BobSmith101 wrote...
ZombiePowered wrote...
Hawke had plenty of motivation and connection to the plot. He goes on the expedition to get out of lowtown. For god's sake he's living is a pissed-stained crime-ridden slum, when he should've waltzed into a fine hightown estate. That is a far more selfish and pressing concern than stopping the blight was for the warden.
In the second act he's called upon to calm things down and try to prevent a bloodbath. Motivation there is that Kirkwall is his home. All of his friends live there (and don't you dare try to say "but Ferelden is his home", because Lothering is gone, destroyed, and all of his friends from Lothering are scattered to the winds). He has a life in Kirkwall, of course he would try to defend it. Again, selfish reasons. No one wants their house burned down. Again there is a selfish motivation that the Warden never had.
In the third act he is the Champion. Again he tries to defend his home from another conflict, and on top of that he now has a duty. If motitvation for killing the Archdemon can be justified because the Warden is a Warden, then Hawke's involvement in these issues can be motivated by being the Champion. On top of this there is the ever present selfish concern for protecting one's home, friends, and family.
Perhaps you didn't feel these motivations, but that is a very different issue than they not existing. Hawke as a character has just as much, if not more, motivation as the Warden did. Just because you didn't feel this was conveyed to you doesn't mean the story was bad or not there, it means it was not made apparent enough for you to see. Those are very different issues with very different solutions.
Upto act 1 yes he has motivation. But once he has money and status why is he still a delivery boy? More to the point why the hell would you stay in Kirkwall the Templar captital when you have money to go anywhere else.
You mean after doing nothing for 3 years while things get to that point ?
Again after 3 years of doing nothing beforehand.
If Hawke is so concerened about family why is (spoiler) allowed to be taken without a fight ?
Warrior/Rogue Hawke wouldn't care about Templars, and Mage Hawke is protected by the fame, fortune, and connections he now has. He is a powerful man, and one of the major reasons he wanted to become so was to give himself a shield against the Templars. As for why "(spoiler)" was taken without a fight, it's because Hawke would've gotten himself and his family murdered. That happens to poor people who resist the (spoilers). They get dead. Hence the need to get money and power.
As for "why is he a delivery boy", he wasn't. The quests dealing with the Qunari are an effort to settle things down in his home city, as are all the main quests post-act II. The "delivery boy" quests are side-quests. Meaning optional. Meaning you don't have to do them. To be asking "why did Hawke make deliveries?" is the same as asking "why did I make these deliveries?", because you chose to do them. Don't complain about doing something you weren't required to do.
Also, there is no evidence that Hawke wasn't trying to keep things civil in Kirkwall in each of the three-year interims. Who knows how many public arguments he got involved in, or how many interactions he had with and favors he did for the various factions present in Kirkwall over the years. The point is he couldn't prevent the events from happening. He didn't have enough personal clout with those involved. Hawke isn't the goddamned Divine, he's a man with an increasingly fancy title and powerful position in Kirkwall, but that in no way gives him power over the decisions of the other big players in the city's socio-political conflicts.
BobSmith101 wrote...
Why ? It does not end the game in
FO:NV. If that would end the game, then the game is too linear. You
might have to hide, but that does not stop them looking you up at a
later date when they need you.
When they come crawling
because of the Qun why cant I say ok my price is you give me back
<spolier> and leave us the hell alone or I'm out of here and your
city can burn.
The time skips destroy what little credibility the story has.
FO:NV is a very different type of RPG. It is an open world RPG where you can do anything you want, but unlike Bioware games such as ME and DA, it is not character driven. The main character of the FO games has no deep personal story, and the companions of those games have even less story to them. Bioware games are meant to tell a story, and they have deep characters that you get to know throughout it. This requires more... direction than FO or ES games have. Also, Bioware continues their stories and adjusts them based on the decisions you make. FO games allow great freedom within each individual game, but for the next game they simple choose a set of events to be canon. If you want your choices to affect later games, then you have to accept more limitation on what those choices can be.
Modifié par ZombiePowered, 29 mars 2011 - 06:19 .