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Bring back immersion!


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46 réponses à ce sujet

#1
Jzier

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If you loved things in ME1 such as "The Commanding Officer is ashore, ex o presley has the deck" and "decontamination in progress" as opossed to loading screens voice it here!!!

Any other things you miss or want added to ME3 please express your thoughts here. As we still have the greater part of a year left before ME3 is released, this is the time we need to voice what we want in the game!

Modifié par Jzier, 28 mars 2011 - 07:13 .


#2
ADelusiveMan

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Yeah, I liked all that. The decon stuff was actually a loading screen. But yeah, that was sweet. Bring back the elevators too.

#3
IrishSpectre257

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All I would want them to do is get rid of mission complete screens and bring back elevators.

#4
MikeNoBrake

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I agree.
Please, bring back the boarding/landing procedures!

#5
cpt. awsome

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i do agree i liked that. i understand why they got rid of it. and the elevator rides seemed like a waste of time. however i did rly enjoy beeing able to enter and exit the normandy while it was docked. the decontamination included. now if you want to quickly hop aboard the normandy itl actually go back into space just so you can grab a view items or change your armor to fly back in and dock again. seems weird to me. and it did give the game that extra touch of detail

#6
Itkovian

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I prefer elevators and airlocks to the loading screens, in fact I thought it was one of the coolest features in ME1: how they tried their best to hide the loading screens, even offer content via those screens.

The problem is that gamers are conditioned to accept loading screens (so long as they're not too long), but simply cannot stand having to run down a long corridor or take a long elevator ride. It has to be at a psychological level, because in reality they would have had to wait just as long on a loading screen, but since it didn't say LOADING people just complained about Bioware stupidily putting in long elevator rides for no good reason.

Which made the complaints rather silly, but there you have it. People are fine with seeing a screen that says "Loading", but if you try to hide those people will just think you added boring bits to game.

Maybe they should try to go back to the ME1 method, but add a "loading" icon on the screen, or something along those lines. I imagine if they had done that in ME1, we wouldn't have had all the loading screens in ME2. :)

Itkovian

#7
Ghurshog

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Unless by 'immersion' you mean direct neural interface, overriding brains normal senses to place me in a fiction 3D interactive game space then your version of immersion is a conscious choice on your part and entirely a personal preference/perspective/like/dislike.

#8
Whatever42

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I liked the mission summaries but I can't lie, I would prefer more immersion. Showing Shepard in crew boarding the shuttle would be preferable to just landing. Having Shepard access his reports from a computer terminal than just have them pop up on the screen.

Don't know if I want them to necessarily introduce a lot of running around. The long run and elevator ride into the Citadel was a bit much but a cut scene or something would be nice.

#9
Tarek

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yes better than loading screen that's for sure

#10
Tasker

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Been saying this since ME2 came out.

ME1 had a fantastic sense of continuous flow, whereas ME2 was just a bunch of disjointed, unrelated locations.

ME2 wouldn't feel like a collection of random unrelated missions and locations if ME1 style transitions were in place rather than the not very clear at all loading screens.

#11
Jebel Krong

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Ghurshog wrote...

Unless by 'immersion' you mean direct neural interface, overriding brains normal senses to place me in a fiction 3D interactive game space then your version of immersion is a conscious choice on your part and entirely a personal preference/perspective/like/dislike.


this. plus the elevators were slow, boring and immersion-breaking (because you are supposed be travelling vast distances in most, yet you never get that impression. at all. much preferred loading screens. plus do we really need to see boring 'decontamination' every time? once or twice i could live with, but christ it was only to hide loading anyway...

#12
Ty2011

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I agree.

#13
Powgow

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i support! Especially the ship part!

#14
II J0SePh X II

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It's a little trick that adds so much immersion.

I'm in.

#15
Thepeak12

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It would be nice of them to bring back the elevator scenes, with some crew dialogues during it.

Modifié par Thepeak12, 28 mars 2011 - 09:15 .


#16
Thepeak12

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DOUBLE POST

Modifié par Thepeak12, 28 mars 2011 - 09:15 .


#17
1upD

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The transitions in the first Mass Effect were often slow and boring, and I would have said they were a problem before I played Mass Effect 2. It wasn't until I first saw those awful loading screens that I realized how much I missed elevator dialogue.  I wish there could be more elevator dialogue, news and music for places like the Normandy elevator or some of the elevators in the main missions to keep them from becoming silent and boring, but it would definitely be something nice to see in ME3.

#18
AlanC9

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Jebel Krong wrote...

Ghurshog wrote...

Unless by 'immersion' you mean direct neural interface, overriding brains normal senses to place me in a fiction 3D interactive game space then your version of immersion is a conscious choice on your part and entirely a personal preference/perspective/like/dislike.


this. plus the elevators were slow, boring and immersion-breaking (because you are supposed be travelling vast distances in most, yet you never get that impression. at all. much preferred loading screens. plus do we really need to see boring 'decontamination' every time? once or twice i could live with, but christ it was only to hide loading anyway...


I'm with you. However, looking at the preference intensities here, Bio's probably better off getting away from loading screens, since the people who don't like them really don't like them.

Note that elavator dialogue is a completely separate issue -- Bio can put that stuff in whether or not they have load screens.

#19
Massively Accelerated

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I much prefered actually walking off the Normandy rather than seeing a load screen and then, "poof," I'm on Illium, Omega, the Citadel, or wherever. ME1 was far more believable and immersive than the second game. I'd like to see some of those elements come back for ME3.

#20
shep82

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I understand those who want those features back however after my numerous playthroughs I much prefer the loading screens.

#21
matt-bassist

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I hated the long elevator rides, but walking on and off the Normandy and only leaving once you went to the galaxy map and choosing your next location was far better than ME2, where the ship literally took off as soon as you boarded it. Only to land 5 minutes later, after you'd changed your armor color. Fail.

They need to reintroduce that sense of immersion, sense that every thing is connected. ME2's areas felt SO unconnected because of all the mission complete screens and constant loading screens.

#22
Guest_mrsph_*

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Fans: I HATE ELEVATORS!

Later

Fans: BRING BACK ELEVATORS

#23
Akizora

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I would rather have a loading screen and skip walking from the galaxy map to the docking port and waiting on a beam of light to scan me, the AI/VI to say something and the doors to open than be "immersed" by it. Same with elevator rides, sometimes they are unecessarily long and after awhile your partymembers/elevator news run out of things to say and repeat the same thing.

I would rather have my partymembers talk here and there like in Dragon Age and then have loading screens where they fit. Heck why not have a random codex input on every loading screen that begins to read and you can choose if you want to have "autoskip" on it after loading complete, or click on random button when complete. It will play the codexes in order as you get them and play each new paragraph in order as well, if you skip on a paragraph it will start it over. That would be a good thing for those who don't want to take a 5 hour break to read every codex entry.

#24
shep82

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matt-bassist wrote...

I hated the long elevator rides, but walking on and off the Normandy and only leaving once you went to the galaxy map and choosing your next location was far better than ME2, where the ship literally took off as soon as you boarded it. Only to land 5 minutes later, after you'd changed your armor color. Fail.

They need to reintroduce that sense of immersion, sense that every thing is connected. ME2's areas felt SO unconnected because of all the mission complete screens and constant loading screens.

Only problem with that was you had to leave and dock with another planet to then talk to Joker to have his comments make sense. Like after Noveria if you talk to him right away he acts like you are already off the planet despite still being there. I hated that.

#25
Mr. MannlyMan

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mrsph wrote...

Fans: I HATE ELEVATORS!

Later

Fans: BRING BACK ELEVATORS


Hey, some of us actually liked the elevators right from the beginning. I don't get how so many people didn't realize they were just masks for the loading sequences...

The switch in opinion is because of the lack of foresight on the fans' parts; they complain about the things they didn't like, but their reasons are too general to be used as constructive feedback.

"The elevators were boring, that squad banter could just as well be used in other environments," doesn't really take into account their purpose, so the message that it sends is: TAKE THE ELEVATORS OUT.


What I don't get is why Bioware decided to make EVERY load sequence into a loading screen. The Dantius Towers elevator, for example: WHY did they make that a loading screen if you only have use it once? Did they think people would vomit at the sight of it?