When are we going to get the first Carry-over save fixes?
#1
Posté 29 mars 2011 - 02:16
#2
Posté 29 mars 2011 - 02:35
#3
Posté 29 mars 2011 - 11:35
#4
Posté 29 mars 2011 - 12:18
lmoggy wrote...
i imported a save from witch hunt and all my choices carried over just fine
Most of mine did, but in my DAO playthrough the warden went through the portal with Morrigan but in DA2 Alistair says he is arriving in Denerim which doesn't make sense.
All Witch Hunt and Golems of Amgaraak flags aren't active at the moment and there are a lot of other bugs with the story importing too.
#5
Posté 29 mars 2011 - 01:14
What I did was after finishing Origins I then loaded DAII and imported my info and played a bit, no problems; after finishing Awakening did the same thing and still no problems.
I haven't touched the other two, but if I did I would do the same thing. And honestly, I don't think it takes that long to finish Awakening if you just do the stuff that is affected for Dragon Age II and aside from the puzzle in Golems, neither of the other two take that long.
However, I do understand how it's just the principal of the thing and you shouldn't have to go back and play them again for flags to register properly. I won't lie, I would have been upset myself if I had to go back and play all those over again, I just would have finished them again because at least if you just do the stuff important to Dragon Age II flags it doesn't take as long to do as it would if you had to go back and do absolutely everything.
Modifié par RPGamer13, 29 mars 2011 - 01:15 .
#6
Posté 29 mars 2011 - 10:15
#7
Posté 29 mars 2011 - 11:35
lmoggy wrote...
i imported a save from witch hunt and all my choices carried over just fine
Same here.
At least that is what it seems. I'm only in act 2 because of the slow down bug
Modifié par jpzgoku, 29 mars 2011 - 11:37 .
#8
Posté 30 mars 2011 - 12:42
#9
Posté 30 mars 2011 - 01:51
I currently can't progress in my game because of the Isabela and Sebastian buff bug, so hopefully once it is patched I don't end up running into the Leliana or Nathaniel bug.
To be honest, I've never had this many technical issues with a game before in my life. Even Fallout New Vegas was fine for me. But this is just unacceptable. A game should not be shipped in this state. If it would have been released a month later, things could have been avoided.
#10
Posté 30 mars 2011 - 01:52
jpzgoku wrote...
lmoggy wrote...
i imported a save from witch hunt and all my choices carried over just fine
Same here.
At least that is what it seems. I'm only in act 2 because of the slow down bug
Yep...that's where I'm stuck too for the same reason. God dammit.
#11
Posté 30 mars 2011 - 02:05
To be honest, I've never had this many technical issues with a game before in my life. Even Fallout New Vegas was fine for me. But this is just unacceptable. A game should not be shipped in this state. If it would have been released a month later, things could have been avoided.
If New Vegas was fine, fortune has smiled on you, friend!
But honestly, I'm not sure an extra month of internal testing with a team as small as the one BioWare seems to be using would have made a huge amount of difference - a lot of these bugs and glitches pop up only when large numbers of users (too many for a company to feasibly hire for testing) approach the material in a variety of different ways.
What I wonder is, now that digital distribution is a reality for the console market...if we're increasingly seeing console games resembling computer games in the sense that they're released unfinished and buggy with the expectation of future patches, why can't developers organize large scale closed pre-release betas using a digital distribution model (you know, like they do with PC games)?
I'm sure plenty of people would jump at the chance to beta test a BioWare game before its release, and you wouldn't even have to pay them. I personally wouldn't choose to, but then again, isn't unpaid beta testing on an unpolished product what we're all doing already, except we actually paid for the privilege? Obviously piracy would be a concern with any decentralized game testing system, but then again, piracy is already a concern. And maybe Sony and Microsoft would balk. But still...something's gotta give eventually. Or maybe it doesn't.
Modifié par myaari, 30 mars 2011 - 02:07 .
#12
Posté 30 mars 2011 - 02:51
Maybe a month wouldn't have made a difference, but isn't it odd that there are SO many bugs in DAII? Origins had bugs, but none this bad, and I can't remember having any bugs in ME1, ME2, Jade Empire, KOTOR, etc.
Modifié par Cyano Khaar, 30 mars 2011 - 02:51 .





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