Anyone else find it REAL hard to play as the bad guy? *SPOILERS abound*
#26
Posté 18 novembre 2009 - 05:18
#27
Posté 18 novembre 2009 - 05:29
thewatcheruatu wrote...
Hmm...what's the Mage Tower? I thought there were only two options for dealing with Connor. (1) Killing the boy or (2) killing Isolde. I'm trying to steer a somewhat coldly rational course with my character, so I simply killed the boy (I let Isolde finish the job, though)--I didn't realize there was a way to save everybody. Can somebody spoil that choice for me?
the other choice is to slay the demon in the fade according to jowan. however i told him several times i was ready -whatever that means- but it did nothing so i also ended up killing the boy. if it is not bugged then my guess is that i probably had to go to the mage tower to complete the quest there. in my case i did it afterwards.
Modifié par menasure, 18 novembre 2009 - 05:30 .
#28
Posté 18 novembre 2009 - 05:57
#29
Posté 18 novembre 2009 - 06:21
Most of my characters are evil, which outnumber how many good ones I have.
So, it's the total opposite for me. I have trouble playing the 'good' guys in this game. Even if I've done the game to death with an evil ****, I'll just make another character with an evil twist [such as a character that's a Chantry zealot that kills heretic whenever the dialogue option arises].
It takes a while, but I can play good characters. Luckily this game did it much better than previous bioware games. You don't have to be lawful nice to be lawful good - from an alignment standpoint.
#30
Posté 18 novembre 2009 - 06:22
No, there's plenty of good and evil in this game.menasure wrote...
actually there is nothing but grey in the game, there are just some bad factions you can not seem to join (or not completely) while it is pretty easy to play the (hypocrit) good guy in game, whatever the choice you will have blood on your hands
There's just a lot of moral ambiguity to go with it. But there is 'grey' in the game, yeah.
#31
Posté 18 novembre 2009 - 06:26
I just got to the bit where Leliana sings and then she tells you a story about the constellations. She made me feel terrible on behalf of my character. "It's nice to see that there is a person inside there." Ouch.
#32
Posté 18 novembre 2009 - 06:29
#33
Posté 18 novembre 2009 - 06:30
It's a shame we don't get an (Kill her) dialogue option during that scene.CJohnJones wrote...
I just got to the bit where Leliana sings and then she tells you a story about the constellations.
I would have REALLY liked to throw a knife at her, Brother Genetivi style.
#34
Posté 18 novembre 2009 - 06:59
Majspuffen wrote...
It's not just good/evil. Ever heard of shades of grey? You don't have to do the most horrible evil things to be "evil".
It's more like shades of white in DA:O. The game really forces you to be good otherwise you miss out on a rather large amount of the side quests and a lot of interesting history/codex stuff. I'd rather see more stuff with the crows, why do I need to do this landsmeet when I can assassinate Anora and Loghain? Why can't I torture wynne until she agrees to shut up and help me destroy the ashes?
There really isn't anywhere near the amount of grey or even remotely evil decisions that can be reasonbly made without screwing your game up.
#35
Posté 18 novembre 2009 - 08:53
#36
Posté 18 novembre 2009 - 09:34
Conner didn't stand a chance. I (as a player) didn't hesitate at all when the deed was done, because based on my character's knowledge at the time, that was the best course of action to achieve his goal.
Is that evil? depending on how you view things, yes very evil... however if you look at it from the standpoint of trying to defeate the blight above all else (and not having access to the circle of the magi), the choice was clear.
#37
Posté 18 novembre 2009 - 10:37
PunkxRonin wrote...
Evil is a matter of perspective. Case in point, during the redcliffe mission with Conner, I was playing an elven rogue, who's goal was to defeat the blight, no matter the cost. I had yet to visit the Tower of Magi, so when confronted with the choice, of killing Conner, or using blood-magic to send morrigan into the fade to battle the demon. I weighed my choices based on my over-all goal... Defeating the blight. Which was more valuable to me? The life of a currently untrained mage? Or the life of my traveling companion and skilled shape-shifter? What is more effective in battling the darkspawn and the blight to come?
Conner didn't stand a chance. I (as a player) didn't hesitate at all when the deed was done, because based on my character's knowledge at the time, that was the best course of action to achieve his goal.
Is that evil? depending on how you view things, yes very evil... however if you look at it from the standpoint of trying to defeate the blight above all else (and not having access to the circle of the magi), the choice was clear.
Ah, the good old difference between "The end justifies the means" and "Doing evil to prevent evil is just more evil". In this case you either had to sacrifice the woman for the blood magic and risk a companion to save the boy (Technically you could just have send the blood mage in) , or accept the loss of the boy. The "right" choiceis difficult. Is the boy responsible for calling the demons, or was it the woman who brought in the blood mage that made him do this? I wouldn't say there is any tight between these two choices.
However, there was a third option - you could have gone to the circle of magi and requested assistance. Then a couple of mages would have used lyrium to allow you to enter the fade. In that case you didn't need a sacrifice OR kill the boy. Frankly i was quite glad when i discovered this because the game really, REALLY makes you feel bad if you play evil. Even though i started an evil rogue now it deem it bleeding hard to actually kill people in conversations.
#38
Posté 19 novembre 2009 - 01:38
"I heard you're doing a killing, so am I." and you slit his throat, if that's not pure evil for no reason I don't know what is.
Other "nice" evil moments:
-Letting the cat-demon possess the little girl in Shale's village(creepy too).
-Saying "It's about time." when Isolde asks that Alistair be executed(I didn't choose that, I couldn't help it but save his sorry life, apparently he just ended up a drunkard, what a waste).
-Killing the researcher at the place where the urn of Andraste is, when you don't want him to reveal where the Urn is(which I thought we shouldn't reveal but I went back after choosing that option seeing how evil it was and how Leliana and Alistair were horrified).
I started playing a 2nd time as an evil elf mage, just to see what would happen and I felt very very bad when killing Wynne at the circle of magi tower, it feels like killing a Saint if you have already played the campaign as a good character and you know her backstory...
Also I already tried the city elf origin story, I can't even being to imagine choosing to let your friend be raped and taking the money, accepting to go away. Of course there could be bad consequences for all the Elves if you kill the Arl's son but even so it seems like a truly horrible decision. I think that guy(the Arl's son) is the most evil guy in all the game. On my "good" walkthrough I couldn't bring myself to kill him, I just let him rot in his cell but I should have, maybe torture him first, there were all the tools nearby hmmm...
Sorry for the long rant
Modifié par ThomasRipley, 19 novembre 2009 - 01:40 .
#39
Posté 19 novembre 2009 - 01:41
#40
Posté 19 novembre 2009 - 01:49
This!reddragon567 wrote...
I find it hard because you lose out on all that delicious exp.
I'm an XP ****. I always find it difficult to play "evil" because the questlines and options for evil characters are far less developed. Face it, the majority of people want to play "good" and be heroic. Being a total douche doesn't enter the typical videogame RPG player's mind (console or PC, tabletop RPGers are different).
Thus the "good" options are generally better rewarded. I have trouble with not aiming for the higher reward, so I suppose my being "good" is not altruistic, but the poin stands, yes it is very difficult for me to play evil in a cRPG.
#41
Posté 19 novembre 2009 - 01:49
This!reddragon567 wrote...
I find it hard because you lose out on all that delicious exp.
I'm an XP ****. I always find it difficult to play "evil" because the questlines and options for evil characters are far less developed. Face it, the majority of people want to play "good" and be heroic. Being a total douche doesn't enter the typical videogame RPG player's mind (console or PC, tabletop RPGers are different).
Thus the "good" options are generally better rewarded. I have trouble with not aiming for the higher reward, so I suppose my being "good" is not altruistic, but the poin stands, yes it is very difficult for me to play evil in a cRPG.
#42
Posté 19 novembre 2009 - 02:35
#43
Posté 19 novembre 2009 - 02:44
cipher86 wrote...
My first run I played as the well intentioned Warrior. I'm now playing as a Rogue.
Went to Redcliffe. First time I employed the Mage Tower and saved everyone... this time I decided to kill Connor. Isolde tried to get in my way, so I punched her in the face and slit Connor's throat. Allistair gave me some major **** for it afterwards, but since I have a lot of Persuasion/Cunning I was able to manipulate him into thinking it wasn't such a bad thing.
I know it's a game, but it feels so ****ing evil.
Play Frozen Throne you will learn to love being evil.





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