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10 years have past and everyone still looks the same?


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#101
JohnstonMR

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BobSmith101 wrote...

It was just for that "Rise to power over a decade" marketing. It's not even a decade and you don't really rise to power.. Got to love marketing speak.


That line is getting really old.  Yes, it is a decade.  The fact you only play some of those years does not mean a decade did not pass by.

The other criticisms have some merit, but this?  It's just dumb.

#102
ejoslin

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JohnstonMR wrote...

BobSmith101 wrote...

It was just for that "Rise to power over a decade" marketing. It's not even a decade and you don't really rise to power.. Got to love marketing speak.


That line is getting really old.  Yes, it is a decade.  The fact you only play some of those years does not mean a decade did not pass by.

The other criticisms have some merit, but this?  It's just dumb.


Actually, you rise to power over 4 years, not 10.  Other stuff happens AFTER you're champion, but even so, the additional 6 years are not about a rise to power at all.  I suppose if you take one path, you can say you rise even further in the last  three years (making it 7 years rise to power?) but if you take the other path, you're definitely knocked down!

Edit: Responding to something else entirely... About a baby, it won't happen in Fenris' or Isabela's story lines because their romances aren't like that.  Anders is a Gray Warden so has dramatically reduced fertility.  So perhaps Hawke and Merrill?  But yeh, I don't like the idea of a baby.

I would like the idea of the three year gap making a bit more sense, however.

Modifié par ejoslin, 08 avril 2011 - 09:23 .


#103
Si-Shen

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They all look the same because of a well balanced diet!

Seriously, very few RPG's have characters that actually age and change as you play, even if years pass, so why be surprised here?

#104
Jorrkit

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Having the characters' appearances change over time would've been a wonderful addition, but honestly, I'd have to say it's far down on the list of immersion-breaking sins this game commits. It's hard to focus on the fact that Isabela still looks the same after ten years when she's got two daggers magically dangling in midair three feet off her back, while some random guy gripes about having waited all day to see the viscount when he seems to have been waiting for years on end.

#105
PirateT138

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Si-Shen wrote...

They all look the same because of a well balanced diet!

Seriously, very few RPG's have characters that actually age and change as you play, even if years pass, so why be surprised here?


Because they made a big stink out of "RISE TO POWAH OVER 10 (first off: it's 7) YEARS" and then delivered a big steaming pile of Nothing-changes.

#106
Sen4lifE

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chaosapiant wrote...

I actually took my time in between time jumps to change my haircut in the black emporium; shame I had to do that though. It makes sense that the PC doesn't age, as that should be optional at best, but come on! The NPCs and party members should at least evolve.


I did, too. /beamface

When I became rich, I gave Hawke a new clean shave and a fancy expensive haircut.

#107
Sen4lifE

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PirateT138 wrote...

Si-Shen wrote...

They all look the same because of a well balanced diet!

Seriously, very few RPG's have characters that actually age and change as you play, even if years pass, so why be surprised here?


Because they made a big stink out of "RISE TO POWAH OVER 10 (first off: it's 7) YEARS" and then delivered a big steaming pile of Nothing-changes.


Erm, no, it's 10.  Sorry, check your maths.

#108
MelfinaofOutlawStar

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Sen4lifE wrote...

PirateT138 wrote...

Si-Shen wrote...

They all look the same because of a well balanced diet!

Seriously, very few RPG's have characters that actually age and change as you play, even if years pass, so why be surprised here?


Because they made a big stink out of "RISE TO POWAH OVER 10 (first off: it's 7) YEARS" and then delivered a big steaming pile of Nothing-changes.


Erm, no, it's 10.  Sorry, check your maths.


The last three take place in a cinematic before the credits so they don't count.

#109
Jorrkit

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Varric's chest hair should've become more and more pronounced over time.

#110
brightblueink

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Sen4lifE wrote...

chaosapiant wrote...

I actually took my time in between time jumps to change my haircut in the black emporium; shame I had to do that though. It makes sense that the PC doesn't age, as that should be optional at best, but come on! The NPCs and party members should at least evolve.


I did, too. /beamface

When I became rich, I gave Hawke a new clean shave and a fancy expensive haircut.


LOL, I did the same thing! With every time jump I slightly increased the size of my Hawke's nose and ears (since noses and ears continue to grow) and changed her make up, and at the beginning of Act 3 I changed her hairstyle to something a little less wild-looking and moved her "complexion" up a notch to show her aging a little. I actually sort of wish that the game had asked me if I wanted to edit my character at all before the opening cinematic for each time jump, since she still started out looking the same--but oh well.

I would've liked to see the characters change or age a little, too. Not required, of course, but it would've been a neat little addition.

#111
Arbalest7

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My biggest pet peeve was the fact that Fenris never bothered to remove the dead bodies from his house after six years.

#112
Jorrkit

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Arbalest7 wrote...

My biggest pet peeve was the fact that Fenris never bothered to remove the dead bodies from his house after six years.


LOL, I noticed this too. Forget six years, it bothered me that he didn't bother to remove them, I don't know, the day after it happened? 

#113
Chuvvy

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No one ages in Kirkwall. DON'T QUESTION IT! JUST EXCEPT IT! Also Leliana is almost forty when you meet her in game and she looks younger than she does in origins. Oh yeah, it's only seven years.

Modifié par Slidell505, 09 avril 2011 - 05:03 .


#114
Matroska

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I do agree with the OP. There seemed to be two major justifications for setting the game mainly in one location; firstly, the location would be a character in its own right and you'd get to know it as intimately as you know your companions. Secondly, to paraphrase Bioware, "you're travelling through time rather than through space". Both of these concepts seemed to fail.

I don't find Kirkwall as empty and charmless as some do, but you certainly don't get to know and love it like you do with any decent location from any other RPG (for me, I'd use Midgar (FFVII) and Inaba (P4 - another game set mainly in just one city) as two examples of this) and the hyped "travelling through time" idea is never realised for the reasons outlined by the OP. The timeskips merely serve as justification for other plot elements - for example, the tension between the people of Kirkwall and the Qunari wouldn't be the same if the events took place over only a few months.

My biggest pet peeve was the fact that Fenris never bothered to remove the dead bodies from his house after six years.

Yep, that was pretty lazy (either of him or of Bioware, depending on if you want to explain it in-universe or not). I felt the same with certain things in Origins, such as how the Templars leave all the mage corpses lying around in the Circle tower. You're meant to spend days travelling between one location to another and the events of Origins are meant to take one year. However you look at it, the Templars are living for up to a year in a huge tower with no apparent food supply and a load of mage corpses littering the halls (let's not try and connect those two points...)

Modifié par Teclo, 09 avril 2011 - 06:46 .


#115
Joush

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Jorrkit wrote...

Arbalest7 wrote...

My biggest pet peeve was the fact that Fenris never bothered to remove the dead bodies from his house after six years.


LOL, I noticed this too. Forget six years, it bothered me that he didn't bother to remove them, I don't know, the day after it happened? 


Bodies rot in six years. Clearly, Fenris is a serial killer and ritualisticly hunts down and kills people in a multiyear cycle so that he will always have fresh corpses when Hawke stops by. It's like putting out a bunch of flowers. Only with bodies.

#116
Louis deGuerre

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Teclo wrote...

However you look at it, the Templars are living for up to a year in a huge tower with no apparent food supply and a load of mage corpses littering the halls (let's not try and connect those two points...)


DAO had its flaws as well :lol:

#117
suprhomre

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 Enchantment!

#118
Kimberly Shaw

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Are people honestly defending the use of "10 years" when the last 3 years take place after the game ceases to be playable? Christ. The time skips between the acts could be greatly reduced and it would have no impact on the game play.

#119
MonkeyLungs

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Kimberly Shaw wrote...

Are people honestly defending the use of "10 years" when the last 3 years take place after the game ceases to be playable? Christ. The time skips between the acts could be greatly reduced and it would have no impact on the game play.


I would argue that it would actually make a lot more sense if the time skips were shorter (months or something instead of years).

#120
NvVanity

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As much as I wish we would notice some aging in Hawke other video games didn't really show aging either when time advanced.

Assassins Creed 2 for example took place over several years and the only aging we see in Ezio is a beard.

#121
wildcard4542000

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They do not age because they are using Blood Magic to stay young.

#122
TOBY FLENDERSON

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It just didn't work. They could have easily opened up new parts of Kirkwall given there love for reusing levels. The only change I ever saw was the statue in the docks. That and having it take 7 years to romance your LI is ridiculous, Given I've been living with Merrill for 3 years having a kid or getting married would have been nice to cement the romance and have it seem more real instead of a simple kiss before the final battle.

#123
erynnar

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Merilsell wrote...

Yep. Such wasted, wasted opportunities due to lazy-assed story-telling. Ugh. Honestly, this video sums it up nicely. xD

SPOILERS, obviously.




FUUUUUUUUUUU@*!!!!!!!! OMG! I was laughing so hard (hubby too) I had tears.   Thanks for that!  

And to keep it relevant to the thread....it is a game point that failed sooooo bad.  I mean what was my Hawke doing for the three years, putting herself into a coma?  Yeah it would have been better if it was a couple of months with a (I know a lot of people dont't like reading) short snippet of what you were up to for the one to three months you were in fade to black. Or give us something else to do outside of Kirkwall for/with the other companions for three years.


Psst...BioWare, come here.  A big statue in the <spoiler> (which does not change in appearance, ie male in plate mail and I had a female rogue in leather, for the character ) does not give one a sense of three years passing.

Modifié par erynnar, 10 avril 2011 - 04:42 .


#124
MCPOWill

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At the end of the day, its a game, and there is only so much you can do with a game. This is an interesting point of discussion though.

#125
erynnar

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MCPOWill wrote...

At the end of the day, its a game, and there is only so much you can do with a game. This is an interesting point of discussion though.


True, at the end of the day it is a game. But DAO proved just what you could accomplish with a game. ME and ME2 as well. DA2 really just fell flat in so many ways.