Stupid question, why did Bioware decide to not have a major Plot line in DA2?
#1
Posté 28 mars 2011 - 09:24
Okay, I'm also getting sick of the recycled maps (like everyone else on this board).
#2
Posté 28 mars 2011 - 09:26
It'd be too easy to sic Hawke on a villain with no redeeming qualities that obviously needed to be put down like a rabid dog because it was threatening the life of every man woman and kitten in Kirkwall or Thedas.... It's much more interesting for Hawke to have to choose between 2 bad choices or risk his home imploding.
In fact, I think BioWare should have included a 3rd choice: get the heck outta dodge and flee. Again. But maybe that's why they didn't. Hawke ran once. He wasn't going to run again.
Or she. Whatever.
Modifié par Rockpopple, 28 mars 2011 - 09:26 .
#3
Posté 28 mars 2011 - 09:29
#4
Posté 28 mars 2011 - 09:31
#5
Posté 28 mars 2011 - 09:32
#6
Posté 28 mars 2011 - 09:34
#7
Posté 28 mars 2011 - 09:36
Conduit0 wrote...
Because the Devs thought it would be funny to make a story that the people who are so used to the "big bad evil is threatening the world" trope that they can't even think of anything else, wouldn't be able to understand. They succeeded.
Whats not to understand ? You get railroaded to a pre-determined outcome.
You get put into stasis for 3 years at a time so that you can't prevent what must happen for the story to continue to that pre-determined outcome.
Funny thing is , that you could have written a very interesting faction based game without needing any big bad to kill or whatever and still had the plot make sense without having to force it along.
Modifié par BobSmith101, 28 mars 2011 - 09:39 .
#8
Posté 28 mars 2011 - 09:39
BobSmith101 wrote...
Conduit0 wrote...
Because the Devs thought it would be funny to make a story that the people who are so used to the "big bad evil is threatening the world" trope that they can't even think of anything else, wouldn't be able to understand. They succeeded.
Whats not to understand ? You get railroaded to a pre-determined outcome.
You get put into stasis for 3 years at a time so that you can't prevent what must happen for the story to continue to that pre-determined outcome.
As opposed to...uh...oh wait, all games do that!
#9
Posté 28 mars 2011 - 09:40
MrTijger wrote...
BobSmith101 wrote...
Conduit0 wrote...
Because the Devs thought it would be funny to make a story that the people who are so used to the "big bad evil is threatening the world" trope that they can't even think of anything else, wouldn't be able to understand. They succeeded.
Whats not to understand ? You get railroaded to a pre-determined outcome.
You get put into stasis for 3 years at a time so that you can't prevent what must happen for the story to continue to that pre-determined outcome.
As opposed to...uh...oh wait, all games do that!
All games take put you in stasis for three years? Really this is the first one I've seen.
#10
Posté 28 mars 2011 - 09:43
Rockpopple wrote...
Cuz it's a game about choices, not against taking out some all-out evil force.
It'd be too easy to sic Hawke on a villain with no redeeming qualities that obviously needed to be put down like a rabid dog because it was threatening the life of every man woman and kitten in Kirkwall or Thedas.... It's much more interesting for Hawke to have to choose between 2 bad choices or risk his home imploding.
In fact, I think BioWare should have included a 3rd choice: get the heck outta dodge and flee. Again. But maybe that's why they didn't. Hawke ran once. He wasn't going to run again.
Or she. Whatever.
The last two acts had a villain that "needed to be put down like a rabid dog because it was threatening the life of every man woman and kitten in [Kirkwall]." As for your third option, it was there, Meredith just decided to re-include you in the decision making once again.
#11
Posté 28 mars 2011 - 09:50
#12
Posté 28 mars 2011 - 09:58
Well, they tried something different from a change. Which is in and of itself good; personally I was getting somewhat tired of the same old, tired "A hero is you - now go defeat the evil that is threatening the land... right after you've levelled up for a while, that is" formula that is in all BIoWare games.Prethen wrote...
I'm a bit disappointed that there's no major driving force for Hawke's character other than a profit motive or good vs. evil initiative. It's a bit lame.
The concept of having not a big bad to defeat, but instead have a conflict with multiple sides going on for you, the player, to interact with and have an effect upon (or at the very least have the illusion that you do) is a good one. Well, I think so at least. I can understand that it might not be everyone's cup of tea. It's just somewhat disapointing that BioWare utterly failed to do anything with this concept. Personally I hope they keep trying with this and hopefully do a better job next time, instead of going back to the old formula that worked for them.
If you follow any other faction that your own in New Vegas, you're playing it wrong.Aumata wrote...
Isn't New Vegas a faction game?.
Modifié par Raygereio, 28 mars 2011 - 10:00 .
#13
Posté 28 mars 2011 - 09:58
BobSmith101 wrote...
All games take put you in stasis for three years? Really this is the first one I've seen.
Point, you missed it. Maybe you want to buy a clue?
#14
Posté 28 mars 2011 - 10:05
MrTijger wrote...
BobSmith101 wrote...
All games take put you in stasis for three years? Really this is the first one I've seen.
Point, you missed it. Maybe you want to buy a clue?
You said all games put you in stasis for 3 years. Are you now retracting that?
#15
Posté 28 mars 2011 - 10:11
#16
Posté 28 mars 2011 - 10:17
Lee T wrote...
If I had a choice to go I would have taken it after the unfortunate incident with your mother. The game gave me absolutely no reason to care for the city, it's citizen, the circle, the templars, no one. I'm rich, I'm still alive, I have no patience with squabbling adult, that city took me everything and gave me only gold in return, let's go to Ferelden and spend it.
Seconded. They only talked to Hawke so THEY didn't have to make a choice because they only saw things their way. he could have been anyone, it doesn't matter, because he was not attached to any way with the events. it would be like someone is attacking the US and the president shows up at your doorstep to ask you to decide how we should respond.
#17
Posté 28 mars 2011 - 10:25
#18
Posté 28 mars 2011 - 10:40
#19
Posté 28 mars 2011 - 11:00
Even the "get money" makes sense, afterall you're stuck in a city where the people hate you for being a refugee and is crawling with templars that kill mages for just looking at them funny. Money = power and status = protection for your family = good enough reason to "get money".Sidney wrote...
I have to say I liked not having the cookie cutter generic fantasy storyline. We've all seen enough of that so this was something different. There were enough elements pushing you forward that the only time I felt out to sea motivation-wise was Act I where "Get Money" was my only motive but then again that is a left over bit from "Get 10,000gp Act I of BG2" so that is the way I settled into that.
#20
Posté 28 mars 2011 - 11:05
I preferred the story to the standard Big Bad. Not every story has to be about saving the world from evil, sometimes it can be about transforming the world.
#21
Posté 28 mars 2011 - 11:13
Destroying it, by accident !
#22
Posté 28 mars 2011 - 11:28
Second, as for choice, DA2 was even more bereft of meaningful choice than DAO was. Take that however you like.
#23
Posté 28 mars 2011 - 11:28
Hero my ass. It would have been a story if I had an impact on the world in some other way in Acts 1 that made an impact in Act 2, and so on. It would have been a story if you could have talked Anders out of doing it, or helped him set the bombs, or some other choice. Hell, my conversation choices hardly made any difference even with my companions. DAO decisions I made created upheaval, or mayhem, or peace. DA2 I was a schmuck who ran errands. I didn't feel connected to my Hawke, or even that I really was her. I was an audience member in a theater of one with a "story" that didn't reveal itself until Act 3.
Modifié par erynnar, 28 mars 2011 - 11:30 .
#24
Posté 28 mars 2011 - 11:59
DA1 does some things better but story wise, DA2 wins out easily.
#25
Posté 29 mars 2011 - 12:07
Volourn wrote...
It does have a major story but unlike DA1, the main plot isn't spoiled as soon as the game starts. L0L the moment you first meet Duncan, the entire story is spoiled. Archemonm coming, you will kill it, game over. 9and thatw as even spoiled prior to release0. DA2's story is a slow burn with lots of hints in ch1 (the quick cameo of a certain end boss when you first enter Kirkwall for example) until things blow up 9pretty much literally, lol).
DA1 does some things better but story wise, DA2 wins out easily.
Oh you are a slippery one, you must have your fanboy cloaking device on high, slipped right past the fanboy radar tsk tsk.
Your lame attempts to pump up DA2 are just that, lame, just like the DA2 story.





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