bassmunkee wrote...
I think the boss fights should be challenging, or they would not be worth it, and as I say it great to defeat it and especially since I was the last (wo)man standing. It did make me smile - it's just that at that point in the game it seems way more difficult than I would have expected.
In retrospect though, I don't think that's a bad thing at all, actually - it really made think about my strategy and look at my specs - which is good, tbh.
I'm all for challenge (I just wish there was much in the DA series) - what at least I am talking about, when saying that the bossfights are bad - let's compare two of the chapter bosses to similar encounters in a (gameplay wise imho) much better game.
The rock wraith is, aside from dodging the red light, basically just tank n spank, plus killing some adds. For twenty minutes.
Near the beginning of the second level in Dark Messiah, you encounter a Pao-kai (a lightning breathing dragon thing). You eventually defeat it - after running from it for a while, through different sections of an abandoned temple. You don't fight it though - none of your weapons work, and it's defeated by you luring it into a chokepoint, where your companion has set up a trap, if you bought them enough time.
Similarly, near the end of the same level, you fight an orcish shaman in a fashion quite similar to the Arishok. Now the Arishok has about fifteen times as much hp as a regular Qunari, and a dozen health potions. Said Orcish Shaman, has less then twice as much hp as a normal orc, and deals similar damage. He's just a much, much better fencer then his underlings, and much harder to stagger or kick of balance.
Now all four encounters described are (arguably) challenging. But there's a difference in where that challenge comes from.