Two-Minute Xebenkeck Clear
Preparation
- Get your Electricity staves ready for Merrill's Elemental Weapons, since every enemy in this mission (except for the Rage Demons) is weak to it.
- The Etched Ring of the Twins (knockback immunity) is a BIG help in this fight, since getting panicked/staggered by Rage Demons and Abominations is almost a guaranteed death sentence.
- Get elemental defense runes for yourself and your companions, if you find it neccessary.
Tactics
Merrill
Self: Health >=50% - Activate: Blood of the First
Self: Health <50% - Deactivate: Blood of the First
Self: Any - Activate: Elemental Weapons
Self: Any - Activate: Rock Armor
Self: Health <25% - Use Potion
Self: Mana or Stamina <25% - Use: Lyrium Potion
Enemy: STAGGERED - Use current condition for next tactic
Enemy: Target rank is Elite or higher - Crushing Prison
Enemy: Target of Hawke - Use current condition for next tactic
Enemy: STAGGERED - Chain Lightning
Enemy: Target rank is Elite or higher - Use current condition for next tactic
Enemy: Target of Hawke - Horror
Enemy: Target rank is Elite or higher - Use current condition for next tactic
Enemy: Target of Hawke - Hex of Torment
Enemy: Target rank is Elite or higher - Use current condition for next tactic
Enemy: Target of Hawke - Misdirection Hex
Enemy: Target rank is Elite or higher - Use current condition for next tactic
Enemy: Target of Hawke - Stonefist
Enemy: Target of Hawke - Attack
Anders
Self: Any - Activate: Heroic Aura
Self: Any - Activate: Panacea
Self: Health < 25% - Use: Potion
Self: Mana or stamina <25% - Use Lyrium Potion
Enemy: Target of Hawke - Haste
Hawke: Health <25% - Heal
Self: At least two party members below 50% health - Aid Allies
Ally: Dead - Regroup
Ally: Being attacked by a ranged attack - Glyph of Repulsion
Enemy: Target Rank is Elite or higher - Use current condition for next tactic
Enemy: Target of Hawke - Glyph of Paralysis
Self: Being attacked by a melee or magic attack - Glyph of Repulsion
Hawke: Health <50% - Barrier
Enemy: Target of Hawke - Attack
Varric
Self: Health <25% - Use: Potion
Self: Mana or stamina <10% - Use: Stamina Draught
Self: Any - Activate: Bianca's Song
Self: Health <50% - Use current condition for next tactic
Anders: Any - Back-to-Back
Anders: Being attacked by a melee or ranged attack - Use current condition for next tactic
Hawke: Any - Goad
Merrill - Being attacked by a melee or ranged attack - Use current condition for next tactic
Hawke: Any - Goad
Self: Being attacked by a melee or ranged attack - Use current condition for next tactic
Hawke: Any - Goad
Self: Being attacked by a melee attack - Armistice
Anders: Being attacked by a melee attack - Armistice
Anders: Being attacked by a melee or magic attack - Kickback
Enemy: Target rank is Elite or higher - Use current condition for next tactic
Enemy: Target of Hawke - Brand
Enemy: Target rank is Elite or higher - Use current condition for next tactic
Enemy: Target of Hawke - Pinning Shot
Enemy: Target rank is Elite or higher - Use current condition for next tactic
Enemy: Target of Hawke - Rhyming Triplet
Enemy: Target of Hawke - Attack
Enemy Priority List
High
Revenant
Rage Demon
Medium
Abomination
Low
Xebenkeck
Strategy
- Wait until you've drawn enough aggro to get the enemies in a group to activate abilities like Cleave, Barrage, Sacrificial Frenzy, etc, to make sure you're getting the most bang for your buck.
- Get the most out of your party member's debuffs and lockdowns. I have the Muscle upgrade for Might, which gives me +25% critical damage, and if you give Merrill Death Hex (upgraded from Hex of Torment), this adds up to huge amounts of pain very quickly.
- Drop the Rage Demons AS SOON AS POSSIBLE. They're too random and too powerful to be left alive, especially when there can be so many of them at once. Be very mindful of when they go underground, because their resurfacing attack HURTS. Devour is a great way to mitigate the chance of death from a Rage Demon's surfacing attack. Use it when your healer is on cooldown, or use Health Potions if you don't have Devour.
- When one of the first Rage Demons or Xebenkeck dies, A LOT of powerful adds spawn (Revenant, 2 additional Rage Demons, several Abominations). To lessen the threat and stress on your party, try to damage the Rage Demons simultaneously, and kill them one right after the other.
- Abominations can be killed without worry, since the adds don't spawn unless you kill Xebenkeck or a Rage Demon. Use them in between attacking higher priority targets to keep your stamina full, and your party safe.
- Drop the Revenant first when the wave of adds spawn. Interrupt him, and try to put as much hurt on him as possible; he can damage your entire party for free from anywhere on the screen, which is a major threat when you have so many squishy companions.
- Be mindful of your companion's locations at all times. You're fighting in an incredibly enclosed space, and one errant ability in a party member's range can take you from perfect run to certain death almost instantly.
- Leave Xebenkeck for last. Once you clear everything else out, you're home free, and can wail on her without worry.
- Dog holds aggro in the center like a champ, and you can attack through him 100% worry free.
It won't be easy, and it may take a few tries to get it right, but it's so much more satisfying to finish this without cheesing the game. Give it a shot, it's definitely possible!
Modifié par AreleX, 28 mars 2011 - 05:10 .





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