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#1
Phonantiphon

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God knows - defended DA2 To. The. Hilt.
And I will continue to do so, because I love it and I think it is brilliant.
BUT
The Ancient Rock Wraith is stupidly difficult to defeat. I mean I am all for a challenge but seriously guys...?!

that said, it is a great fight but I think possibly a bit more balance...? :lol: 

#2
Lithuasil

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Where is the problem? :o

#3
Patriciachr34

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I think the rock wraith has more balance than the Arishock. The rock wraith varies it's attack and requires the player to adjust for this. Running around a room for 30+ minutes in real time to avoid a boss until it stands still long enough to get in a couple of swipes does not require tactics. It requires patience.

#4
Guest_Puddi III_*

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Yeah, I liked the Rock Wraith battle, not so much the Arishok duel.

#5
mesmerizedish

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ARW was the only fight I had to do on normal. Stupid, stupid, stupid.

#6
Malanek

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The boss battles are probably the weakest aspect of the game for me. They are very attritional and simply take too long. They also ruthlessly expose flaws with the AI, you tell your party members to hold, but if they are too far away they start running back toward youImage IPB Too much pausing required to dodge attacks.

Modifié par Malanek999, 28 mars 2011 - 08:03 .


#7
Lord Gremlin

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He simply has twice the health that would be appropriate. Like most bosses. This part of DA2 I won't defend, boss battles are garbage. It's Quantum Theory level garbage.

#8
Lithuasil

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Lord Gremlin wrote...

He simply has twice the health that would be appropriate. Like most bosses. This part of DA2 I won't defend, boss battles are garbage. It's Quantum Theory level garbage.


Except for the arishok, who has roughly fifteen times the health that would be appropriate, and ten times more potions then by any stretch of the word honorable :P

#9
Phonantiphon

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I'm not saying I didn't like it - don't get me wrong - but it just seemed *WAY* more of a challenge than I would have expected at that point in the game - (that's as far as I've got, so I'm ducking out of this thread now in case I get spoilt!!) - but it was really satisfying to finish it especially as there was only me left for the last third or so of the battle.
Like A Boss!!
LOL.

#10
PPR223

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I found the rock wraith pretty easy, it was the demon infested cave past the dalish that frustrated me.

Modifié par PPR223, 28 mars 2011 - 08:14 .


#11
Lord Gremlin

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Lithuasil wrote...

Lord Gremlin wrote...

He simply has twice the health that would be appropriate. Like most bosses. This part of DA2 I won't defend, boss battles are garbage. It's Quantum Theory level garbage.


Except for the arishok, who has roughly fifteen times the health that would be appropriate, and ten times more potions then by any stretch of the word honorable :P

I wish I could give him Isabella - damn **** ran away and never returned. When they fix her friendship bonus bug I'll replay game many times, always giving her to Arishok.
Can you give her to Qunari in different manner? Like, for gold or just "take this filth away"?

#12
dewayne31

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arw was a pain unless i learn bout hiding bring stuff then almost was a cakewalk

#13
PPR223

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Lord Gremlin wrote...

Lithuasil wrote...

Lord Gremlin wrote...

He simply has twice the health that would be appropriate. Like most bosses. This part of DA2 I won't defend, boss battles are garbage. It's Quantum Theory level garbage.


Except for the arishok, who has roughly fifteen times the health that would be appropriate, and ten times more potions then by any stretch of the word honorable :P

I wish I could give him Isabella - damn **** ran away and never returned. When they fix her friendship bonus bug I'll replay game many times, always giving her to Arishok.
Can you give her to Qunari in different manner? Like, for gold or just "take this filth away"?


Yes you can give her to the Qunari, but you have to be a friend.

#14
Tripedius

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bassmunkee wrote...

God knows - defended DA2 To. The. Hilt.
And I will continue to do so, because I love it and I think it is brilliant.
BUT
The Ancient Rock Wraith is stupidly difficult to defeat. I mean I am all for a challenge but seriously guys...?!

that said, it is a great fight but I think possibly a bit more balance...? :lol: 


The should make it easier right? You just want to press a button and it drops dead? Or at least, this is what I think you want after defending DA2 - to the hilt no less - and still thinking some of it is too hard. Try casual, it was made for people like you.

#15
Crossroads_Wanderer

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The rock wraith was by far the most challenging battle in an otherwise easy game to that point, but I actually defeated him fairly easily on my third try. The first two tries, I got slaughtered, but the third time, I really watched his movements and got out of the way at the right times and he didn't knock anybody out. It was just a matter of getting my awesome dual-wield-assassin-specialized rogue in there at the right times and kiting during the cool downs and I was fine.

The Arishok was much worse. I was getting worked up enough to yell a bit at my computer. My rogue can usually take out a boss in about three to six rounds of concentrated attacks. The Arishok took at least ten, maybe more. And I didn't have party members to distract him, so I basically ended up doing a rather unheroic run around the room while I waited for potions and abilities to cool down. And the knockdown was crazy. If I stuck around long enough to get hit with a knockdown attack, I was just about dead by the time he finished his follow up attacks.

That said, all of this was done on normal. So the rock wraith being fairly easy after I figured it out may not apply on harder difficulties. And the Arishok may be an even longer and more obnoxious fight at higher difficulties.

#16
Foolsfolly

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I actually thought the Rock Wraith was the best boss fight in the game. The Arishok's the best personality out of the boss fights but his fight involved way too much hit and run and hiding behind pillars. Orsino and Meredith were stupid easy to fight, even after losing my only healer I was able to take them both down without losing anyone.

The Rock Wraith however was fun. Reminded me of old school boss fights with its different stages. Kind of like a Zelda boss fight.

Well done.

#17
The Baconer

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The Rock Wraith is a balanced, challenging, and ultimately fulfilling boss fight. It's difficult in a good way. This game has plenty of fake difficulty that you should be calling out instead, but I suppose you will come across it, in time.

#18
Darth Obvious

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Patriciachr34 wrote...

I think the rock wraith has more balance than the Arishock. The rock wraith varies it's attack and requires the player to adjust for this. Running around a room for 30+ minutes in real time to avoid a boss until it stands still long enough to get in a couple of swipes does not require tactics. It requires patience.


Yeah, that battle was beyond stupid. Wasn't too terrible with a dual-wielder, but with an archer it was pure hell. I kept asking myself how in the world the devs could possibly have thought that it would be fun in any way, shape, or form. :blink:

#19
Phonantiphon

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I think the boss fights should be challenging, or they would not be worth it, and as I say it great to defeat it and especially since I was the last (wo)man standing. It did make me smile - it's just that at that point in the game it seems way more difficult than I would have expected.
In retrospect though, I don't think that's a bad thing at all, actually - it really made think about my strategy and look at my specs - which is good, tbh.

#20
Foolsfolly

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Darth Obvious wrote...

Patriciachr34 wrote...

I think the rock wraith has more balance than the Arishock. The rock wraith varies it's attack and requires the player to adjust for this. Running around a room for 30+ minutes in real time to avoid a boss until it stands still long enough to get in a couple of swipes does not require tactics. It requires patience.


Yeah, that battle was beyond stupid. Wasn't too terrible with a dual-wielder, but with an archer it was pure hell. I kept asking myself how in the world the devs could possibly have thought that it would be fun in any way, shape, or form. :blink:


Try playing as an healing/AoE Mage with no direct damaging single target spells. I tried three times before I refused the duel and took him and his men on with my men.

It's difficult with a warrior but a duel Rogue seems to be the best at taking him down. It was still a long fight but it was so much easier than as a mage or warrior.

#21
Lithuasil

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bassmunkee wrote...

I think the boss fights should be challenging, or they would not be worth it, and as I say it great to defeat it and especially since I was the last (wo)man standing. It did make me smile - it's just that at that point in the game it seems way more difficult than I would have expected.
In retrospect though, I don't think that's a bad thing at all, actually - it really made think about my strategy and look at my specs - which is good, tbh.


I'm all for challenge (I just wish there was much in the DA series) - what at least I am talking about, when saying that the bossfights are bad - let's compare two of the chapter bosses to similar encounters in a (gameplay wise imho) much better game. 

The rock wraith is, aside from dodging the red light, basically just tank n spank, plus killing some adds. For twenty minutes.
Near the beginning of the second level in Dark Messiah, you encounter a Pao-kai (a lightning breathing dragon thing). You eventually defeat it - after running from it for a while, through different sections of an abandoned temple. You don't fight it though - none of your weapons work, and it's defeated by you luring it into a chokepoint, where your companion has set up a trap, if you bought them enough time.

Similarly, near the end of the same level, you fight an orcish shaman in a fashion quite similar to the Arishok. Now the Arishok has about fifteen times as much hp as a regular Qunari, and a dozen health potions. Said Orcish Shaman, has less then twice as much hp as a normal orc, and deals similar damage. He's just a much, much better fencer then his underlings, and much harder to stagger or kick of balance.

Now all four encounters described are (arguably) challenging. But there's a difference in where that challenge comes from.

#22
sH0tgUn jUliA

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Darth Obvious wrote...

Patriciachr34 wrote...

I think the rock wraith has more balance than the Arishock. The rock wraith varies it's attack and requires the player to adjust for this. Running around a room for 30+ minutes in real time to avoid a boss until it stands still long enough to get in a couple of swipes does not require tactics. It requires patience.


Yeah, that battle was beyond stupid. Wasn't too terrible with a dual-wielder, but with an archer it was pure hell. I kept asking myself how in the world the devs could possibly have thought that it would be fun in any way, shape, or form. :blink:


Did you use your Mabari for a tank?

#23
Ballistic714

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The Rock Boss ugh. My first time through on my warrior, on normal, it was not too difficult. On Hard mode as my DW Rogue it SUCKED! I must have died 5 times before I lowered it to normal.

I didn't build my tank right on Hard. If Ave had super stonewall it would have been easy, but his basic attacks took about 10-15% of her health per shot. I always avoided the rolling attack, and the aoe moves he does, but the basic attack ripped my tank to shreds without Stonewall.

Plus I had Beth instead of Anders... I am avoiding him this playthrough lol. :P

#24
dgcatanisiri

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The rock wraith wasn't my problem, and the Arishok wasn't all too troublesome either. My problem is both the cavern of death out by the Dalish and that goddam pride demon/shade onslaught on the docks. I've lost count of how many times they wipe out my entire party plus dog. Not even the high dragon was that troublesome!

#25
Elfseeker

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'Casual'. Right. 'Bull****', I call it. Like every games attempt to try and figure out this setting called 'easy'. Figuring out 'easy' is simple. when that setting is on, Dying is simply not possible unless one is extremely stupid(or that fatally underprotected, moronically front no-shield assault pirate...why can't we have a tactics setting that have her search for the opponent's back?). The Rock Wraith, the Arishock, the Dragons...fail, fail, fail. I play games for the -story-, don't like doing replays, and I'm notoriously bad about saving. So maybe I should simply stop playing games, as 'normal' or 'hard' seem to have forever become the new 'easy', while not actually being anything of the kind.