RykerrK wrote...
Yes, because it's an excellent practice to release a half-finished patch, and then patch the patch and patch the subsequent patches until they get it right.
Well they released a half-finished game, so I don't see your point.
RykerrK wrote...
Yes, because it's an excellent practice to release a half-finished patch, and then patch the patch and patch the subsequent patches until they get it right.
blahq34653 wrote...
I used to work at a software company and it took a few weeks for a patch to be made just because of the cycle it had to go through, and that was for a much more simple program than this. If I had to guess, Bioware's development cycle probably goes something like the following:
7. Development execs throw in a last minute curveball asking for something completely irrelevant and obscure to be added to the latest patch.
9. The development execs get angry that a patch hasn't been released yet without realizing that every time code is changed in the engine, testing needs to start over completely.
10. Dev execs finally lose patience and force a sub-par patch into release stages.
sounds like Executives act stupid because its cool. I wish they would be honest.Sylriel wrote...
blahq34653 wrote...
I used to work at a software company and it took a few weeks for a patch to be made just because of the cycle it had to go through, and that was for a much more simple program than this. If I had to guess, Bioware's development cycle probably goes something like the following:
7. Development execs throw in a last minute curveball asking for something completely irrelevant and obscure to be added to the latest patch.
9. The development execs get angry that a patch hasn't been released yet without realizing that every time code is changed in the engine, testing needs to start over completely.
10. Dev execs finally lose patience and force a sub-par patch into release stages.
I work directly with executives and I can confirm this:
Executives are retarded. The few who have somewhat of a clue retard themselves through a process known as executive ass kissing.
Sir, would you like some cheese with your whine?Unichrone wrote...
RykerrK wrote...
Yes, because it's an excellent practice to release a half-finished patch, and then patch the patch and patch the subsequent patches until they get it right.
Well they released a half-finished game, so I don't see your point.
This^RaenImrahl wrote...
The first significant, in-game story bug patch for both Dragon Age: Origins and Mass Effect 2 hit about a month after their respective North American launch dates. No reason to think the same will not be true for DA2.
Considering that the first few attempts to patch DA:O lead to additional bugs being introduced (and subsequent revised versions of the patches to fix them)... I'd prefer that they take their time.
well executives are executives can't really say i'm surprised they would rush the game developing processBlood-Lord Thanatos wrote...
sounds like Executives act stupid because its cool. I wish they would be honest.Sylriel wrote...
blahq34653 wrote...
I used to work at a software company and it took a few weeks for a patch to be made just because of the cycle it had to go through, and that was for a much more simple program than this. If I had to guess, Bioware's development cycle probably goes something like the following:
7. Development execs throw in a last minute curveball asking for something completely irrelevant and obscure to be added to the latest patch.
9. The development execs get angry that a patch hasn't been released yet without realizing that every time code is changed in the engine, testing needs to start over completely.
10. Dev execs finally lose patience and force a sub-par patch into release stages.
I work directly with executives and I can confirm this:
Executives are retarded. The few who have somewhat of a clue retard themselves through a process known as executive ass kissing.
Arian Dynas wrote...
Sir, would you like some cheese with your whine?Unichrone wrote...
RykerrK wrote...
Yes, because it's an excellent practice to release a half-finished patch, and then patch the patch and patch the subsequent patches until they get it right.
Well they released a half-finished game, so I don't see your point.
Modifié par Unichrone, 07 avril 2011 - 05:33 .
Unichrone wrote...
It's a very, very simple path of thought.
Thaumiel wrote...
Yeah, IT Master and Noob are fighting with each other and the fight will end like it was never started when patch will be released.
Unichrone wrote...
There's no whining in that post. It's just a statement of fact
Unichrone wrote...
They released the game with lots of bugs to meet a deadline, so it doesn't follow that the company would have scruples on patches either. It's a very, very simple path of thought.
Agreed, but the problem is that most players will have moved on to something else by now. They played DAII in a less-than-optimal state and will think twice before buying DAIII.JediMB wrote...
Unichrone wrote...
There's no whining in that post. It's just a statement of fact
Gee, I could have sworn that was dissatisfied hyperbole.Unichrone wrote...
They released the game with lots of bugs to meet a deadline, so it doesn't follow that the company would have scruples on patches either. It's a very, very simple path of thought.
But a flawed path of thought. The deadline for the game was set by EA a very long time in advance, and couldn't be changed for promotional reasons, while the work on the patch didn't have such restrictions.
In fact, BioWare having released a very buggy game makes it all the more important that the patchwork for it is done properly.
AgenTBC wrote...
I think that's an important point (and I say it as someone who actually LIKES DA2). Patching a game after many of the players have finished it and moved on is roughly the same as not patching it at all.
BeLikeHan wrote...
Seems like there's two different discussion going in this thread now. One for the patch, and one for the broken state of launch-day (or month) DA2.
Yes, the patch needs to be properly tested. Particularly because the game obviously was not, and we've all had to deal with the result: an unfinished game. Some on the forums have managed a mostly bug-free playthrough, and kudos to them, but many of us have had our games halted entirely, for weeks upon weeks now. Maybe that isn't Bioware's fault, because they answer to EA and EA doesn't care about quality because they simply don't have to. We bought the game, why should EA care what state the game is in if they already have our money? The success of their "no development time + lots of marketing" strategy has been proven by the sales of the game.
Now we have to wait for Bioware to fix up the game because they actually have the time now, and since they finally gave us an update on the patch, I'm ok with the wait, even though it's still incredibly frustrating that I've had to wait an entire month just to continue my playthrough (and the wait isn't near over yet). I just hope the patch is worth the wait, because if I boot up my game and Merill is still broken, or any of the other major game-stopping issues are still present, this will be my last Bioware pre-order.
JediMB wrote...
Unichrone wrote...
There's no whining in that post. It's just a statement of fact
Gee, I could have sworn that was dissatisfied hyperbole.Unichrone wrote...
They released the game with lots of bugs to meet a deadline, so it doesn't follow that the company would have scruples on patches either. It's a very, very simple path of thought.
But a flawed path of thought. The deadline for the game was set by EA a very long time in advance, and couldn't be changed for promotional reasons, while the work on the patch didn't have such restrictions.
In fact, BioWare having released a very buggy game makes it all the more important that the patchwork for it is done properly.
Modifié par Unichrone, 08 avril 2011 - 02:20 .
BlackMamba9000 wrote...
so...any news of the patch yet?
Unichrone wrote...
And I'm the one with a flawed path of thought?
Unichrone wrote...
I'm done with Dragon Age II. I've played through it two and a half times. The time for a good version of the game was in the past month, not the next. I'm not trying to complain, I'm just stating the facts. Many people are done with this game, and it's probably left a bad taste in their mouth, which is understandable.
Unichrone wrote...
And why does a quick fix need to be "dirty"? Why does a series of quick patches have to be inferior to a delayed, larger one? I would rather have multiple miniature patches over the course of the month that fix a number of things, rather than wait for one patch at the end of the month that will cover the same issues. I say, the sooner something, even if it's one thing, is fixed, the better.
You're implying that if they give us smaller, more numerous patches that
it's inherently not as effective as a delayed larger patch. And that's
an unfounded assertion.
Unichrone wrote...
EDIT: Calling the game half-finished is not hyperbole. Your glasses are extremely rosy, good sir.
JediMB wrote...
I've played actual half-finished games, and DA2 is not one. It needs a good deal of polish and some questionable design decisions have been made, but that's it.