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How it should have ended


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#26
Knightly_BW

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Pandaman102 wrote...

Option 6: Immediately kill both Meredith, Orsino, and the templars/mages with them, toss the bodies into the smoldering crater of the Chantry, pat Anders on the cheek and tell him history will only remember that day as the Maker punishing the chantry for not being harsh enough on mages, knife him, remind Varric to spin that particular yarn, go home and sleep.


Actually that give me an idea. If I can find a way to steal Anders bomb and blow up Gallows that would make everyone happy I think. Image IPB

#27
hoorayforicecream

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As nice as it would be to try, if you talk to the nobles and Seneschal Bran, they explain that there's no way to install a new Viscount without the support of the templars. This is the main reason why Kirkwall goes without a viscount for 3 years. Other nobles had tried to take the crown, but their supporters fell away once the templars started exerting political influence. The templars are simply too large a force. The Kirkwall guard would not be sufficient to stop the templar army any more than they would be to stop the circle of mages if it runs amok.

#28
Pandaman102

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hoorayforicecream wrote...

As nice as it would be to try, if you talk to the nobles and Seneschal Bran, they explain that there's no way to install a new Viscount without the support of the templars. This is the main reason why Kirkwall goes without a viscount for 3 years. Other nobles had tried to take the crown, but their supporters fell away once the templars started exerting political influence. The templars are simply too large a force. The Kirkwall guard would not be sufficient to stop the templar army any more than they would be to stop the circle of mages if it runs amok.

They Templars are intimidating individual houses to back off, but they can't really intimidate when they have their hands tied dealing with abominations/mages and three years of tyranny breeds plenty of ill-will and motivation for nobles to get rid of Templars. The situation changes entirely, so you can't say that the houses won't agree to help, especially when Kirkwall starts burning down around their ears a second time.

#29
Bayz

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Ramus Quaritch wrote...

There should be a third option:
"Me."  Conquer Kirkwall.  Lead the Kirkwall guard, and the citizens of
Kirkwall as a milita in a revolution.  They are no doubt sick of blood
mages murdering people and templars running the city with an iron fist.
 With them and your squad as a special forces of sort, you could easily
win the battle for the city.  Expel the Templars and mages, killing any
who resist or refuse to exile themselves.  Execute both Meredith and
Orsino because both of them deserve it greatly, especially Orsino.  Take
control of Kirkwall and make it an independent city state (with a small
decision as to whether you are the sole ruler or if Kirkwall becomes a
republic).  That would be epic.


Screw the republic! It
ends as a totalitarian fascist communist anarchist socialist
conservative matriarchy democrat libertarian tea party monarchy of the
right left...and unifies the Marches and attacks Orlais with the help of the Fereldeans instauring the weirdest nonsensical government ever in Thedas! Nobody knows what the government is about, but marijuana is legal, except on tuesdays from 13:18 to 17:54 for no real reason really...oh and we have bananas!

Problem with that is the impending orlesian Exalted March Leliana told you about. I doubt Kirkwall alone and without Circle or Templar support would do much...

Modifié par Bayz, 01 avril 2011 - 10:36 .


#30
sphinxess

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Final battle <mage side> wipe out Cullan and the last of the Kirkwall Templars.....call it a mage rite of annulment

Modifié par sphinxess, 01 avril 2011 - 10:26 .