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Stupid question, why did Bioware decide to not have a major Plot line in DA2?


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#101
Deylar

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Phenerios wrote...
  So my choices are make a suicide run on the Archdemon knowing I will die, trust an apostate mage to perform a ritual I know nothing about, or disappear durning the battle where everyone will assume I was mutilated by the darkspawn. Then there is the fact that right after Flemeth saves me I could just walk away leaving Alistair to handle everything, because everyone assumes I'm dead already. In any console RPG you have to accpet there are choices you won't be allowed to make, because it will kill the story too quickly.


I know I know, using another game and you're going to hate it.

Oblivion is an example of this.

The guards let you out of a prison. And you have the choice of continuing the story "becoming the hero". Or simply taking a stroll and doing as you like....up to a certain point when you run out of quest you run out of quest.

I always enjoyed that because it gave me time as a player to decide if this world is worth my time. 

But, I mean its a bit cheap.

To leave after Flemeth saves you. I'd find someone like you disrespectful. I believed the story only because I'd do the same myself.

If someone saved my life after killing some rapist guards, I'd do my best to fufill their wishes. That's the kind of person I am though. 

I believed the story because I'd done the same in the Warden shoes. Even though, I had no choice of becoming a Warden or not. I decided I'd still take on the very duties and got to that very point. I'd help. 

#102
Wuxia

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People saying the Warden has no motivation obviously missed a key plot point - while being a Warden is the hero's 'job' it's also what the hero is. The taint isn't going to leave him just because he doesn't want to be a Grey Warden anymore. It's either die a slow agonizing death while plagued by nightmares of the archdemon and blight or help Alistair. Of course the Warden has motivation - especially the human noble who has to get back at Loghain and Howe.

#103
Rockpopple

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BobSmith101 wrote...

If Hawke is so concerened about family why is (spoiler) allowed to be taken without a fight ? 


If you're talking about at the end of Act 1, depending on your choices he might have been inclined to start a fight. Either way he didn't because 

a) He was begged not to start a fight
B) He realised that if he did start a fight with the most powerful army in the State, his poor little refugee ass and the remaining family he had wouldn't stand a chance.

If you're talking about later in the game, he didn't allow that to happen without a fight. He tried his best to prevent it and it was a damn tragedy that he was helpless to stop it.

#104
Phenerios

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Deylar wrote...
I know I know, using another game and you're going to hate it.

Oblivion is an example of this.

The guards let you out of a prison. And you have the choice of continuing the story "becoming the hero". Or simply taking a stroll and doing as you like....up to a certain point when you run out of quest you run out of quest.

I always enjoyed that because it gave me time as a player to decide if this world is worth my time. 

But, I mean its a bit cheap.

To leave after Flemeth saves you. I'd find someone like you disrespectful. I believed the story only because I'd do the same myself.

If someone saved my life after killing some rapist guards, I'd do my best to fufill their wishes. That's the kind of person I am though. 

I believed the story because I'd done the same in the Warden shoes. Even though, I had no choice of becoming a Warden or not. I decided I'd still take on the very duties and got to that very point. I'd help. 


    Please no personal attacks here. I'm not saying that in real life that would be the actions I would take, but a RPG is about taking on the role of someone else, and their motivations and ideals my differ from your own. I play the game for what it is I don't play every character like a cookie cutter of myself, that would become boring real quick, and it makes you miss certain other aspects of the game.

Modifié par Phenerios, 29 mars 2011 - 03:10 .


#105
Deylar

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Banon Loire wrote...

People saying the Warden has no motivation obviously missed a key plot point - while being a Warden is the hero's 'job' it's also what the hero is. The taint isn't going to leave him just because he doesn't want to be a Grey Warden anymore. It's either die a slow agonizing death while plagued by nightmares of the archdemon and blight or help Alistair. Of course the Warden has motivation - especially the human noble who has to get back at Loghain and Howe.


Also you touch on something. Our motivations our own personal plights within in the blight:

-Getting back at Howe

-Finding my brother who backstabbed me, nug humping bastard [dwarves]

-Finding a way to save the Dalish [dalish elf]

-Find a way to help the mages

Within in the blight, woven in it are our own personal stories. Our own personal plight. Which we must find some resolution.

#106
Deylar

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Phenerios wrote...
    Please no personal attacks here. I'm not saying that in real life that would be the actions I would take, but a RPG is about taking on the role of someone else, and their motivations and ideals my differ from your own. I play the game for what it is I don't play every character like a cookie cutter of myself, that would become boring real quick, and it makes you miss certain other aspects of the game.


Oh sorry. I didn't mean you as you in general. I meant you as in you the Warden. 

I don't either.

However, I felt it was the right thing to do.

You don't go, "okay fine you helped me, I'll help you drink this tainted blood, hahaha tricked you now I'm going to run away,"

That's just wrong.

#107
Rockpopple

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Banon Loire wrote...

People saying the Warden has no motivation obviously missed a key plot point - while being a Warden is the hero's 'job' it's also what the hero is. The taint isn't going to leave him just because he doesn't want to be a Grey Warden anymore. It's either die a slow agonizing death while plagued by nightmares of the archdemon and blight or help Alistair. Of course the Warden has motivation - especially the human noble who has to get back at Loghain and Howe.


There's precedent for a Warden abandoning his duty. Anders did it.

A hero isn't born, he's made. Being forced to suck down Darkspawn spooge doesn't make him a hero. We should have seen the Warden become the hero he ended up being, but we didn't. That's all I'm saying. I'm not saying it's BAD, I'm jus saying it's one of DA:O's flaws people overlook when talking about DA II.

#108
Rockpopple

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Deylar wrote...

Banon Loire wrote...

People saying the Warden has no motivation obviously missed a key plot point - while being a Warden is the hero's 'job' it's also what the hero is. The taint isn't going to leave him just because he doesn't want to be a Grey Warden anymore. It's either die a slow agonizing death while plagued by nightmares of the archdemon and blight or help Alistair. Of course the Warden has motivation - especially the human noble who has to get back at Loghain and Howe.


Also you touch on something. Our motivations our own personal plights within in the blight:

-Getting back at Howe

-Finding my brother who backstabbed me, nug humping bastard [dwarves]

-Finding a way to save the Dalish [dalish elf]

-Find a way to help the mages

Within in the blight, woven in it are our own personal stories. Our own personal plight. Which we must find some resolution.


I agree with that, and in this way the story in DA:O has a lot in common with DA II simply decided to abandon the "Kill the McGuffin" plot in exchange for the more personal agenda-style plots that were within Origins.

#109
Prethen

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At the point I'm at, which is in the beginning of Act II (I think), I don't see where I've made many if any choices that matter in the game. Basically, I can accept a quest or not is all that really recall so far. I basically take on every quest I can so I can get the most out of the game.

#110
Deylar

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Rockpopple wrote...
There's precedent for a Warden abandoning his duty. Anders did it.

A hero isn't born, he's made. Being forced to suck down Darkspawn spooge doesn't make him a hero. We should have seen the Warden become the hero he ended up being, but we didn't. That's all I'm saying. I'm not saying it's BAD, I'm jus saying it's one of DA:O's flaws people overlook when talking about DA II.


I don't look at them in terms of flaws.

I think the thing is DA:O was good at hiding its rails. 

Where as DA2 plainly and proudly showed off its rails.

Yes, at some point all tracks go down the same path. And each game is on rails. Its simply how the rails are implemented that persuade and change opinions on the matter.

#111
Rockpopple

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Deylar wrote...

I don't look at them in terms of flaws.

I think the thing is DA:O was good at hiding its rails. 

Where as DA2 plainly and proudly showed off its rails.

Yes, at some point all tracks go down the same path. And each game is on rails. Its simply how the rails are implemented that persuade and change opinions on the matter.


All roads lead to Madagascar, as they say. You know, I can agree with you there. Not all the way, but most of the way.

#112
Deylar

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Rockpopple wrote...
All roads lead to Madagascar, as they say. You know, I can agree with you there. Not all the way, but most of the way.


There will be some games that take your brief away like a good train ride. You forget you're on a train and end finding yourself at the end of the line. 
These games are the type that people have a hard time clearly defining being linear, because they do what they do so well.

All DA2 had its good moments, I think I became aware of the trip at some point. "Hey isn't the same cave...but...its the sewers now." The train ride while fun sometimes with good stops, at the end became extremely abrupt and harsh. Leaving me feeling dizzy for just a few minutes.

DA2 by all means wasn't a horrid game. But it wasn't one of those games that smoothly stops on its tracks. 

#113
Mr11

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The enjoyment of the story comes from the experience of making the decisions and dealing with the ramifications of them. If you felt like the story was lacking then IMHO you missed the experience of the here and now while you were lost in your dreams of something more grand.

#114
Shamajotsi

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Deylar wrote...

Banon Loire wrote...

People saying the Warden has no motivation obviously missed a key plot point - while being a Warden is the hero's 'job' it's also what the hero is. The taint isn't going to leave him just because he doesn't want to be a Grey Warden anymore. It's either die a slow agonizing death while plagued by nightmares of the archdemon and blight or help Alistair. Of course the Warden has motivation - especially the human noble who has to get back at Loghain and Howe.


Also you touch on something. Our motivations our own personal plights within in the blight:

-Getting back at Howe

-Finding my brother who backstabbed me, nug humping bastard [dwarves]

-Finding a way to save the Dalish [dalish elf]

-Find a way to help the mages

Within in the blight, woven in it are our own personal stories. Our own personal plight. Which we must find some resolution.


-Because getting even with an enemy always requires you to sacrifice your life while saving Ferelden.

-(see above)

-... who were in no threat as far as the Dalish warden could tell prior to actually meeting the clan who were under the threat of the werewolfs - and meeting them was actually part of that sacrificing-yourself thing you choose so selfishly to pursue

-...who are in no danger as far as the Mage warden could tell, as the problems in the Circle begin way after you leave.

So, no, you are not presented with any good justification of why the Hero of Ferelden acts so selflessly, besides the obvious "well, this is what he is - a selfless hero (who decides to leave Redcliff to the undead. who leaves Sten to die in his cage, who releases a powerful Pride Demon in the Deep Roads in exchange for some gold, who decides to help the Templars kill every mage on sight...)".

#115
AkiKishi

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Rockpopple wrote...

BobSmith101 wrote...

If Hawke is so concerened about family why is (spoiler) allowed to be taken without a fight ? 


If you're talking about at the end of Act 1, depending on your choices he might have been inclined to start a fight. Either way he didn't because 

a) He was begged not to start a fight
B) He realised that if he did start a fight with the most powerful army in the State, his poor little refugee ass and the remaining family he had wouldn't stand a chance.

If you're talking about later in the game, he didn't allow that to happen without a fight. He tried his best to prevent it and it was a damn tragedy that he was helpless to stop it.


Then let me try and fail rather than railroading to a fixed outcome. I wonder if SquareEnix are laughing at DA2 after what Bioware said about their games.

It makes even less sense when Hawke is a mage.

Modifié par BobSmith101, 29 mars 2011 - 03:55 .


#116
Shamajotsi

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BobSmith101 wrote...

Rockpopple wrote...

BobSmith101 wrote...

If Hawke is so concerened about family why is (spoiler) allowed to be taken without a fight ? 


If you're talking about at the end of Act 1, depending on your choices he might have been inclined to start a fight. Either way he didn't because 

a) He was begged not to start a fight
B) He realised that if he did start a fight with the most powerful army in the State, his poor little refugee ass and the remaining family he had wouldn't stand a chance.

If you're talking about later in the game, he didn't allow that to happen without a fight. He tried his best to prevent it and it was a damn tragedy that he was helpless to stop it.


Then let me try and fail rather than railroading to a fixed outcome. I wonder if SquareEnix are laughing at DA2 after what Bioware said about their games.

It makes even less sense when Hawke is a mage.


It is not much more fixed than the choice Alistair and the Warden make in Origins - I would think, for example, that fleeing to Orlais is a much more reasonable choice, as trying to save Ferelden with just two Gray Wardens lore-wise is a huge risk with very much put at stake. Sure, you will "end the blight before it starts" if you succeed, which is unlikely, but you will lose Ferelden and your life and the neighbouring countries will be in a lot of trouble if you don't succeed, which is very likely. But nobody (me included) felt restrained when DA:O made that highly risky choice instead of the player, why should we argue that we would have to be allowed to make a suicidal choice in DA2?

#117
Pyrate_d

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I think that most reasonable people expect these games to offer reasonable choices. For example, I don't expect DA2 to allow you to flee to Denerim or another city instead of Kirkwall. Realistically you have plenty of choices, but the game isn't of infinite size.

Instead of focusing on the choices you could have, you should focus on the choices that exist in the games. DAO has many, many more choices with significant impacts on the outcomes of quests. In DA2, choices would often lead to the exact same outcome.

#118
AkiKishi

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Shamajotsi wrote...
It is not much more fixed than the choice Alistair and the Warden make in Origins - I would think, for example, that fleeing to Orlais is a much more reasonable choice, as trying to save Ferelden with just two Gray Wardens lore-wise is a huge risk with very much put at stake. Sure, you will "end the blight before it starts" if you succeed, which is unlikely, but you will lose Ferelden and your life and the neighbouring countries will be in a lot of trouble if you don't succeed, which is very likely. But nobody (me included) felt restrained when DA:O made that highly risky choice instead of the player, why should we argue that we would have to be allowed to make a suicidal choice in DA2?


Who is to say it's suicidal ? Ever played FO:NV ?

You can make a faction your enemy, but once you become "powerful" they will offer you a deal. Lets say I choose not allow <spoiler> to be taken. They may send some more people after you , but in the end you will either be dead, or they will get the message not to mess with you.

The other thing is DA2 does a lot of telling but not much showing. In DA you know you are important because it's reflected in the game. In DA2 you get told you are the Champion, but you still do fed ex quests and ultimately have no power to change anything.

Modifié par BobSmith101, 29 mars 2011 - 04:09 .


#119
Rockpopple

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BobSmith101 wrote...

Then let me try and fail rather than railroading to a fixed outcome. I wonder if SquareEnix are laughing at DA2 after what Bioware said about their games.

It makes even less sense when Hawke is a mage.


You realise that would END THE GAME, right?

You and your family would either end up dead or jailed. Probably dead.

Complaining that Hawke stood down at that moment rather then kill a (spoiler) and get killed himself isn't fair if you're not gonna complain about the same railroaded choices in Dragon Age: Origins. It's disingenuous at best.

And yes, things do change when Hawke becomes Champion. Early game when he's still a Fugee, he's taking quests from mercenaries and unscrupulous criminals, smugglers, etc. Just to get by. After moving up a bit in the world he gets noticed and takes on quests of greater importance from more important people. By the time he's Champion he's taking quests from the most important people in Kirkwall and making choices that influence what the rest of the people in Kirkwall lean towards in terms of the conflict.

It's like you purposely choose to ignore these points in Dragon Age II's story.... why? Because you're mad at the time skips? Jeebus.

Modifié par Rockpopple, 29 mars 2011 - 04:23 .


#120
AkiKishi

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Rockpopple wrote...
You realise that would END THE GAME, right?

You and your family would either end up dead or jailed. Probably dead.

Complaining that Hawke stood down at that moment rather then kill a (spoiler) and get killed himself isn't fair if you're not gonna complain about the same railroaded choices in Dragon Age: Origins. It's disingenuous at best.

And yes, things do change when Hawke becomes Champion. Early game when he's still a Fugee, he's taking quests from mercenaries and unscrupulous criminals, smugglers, etc. Just to get by. After moving up a bit in the world he gets noticed and takes on quests of greater importance from more important people. By the time he's Champion he's taking quests from the most important people in Kirkwall and making choices that influence what the rest of the people in Kirkwall lean towards in terms of the conflict.

It's like you purposely choose to ignore these points in Dragon Age II's story.... why? Because you're mad at the time skips? Jeebus.


Why ? It does not end the game in FO:NV. If that would end the game, then the game is too linear. You might have to hide, but that does not stop them looking you up at a later date when they need you.

When they come crawling because of the Qun why cant I say ok my price is you give me back <spolier> and leave us the hell alone or I'm out of here and your city can burn.

The time skips destroy what little credibility the story has.

Modifié par BobSmith101, 29 mars 2011 - 05:42 .


#121
Rockpopple

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Alright Bob, I see your point. They probably could have given you more choices concerning the decision at the end of Act 1. I think it would have changed too many things to make it a feasible option, tho. Look how many people point out how playing a Mage Hawke is laughable in Act II because nobody cares that a big honkin' Apostate is going around solving people's problems - imagine if that Apostate was also a criminal wanted by the Chantry and the Guard?

But I cede your point - more choices would have made the game even larger in scope, and the story even grander. We can all wish for that to be so. That being said, I don't think the story was handled poorly as it was.

And we totally disagree with the time skips. I think it could have been implemented better than it was, but I don't think it destroys the game credibility.

There must be something in the water for me to be agreeing with so many people I disagree with so often today.

#122
Mnemnosyne

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Responding directly to the original post, I must fervently disagree.  One of my favorite things was the fact that Hawke feels as though she is just living her life and dealing with things that come up, rather than being on some Grand Quest.

#123
ZombiePowered

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BobSmith101 wrote...

ZombiePowered wrote...
Hawke had plenty of motivation and connection to the plot. He goes on the expedition to get out of lowtown. For god's sake he's living is a pissed-stained crime-ridden slum, when he should've waltzed into a fine hightown estate. That is a far more selfish and pressing concern than stopping the blight was for the warden.

In the second act he's called upon to calm things down and try to prevent a bloodbath. Motivation there is that Kirkwall is his home. All of his friends live there (and don't you dare try to say "but Ferelden is his home", because Lothering is gone, destroyed, and all of his friends from Lothering are scattered to the winds). He has a life in Kirkwall, of course he would try to defend it. Again, selfish reasons. No one wants their house burned down. Again there is a selfish motivation that the Warden never had.

In the third act he is the Champion. Again he tries to defend his home from another conflict, and on top of that he now has a duty. If motitvation for killing the Archdemon can be justified because the Warden is a Warden, then Hawke's involvement in these issues can be motivated by being the Champion. On top of this there is the ever present selfish concern for protecting one's home, friends, and family.

Perhaps you didn't feel these motivations, but that is a very different issue than they not existing. Hawke as a character has just as much, if not more, motivation as the Warden did. Just because you didn't feel this was conveyed to you doesn't mean the story was bad or not there, it means it was not made apparent enough for you to see. Those are very different issues with very different solutions.


Upto act 1 yes he has motivation. But once he has money and status why is he still a delivery boy? More to the point why the hell would you stay in Kirkwall the Templar captital when you have money to go anywhere else.

You mean after doing nothing for 3 years while things get to that point ? 

Again after 3 years of doing nothing beforehand.


If Hawke is so concerened about family why is (spoiler) allowed to be taken without a fight ? 


Warrior/Rogue Hawke wouldn't care about Templars, and Mage Hawke is protected by the fame, fortune, and connections he now has. He is a powerful man, and one of the major reasons he wanted to become so was to give himself a shield against the Templars. As for why "(spoiler)" was taken without a fight, it's because Hawke would've gotten himself and his family murdered. That happens to poor people who resist the (spoilers). They get dead. Hence the need to get money and power.

As for "why is he a delivery boy", he wasn't. The quests dealing with the Qunari are an effort to settle things down in his home city, as are all the main quests post-act II. The "delivery boy" quests are side-quests. Meaning optional. Meaning you don't have to do them. To be asking "why did Hawke make deliveries?" is the same as asking "why did I make these deliveries?",  because you chose to do them. Don't complain about doing something you weren't required to do.

Also, there is no evidence that Hawke wasn't trying to keep things civil in Kirkwall in each of the three-year interims. Who knows how many public arguments he got involved in, or how many interactions he had with and favors he did for the various factions present in Kirkwall over the years. The point is he couldn't prevent the events from happening. He didn't have enough personal clout with those involved. Hawke isn't the goddamned Divine, he's a man with an increasingly fancy title and powerful position in Kirkwall, but that in no way gives him power over the decisions of the other big players in the city's socio-political conflicts.

BobSmith101 wrote...

Why ? It does not end the game in
FO:NV. If that would end the game, then the game is too linear. You
might have to hide, but that does not stop them looking you up at a
later date when they need you.

When they come crawling
because of the Qun why cant I say ok my price is you give me back
<spolier> and leave us the hell alone or I'm out of here and your
city can burn.

The time skips destroy what little credibility the story has.


FO:NV is a very different type of RPG. It is an open world RPG where you can do anything you want, but unlike Bioware games such as ME and DA, it is not character driven. The main character of the FO games has no deep personal story, and the companions of those games have even less story to them. Bioware games are meant to tell a story, and they have deep characters that you get to know throughout it. This requires more... direction than FO or ES games have. Also, Bioware continues their stories and adjusts them based on the decisions you make. FO games allow great freedom within each individual game, but for the next game they simple choose a set of events to be canon. If you want your choices to affect later games, then you have to accept more limitation on what those choices can be.

Modifié par ZombiePowered, 29 mars 2011 - 06:19 .


#124
Cyberstrike nTo

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ZombiePowered wrote...

BobSmith101 wrote...

Rockpopple wrote...
Again, why did he have to do it?

"To end the blight"? Are you joking? Why can the Warden be a bastard that lets an entire town get mauled and burned to the ground, but will sacrifice his life to kill some dragon? What stopped him from taking off? N-O-T-H-I-N-G. 

He only did it cuz he was the hero so he has to do it. How's that great story-telling?


Because it's what Grey Wardens do. How they do it, not really an issue. Just like Shepard, Shepard can be a total tool but he still saves the day because it's what Spectres do.

Hawke has no such connection to plot. The only thing stopping Hawke leaving is the game gives him nowhere else to go.


Hawke had plenty of motivation and connection to the plot. He goes on the expedition to get out of lowtown. For god's sake he's living is a pissed-stained crime-ridden slum, when he should've waltzed into a fine hightown estate. That is a far more selfish and pressing concern than stopping the blight was for the warden.

In the second act he's called upon to calm things down and try to prevent a bloodbath. Motivation there is that Kirkwall is his home. All of his friends live there (and don't you dare try to say "but Ferelden is his home", because Lothering is gone, destroyed, and all of his friends from Lothering are scattered to the winds). He has a life in Kirkwall, of course he would try to defend it. Again, selfish reasons. No one wants their house burned down. Again there is a selfish motivation that the Warden never had.

In the third act he is the Champion. Again he tries to defend his home from another conflict, and on top of that he now has a duty. If motitvation for killing the Archdemon can be justified because the Warden is a Warden, then Hawke's involvement in these issues can be motivated by being the Champion. On top of this there is the ever present selfish concern for protecting one's home, friends, and family.

Perhaps you didn't feel these motivations, but that is a very different issue than they not existing. Hawke as a character has just as much, if not more, motivation as the Warden did. Just because you didn't feel this was conveyed to you doesn't mean the story was bad or not there, it means it was not made apparent enough for you to see. Those are very different issues with very different solutions.


Quoted for 100% truth.
I wish I had more to say but ZombiePowered pretty much said everything that I felt about the story and S/He (sorry I don't know your gender) said it better than I could.

Modifié par Cyberstrike nTo, 29 mars 2011 - 06:19 .


#125
AkiKishi

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ZombiePowered wrote...
Warrior/Rogue Hawke wouldn't care about Templars, and Mage Hawke is protected by the fame, fortune, and connections he now has. He is a powerful man, and one of the major reasons he wanted to become so was to give himself a shield against the Templars. As for why "(spoiler)" was taken without a fight, it's because Hawke would've gotten himself and his family murdered. That happens to poor people who resist the (spoilers). They get dead. Hence the need to get money and power.

As for "why is he a delivery boy", he wasn't. The quests dealing with the Qunari are an effort to settle things down in his home city, as are all the main quests post-act II. The "delivery boy" quests are side-quests. Meaning optional. Meaning you don't have to do them. To be asking "why did Hawke make deliveries?" is the same as asking "why did I make these deliveries?",  because you chose to do them. Don't complain about doing something you weren't required to do.

Also, there is no evidence that Hawke wasn't trying to keep things civil in Kirkwall in each of the three-year interims. Who knows how many public arguments he got involved in, or how many interactions he had with and favors he did for the various factions present in Kirkwall over the years. The point is he couldn't prevent the events from happening. He didn't have enough personal clout with those involved. Hawke isn't the goddamned Divine, he's a man with an increasingly fancy title and powerful position in Kirkwall, but that in no way gives him power over the decisions of the other big players in the city's socio-political conflicts.


Mage Hawke is blasting off fireballs at the front gate before he even gets into the city. Well unless you just stand around and do nothing.

Don't forget we have been killing darkspawn by the dozen. I don't really find a Templar intimidating compared to an Ogre. They could have called reinforcements. But how many Templars would Hawke kill vs just leaving <spoiler> alone and how would that weaken the overall Templar position with the mages and Qun?

It's an empty title. The only power Hawke has is what he can hack or cast. That never changes from act1.