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Fatigue When Naked


13 réponses à ce sujet

#1
Wabfloyd

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So a couple of days ago i created some custom armor for my AW, after getting into a particularly grueling skirmish with some Werewolves I noticed that casting one mass paralysis spell completely wiped out my mana reserve.

Now being a AW I am used to massive fatigue and hence expensive spells so I didn't pay it much mind, but upon closer inspection of my stats I noticed that I had 105.41% fatigue!

So I turn off all my sustained abilities. Down to 40%. "Wow!..." I thought, "...is my armor really that heavy? It's only medium armor after all."

So I proceeded to get naked and noticed that even when completely naked I still seem to have a fatigue rating of 27%!

Disabling the mod, restarting, earlier saves none of it seems to change the fact that my character is statistically overwieght!

Help me Bioware forum users! You're my only hope.

Modifié par Wabfloyd, 18 novembre 2009 - 01:14 .


#2
sandofarms1

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i'm sorry you created a fat man as your character.

it would be more disturbing if you created your character as a fat woman.

#3
Wabfloyd

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it's the lyrium potions I bet, a lot of calories in those.

#4
Allan Schumacher

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Hey Wabfloyd,



What happens if you load a saved game that existed before you tried out your custom armor (and preferably before you even installed the toolset!)

#5
Wabfloyd

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Let us suppose for a moment that I have an obsessive compulsive tendency to delete all my earlier saves in order to keep my saves folder small and tidy.



Anyone know of any way I can reduce the fatigue by way of console command or using the toolset?

#6
jo_cool69

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Wabfloyd wrote...

Let us suppose for a moment that I have an obsessive compulsive tendency to delete all my earlier saves in order to keep my saves folder small and tidy.

Anyone know of any way I can reduce the fatigue by way of console command or using the toolset?


This is NEVER a good idea - the more saves the better... especially with this game!  Sorry i can't really help.

#7
Wabfloyd

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jo_cool69 wrote...

Wabfloyd wrote...

Let us suppose for a moment that I have an obsessive compulsive tendency to delete all my earlier saves in order to keep my saves folder small and tidy.

Anyone know of any way I can reduce the fatigue by way of console command or using the toolset?


This is NEVER a good idea - the more saves the better... especially with this game!  Sorry i can't really help.


Tell me about it. Alas OCD is a cruel mistress.

#8
OHM_LO

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I have currently the same problem, thou only 9.8% fatigue.

#9
method_shaolin

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me too - i have 35% permanent fatigue when naked wtf ... i played around with "runscript appearance" alot but idk if that's the reason

#10
Xantor_Stromgate

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So I proceeded to get naked ...



Why wasn't I invited to the party!?!?!

>:(

#11
method_shaolin

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yay i fixed this annoying bug with the editor - remove all armor etc and save your game then open the save with the editor and under: Savegame_playerchar>savegame_playerchar_char>savegame_creature_stats>savegame_statlist ... look for the "stat" with "savegame_statproperty_index" equal to 41 - that's your character's fatigue ... except for the "41" part there should be 2 other values which u can set to 0 and presto ...

#12
deadspyder88

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Zeveren would tell you are most likely the most fatigued when your naked... for my subtle reasons. Sorry had to szy it because of title. I will be quiet now.

#13
Beezoe

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This bug seems to be tied to sustained abilities (SAs). For my current game, the "naked fatigue" problem goes away for Alistair if I turn off his SAs. Since his SAs don't seem to draw down his stamina, I suppose it's a wash. On Morrigan and Wynne, however, SAs affect both mana level and fatigue.

#14
Matteh1985

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I noticed that my AW had a problem with fatigue and also having 30+ armour when totally naked, and I think I know what my problem was. I created this item set: http://social.biowar...m/project/1912/



I noticed something terribly wrong when my mage ended up with over 80 armour when I had all my buffs up. I loaded up an old "safe" save, with no modules on except the one I needed to use, and after switching between the "safe" save and the later save I realized this mistake: When I was testing the add-on I made, I "Force Loaded" several times and over several saves when I was switching my Add-on on and off (whilst I was working on scripting the items to end up in inventory, started, loaded, ended the game many times) something must of ended up wrong in one of the "Forced" saves with out me realizing and sure enough - after being over powered by mistake - I safely went back to a back up > loaded my finished add-on > Arcane Warrior was fine again.



If you Force Loaded your game at any point that may have caused your problem, I certainly learned the hard way! lol! thankfully though, the finished add-on player builds were un-affected - at one stage I wondered if my DA toolset or something else was corupted! but nope, just my single player game lol. thank the maker for all the saves ;)