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Bring back immersion!


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46 réponses à ce sujet

#26
Lunatic LK47

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Akizora wrote...

I would rather have a loading screen and skip walking from the galaxy map to the docking port and waiting on a beam of light to scan me, the AI/VI to say something and the doors to open than be "immersed" by it. Same with elevator rides, sometimes they are unecessarily long and after awhile your partymembers/elevator news run out of things to say and repeat the same thing.


Bolded for emphasis. I did every single side-mission in the game, and by the time I'm done, the squadmates literally have nothing to say during the elevator rides since I have to hear one news report repeating itself dozens of times (i.e. I don't need someone beating me over the head that my "hostage rescue mission is a massacre" a dozen times in the span of ten minutes, despite the fact I saved all eight of the hostages, and that I just finished the damn mission 20 minutes earlier).

#27
RinpocheSchnozberry

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Elevator = blah. Boarding and deplaning... that I would be ok with. Elevators are too cramped, the others are at least lively.

#28
Synobal

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I support elevator scenes, but only if they include Miranda.

#29
88mphSlayer

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that stuff was cool but there's other ways you can do this without bringing back in-game loading sections

#30
Elvis_Mazur

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Worthless parts like decontamination in progress never added any sense of immersion, so no.

#31
The Spamming Troll

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mrsph wrote...

Fans: I HATE ELEVATORS!

Later

Fans: BRING BACK ELEVATORS


same thing why the mako was removed. devs misunderstanding the obvious. we didnt hate the mako, we hated driving across mountains with it. i dont know why you wouldnt want elevators instead of load screens. i knew from the first time i stood in an elevator in ME1 that it was a good thing.

ME1 had immersion nailed down. no mission complete screens, exiting/entering the normandy, id realy like to see a holographic interface from the omnitool much like dead space has.

immersion was great, why remove it?

#32
The Spamming Troll

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PetrySilva wrote...

Worthless parts like decontamination in progress never added any sense of immersion, so no.


thats a load screen.

is a quick screen change to a floating mass relay better then getting into your sweet friggin ship with your crew?

#33
Chromie

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PetrySilva wrote...

Worthless parts like decontamination in progress never added any sense of immersion, so no.


OMGOMGOMG! Those were load screens! I liked them. Mask the load screens behind something that can immerse the player into the game world was a great idea but so many damn people were to dumb to realize this.

And seriously the load screens in ME2 take longer then necesarry on PC anyways. Faster load screens No reason to force PC users to watch a little animation. No idea why people complained about the elevators ><

#34
DOGGEH84

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Yeah I used to hide from the decontamination in the little side bit when waiting for the loading screen. Like I was trying to hide from the lasers in some spy movie.

#35
Black_Arrow141

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I liked the summary pages. I enjoyed reading what TIM had to say about the missions.

Maybe, instead of losing that immersion, have him contact you directly about it, or like someone else said, have it done in a private terminal on the Normandy.

#36
Chromie

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What I really miss from Mass Effect 1 was the Normandy SR1 CIC.
Circular room with chairs and a big screen show the planet you were on...well in Mass Effect 1 it only showed Eden Prime and another planet I forget.

I assume we will be in the Normandy SR2 though so I could settle for the outside to actually reflect where we are instead of always showing the ship traveling at ftl speed.

#37
Walker White

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Mr. MannlyMan wrote...

Hey, some of us actually liked the elevators right from the beginning. I don't get how so many people didn't realize they were just masks for the loading sequences...


No one ever liked the cargo bay elevator.  And the CSec elevator got really old after you reached the banter limit.

#38
Almostfaceman

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I don't mind the boarding so much - but the elevators? Immersion breaking for me - took longer to ride the elevator than to zoom from one system to another.

#39
Chromie

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Walker White wrote...

Mr. MannlyMan wrote...

Hey, some of us actually liked the elevators right from the beginning. I don't get how so many people didn't realize they were just masks for the loading sequences...


No one ever liked the cargo bay elevator.  And the CSec elevator got really old after you reached the banter limit.


Oh this is sooo much better...right? Load Screens

#40
Mr. MannlyMan

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^ This.

People are forgetting that this is a preference to the load screens, not a love for waiting in long elevators. Do I want to watch the same animation play over and over between each god damn area, or would I rather have elevators that connect the areas seamlessly, with banter and newscasts (and, in the spirit of ME2, news vids) to break the monotonous repetition? Because, believe it or not, there was a lot more variation in the banter and the elevators themselves than there was in ME2's load screens. True story. Look it up.

#41
Cyllus

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I liked the cut scenes at load points. A lot more than a load screen.

#42
Walker White

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Mr. MannlyMan wrote...

People are forgetting that this is a preference to the load screens, not a love for waiting in long elevators.


Except that the elevators made loading objectively slower on the console.  There is overhead to rendering the environment, allow you to turn the characters head, and other features in the elevator.  The loading screens in ME2 have much lower computational overhead, allowing the console to load levels much faster.  And at the end of the day, I will take a faster load time than a boring cargo elevator ride.

#43
Savber100

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Agreed OP

People complained about the elevators because it was TOO LONG not because because of the use of elevators as loading screens.

Bioware, LISTEN UP.... Bring the elevators back and just REFINE the concept by making loading FASTER and having MORE companion banter like in DA.

Do it and you'll finally solve an overarching issue of the franchise.
I mean it's not that you're spending all your time on to drastically improve the engine like from ME to ME2. Use the extra time to improve loading performance and dump the static loading screens.

#44
Bluefuse

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Yes! I am training to be a deck officer in school to work on ships and this is what I LOVED from ME1! Please add that immersion!

#45
Franzius

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Jzier wrote...

If you loved things in ME1 such as "The Commanding Officer is ashore, ex o presley has the deck" and "decontamination in progress" as opossed to loading screens voice it here!!!

Any other things you miss or want added to ME3 please express your thoughts here. As we still have the greater part of a year left before ME3 is released, this is the time we need to voice what we want in the game!


I AGREE!!!!!!!!!!!!!!!!!!!!!!!

#46
george martin

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agree

#47
Guest_Nyoka_*

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Actually I sort of didn't like the elevators. They made me feel a little anxious, seeing Shepard standing there as I pushed buttons to no avail. Move, Shepard! Move! Do something! I didn't like the game assuming Shepard's direct control. Besides, I loved the citadel rapid transit.

I understand the elevators were highly criticized when ME came out.

Honestly, I don't care. I think ME2 is more agile, more to the point. It's the story the thing that immerses me.

Modifié par Nyoka, 29 mars 2011 - 06:14 .