I finally finished the game and I did enjoy it to a point. There are criticisms and accolades which have been posted before, therefore I will not rehash them, however, I do feel the 10 year timeline could have been handled better.
I feel this this game would have been muck more enjoyables as "RPG" experience:
Instead of the numerous side quests, they could have concentrated more on the main character and the companions during the years. For example, give Hawke a better reason to become involved in Kirkwall. I understand the ending of Act II makes him a champion, but give him something more to do. Here are some ideas:
The Bone Pit mine became tedious after a while and he still never really receives anything. How about a back story for it, or a real quest to create a mining community where they need protection from bandits, supplies, take complete ownership from Hubert by buying him out or rubbing him off. Now you ahve a reason to visit the mine to kill the dragon, instead, We have another problem, go check it out.
A quest with Varric to find out more about the Primitive Thaigs, the denizens and the lyrium idol. They could ahve easily inserted a scholar or a dwarven clan who wants to know about this.
Have Hawke work on creating some kind vision for his family or Kirkwall. If you're a rogue, establish a guild or clear the streets of the neverending gangs/thugs that keep appearing and you become the spy master. How many quests could be created to accomplish this.
If a warrior, act as a member of the guard in which you purchased your comission so you would start out as an officer and work your way up the ranks. Who knows even have a friendly rivalry with Aveline. You could even start a small fort on the wounded coast to clear out the bandits and everything else, mean while once you get a to certain point you are respnsible for it and now have to handle quests to keep it running.
As a mage, it could be similar to a warrior above, or you could work with Merill about the eluvian or research some sort of magic/devices that allow to rise up inranks, all the while defending against the templars/blood mages, etc.
Romances, the possiblilites are endless: wedding, cheating, losing interest, etc.
The estate: how about as you become more successful, your house can get bigger, with servants, etc. The letters you receive. Depending upon your standing, you could go to a ball and interact with the nobility and depending upon your romance, they could react with different ways. Like council votes, rumors, etc.
[/list]I do like the game, but the way it was implemented. The story itself was solid, but it did not give you any sense of belonging or caring about you or your companions too much. I do tend to agree that you wind up knowing very little about friends. In DA:O, they could be long winded, but it was a nice touch. I also miss the cut scenes in which you pass a certain point and they would start a conversation instead, a new quest, go speak to a at location b.