Aller au contenu

Photo

10 years have past and everyone still looks the same?


  • Veuillez vous connecter pour répondre
136 réponses à ce sujet

#1
shumworld

shumworld
  • Members
  • 1 556 messages
Am I the only one who barely felt the passing of time in Hawke's ten year journey? I felt it in the first year of Kirkwall when Hawke and Aveline were given new clothes. In the the later years you barely see any change in anyone. True Hawke would be a problem since we're the ones who customize him, but I don't see this being a problem with his companions. Sure they get a new outfit, but they are triggered if certain events are done.

There are ways to show the passage of time. Like in most movies and sitcoms that do flashbacks they'll have the actor have a different haircut. I would of like to see an Aveline with her hair out in later years, or Merill with medium length hair or Anders with a thicker stumble.

Modifié par shumworld, 28 mars 2011 - 10:19 .


#2
Lee T

Lee T
  • Members
  • 1 326 messages
That's my main gripe, the city doesn't change, your friends and family doesn't change (only one of them actually changes clothes in all this time), faces are the same, hairs the same (even haircut), etc...

They felt they needed the time length for the story but they didn't want to do the work to make it real in the game.

#3
chaosapiant

chaosapiant
  • Members
  • 577 messages
I actually took my time in between time jumps to change my haircut in the black emporium; shame I had to do that though. It makes sense that the PC doesn't age, as that should be optional at best, but come on! The NPCs and party members should at least evolve.

#4
IronVanguard

IronVanguard
  • Members
  • 620 messages
Sometimes, this game feels like the gaps were months, not years.

#5
Dominus

Dominus
  • Members
  • 15 426 messages
This is something that even Assassins Creed II covered - From beginning in his early 20s, he'll move far into his 30s, and it shows significantly. Not as much with the other characters, but at least Ezio Firenze de Auditore does some growing up.

#6
DocDoomII

DocDoomII
  • Members
  • 712 messages

IronVanguard wrote...

Sometimes, this game feels like the gaps were weeks, not years.


fixed

#7
Zhijn

Zhijn
  • Members
  • 1 462 messages
Im going to go with the "they ran out of time" theory. =/

And yup, it definitely didnt give you the feeling that years had gone by.

#8
sonsonthebia07

sonsonthebia07
  • Members
  • 1 447 messages
Yeah I think it might be best if they go back to a no time-jumping sequence in future titles. It didn't really seem to work that well in DA2. Nothing really changed visually from act to act.

#9
Auru

Auru
  • Members
  • 122 messages
it would have been nice to see the companions look different as time went on.. theres so much they could of done with it to show a real passage of time.. but meh :/

#10
AkiKishi

AkiKishi
  • Members
  • 10 898 messages
It was just for that "Rise to power over a decade" marketing. It's not even a decade and you don't really rise to power.. Got to love marketing speak.

#11
Icinix

Icinix
  • Members
  • 8 188 messages
What I was hoping for was to see the outcomes of my choices on the city over time. To see stores change around, to see buildings come and go. Tiles get broken and trees to grow and be cut down.

What I got was a stagnant city where choices had no affect beyond dialogue.

The same people in the same places on the same chair in the same location. I think it was a greatly underutilised path..I hope they don't just drop it in their future games, because it could work really really well, it just needs to actually have some element of change with it.

#12
Camenae

Camenae
  • Members
  • 825 messages
It's probably a distrust of the audience's intelligence. "Oh noes how will they recognize anybody if we change people's clothes?"

#13
DocDoomII

DocDoomII
  • Members
  • 712 messages

Camenae wrote...

It's probably a distrust of the audience's intelligence. "Oh noes how will they recognize anybody if we change people's clothes?"


well they did saythat with unique clothes the companion would have been more recognizable during battle :?

#14
Merced652

Merced652
  • Members
  • 1 661 messages

BobSmith101 wrote...

It was just for that "Rise to power over a decade" marketing. It's not even a decade and you don't really rise to power.. Got to love marketing speak.


And the whole "will you be a tyrant" thing.. Idunno but being a tyrant kind of impies one has to rule or have power. 

#15
shumworld

shumworld
  • Members
  • 1 556 messages
Fable 2 did a better job in "things change over time".

#16
Scnew

Scnew
  • Members
  • 110 messages

DominusVita wrote...

This is something that even Assassins Creed II covered - From beginning in his early 20s, he'll move far into his 30s, and it shows significantly. Not as much with the other characters, but at least Ezio Firenze de Auditore does some growing up.


I particularly enjoyed the handful of comments in Assassin's Creed Brotherhood with someone insinuating that Ezio might be getting too old for this.

You're right that this is another major flaw in the story. All the previews to the game that I read made a big deal out of the fact that the story takes place over 10 years, how it would really make things interesting, etc. And then... it didn't.

#17
elearon1

elearon1
  • Members
  • 1 769 messages
For Hawke I made frequent use of the Mirror of Transformation in the Black Emporium. After year 1 I changed her hair style; after year 4 I altered her skin tone to get rid of that youthful glow, changed her hair style again and gave her a tattoo as a memorial to lost family; and after year 7 I changed her hairstyle yet again, but also darkened her hair color to suggest the stress and time had caused it to lose its luster ... I also changed her nose to convey the idea that her nose had been broken in a particularly nasty duel at the end of act 2.

So, if you have that tool available to you, at least you can make Hawke change over those years. As for the others ... yeah, I wish each of them had been given at least an outfit change with each subsequent act. But, all in all, that is a fairly minor gripe.

#18
AkiKishi

AkiKishi
  • Members
  • 10 898 messages
It does only take one click on most CC sliders to "age" a character.

#19
MelfinaofOutlawStar

MelfinaofOutlawStar
  • Members
  • 1 785 messages

shumworld wrote...

Fable 2 did a better job in "things change over time".


Molyneux is a ****** but yeah, his games convey the passage of time very well.

#20
Rhys1984

Rhys1984
  • Members
  • 101 messages
knowing the craziness of the average forumer, if they aged the npcs you would get people crying over how act 3 isabella's boobs dropped a few centimeters.

#21
AkiKishi

AkiKishi
  • Members
  • 10 898 messages

MelfinaofOutlawStar wrote...

shumworld wrote...

Fable 2 did a better job in "things change over time".


Molyneux is a ****** but yeah, his games convey the passage of time very well.


That totally made me laugh out loud and get stared at sternly.

#22
DarthCaine

DarthCaine
  • Members
  • 7 175 messages
7 years, not 10

#23
Cutlass Jack

Cutlass Jack
  • Members
  • 8 091 messages
I'm glad aging wasn't forced on Hawke. (without using the Mirror) But I'll admit I was a little surprised there weren't even slight changes in appearance on the companions.

But the way the story was told does cover these inconsistencies somewhat.

#24
Cutlass Jack

Cutlass Jack
  • Members
  • 8 091 messages

MelfinaofOutlawStar wrote...

Molyneux is a ******...


I loved when Aveline said that exact line about Carver...

#25
MelfinaofOutlawStar

MelfinaofOutlawStar
  • Members
  • 1 785 messages

BobSmith101 wrote...

MelfinaofOutlawStar wrote...

shumworld wrote...

Fable 2 did a better job in "things change over time".


Molyneux is a ****** but yeah, his games convey the passage of time very well.


That totally made me laugh out loud and get stared at sternly.


That's about the kindest thing I can say about that man. He's the M Night Shyamalan of gaming.