when a gang of ninjas start dropping from the roof tops??


They are all guardsmen pretenders.

All guards are really in the Viscount Keep.

#78
MelfinaofOutlawStar

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Deylar wrote...

MelfinaofOutlawStar wrote...
Which makes DA2 more depressing when you realize more people live in the desert threatend by a wild puma population.


In the desert puma eats you.


I still jump at their growl.

Stupid cats.

#79
eno detah

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Ravenfeeder wrote...

Arhengard wrote...

What really kills it for me is the city doesn't really change over the supposed ten year period.

Did you miss the new statue by the Docks in Act III? (I know it's not much but I liked it. I admire it a lot, excellent subject).


It was a nice idea. Only issue... didn't look like -my- Hawke.

#80
colata

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seems engine limitation to me.

+ cliche:
EA won't let them to overhaul.

#81
Poleaxe

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I really think BW is at a crossroads. If they want to pull in the fans of games like GTA (and they do), they need to put out a different type of product. They've put a lot of effort into things like story and acting and it shows; but their level design is little more than long twisty hallways. That's not going to be enough for those kinds of gamers, and frankly the reused areas weren't even acceptable for the old school rpg people.

With DA2 they've managed to ****** off both the old fans and the new. Heck they even pissed off the new fans they picked up with DAO. Much more effort is going to have to go into enviroments- and even graphics.

#82
Pious_Augustus

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Bottom line the fault is on Bioware.

They allowed themselves to be bought out on that evil U2 guy Bono who owned Pandemic. Then Pandemic thought it would be a great idea to get bought out by E2 and they would be secure. Ends up they bought Pandemic for Bioware and fired all of bono's people. Poor Pandemic but you did ask for it

#83
TaHol

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So if it is an engine limitation...we live year 2011, and other games seem to be able to do unbelievable environments. Cities are crowded, and as someone mentioned,even small German Piranha Bytes was able to make a city full of living citizens in Gothic 2 in year 2003, without EA:s money, with homemade engine. I have no idea what is going on in BioWare, but it can't be engine limitations. See what other games do, and then see what DA2 does. If their engine is crap, it can be made better, and it shouldn't even be a problem. Code is not patented, as far as I know, and even BioWares programmers are allowed to write it.

I was just playing ME2 yesterday (Shadow Broker DLC), and could not stop comparing these two sequels. Yes, they are different, but they are made by same BioWare. How can ME2 look so good, and DA2 so terrible? ME2 is not build on their own engine. If homemade engine sets so bad limitations as it "does" in DA2, there is no excuse to use that engine.

And still...when I saw what CDProject Red made Aurora do in Witcher, I was so much in awe. Maybe BioWare should go to a learning trip to Poland.

#84
zx2781

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I see how lame Dragon Age 2 is compared to other great games and I weep.

#85
neppakyo

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TaHol wrote...
And still...when I saw what CDProject Red made Aurora do in Witcher, I was so much in awe. Maybe BioWare should go to a learning trip to Poland.


It seems they did more with the older Aurora engine than bioware did with their newer eclipse engine for DA:O/DA2. Yeah perhaps they could take a trip to poland to get some tips on environment/level design lol.

And for TW2, they made their own engine from scratch, and it looks frigging amazing. Perhaps Bioware should license TW2's engine for the next DA game lol

Modifié par neppakyo, 29 mars 2011 - 06:07 .


#86
Guest_simfamUP_*

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neppakyo wrote...

TaHol wrote...
And still...when I saw what CDProject Red made Aurora do in Witcher, I was so much in awe. Maybe BioWare should go to a learning trip to Poland.


It seems they did more with the older Aurora engine than bioware did with their newer eclipse engine for DA:O/DA2. Yeah perhaps they could take a trip to poland to get some tips on environment/level design lol.

And for TW2, they made their own engine from scratch, and it looks frigging amazing. Perhaps Bioware should license TW2's engine for the next DA game lol


You do know that will cause Nerd War II in the forums? That would mean the party based combat will be all gone in the future.

#87
LocutusX

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neppakyo wrote...

It seems they did more with the older Aurora engine than bioware did with their newer eclipse engine for DA:O/DA2. Yeah perhaps they could take a trip to poland to get some tips on environment/level design lol.

And for TW2, they made their own engine from scratch, and it looks frigging amazing. Perhaps Bioware should license TW2's engine for the next DA game lol



I've been waiting for you, Obi-Wan. We meet again, at last. The circle is now complete. When I left you, I was but the learner; now *I* am the master.


Modifié par LocutusX, 29 mars 2011 - 06:14 .


#88
Guest_simfamUP_*

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I would have loved it to be like Drakensang. If anybody has played that they know how beautiful the city of Ferdok is. While having AC related cities is probably unrealistic thinking. I'm sure they could have made it like Drakensang....

I need to replay that again :D what a superbly written linear RPG XD

#89
LocutusX

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Drakensang is linear?

#90
neppakyo

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lol @LocutusX funny.

Well, lets prepare for the nerd war! So do you throw tennis balls shouting 'lightning bolt!' or is it my turn, Simfam? <.<

#91
barenas

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Only games that I've played where the cities felt alive and massive was the Assassins Creed series (Rome in brotherhoods is freaking huge). Kind of a shame that Kirkwall isn't something similar. Anyway, Kirkwall is pretty much like a bunch of other game cities that I have played in.

#92
Icinix

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Gothic, Assassins Creed, Witcher, Elder Scrolls, Fable, Divinity, Stalker, A Bards Tale, Omikron, Mount and Blade, Deus Ex, Vampire Bloodlines -

- All of these have cities / towns / locations that have a more natural populous feel than any recent BioWare games. It certainly isn't a huge problem, but it is a glaring one that does damage that fourth wall. I can live without the living breathing world...but they certainly help. Going to a BioWare game after playing any of those makes the game feel empty and almost lifeless in comparison.

#93
Riloux

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You guys begged for better graphics, and there you go. They spent time creating a new engine instead of developing a proper city. Games rarely deliver in both graphics and gameplay. Bioware, especially, has always had subpar graphics but fantastic gameplay. And with their tiny development cycle, they couldn't deliver in either category. 

Modifié par Riloux, 29 mars 2011 - 06:47 .


#94
neppakyo

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Riloux wrote...

You guys begged for better graphics, and there you go. They spent time creating a new engine instead of developing a proper city. Games rarely deliver in both graphics and gameplay. Bioware, especially, has always had subpar graphics but fantastic gameplay. And with their tiny development cycle, they couldn't deliver in either category. 


They didn't make a new engine. They 'tweaked' the DA:O's Eclipse engine.

#95
PlumPaul93

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Riloux wrote...

You guys begged for better graphics, and there you go. They spent time creating a new engine instead of developing a proper city. Games rarely deliver in both graphics and gameplay. Bioware, especially, has always had subpar graphics but fantastic gameplay. And with their tiny development cycle, they couldn't deliver in either category. 


Posted Image

#96
TaHol

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Riloux wrote...

Games rarely deliver in both graphics and gameplay. Bioware, especially, has always had subpar graphics but fantastic gameplay. And with their tiny development cycle, they couldn't deliver in either category. 


*headdesk*

My mother did not raise stupid kids so I will not say more to this. I sort of like to keep my account.

#97
Riloux

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neppakyo wrote...

Riloux wrote...

You guys begged for better graphics, and there you go. They spent time creating a new engine instead of developing a proper city. Games rarely deliver in both graphics and gameplay. Bioware, especially, has always had subpar graphics but fantastic gameplay. And with their tiny development cycle, they couldn't deliver in either category. 


They didn't make a new engine. They 'tweaked' the DA:O's Eclipse engine.


It was tweaked significantly. Enough time was spent on it, that it clearly limited the remaining resources left for gameplay. I would rather they had done very little to the engine, and recycled content from DA:O as well as designed new content so at least there would be the slightest amount of variety.

"Given the short time frame and the amount of time that was spent retooling the engine I think 'rushed and unfinished' was probably (and sadly) inevitable. Higher quality art (though I realize this is debatable) always means fewer areas to explore." -Brent Knowles
http://blog.brentkno...gon-age-2-demo/

#98
SkittlesKat96

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 It's due to time restrictions and engine limitations I think, they can't have heaps of people in one area at once, or spend heaps of time redoing everything and making new areas and designs for different acts and stuff like that, whereas Fable II everything around you sort of changes a little bit (that given not too much) and things like KOTOR and all the Fable games there can be heaps of lively villagers and people actually doing stuff.

That doesn't give Bioware an excuse though just saying, I'd love if in a future game when they have the time if they could make changes like that for our enjoyment of the game.

EDIT: By the way guys I think they've maximized the graphics so they won't need to change it much for at least the fourth or fifth game and I think some of the other graphical tweaks and engine tweaks they are happy with so maybe in Dragon Age III they'll have less limitations. Who knows.

Modifié par SkittlesKat96, 29 mars 2011 - 07:53 .


#99
PlumPaul93

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SkittlesKat96 wrote...

 It's due to time restrictions and engine limitations I think, they can't have heaps of people in one area at once, or spend heaps of time redoing everything and making new areas and designs for different acts and stuff like that, whereas Fable II everything around you sort of changes a little bit (that given not too much) and things like KOTOR and all the Fable games there can be heaps of lively villagers and people actually doing stuff.

That doesn't give Bioware an excuse though just saying, I'd love if in a future game when they have the time if they could make changes like that for our enjoyment of the game.

EDIT: By the way guys I think they've maximized the graphics so they won't need to change it much for at least the fourth or fifth game and I think some of the other graphical tweaks and engine tweaks they are happy with so maybe in Dragon Age III they'll have less limitations. Who knows.


Well lets hope so because the half-assed job on a lot of other things really sucked

#100
Deylar

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Really? That was a tweak here or there?

The game looked like god damn clay. Ugly. Clay.