I’m having some trouble with tactics. I guess it comes from either my poor comprehension of both tests and action semantics, but I haven’t been able to find any clear information about them.
At first, I thought I was having trouble with Skip Tactics, but after all this, I’it would seem that it is with Jump To.
To get the idea, I’m willing to use Anders as a healer/buffer.
The basic tactics scheme is:
- Preserve self
- if (group is getting pounded) jump to HEAL GROUP
- Buff group
- Skip tactics
- HEAL GROUP:
- Debuff group to release some mana
- Heal group
Square brackets [ ] are for unchecked tactic slots still worth showing for comparison.
Curly brackets { } are for comments.
First version. Note that the Skip tactics is unchecked.
- 4: Self: any >> Activate: Arcane Shield { Preserve self }
- 6: Self: any >> Jump to: 13 { dummy test for testing purposes, should check group health status }
- { From 7 to 11 is Buff group - currently unchecked as jumped over anyway }
- [12: Self: any >> Skip Tactics] { unchecked }
- 13: Self: any >> Deactivate: Elemental Weapons { Bebuff }
- 15: Self: any >> Activate: Panacea
- 17: Self: any >> Use: Aid group
Expected behaviour: Anders
- activates Arcane Shield
- deactivates Elemental Weapon
- activates Panacea
- casts Aid Group
- uses default behaviour
I didn’t wait for abilities to cool down, but I guess he would casts Aid Group
as soon as he can.
Actual behaviour: same. Yeah!
Second version. This time, the Skip tactics action is checked.
- 4: Self: any >> Activate: Arcane Shield
- 6: Self: any >> Jump to: 13
- 12: Self: any >> Skip Tactics { checked }
- 13: Self: any >> Deactivate: Elemental Weapons
- 15: Self: any >> Activate: Panacea
- 17: Self: any >> Use: Aid group
Expected behaviour: Same as previous.
Actual behaviour: Anders
- activates Arcane Shield
- uses default behaviour forever
So I tried replacing 12 with Use: Mind Blast.
Third version (replaced Skip Tactics with Use: Mind Blast)
- 4: Self: any >> Activate: Arcane Shield
- 6: Self: any >> Jump to: 13
- 12: Self: any >> Use: Mind Blast
- 13: Self: any >> Deactivate: Elemental Weapons
- 15: Self: any >> Activate: Panacea
- 17: Self: any >> Use: Aid group
Expected behaviour: same as in first case.
Actual behaviour:
- activates Arcane Shield
- casts Mind Blast
- deactivates Elemental Weapons
- activates Panacea
- casts Aid Group
- uses default behaviour
If I replace the Jump to: 13 action to Jump to: 14, I get what I would expect if I had kept Jump to: 13.
- 4: Self: any >> Activate: Arcane Shield { Preserve self }
- 6: Self: any >> Jump to: 14 { dummy test for testing purposes, should check group health status }
- { From 7 to 11 is Buff group }
- 12: Self: any >> Skip Tactics
- 13: Self: any >> Deactivate: Elemental Weapons { Bebuff }
- 15: Self: any >> Activate: Panacea
- 17: Self: any >> Use: Aid group { getting pounded means we need healing }
Expected behaviour: Anders
- activates Arcane Shield
- does not deactivate Elemental Weapons
- activates Panacea
- casts Aid Group
- uses default behaviour
Actual behaviour: back to what I want.
Anders
- activates Arcane Shield
- does deactivate Elemental Weapons
- activates Panacea
- casts Aid Group
- uses default behaviour
So I guess that I expect from Jump To: n what I get from Jump To: n+1.
Did I get the Jump To action wrong? Is this behaviour the same with everyone? I’m starting to think this looks like a bug.
Edited to clean the layout a little bit.
Modifié par Rondoudou, 29 mars 2011 - 10:58 .





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