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Archer Skill Tree - Any reason to get those skills?


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26 réponses à ce sujet

#1
Gage123

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Is there any reason to get the skills in the archery tree? They all seem lackluster compared to most of the other skills...

Somehow I wish I had the Royal Archer skill tree instead lol 

#2
Dark83

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Burst is vaguely useful because it doesn't take too long to charge, is AoE, and can trigger CCC with Brittle. Other than that, I don't like them. Ranged Assassinate ftw.

#3
Jman5

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I'm playing as a rogue archer right now and so far, it seems like archery tree isn't worth investing in. In the time it takes to cast the ability, you could have done more damage with auto-attack. I'm actually trying to figure out what I'm going to do with my last 6 or 7 abilities because I've pretty much gotten everything I want at level 16.

#4
nicodeemus327

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Get pinning shot + upgrades and archer's lance + upgrade. You have to get bursting arrow for archer's lance. Shattering arrow is nice if you want to setup a brittle CCC with cone of cold. I like to have at least one mage get the cold spells on nightmare. It really helps with the qunari.

If you take the time to line up arhcer's lance right you can do some serious damage. I've killed entire waves with a well placed shot (it auto kill normals and critters).

Modifié par nicodeemus327, 28 mars 2011 - 06:12 .


#5
XOGHunter246

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Archer is very boring I stupidly maxed my tree and only used pinning and lance the rest of skills are useless.

#6
Gage123

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I wonder if it would be OP if I replaced my archery tree with the royal archer skill tree (only the righetous chain, wounding arrow and arrow of judgement to replace the 3 skills there).

They seem a lot more...exciting than plain archer skills.

#7
mokponobi

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Depends on the difficulty you are playing, on NM, there is nothing the archery tree that I would consider useful. On lower than NM I would take many things from it.

#8
Xewaka

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Since I took only a support mage to my party, I defaulted to rogue archery AoE to whittle down waves.

#9
Gage123

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Why couldn't Bioware swap royal archer tree with the current archery tree...

#10
nicodeemus327

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Gage123 wrote...

Why couldn't Bioware swap royal archer tree with the current archery tree...


Because the archery tree is better than royal archer? You should learn how to play it. Use archer's lance to autokill multiple normal mobs. Use Hail of Arrow to setup choke points. Use shattering arrow against multiple brittle mobs (see cone of cold). Just use pinning shot on cooldown for a solid and cheap damage boost.. It's all good stuff.

#11
Gage123

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nicodeemus327 wrote...

Gage123 wrote...

Why couldn't Bioware swap royal archer tree with the current archery tree...


Because the archery tree is better than royal archer? You should learn how to play it. Use archer's lance to autokill multiple normal mobs. Use Hail of Arrow to setup choke points. Use shattering arrow against multiple brittle mobs (see cone of cold). Just use pinning shot on cooldown for a solid and cheap damage boost.. It's all good stuff.


Hmm you might be right. The Royal Archer has no AoE and all single target. When you say normal mobs, do you mean everything that doesn't have a HUGE hp bar (lieutenants)?

#12
Gage123

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Maybe they should switch it with the marksman tree. That sustained is insane XD

#13
nicodeemus327

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Gage123 wrote...

nicodeemus327 wrote...

Gage123 wrote...

Why couldn't Bioware swap royal archer tree with the current archery tree...


Because the archery tree is better than royal archer? You should learn how to play it. Use archer's lance to autokill multiple normal mobs. Use Hail of Arrow to setup choke points. Use shattering arrow against multiple brittle mobs (see cone of cold). Just use pinning shot on cooldown for a solid and cheap damage boost.. It's all good stuff.


Hmm you might be right. The Royal Archer has no AoE and all single target. When you say normal mobs, do you mean everything that doesn't have a HUGE hp bar (lieutenants)?


Pretty muych yeah. Critter mobs have smallest health bars while normal mobs have the average sized health bars. The make up the majority of mobs in the game.

#14
nicodeemus327

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Gage123 wrote...

Maybe they should switch it with the marksman tree. That sustained is insane XD


I do agree the marksmen tree is damn awesome. It's why varric gets a spot in my party almost all the time (and he's a great character). The archery tree is still really good. I'd put enough points into it for improved archer's lance if anything.

#15
Gage123

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Varric's Marksman tree is probably one of the best tree, if not the best. Seriously, so much bonuses.

So pretty much I can just line up every up by going around a corner and lancing everything to death in an instant?

#16
Darker_than_black

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The archery tree isn't as impresive on normal/casual as it is on hard/nm, because after a while your auto-attack will make almost as much dmg as the abilites.

Still, the tree is worth investing in. Pinning shot still does nice dmg even if most elite and boss mobs seem to ignore the pinning. Burst arrow is not a huge dmg-dealer alone but if it's upgraded and used against brittle targets it's really good, and it's aoe which is nice. Archer's Lance is usefull ofc when the enemy stand in rows (sadly that doesn't happen very often). Rain of arrows is, if upgraded, really nice aoe but if its not upgraded the aoe is just to small to be worth it imo.

#17
nicodeemus327

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Gage123 wrote...

Varric's Marksman tree is probably one of the best tree, if not the best. Seriously, so much bonuses.

So pretty much I can just line up every up by going around a corner and lancing everything to death in an instant?


Pretty much, yeah. You can use it as new wave jumps into the fight. They often spawn in a perfect line along one side of the room. It's great for say skeletons that take a long time to crawl out of the ground. You can also have your tank run in and pick up the baddies. They will form an arc around your tank and you can clear most of them out with a well placed lance along one side.

There's so many different ways to get mobs packed together.

Modifié par nicodeemus327, 28 mars 2011 - 07:44 .


#18
Gage123

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Would it be overpowered if I switched the royal archer tree with the archery tree? XD Or Marksman tree (though I think this is way powerful)?

Would it make the game too easy?

#19
Gage123

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nicodeemus327 wrote...

Gage123 wrote...

Varric's Marksman tree is probably one of the best tree, if not the best. Seriously, so much bonuses.

So pretty much I can just line up every up by going around a corner and lancing everything to death in an instant?


Pretty much, yeah. You can use it as new wave jumps into the fight. They often spawn in a perfect line along one side of the room. It's great for say skeletons that take a long time to crawl out of the ground. You can also have your tank run in and pick up the baddies. They will form an arc around your tank and you can clear most of them out with a well placed lance along one side.

There's so many different ways to get mobs packed together.


This makes me want to try it out now...
Do assassins and mages count as normal or lieutenant?

#20
DA Trap Star

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If you play on Nightmare, the only useful skill that doesn't kill your companions is Pinning Shot.

#21
Gage123

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Wait, Archer's Lance actually Friendly Fires? O-o Does it kill your allies instantly? Holy shi- that's not good...................

Makes me want to switch archery with royal archer more lol I'm gonna work on that mod

#22
mokponobi

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DA Trap Star wrote...

If you play on Nightmare, the only useful skill that doesn't kill your companions is Pinning Shot.


This, and really i'd rather just shoot and use that point for something else.

#23
XOGHunter246

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It is a Aoe skill hit everything in front of you including team members on nightmare. It very easy to not hit you Companions though just don't use when they are in front of you :whistle:

Modifié par XOGHunter246, 28 mars 2011 - 08:17 .


#24
mokponobi

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It really is just much easier on NM to select skills that increase your crit chance and your crit damage from your regular attack than invest in the archery tree, but if you wish to micro manage your party out of your aoe constantly then go for it.

#25
nicodeemus327

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Gage123 wrote...

nicodeemus327 wrote...

Gage123 wrote...

Varric's Marksman tree is probably one of the best tree, if not the best. Seriously, so much bonuses.

So pretty much I can just line up every up by going around a corner and lancing everything to death in an instant?


Pretty much, yeah. You can use it as new wave jumps into the fight. They often spawn in a perfect line along one side of the room. It's great for say skeletons that take a long time to crawl out of the ground. You can also have your tank run in and pick up the baddies. They will form an arc around your tank and you can clear most of them out with a well placed lance along one side.

There's so many different ways to get mobs packed together.


This makes me want to try it out now...
Do assassins and mages count as normal or lieutenant?


Depends. Rogues and mages can be marked as "elite" (there's a difference between rank and class) and won't be auto gibbed. With enough practice you'll figure out which ones it works against.

Modifié par nicodeemus327, 28 mars 2011 - 08:18 .