Aller au contenu

Photo

10 years have past and everyone still looks the same?


  • Veuillez vous connecter pour répondre
136 réponses à ce sujet

#26
scpulley

scpulley
  • Members
  • 292 messages

MelfinaofOutlawStar wrote...

BobSmith101 wrote...

MelfinaofOutlawStar wrote...

shumworld wrote...

Fable 2 did a better job in "things change over time".


Molyneux is a ****** but yeah, his games convey the passage of time very well.


That totally made me laugh out loud and get stared at sternly.


That's about the kindest thing I can say about that man. He's the M Night Shyamalan of gaming.


Hahaha....that's sadly true. Grand ideas, really bad execution. Hey that sounds familiar! But....to the OP's comment about aging, yeah I wasn't terribly impressed that litereally the characters wore the same outfit for 10 years, had the same haircut, and cute comments by Merrill about changing her hair aside, they should of had something to show time passed. That's also why the story didn't work for me, I had no reason to buy into the 'and  a few years passed' like magically all the worries and fighing when playing just stopped and went away for a few years. If you are going to take a story through that much time, without making it an obvious 'we wanted to fill the time gap between DAO and DA 3', age the city, actually move the environment and characters forward so they look different at least.

#27
Sejborg

Sejborg
  • Members
  • 1 569 messages
Yeah. This
is yet another potentially cool aspect of the game that just got squandered.

#28
PirateT138

PirateT138
  • Members
  • 705 messages
Yeah, it was one of the great short-comings in the game. They promote all this change and talk a big game and then, as mentioned earlier, games like Fable 2 did a better job of time passage (which is funny since Molyneaux is usually the one making statements he can't deliver on).

#29
MelfinaofOutlawStar

MelfinaofOutlawStar
  • Members
  • 1 785 messages
They should hire Moly for their PR department. He can get people to buy anything.

#30
shumworld

shumworld
  • Members
  • 1 556 messages

MelfinaofOutlawStar wrote...

They should hire Moly for their PR department. He can get people to buy anything.


That man can convince me the tuna salad I'm eating is made of chicken. xp

Modifié par shumworld, 28 mars 2011 - 10:59 .


#31
Rhys1984

Rhys1984
  • Members
  • 101 messages
tuna salad is made of gerbil, duh!

#32
FubarCFSnafu

FubarCFSnafu
  • Members
  • 153 messages
I finally finished the game and I did enjoy it to a point. There are criticisms and accolades which have been posted before, therefore I will not rehash them, however, I do feel the 10 year timeline could have been handled better.

I feel this this game would have been muck more enjoyables as "RPG" experience:

Instead of the numerous side quests, they could have concentrated more on the main character and the companions during the years. For example, give Hawke a better reason to become involved in Kirkwall. I understand the ending of Act II makes him a champion, but give him something more to do. Here are some ideas:



The Bone Pit mine became tedious after a while and he still never really receives anything.  How about a back story for it, or a real quest to create a mining community where they need protection from bandits, supplies, take complete ownership from Hubert by buying him out or rubbing him off. Now you ahve a reason to visit the mine to kill the dragon, instead, We have another problem, go check it out.


A quest with Varric to find out more about the Primitive Thaigs, the denizens and the lyrium idol. They could ahve easily inserted a scholar or a dwarven clan who wants to know about this.


Have Hawke work on creating some kind vision for his family or Kirkwall. If you're a rogue, establish a guild or clear the streets of the neverending gangs/thugs that keep appearing and you become the spy master. How many quests could be created to accomplish this.


If a warrior, act as a member of the guard in which you purchased your comission so you would start out as an officer and work your way up the ranks. Who knows even have a friendly rivalry with Aveline. You could even start a small fort on the wounded coast to clear out the bandits and everything else, mean while once you get a to certain point you are respnsible for it and now have to handle quests to keep it running.


As a mage, it could be similar to a warrior above, or you could work with Merill about the eluvian or research some sort of magic/devices that allow to rise up inranks, all the while defending against the templars/blood mages, etc.


Romances, the possiblilites are endless: wedding, cheating, losing interest, etc.


The estate: how about as you become more successful, your house can get bigger, with servants, etc. The letters you receive. Depending upon your standing, you could go to a ball and interact with the nobility and depending upon your romance, they could react with different ways. Like council votes, rumors, etc.
[/list]I do like the game, but the way it was implemented.  The story itself was solid, but it did not give you any sense of belonging or caring about you or your companions too much. I do tend to agree that you wind up knowing very little about friends. In DA:O, they could be long winded, but it was a nice touch. I also miss the cut scenes in which you pass a certain point and they would start a conversation instead, a new quest, go speak to a at location b.

#33
PSUHammer

PSUHammer
  • Members
  • 3 302 messages
Wow, great ideas. When you think about the potential of some of those aspects, you think the game could have been so much more with a little focus.

#34
FubarCFSnafu

FubarCFSnafu
  • Members
  • 153 messages
I know that is why I feel the game could have been so much more enjoyable and playable instead of the current setup. I hope in the future they could consider this, I was hoping they were going to go along the route of DA:A in regards to the keep on how you ahd to build it up. When they said your story stretched over 10 years, I was like "Wow", now I can start really getting into the story instead of how it was.

I mean, how could would it have been, if you wnet on a quest of some sort for your mother Leandra to find a real suitor, go through all that happiness and work, and then you see what happens to her in the end of the Quest for Leandra, now that would have been even more git wrenching.

#35
Alviano

Alviano
  • Members
  • 5 messages
The NPC stands at the same place for 10 years!

#36
The Spirit of Dance

The Spirit of Dance
  • Members
  • 1 537 messages
I am disappointed in this I was expecting to see some sort of aging in either faces or environment. Like others have said it feels more like months than years.

#37
Miss Greyjoy

Miss Greyjoy
  • Members
  • 268 messages
I tried to keep an open mind on fixed companion outfits, but it was poorly implemented, IMO. At the minimum, the companion outfits should have changed between acts. How hard would it be for Varric to have a red coat in Act1, a blue coat in Act2, and a green coat in Act3? It wouldn't be ideal, but it would be SOMETHING.

Heck, that guy in the Viscount's Keep has been WAITING ALL DAY- for seven years! >_<

#38
Prowler

Prowler
  • Members
  • 95 messages

Miss Greyjoy wrote...

I tried to keep an open mind on fixed companion outfits, but it was poorly implemented, IMO. At the minimum, the companion outfits should have changed between acts. How hard would it be for Varric to have a red coat in Act1, a blue coat in Act2, and a green coat in Act3? It wouldn't be ideal, but it would be SOMETHING.

Heck, that guy in the Viscount's Keep has been WAITING ALL DAY- for seven years! >_<


Or the fact that Isabela wears the same headrag for ten years. I know she has questionable morals but that's just bad hygiene.

#39
TJPags

TJPags
  • Members
  • 5 694 messages

Miss Greyjoy wrote...

I tried to keep an open mind on fixed companion outfits, but it was poorly implemented, IMO. At the minimum, the companion outfits should have changed between acts. How hard would it be for Varric to have a red coat in Act1, a blue coat in Act2, and a green coat in Act3? It wouldn't be ideal, but it would be SOMETHING.

Heck, that guy in the Viscount's Keep has been WAITING ALL DAY- for seven years! >_<


Persistant fella, ain't he?

Even kept waiting after the Viscount's head got tossed down the stairs . . . .

#40
TJPags

TJPags
  • Members
  • 5 694 messages

Prowler wrote...

Miss Greyjoy wrote...

I tried to keep an open mind on fixed companion outfits, but it was poorly implemented, IMO. At the minimum, the companion outfits should have changed between acts. How hard would it be for Varric to have a red coat in Act1, a blue coat in Act2, and a green coat in Act3? It wouldn't be ideal, but it would be SOMETHING.

Heck, that guy in the Viscount's Keep has been WAITING ALL DAY- for seven years! >_<


Or the fact that Isabela wears the same headrag for ten years. I know she has questionable morals but that's just bad hygiene.


That's far from the worst of her hygiene.

Same thong, too.  Even after getting that . . .cure . . . from Anders . . . Image IPB

#41
Scnew

Scnew
  • Members
  • 110 messages

FubarCFSnafu wrote...

I finally finished the game and I did enjoy it to a point. There are criticisms and accolades which have been posted before, therefore I will not rehash them, however, I do feel the 10 year timeline could have been handled better.

I feel this this game would have been muck more enjoyables as "RPG" experience:

Instead of the numerous side quests, they could have concentrated more on the main character and the companions during the years. For example, give Hawke a better reason to become involved in Kirkwall. I understand the ending of Act II makes him a champion, but give him something more to do. Here are some ideas:



The Bone Pit mine became tedious after a while and he still never really receives anything.  How about a back story for it, or a real quest to create a mining community where they need protection from bandits, supplies, take complete ownership from Hubert by buying him out or rubbing him off. Now you ahve a reason to visit the mine to kill the dragon, instead, We have another problem, go check it out.


A quest with Varric to find out more about the Primitive Thaigs, the denizens and the lyrium idol. They could ahve easily inserted a scholar or a dwarven clan who wants to know about this.


Have Hawke work on creating some kind vision for his family or Kirkwall. If you're a rogue, establish a guild or clear the streets of the neverending gangs/thugs that keep appearing and you become the spy master. How many quests could be created to accomplish this.


If a warrior, act as a member of the guard in which you purchased your comission so you would start out as an officer and work your way up the ranks. Who knows even have a friendly rivalry with Aveline. You could even start a small fort on the wounded coast to clear out the bandits and everything else, mean while once you get a to certain point you are respnsible for it and now have to handle quests to keep it running.


As a mage, it could be similar to a warrior above, or you could work with Merill about the eluvian or research some sort of magic/devices that allow to rise up inranks, all the while defending against the templars/blood mages, etc.


Romances, the possiblilites are endless: wedding, cheating, losing interest, etc.


The estate: how about as you become more successful, your house can get bigger, with servants, etc. The letters you receive. Depending upon your standing, you could go to a ball and interact with the nobility and depending upon your romance, they could react with different ways. Like council votes, rumors, etc.
[/list]I do like the game, but the way it was implemented.  The story itself was solid, but it did not give you any sense of belonging or caring about you or your companions too much. I do tend to agree that you wind up knowing very little about friends. In DA:O, they could be long winded, but it was a nice touch. I also miss the cut scenes in which you pass a certain point and they would start a conversation instead, a new quest, go speak to a at location b.


This reminded me of the bases you could acquire in Baldurs Gate 2, depending on what class you had. That was awesome. I loved the weird interplanar orb thing you got as a wizard, just because it had a group of Knights of Solamnia (From Dragonlance!!!) inside.

#42
deplorable

deplorable
  • Members
  • 11 messages
that didn't bother me... i just didn't like Hawke. all throughout the game meeting various characters from the first game (there are a good half dozen if not more) and thinking "wish i was the warden" (yes seems he's still called that even though there's loads of them running around now, like shakespare's "the winters tale" i guess, everyone knows THE warden).

You're even mentioned in the same phrase [similarties between the warden and champion] when you meet the antivan crows.

Didn't like Hawke though, no matter how i changed his apperance... like baldurs gate trilogy or the mass effect trilogy, i wish i was the warden. Hearing about my past deeds as another person is like walking on my own grave... just offputting.

#43
Guest_jollyorigins_*

Guest_jollyorigins_*
  • Guests
I laugh at this game's attempt at making a decade worth of events, Bioware said we would see a lot change over time, yet I saw the same buildings, same clothes, same hairstyles and same facial features from all companions and npcs. I think Bioware should just stick to a smaller and similar timeline Origins had.

#44
Zhijn

Zhijn
  • Members
  • 1 462 messages

TJPags wrote...

Prowler wrote...

Miss Greyjoy wrote...

I tried to keep an open mind on fixed companion outfits, but it was poorly implemented, IMO. At the minimum, the companion outfits should have changed between acts. How hard would it be for Varric to have a red coat in Act1, a blue coat in Act2, and a green coat in Act3? It wouldn't be ideal, but it would be SOMETHING.

Heck, that guy in the Viscount's Keep has been WAITING ALL DAY- for seven years! >_<


Or the fact that Isabela wears the same headrag for ten years. I know she has questionable morals but that's just bad hygiene.


That's far from the worst of her hygiene.

Same thong, too.  Even after getting that . . .cure . . . from Anders . . . Image IPB


Geee what a turn off moment that was for a possible romance, lol.

#45
Guest_xnoxiousx_*

Guest_xnoxiousx_*
  • Guests
Fable 2 and 3 are alot better this way.

In da2 city does not change.

#46
DJ0000

DJ0000
  • Members
  • 1 105 messages

FubarCFSnafu wrote...

I finally finished the game and I did enjoy it to a point. There are criticisms and accolades which have been posted before, therefore I will not rehash them, however, I do feel the 10 year timeline could have been handled better.

I feel this this game would have been muck more enjoyables as "RPG" experience:

Instead of the numerous side quests, they could have concentrated more on the main character and the companions during the years. For example, give Hawke a better reason to become involved in Kirkwall. I understand the ending of Act II makes him a champion, but give him something more to do. Here are some ideas:



The Bone Pit mine became tedious after a while and he still never really receives anything.  How about a back story for it, or a real quest to create a mining community where they need protection from bandits, supplies, take complete ownership from Hubert by buying him out or rubbing him off. Now you ahve a reason to visit the mine to kill the dragon, instead, We have another problem, go check it out.


A quest with Varric to find out more about the Primitive Thaigs, the denizens and the lyrium idol. They could ahve easily inserted a scholar or a dwarven clan who wants to know about this.


Have Hawke work on creating some kind vision for his family or Kirkwall. If you're a rogue, establish a guild or clear the streets of the neverending gangs/thugs that keep appearing and you become the spy master. How many quests could be created to accomplish this.


If a warrior, act as a member of the guard in which you purchased your comission so you would start out as an officer and work your way up the ranks. Who knows even have a friendly rivalry with Aveline. You could even start a small fort on the wounded coast to clear out the bandits and everything else, mean while once you get a to certain point you are respnsible for it and now have to handle quests to keep it running.


As a mage, it could be similar to a warrior above, or you could work with Merill about the eluvian or research some sort of magic/devices that allow to rise up inranks, all the while defending against the templars/blood mages, etc.


Romances, the possiblilites are endless: wedding, cheating, losing interest, etc.


The estate: how about as you become more successful, your house can get bigger, with servants, etc. The letters you receive. Depending upon your standing, you could go to a ball and interact with the nobility and depending upon your romance, they could react with different ways. Like council votes, rumors, etc.
[/list]I do like the game, but the way it was implemented.  The story itself was solid, but it did not give you any sense of belonging or caring about you or your companions too much. I do tend to agree that you wind up knowing very little about friends. In DA:O, they could be long winded, but it was a nice touch. I also miss the cut scenes in which you pass a certain point and they would start a conversation instead, a new quest, go speak to a at location b.


This post deserves a job offer from BioWare.

#47
Stuffy38

Stuffy38
  • Members
  • 345 messages
Maybe that's why Isabela says she needs a bath, after wearing the same clothes for 10 years. Well, half of that time - when she wasn't on the job.

Modifié par Stuffy38, 29 mars 2011 - 01:23 .


#48
xCirdanx

xCirdanx
  • Members
  • 359 messages

shumworld wrote...
Sure they get a new outfit, but they are triggered if certain events are done.


They mostly keep their outfit though, no wonder Isabela is constanly asking if she needs a bath.

Edit: damn it we had the same idea :P

Modifié par xCirdanx, 29 mars 2011 - 01:26 .


#49
Maverick827

Maverick827
  • Members
  • 3 193 messages
You do realize that if they forced your character to age, there would be even more complaints than there are now, right? Perhaps the character creator popping up in between time jumps might have been acceptable, but most have access to the Emporium anyway.

#50
TJPags

TJPags
  • Members
  • 5 694 messages

Maverick827 wrote...

You do realize that if they forced your character to age, there would be even more complaints than there are now, right? Perhaps the character creator popping up in between time jumps might have been acceptable, but most have access to the Emporium anyway.


It's not an aging issue - not for me, anyway.  I fully understand adults don't change all that much over 7 years, unless they intentionally alter their hair, facial hair or something similar.

But we have the same npc's standing in the same places saying the same things for the entire game.  As someone else pointed out, there's a guy in the Viscount's palace who's been waiting to get in to see the Viscount all day - and he's there the entire game!!!!