Anyone else find it REAL hard to play as the bad guy? *SPOILERS abound*
#1
Posté 18 novembre 2009 - 01:45
Went to Redcliffe. First time I employed the Mage Tower and saved everyone... this time I decided to kill Connor. Isolde tried to get in my way, so I punched her in the face and slit Connor's throat. Allistair gave me some major **** for it afterwards, but since I have a lot of Persuasion/Cunning I was able to manipulate him into thinking it wasn't such a bad thing.
I know it's a game, but it feels so ****ing evil.
#2
Posté 18 novembre 2009 - 01:52
#3
Posté 18 novembre 2009 - 01:54
#4
Posté 18 novembre 2009 - 01:56
I tend to belong to the latter category. *cough*
There's actually a three-part article series you might find interesting called "Bastard of the Old Republic" (should be easy to google) about someone much like who essentially forces himself through playing Knights of the Old Republic making all the evil choices even while it's basically against him. It's an interesting read, I find - especially if you're the kind who has problems playing "evil"
#5
Posté 18 novembre 2009 - 01:58
#6
Posté 18 novembre 2009 - 02:15
Nhani wrote...
Well it certainly isn't only you; I've gotten the impression in fact that when it comes to the playerbase of these kinds of RPGs, there's generally two types of players - the kind that have no qualms with picking the less moral choices and tend to revel in being.. well.. "evil", and the kind that feel really bothered by being nasty to people and consistently spout puppies and butterflies in some capacity through basically every game and playthrough.
This is actually an interesting observation. Some of us feel empathy for the fictional characters, and so don't want to hurt their (non-existant) feelings. Others don't feel empathy for the pixels and find it amusing.
If you don't feel empathy for real people, then you're called a psychopath. This is why some people can have psychopathic characters (because the player controlling the character doesn't have any empathy for the bits of coding) and some people can't (because the player feels empathy for the digital people).
#7
Posté 18 novembre 2009 - 02:23
On the other hand not long before that I killed the bartender in the pub within Redcliffe Village, which was quite amusing to say the least.
#8
Posté 18 novembre 2009 - 02:25
At heart im a goodie goodie, always have been, always will be.
Even in MMORPGs, I could meet 20 of the most annoying, ignorant, unsociable players you could imagine in a pick up group but on the 21st day ill be there helping out strangers that require aide.
LOL, I just cant play the evil persona anymore. Kalfear originally was a Lawful evil cleric/Mage/Fighter in AD&D but when I brought him online he quickly turned to Lawful Good and I just havent been able to go back since.
#9
Posté 18 novembre 2009 - 02:30
There are people who are middle line of course and can go either way, but I find it rather interesting how some people (myself included) have severe issues being outright unpleasant or evil to virtual characters - intellectually, we know they're just a few data structures containing a few numbers and strings, and they can't really take offense - at most, they're only designed to make them appear like they do.Dark83 wrote...
This is actually an interesting observation. Some of us feel empathy for the fictional characters, and so don't want to hurt their (non-existant) feelings. Others don't feel empathy for the pixels and find it amusing.
If you don't feel empathy for real people, then you're called a psychopath. This is why some people can have psychopathic characters (because the player controlling the character doesn't have any empathy for the bits of coding) and some people can't (because the player feels empathy for the digital people).
On the other, "your mind makes it real"; I'd actually be curious if there's any corelation in how puppy-spawners versus darksiders project into their characters and how much they 'become' that character; if it's due to different ways of being in characters or simply just about having an easier time distancing oneself from the projection.
#10
Posté 18 novembre 2009 - 02:32
Modifié par cipher86, 18 novembre 2009 - 02:33 .
#11
Posté 18 novembre 2009 - 02:43
#12
Posté 18 novembre 2009 - 03:11
#13
Posté 18 novembre 2009 - 03:31
#14
Posté 18 novembre 2009 - 04:36
He dead already. (Kill him)
Right, remind me not to get hurt around you.
It is quite fun. Only thing that irked me on my first play through was the lack of party I had. As a human noble the only party I could use was Alistair, Morrigan, and Lelianna. UNTIL I got the the bloody ashes. Boy was Lelianna mad at me. Needless to say Dog or Oghren the only replacement I had in the whole game.
Left Sten to rot in the cage. Killed Zevren on my first encounter. Wynne, let just say Morrigan wanted that chick dead pretty bad and since she was my woman might as well make her happy and kill Wynne.
#15
Posté 18 novembre 2009 - 04:26
I'm guessing the bad choice was to descrecate the holy relic of your highly religious companion's religion. I'm guessing said archer is Leilana.menasure wrote...
i seem to have bigger practical than ambiguous problems. despite of a good relationship 2 of my 'good' characters just run away after one 'bad' choice in a quest, one of which was a fixed party member for about half the game. i stick to my choices in the quests for the realism part but i don't think i can find or build an other good archer for my team, which is kind of a bummer really :S
Yeah, if your best friend since infancy is a devout Christian, you discover (somehow) the physical body of Christ, and then essentially defacate in it, you're going to lose your best friend.
That is the only Crisis moment Leilana has.
#16
Posté 18 novembre 2009 - 04:31
I did manage to accept the Crows questlines, however, and I took a more evil stand with a lot of the more minor choices. Best result - Morrigan's reaction when you bully the revered mother in Lothering.
#17
Posté 18 novembre 2009 - 04:32
Finally, you only stay with morrigan, which leave anyway to the end
I still have a question, if everybody leave, except loghain, do you need to ask him to make love to morrigan if you are a female pc ? That's disturbing.
#18
Posté 18 novembre 2009 - 04:34
#19
Posté 18 novembre 2009 - 04:41
#20
Posté 18 novembre 2009 - 04:49
Dark83 wrote...
I'm guessing the bad choice was to descrecate the holy relic of your highly religious companion's religion. I'm guessing said archer is Leilana.menasure wrote...
i seem to have bigger practical than ambiguous problems. despite of a good relationship 2 of my 'good' characters just run away after one 'bad' choice in a quest, one of which was a fixed party member for about half the game. i stick to my choices in the quests for the realism part but i don't think i can find or build an other good archer for my team, which is kind of a bummer really :S
Yeah, if your best friend since infancy is a devout Christian, you discover (somehow) the physical body of Christ, and then essentially defacate in it, you're going to lose your best friend.
That is the only Crisis moment Leilana has.
well that is the story but ... the physical body of the -if you really want to call it that then you are guilty of blashpemy as well
anyway i have yet to experience the effects of now 2 types of blood. i should be a god by now myself because because i can sense 2 types of evil according to the story and use that knowledge... err to my liking so for good or evil :innocent:
Modifié par menasure, 18 novembre 2009 - 04:57 .
#21
Posté 18 novembre 2009 - 05:07
This abounds in almost all video games. Being 'evil' is basically being psychopathic. You go around killing anything and everything without discretion. However, you have an ultimate goal and killing people that will assist you in achieving that ultimate goal is just stupid. Desecrating the Sacred Ashes to create a more powerful adversary that you will likely have to come to blows with isn't evil but shortsighted.
'Evil' is never the action but the motivation. I mean, destroying the Anvil of the Void could be an evil action if you did it to cripple the defences of the dwarves against the darkspawn. Slaying the werewolves can be evil if it's because you wish to wipe out an entire clan of humans. Freeing the mages from the Chantry can be evil if the intention is to allow more unethical research into abominations and blood magic occur without the Chantry's ever watchful eyes interfering.
Modifié par RunCDFirst, 18 novembre 2009 - 05:10 .
#22
Posté 18 novembre 2009 - 05:08
I believe that all you do is kill the Keeper in a boss fight. You can even return to the new keeper and she's friendly.MrGOH wrote...
To side with the werewolves, it seems that the PC must suggest murdering the Dalish, and that would have been way outta character for even my hard-nosed city elf PC.
#23
Posté 18 novembre 2009 - 05:09
(double post)
Modifié par RunCDFirst, 18 novembre 2009 - 05:09 .
#24
Posté 18 novembre 2009 - 05:09
#25
Posté 18 novembre 2009 - 05:13





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