I see how dead Kirkwall is compared to other great game cities, and I weep.
#76
Posté 29 mars 2011 - 05:20
At least in Oblivion (for all of its gazillion faults) if an enemy engaged you and the closest "guard patrol" noticed it, he'd come running up to you, anxious to help you slay the critter.
#77
Posté 29 mars 2011 - 05:20
Hammer6767 wrote...
And, on that note, why do the guards just stand there when a gang of ninjas start dropping from the roof tops??
They are all guardsmen pretenders.
All guards are really in the Viscount Keep.
#78
Posté 29 mars 2011 - 05:26
Deylar wrote...
MelfinaofOutlawStar wrote...
Which makes DA2 more depressing when you realize more people live in the desert threatend by a wild puma population.
In the desert puma eats you.
I still jump at their growl.
Stupid cats.
#79
Posté 29 mars 2011 - 05:29
Ravenfeeder wrote...
Did you miss the new statue by the Docks in Act III? (I know it's not much but I liked it. I admire it a lot, excellent subject).Arhengard wrote...
What really kills it for me is the city doesn't really change over the supposed ten year period.
It was a nice idea. Only issue... didn't look like -my- Hawke.
#80
Posté 29 mars 2011 - 05:34
+ cliche:
EA won't let them to overhaul.
#81
Posté 29 mars 2011 - 05:34
With DA2 they've managed to ****** off both the old fans and the new. Heck they even pissed off the new fans they picked up with DAO. Much more effort is going to have to go into enviroments- and even graphics.
#82
Posté 29 mars 2011 - 05:41
They allowed themselves to be bought out on that evil U2 guy Bono who owned Pandemic. Then Pandemic thought it would be a great idea to get bought out by E2 and they would be secure. Ends up they bought Pandemic for Bioware and fired all of bono's people. Poor Pandemic but you did ask for it
#83
Posté 29 mars 2011 - 05:59
I was just playing ME2 yesterday (Shadow Broker DLC), and could not stop comparing these two sequels. Yes, they are different, but they are made by same BioWare. How can ME2 look so good, and DA2 so terrible? ME2 is not build on their own engine. If homemade engine sets so bad limitations as it "does" in DA2, there is no excuse to use that engine.
And still...when I saw what CDProject Red made Aurora do in Witcher, I was so much in awe. Maybe BioWare should go to a learning trip to Poland.
#84
Posté 29 mars 2011 - 06:01
#85
Posté 29 mars 2011 - 06:06
TaHol wrote...
And still...when I saw what CDProject Red made Aurora do in Witcher, I was so much in awe. Maybe BioWare should go to a learning trip to Poland.
It seems they did more with the older Aurora engine than bioware did with their newer eclipse engine for DA:O/DA2. Yeah perhaps they could take a trip to poland to get some tips on environment/level design lol.
And for TW2, they made their own engine from scratch, and it looks frigging amazing. Perhaps Bioware should license TW2's engine for the next DA game lol
Modifié par neppakyo, 29 mars 2011 - 06:07 .
#86
Guest_simfamUP_*
Posté 29 mars 2011 - 06:13
Guest_simfamUP_*
neppakyo wrote...
TaHol wrote...
And still...when I saw what CDProject Red made Aurora do in Witcher, I was so much in awe. Maybe BioWare should go to a learning trip to Poland.
It seems they did more with the older Aurora engine than bioware did with their newer eclipse engine for DA:O/DA2. Yeah perhaps they could take a trip to poland to get some tips on environment/level design lol.
And for TW2, they made their own engine from scratch, and it looks frigging amazing. Perhaps Bioware should license TW2's engine for the next DA game lol
You do know that will cause Nerd War II in the forums? That would mean the party based combat will be all gone in the future.
#87
Posté 29 mars 2011 - 06:14
neppakyo wrote...
It seems they did more with the older Aurora engine than bioware did with their newer eclipse engine for DA:O/DA2. Yeah perhaps they could take a trip to poland to get some tips on environment/level design lol.
And for TW2, they made their own engine from scratch, and it looks frigging amazing. Perhaps Bioware should license TW2's engine for the next DA game lol
I've been waiting for you, Obi-Wan. We meet again, at last. The circle is now complete. When I left you, I was but the learner; now *I* am the master.
Modifié par LocutusX, 29 mars 2011 - 06:14 .
#88
Guest_simfamUP_*
Posté 29 mars 2011 - 06:15
Guest_simfamUP_*
I need to replay that again
#89
Posté 29 mars 2011 - 06:23
#90
Posté 29 mars 2011 - 06:24
Well, lets prepare for the nerd war! So do you throw tennis balls shouting 'lightning bolt!' or is it my turn, Simfam? <.<
#91
Posté 29 mars 2011 - 06:34
#92
Posté 29 mars 2011 - 06:46
- All of these have cities / towns / locations that have a more natural populous feel than any recent BioWare games. It certainly isn't a huge problem, but it is a glaring one that does damage that fourth wall. I can live without the living breathing world...but they certainly help. Going to a BioWare game after playing any of those makes the game feel empty and almost lifeless in comparison.
#93
Posté 29 mars 2011 - 06:47
Modifié par Riloux, 29 mars 2011 - 06:47 .
#94
Posté 29 mars 2011 - 06:55
Riloux wrote...
You guys begged for better graphics, and there you go. They spent time creating a new engine instead of developing a proper city. Games rarely deliver in both graphics and gameplay. Bioware, especially, has always had subpar graphics but fantastic gameplay. And with their tiny development cycle, they couldn't deliver in either category.
They didn't make a new engine. They 'tweaked' the DA:O's Eclipse engine.
#95
Posté 29 mars 2011 - 06:56
Riloux wrote...
You guys begged for better graphics, and there you go. They spent time creating a new engine instead of developing a proper city. Games rarely deliver in both graphics and gameplay. Bioware, especially, has always had subpar graphics but fantastic gameplay. And with their tiny development cycle, they couldn't deliver in either category.
#96
Posté 29 mars 2011 - 07:39
Riloux wrote...
Games rarely deliver in both graphics and gameplay. Bioware, especially, has always had subpar graphics but fantastic gameplay. And with their tiny development cycle, they couldn't deliver in either category.
*headdesk*
My mother did not raise stupid kids so I will not say more to this. I sort of like to keep my account.
#97
Posté 29 mars 2011 - 07:50
neppakyo wrote...
Riloux wrote...
You guys begged for better graphics, and there you go. They spent time creating a new engine instead of developing a proper city. Games rarely deliver in both graphics and gameplay. Bioware, especially, has always had subpar graphics but fantastic gameplay. And with their tiny development cycle, they couldn't deliver in either category.
They didn't make a new engine. They 'tweaked' the DA:O's Eclipse engine.
It was tweaked significantly. Enough time was spent on it, that it clearly limited the remaining resources left for gameplay. I would rather they had done very little to the engine, and recycled content from DA:O as well as designed new content so at least there would be the slightest amount of variety.
"Given the short time frame and the amount of time that was spent retooling the engine I think 'rushed and unfinished' was probably (and sadly) inevitable. Higher quality art (though I realize this is debatable) always means fewer areas to explore." -Brent Knowles
http://blog.brentkno...gon-age-2-demo/
#98
Posté 29 mars 2011 - 07:51
That doesn't give Bioware an excuse though just saying, I'd love if in a future game when they have the time if they could make changes like that for our enjoyment of the game.
EDIT: By the way guys I think they've maximized the graphics so they won't need to change it much for at least the fourth or fifth game and I think some of the other graphical tweaks and engine tweaks they are happy with so maybe in Dragon Age III they'll have less limitations. Who knows.
Modifié par SkittlesKat96, 29 mars 2011 - 07:53 .
#99
Posté 29 mars 2011 - 08:01
SkittlesKat96 wrote...
It's due to time restrictions and engine limitations I think, they can't have heaps of people in one area at once, or spend heaps of time redoing everything and making new areas and designs for different acts and stuff like that, whereas Fable II everything around you sort of changes a little bit (that given not too much) and things like KOTOR and all the Fable games there can be heaps of lively villagers and people actually doing stuff.
That doesn't give Bioware an excuse though just saying, I'd love if in a future game when they have the time if they could make changes like that for our enjoyment of the game.
EDIT: By the way guys I think they've maximized the graphics so they won't need to change it much for at least the fourth or fifth game and I think some of the other graphical tweaks and engine tweaks they are happy with so maybe in Dragon Age III they'll have less limitations. Who knows.
Well lets hope so because the half-assed job on a lot of other things really sucked
#100
Posté 29 mars 2011 - 08:08
The game looked like god damn clay. Ugly. Clay.





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