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10 years have past and everyone still looks the same?


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#51
BlackIce541

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TJPags wrote...

Maverick827 wrote...

You do realize that if they forced your character to age, there would be even more complaints than there are now, right? Perhaps the character creator popping up in between time jumps might have been acceptable, but most have access to the Emporium anyway.


It's not an aging issue - not for me, anyway.  I fully understand adults don't change all that much over 7 years, unless they intentionally alter their hair, facial hair or something similar.

But we have the same npc's standing in the same places saying the same things for the entire game.  As someone else pointed out, there's a guy in the Viscount's palace who's been waiting to get in to see the Viscount all day - and he's there the entire game!!!!


Is it the same guy? or is it not?

There is a line of nobles always waiting to see him.

And DA npcs all look the same to me.B)

#52
TJPags

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Scatcat101 wrote...

TJPags wrote...

Maverick827 wrote...

You do realize that if they forced your character to age, there would be even more complaints than there are now, right? Perhaps the character creator popping up in between time jumps might have been acceptable, but most have access to the Emporium anyway.


It's not an aging issue - not for me, anyway.  I fully understand adults don't change all that much over 7 years, unless they intentionally alter their hair, facial hair or something similar.

But we have the same npc's standing in the same places saying the same things for the entire game.  As someone else pointed out, there's a guy in the Viscount's palace who's been waiting to get in to see the Viscount all day - and he's there the entire game!!!!


Is it the same guy? or is it not?

There is a line of nobles always waiting to see him.

And DA npcs all look the same to me.B)


Image IPBImage IPB  Okay, well done.  I needed a laugh.

Honestly, I don't pay attention to NPC's unless I'm allowed to rob them or kill them.  So I'm not sure if it's actually the same guy.

Sure sounds like the same guy, though . . . Image IPB

#53
Greed1914

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DominusVita wrote...

This is something that even Assassins Creed II covered - From beginning in his early 20s, he'll move far into his 30s, and it shows significantly. Not as much with the other characters, but at least Ezio Firenze de Auditore does some growing up.


True.  Also, when Brotherhood came out they took the chance to redesign characters to make them look older, and when you play some flashbacks you see just how much Ezio's voice changed over time.  You can really tell that he started out in his late teens and was in his forties by the time his story was done.

#54
berelinde

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My Hawke changes over time. I routinely visit the salon Emporium and give Hawke a new hairstyle. And at some point during Act 2, I go in and bump the complexion slider up a click to make Hawke look a little older. Not that 7 years is enough to age a young person visibly under ordinary circumstances, but Hawke lives under a lot of stress.

#55
shumworld

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I apologize for necro-ing this thread, but I didn't want to make a new discussion topic only to post a comment.

So I was in the Blooming Rose, I heard one of the gals to another. This is what they said.

Girl One- I thinking about changing my hair.
Gal Two- You should, you've had that hair style for seven years now.

First sign I've seen where BW admits they fumbled. Before it's release I might add.

Modifié par shumworld, 08 avril 2011 - 04:35 .


#56
sphinxess

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DarthCaine wrote...

7 years, not 10


thats even worse - why did it take 3 more years for the investigators to finally arrive?

I think the names of the thief gangs change after each act...

Modifié par sphinxess, 08 avril 2011 - 06:07 .


#57
sepir

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Although I agree, am I the only one that noticed Bodahn looking significantly older between year one and year seven?

Or was that just different "lighting"?

#58
Wynne

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Aging; not a big issue for me at all, as I'm 31 now and at my college, every single time someone finds out my real age I get wide eyes and, "I thought you were our age!"

But YES, the hair, the CLOTHES! For crying out loud, why does no one change their outfit unless you romance them? I guess it's realistic, like, "Merrill, sweetie, I've known you for five years now and I've only ever seen you wear green, and that tunic is starting to... well, get a crapload of holes in it. Could you change, please?" But what would be more realistic is if people were actually looking at least SOMEHOW different when you see them three years later!

Yeah, yeah, they worked hard on the iconic appearances of the characters, but at least a different color to let me *pretend* it's different would've helped, and better yet if they got a new outfit of some kind.

Imagine if Anders lost the feathers and Fenris's armor got tarnished over time...

DJ0000 wrote...

FubarCFSnafu wrote...
*brilliance snipped*


This post deserves a job offer from BioWare.

That's exactly what I was thinking.

Seriously, all of that reminds me of what I was imagining/expecting from the dev interviews.

scpulley wrote...

That's also why the story didn't work
for me, I had no reason to buy into the 'and  a few years passed' like
magically all the worries and fighing when playing just stopped and went
away for a few years. If you are going to take a story through that
much time, without making it an obvious 'we wanted to fill the time gap
between DAO and DA 3', age the city, actually move the environment and
characters forward so they look different at least.

Yeah, seriously... I can't buy into the story as much as I want to because of the fact that nothing really changes. I don't get why they didn't deepen this aspect of the game when the dev diaries emphasized the passing of time.

It would've been so cool if they'd made it feel authentic. Much cooler than DAO. As it was, since companions' outfits changed all the time in DAO, it felt like time passed *less* in ways than in the first game.

Modifié par Wynne, 08 avril 2011 - 08:34 .


#59
Louis deGuerre

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The city actually does change one single thing.
There is a new statue in the docks after [spoiler] (at least, I think it was new)
What really gives me hives is the dead bodies lying for ten years in the house of a certain companion. I mean ffs Bioware, at least try :)

Gamlen : "That cheese must have been on that table for years"

#60
Sabriana

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Imo, the whole time-skip setup was way more harmful to an already 'meh' game than helpful. It was a bad idea to simply just put the words into Varric's narrative without *showing* me that it actually happened.

I silence Varric at this part, and tell myself that only a few months passed. I really had to do a lot of brain acrobatics in this game to even try to have many things make even an iota of sense. Sad times.

#61
B3taMaxxx

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Louis deGuerre wrote...
What really gives me hives is the dead bodies lying for ten years in the house of a certain companion. I mean ffs Bioware, at least try :)



 Yeah, I know the guy is a bit morbid, but for craps sake clean your damn house! (and I was saying this before time skips)

#62
Joush

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Sometimes in DA:O it was hard to tell how much time was supposed to be passing. Deliberately vague, I guess. But Dragon Age 2 fixes that problem by making it easy to tell how much time has passed: Maybe a long weekend.

The first time skip could just as easily have been a month as a year, and really was the one called back to the most. At least you don't expect people to look much different after a year, and you get a feeling that Hawke did work some jobs.

The next time skip though? It feels like you took a week off to move into a new house. There is not even a hint that years have passed, everyone looks the same and your relationships with them haven't evolved at all.

There isn't a hint that, if you were romancing someone, that you have been seeing them for -years-. The timeskip is long enough for a person to pick up a bachelor of arts degree, but Hawke's romance hasn't gone anywhere. (I'd assume that it wasn't going to happen if I'd been around someone, flirted a little, then nothing happen for most of a presidential term).

#63
Blastaz

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Yeah the Act Two skip feels like it was a few months not three years.

I mean everyone is talking about your expedition as if it were news rather than something that happened ages ago, that was quite imersion breaking. Also nothing happens at all during the time skips its litteraly like Hawke has a few interesting weeks in his life, which you play, and then just chills in the hot tub with Isabela for years on end in between.

#64
Logikal1

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 Bad game is bad.

#65
Alex Kershaw

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The worst part about it is that the whole '10 years' thing was simply pointless. One slight advantage could be to see how the city and people evolve through your choices, but there were no choices and no evolution, so linking the two is a million years away. All the decade thing did was point out even more flaws in the game such as how nothing evolves, the people don't change and the gaps seem like days. I fail to see why the gaps couldn't have been 2 weeks or whatever. And now we're at a world state where all our favourite characters are 10 years older, for no reason.

#66
Kimberly Shaw

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It was one of the biggest failures of the game, in that it wasted an opportunity to do something really unique and interesting by having choices impact how the city developed and evolved over the 3 Act Time Skips. But...your choices have no impact at all. That's a tragedy.

#67
Luca Grease

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I second your sentiment, OP. Not only your companions, but the whole city felt very stale throught the years, and didn't give off the feeling of time passing by

#68
rak72

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I felt like DAO conveyed the passage of time much better - and that was less than 2 yrs. It's especially evident when I finish one game & start a new one right away. When I meet Alistair in Ostagar, it feels like we are a couple of kids in over our heads. He's wearing his junky splint mail, I'm in my mismatched leather. The change in the armor helps you get the sense of evolution - Alistair as a rookie in the junky splint mail -> decent fighter in his heavy armor -> deadly warrior in his Gray Warden Massive Armor -> Dashing king in his shinny gold armor. All of thhat would have been lost in the DA2 system. And just as characters, everyone evolved. The DA2 characters seem the same to me on day 1 as they did year 7.

#69
JabberJaww

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rak72 wrote...

I felt like DAO conveyed the passage of time much better - and that was less than 2 yrs. It's especially evident when I finish one game & start a new one right away. When I meet Alistair in Ostagar, it feels like we are a couple of kids in over our heads. He's wearing his junky splint mail, I'm in my mismatched leather. The change in the armor helps you get the sense of evolution - Alistair as a rookie in the junky splint mail -> decent fighter in his heavy armor -> deadly warrior in his Gray Warden Massive Armor -> Dashing king in his shinny gold armor. All of thhat would have been lost in the DA2 system. And just as characters, everyone evolved. The DA2 characters seem the same to me on day 1 as they did year 7.


Your DA2 Char is hot!

Oh and yes, agree with the aging of the chars

#70
rak72

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JabberJaww wrote...

rak72 wrote...

*snip*


Your DA2 Char is hot!

Oh and yes, agree with the aging of the chars




Thanks Jabber  - I find it much easier to make a unique and good looking DAO character - but that'sanother thread.

Edit -
<----  She's DAO

Modifié par rak72, 08 avril 2011 - 03:59 .


#71
Masako52

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I think the 7 years thing was just a bad idea. Make it a couple months between acts. Would've been an easy fix and less of a headache when you try to sort out the logistics.

#72
JabberJaww

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rak72 wrote...

JabberJaww wrote...

rak72 wrote...

*snip*


Your DA2 Char is hot!

Oh and yes, agree with the aging of the chars




Thanks Jabber  - I find it much easier to make a unique and good looking DAO character - but that'sanother thread.

Edit -
<----  She's DAO


Ahh.. my bad, i can see she is DAO now... 

#73
Merilsell

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Kirkwall is 10 7 years the same, boring thing ingame. Nothing changes or evolve visible. Also Bioware fails utterly at story-rule no. 1 with that:

Show not tell. Ugh.

Hell even the world in Fable 2 changes more within time due to the decisions you make. And this says something.

#74
Cutlass Jack

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The true secret really is that each character has one weeks worth of clothing they rotate through. And by a strange coincidence, exciting events only happen on Thursdays.

#75
The Angry One

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Merilsell wrote...

Kirkwall is 10 7 years the same, boring thing ingame. Nothing changes or evolve visible. Also Bioware fails utterly at story-rule no. 1 with that:

Show not tell. Ugh.

Hell even the world in Fable 2 changes more within time due to the decisions you make. And this says something.


Indeed. Since nothing shows the passage of time, they just have characters rub this exposition in our face.
"Oh oh remember what happened THREE YEARS ago? Because that was totally THREE YEARS and not yesterday. No sir. THREE YEARS."

It's like when you confront a certain character over their actions from three years ago. What, three years and you're only now going to talk to them about it? Really, Hawke? What were you too busy eating bon-bons in your estate all that time?