Modifié par hsli, 28 mars 2011 - 07:37 .
Rifle in Dragon Age
Débuté par
hsli
, mars 28 2011 07:37
#1
Posté 28 mars 2011 - 07:37
Oh... just for fun...
#2
Posté 28 mars 2011 - 09:14
Can you upload them somewhere?
Originally I wanted to design a steampunk mod but I am not really an modeller so I had only the available models to work with.
Originally I wanted to design a steampunk mod but I am not really an modeller so I had only the available models to work with.
#3
Posté 28 mars 2011 - 10:39
Here you go:
http://www.mediafire...0rl89yz2z077t6c
PM me if you need more models
http://www.mediafire...0rl89yz2z077t6c
PM me if you need more models
Modifié par hsli, 28 mars 2011 - 10:39 .
#4
Posté 28 mars 2011 - 10:40
Thanks a lot!
#5
Posté 28 mars 2011 - 10:43
Forget to add: I only copy the rifle stats from some crossbows, since the rifle was just intended to use in cutscenes, not games....
#6
Posté 28 mars 2011 - 10:47
How good are you with character models?
I wanted to add one or two female models, one elven one human.
I wanted to add one or two female models, one elven one human.
#7
Posté 29 mars 2011 - 12:22
#8
Posté 29 mars 2011 - 01:30
Ferelden is a cold place and I prefer my women with some clothing in everyday life.
I thought about some pants and blouses. Practical clothing that offers some protection.
I thought about some pants and blouses. Practical clothing that offers some protection.
#9
Posté 29 mars 2011 - 01:40
Well done hsli that looked really good.
#10
Posté 29 mars 2011 - 02:50
@Apolyon6k
Well, I am not against making more realistic armors. Just want to show the possibility.
Well, I am not against making more realistic armors. Just want to show the possibility.
#11
Posté 29 mars 2011 - 10:11
Unfortunately I have no skills in art or modelling so I could only describe what kind of model I might need and it could be a total chaos to work with me. If you are still up for it, I could try to describe the first model design to you.
#12
Posté 29 mars 2011 - 02:39
hsli wrote...
Oh... just for fun...
Awesome. Gunpowder lol.
#13
Posté 29 mars 2011 - 03:37
Whoa!
Must have!
How difficult would it be to make a period firearm (e.g. arquebus) that can be used in gameplay?
Must have!
How difficult would it be to make a period firearm (e.g. arquebus) that can be used in gameplay?
#14
Posté 29 mars 2011 - 05:04
Right now I am just assigning rifles as crossbows. I suppose you have to add vfx to the crossbow animation blend tree (not sure how to do it) to have it work in game....
Model-wise, I just edited the crossbow.
Model-wise, I just edited the crossbow.
#15
Posté 29 mars 2011 - 10:51
I would like to see what animation you have for the victim of that firearm.
#16
Posté 30 mars 2011 - 02:14
how about this:
Modifié par hsli, 30 mars 2011 - 02:14 .





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