I do agree with the OP. There seemed to be two major justifications for setting the game mainly in one location; firstly, the location would be a character in its own right and you'd get to know it as intimately as you know your companions. Secondly, to paraphrase Bioware, "you're travelling through time rather than through space". Both of these concepts seemed to fail.
I don't find Kirkwall as empty and charmless as some do, but you certainly don't get to know and love it like you do with any decent location from any other RPG (for me, I'd use Midgar (FFVII) and Inaba (P4 - another game set mainly in just one city) as two examples of this) and the hyped "travelling through time" idea is never realised for the reasons outlined by the OP. The timeskips merely serve as justification for other plot elements - for example, the tension between the people of Kirkwall and the Qunari wouldn't be the same if the events took place over only a few months.
My biggest pet peeve was the fact that Fenris never bothered to remove the dead bodies from his house after six years.
Yep, that was pretty lazy (either of him or of Bioware, depending on if you want to explain it in-universe or not). I felt the same with certain things in Origins, such as how the Templars leave all the mage corpses lying around in the Circle tower. You're meant to spend days travelling between one location to another and the events of Origins are meant to take one year. However you look at it, the Templars are living for up to a year in a huge tower with no apparent food supply and a load of mage corpses littering the halls (let's not try and connect those two points...)
Modifié par Teclo, 09 avril 2011 - 06:46 .