Aller au contenu

Photo

Stupid question, why did Bioware decide to not have a major Plot line in DA2?


  • Veuillez vous connecter pour répondre
206 réponses à ce sujet

#1
Prethen

Prethen
  • Members
  • 75 messages
I'm a bit disappointed that there's no major driving force for Hawke's character other than a profit motive or good vs. evil initiative.  It's a bit lame.

Okay, I'm also getting sick of the recycled maps (like everyone else on this board).

#2
Rockpopple

Rockpopple
  • Members
  • 3 100 messages
Cuz it's a game about choices, not against taking out some all-out evil force.

It'd be too easy to sic Hawke on a villain with no redeeming qualities that obviously needed to be put down like a rabid dog because it was threatening the life of every man woman and kitten in Kirkwall or Thedas.... It's much more interesting for Hawke to have to choose between 2 bad choices or risk his home imploding.

In fact, I think BioWare should have included a 3rd choice: get the heck outta dodge and flee. Again. But maybe that's why they didn't. Hawke ran once. He wasn't going to run again.

Or she. Whatever.

Modifié par Rockpopple, 28 mars 2011 - 09:26 .


#3
Conduit0

Conduit0
  • Members
  • 1 903 messages
Because the Devs thought it would be funny to make a story that the people who are so used to the "big bad evil is threatening the world" trope that they can't even think of anything else, wouldn't be able to understand. They succeeded.

#4
Lee T

Lee T
  • Members
  • 1 326 messages
If I had a choice to go I would have taken it after the unfortunate incident with your mother. The game gave me absolutely no reason to care for the city, it's citizen, the circle, the templars, no one. I'm rich, I'm still alive, I have no patience with squabbling adult, that city took me everything and gave me only gold in return, let's go to Ferelden and spend it.

#5
oldmansavage

oldmansavage
  • Members
  • 286 messages
Trying to make something innovative.  I much prefer the Good vs Evil but with the prossiblity of being that evil, myself.  Whether or not the story becomes linear or not is completely up the writers.  You can have a protag vs antag story and have it has complex as a choose your own adventure type story.

#6
AkiKishi

AkiKishi
  • Members
  • 10 898 messages
Because they tried to create a story based around factions and failed.

#7
AkiKishi

AkiKishi
  • Members
  • 10 898 messages

Conduit0 wrote...

Because the Devs thought it would be funny to make a story that the people who are so used to the "big bad evil is threatening the world" trope that they can't even think of anything else, wouldn't be able to understand. They succeeded.


Whats not to understand ? You get railroaded to a pre-determined outcome.

You get put into stasis for 3 years at a time so that you can't prevent what must happen for the story to continue to that pre-determined outcome.

Funny thing is , that you could have written a very interesting faction based game without needing any big bad to kill or whatever and still had the plot make sense without having to force it along.

Modifié par BobSmith101, 28 mars 2011 - 09:39 .


#8
MrTijger

MrTijger
  • Members
  • 752 messages

BobSmith101 wrote...

Conduit0 wrote...

Because the Devs thought it would be funny to make a story that the people who are so used to the "big bad evil is threatening the world" trope that they can't even think of anything else, wouldn't be able to understand. They succeeded.


Whats not to understand ? You get railroaded to a pre-determined outcome.

You get put into stasis for 3 years at a time so that you can't prevent what must happen for the story to continue to that pre-determined outcome.


As opposed to...uh...oh wait, all games do that!

#9
AkiKishi

AkiKishi
  • Members
  • 10 898 messages

MrTijger wrote...

BobSmith101 wrote...

Conduit0 wrote...

Because the Devs thought it would be funny to make a story that the people who are so used to the "big bad evil is threatening the world" trope that they can't even think of anything else, wouldn't be able to understand. They succeeded.


Whats not to understand ? You get railroaded to a pre-determined outcome.

You get put into stasis for 3 years at a time so that you can't prevent what must happen for the story to continue to that pre-determined outcome.


As opposed to...uh...oh wait, all games do that!


All games take put you in stasis for three years? Really this is the first one I've seen.

#10
Demx

Demx
  • Members
  • 3 738 messages

Rockpopple wrote...

Cuz it's a game about choices, not against taking out some all-out evil force.

It'd be too easy to sic Hawke on a villain with no redeeming qualities that obviously needed to be put down like a rabid dog because it was threatening the life of every man woman and kitten in Kirkwall or Thedas.... It's much more interesting for Hawke to have to choose between 2 bad choices or risk his home imploding.

In fact, I think BioWare should have included a 3rd choice: get the heck outta dodge and flee. Again. But maybe that's why they didn't. Hawke ran once. He wasn't going to run again.

Or she. Whatever.


The last two acts had a villain that "needed to be put down like a rabid dog because it was threatening the life of every man woman and kitten in [Kirkwall]." As for your third option, it was there, Meredith just decided to re-include you in the decision making once again.

#11
Aumata

Aumata
  • Members
  • 417 messages
Isn't New Vegas a faction game? Bioware really screwed the pooch on this one. Damn all Dragon Age 2 did is reminded me that the game was rushed.

#12
Raygereio

Raygereio
  • Members
  • 913 messages

Prethen wrote...
I'm a bit disappointed that there's no major driving force for Hawke's character other than a profit motive or good vs. evil initiative.  It's a bit lame.

Well, they tried something different from a change. Which is in and of itself good; personally I was getting somewhat tired of the same old, tired "A hero is you - now go defeat the evil that is threatening the land... right after you've levelled up for a while, that is" formula that is in all BIoWare games.

The concept of having not a big bad to defeat, but instead have a conflict with multiple sides going on for you, the player, to interact with and have an effect upon (or at the very least have the illusion that you do) is a good one. Well, I think so at least. I can understand that it might not be everyone's cup of tea. It's just somewhat disapointing that BioWare utterly failed to do anything with this concept. Personally I hope they keep trying with this and hopefully do a better job next time, instead of going back to the old formula that worked for them.

Aumata wrote...
Isn't New Vegas a faction game?.

If you follow any other faction that your own in New Vegas, you're playing it wrong. ;)

Modifié par Raygereio, 28 mars 2011 - 10:00 .


#13
MrTijger

MrTijger
  • Members
  • 752 messages

BobSmith101 wrote...

All games take put you in stasis for three years? Really this is the first one I've seen.


Point, you missed it. Maybe you want to buy a clue?

#14
AkiKishi

AkiKishi
  • Members
  • 10 898 messages

MrTijger wrote...

BobSmith101 wrote...

All games take put you in stasis for three years? Really this is the first one I've seen.


Point, you missed it. Maybe you want to buy a clue?


You said all games put you in stasis for 3 years. Are you now retracting that? 

#15
Mad-Max90

Mad-Max90
  • Members
  • 1 090 messages
You are right, why care for a city and it's people if all they ever did was spit on you and other refugees, then take away what little family you have left, there were no real choices in this game to be made, and what was that crap with the dockworker three sovereigns to get him to talk, why couldn't I just kill him in broad daylight I kill alot of people in that game in broad daylight, please patch it so I can murder knife that snarky bastard and get my money back

#16
scpulley

scpulley
  • Members
  • 292 messages

Lee T wrote...

If I had a choice to go I would have taken it after the unfortunate incident with your mother. The game gave me absolutely no reason to care for the city, it's citizen, the circle, the templars, no one. I'm rich, I'm still alive, I have no patience with squabbling adult, that city took me everything and gave me only gold in return, let's go to Ferelden and spend it.


Seconded. They only talked to Hawke so THEY didn't have to make a choice because they only saw things their way. he could have been anyone, it doesn't matter, because he was not attached to any way with the events. it would be like someone is attacking the US and the president shows up at your doorstep to ask you to decide how we should respond.

#17
Mad-Max90

Mad-Max90
  • Members
  • 1 090 messages
WOLVERIENS!!!

#18
Sidney

Sidney
  • Members
  • 5 032 messages
I have to say I liked not having the cookie cutter generic fantasy storyline. We've all seen enough of that so this was something different. There were enough elements pushing you forward that the only time I felt out to sea motivation-wise was Act I where "Get Money" was my only motive but then again that is a left over bit from "Get 10,000gp Act I of BG2" so that is the way I settled into that.

#19
Conduit0

Conduit0
  • Members
  • 1 903 messages

Sidney wrote...

I have to say I liked not having the cookie cutter generic fantasy storyline. We've all seen enough of that so this was something different. There were enough elements pushing you forward that the only time I felt out to sea motivation-wise was Act I where "Get Money" was my only motive but then again that is a left over bit from "Get 10,000gp Act I of BG2" so that is the way I settled into that.

Even the "get money" makes sense, afterall you're stuck in a city where the people hate you for being a refugee and is crawling with templars that kill mages for just looking at them funny. Money = power and status = protection for your family = good enough reason to "get money".

#20
AtreiyaN7

AtreiyaN7
  • Members
  • 8 398 messages
There is - it's about the political conflict between the mages, templars & Chantry (with the qunari issue thrown in), but before you become heavily involved, you obviously have to become prominent enough to end up being a power player. Act I is about how you go from an immigrant of little note to becoming someone with a reputation.

I preferred the story to the standard Big Bad. Not every story has to be about saving the world from evil, sometimes it can be about transforming the world.

#21
Badger8126

Badger8126
  • Members
  • 79 messages
What's better than saving the world ?
Destroying it, by accident !

#22
Ichorid4

Ichorid4
  • Members
  • 3 messages
First off, an overarching plot line is just something that moves the narrative forward. It doesn't necessarily mean an epic good vs evil struggle or a build up to a big bad guy. It needs to be some consistent anchor that keeps the player engaged instead of feeling like they're just 'watching things happen'. What makes this story worth telling?

Second, as for choice, DA2 was even more bereft of meaningful choice than DAO was. Take that however you like.

#23
erynnar

erynnar
  • Members
  • 3 010 messages
It didn't have to be about killing the "big bad." What it should have been is about choices and impacting the world. My character is a vehicle I don't get to drive, instead I am just along for the ride. A story told already that I am just running disjointed errands so I can see the ending which I had no influence over.

Hero my ass. It would have been a story if  I had an impact on the world in some other way in Acts 1 that made an impact in Act 2, and so on. It would have been a story if you could have talked Anders out of doing it, or helped him set the bombs, or some other choice. Hell, my conversation choices hardly made any difference even with my companions. DAO decisions I made created upheaval, or mayhem, or peace. DA2 I was a schmuck who ran errands. I didn't feel connected to my Hawke, or even that I really was her. I was an audience member in a theater of one with a "story" that didn't reveal itself until Act 3.

Modifié par erynnar, 28 mars 2011 - 11:30 .


#24
Volourn

Volourn
  • Members
  • 1 110 messages
It does have a major story but unlike DA1, the main plot isn't spoiled as soon as the game starts. L0L the moment you first meet Duncan, the entire story is spoiled. Archemonm coming, you will kill it, game over. 9and thatw as even spoiled prior to release0. DA2's story is a slow burn with lots of hints in ch1 (the quick cameo of a certain end boss when you first enter Kirkwall for example) until things blow up 9pretty much literally, lol).

DA1 does some things better but story wise, DA2 wins out easily.

#25
Night Prowler76

Night Prowler76
  • Members
  • 657 messages

Volourn wrote...

It does have a major story but unlike DA1, the main plot isn't spoiled as soon as the game starts. L0L the moment you first meet Duncan, the entire story is spoiled. Archemonm coming, you will kill it, game over. 9and thatw as even spoiled prior to release0. DA2's story is a slow burn with lots of hints in ch1 (the quick cameo of a certain end boss when you first enter Kirkwall for example) until things blow up 9pretty much literally, lol).

DA1 does some things better but story wise, DA2 wins out easily.


Oh you are a slippery one, you must have your fanboy cloaking device on high, slipped right past the fanboy radar tsk tsk.

Your lame attempts to pump up DA2 are just that, lame, just like the DA2 story.