So...poor job in setting up the danger via game mechanics.
Modifié par Vhalkyrie, 30 mars 2011 - 03:29 .
Modifié par Vhalkyrie, 30 mars 2011 - 03:29 .
An Archdemon itself isn't the problem, it's the Blight it commands. DA:O shows an army of darkspawn taking down the king's army. Lothering gets sacked. The Bannorn in a panic because of the darkspawn rampaging across their land. The endless swarm of darkspawn the Archdemon commands.tmp7704 wrote...
The game shows everything slapped around. Going by this logic nothing is big deal, including the Archdemons.Killjoy Cutter wrote...
If the game always shows pride demons being slapped around, then pride demons are no big deal.
Killjoy Cutter wrote...
Exactly.
Despite all the talk and accusations and fan-anger about what Merrill was doing, everything that went wrong was because of someone else's fear. Merrill was never possessed, never sacrificed anyone, never unleashed any demons on the world, never did any harm to any innocent with her blood magic.
Every single death surrounding Merrill's "evil blood magic" was caused by someone else's irrationality, fear, and hate.
Modifié par Vhalkyrie, 30 mars 2011 - 04:07 .
Maria Caliban wrote...
An Archdemon itself isn't the problem, it's the Blight it commands. DA:O shows an army of darkspawn taking down the king's army. Lothering gets sacked. The Bannorn in a panic because of the darkspawn rampaging across their land. The endless swarm of darkspawn the Archdemon commands.tmp7704 wrote...
The game shows everything slapped around. Going by this logic nothing is big deal, including the Archdemons.Killjoy Cutter wrote...
If the game always shows pride demons being slapped around, then pride demons are no big deal.
The Archdemon itself is about as powerful as a High Dragon. It's dangerous because of what it controls, and that's why the player is told to fear it.
A pride demon, by itself, is never shown to be dangerous to Hawke or the Warden. A pride demon that's bonded with a powerful mage and has managed to take over a Circle full of other mages, which it then turns into an army of abominations is shown to be a danger, but that's not the case with Audacity.
Audacity is at no time built up in the player's mind as an entity to be feared.
The mirror is spooky, but the fear it generates makes no sense. Pol runs from Merrill in terror and is killed by the Strider - his reaction to Merrill is one of terror. That's not the actions of a rational agent. As a player, I can only see Pol as the product of the type of society that would burn old women as a witch because a bunch of calves were stillborn that season.
In a story where the hero encounters and overcomes one horrific danger after another, I need a reason why this specific danger is different from the others. A codex entry that tells me pride demons are super powerful doesn't help when I've already shut down several of them. Hawke is apparently super powerful and could probably also wipe out a village.
Did someone say Hawke was wrong?Camenae wrote...
"Hawke is wrong too" =/= "Merrill is right."
Corker wrote...
Killjoy Cutter wrote...
Exactly.
Despite all the talk and accusations and fan-anger about what Merrill was doing, everything that went wrong was because of someone else's fear. Merrill was never possessed, never sacrificed anyone, never unleashed any demons on the world, never did any harm to any innocent with her blood magic.
Every single death surrounding Merrill's "evil blood magic" was caused by someone else's irrationality, fear, and hate.
Of course, we never get to see what would have happened if Merrill had repaired the eluvian.
It *could* have been a mechanically simple, winnable fight with just the loss of Merrill as a consequence. Or it could have gone to cutscene land, with a glowing Merrill rampaging through the Alienage* while Hawke stands dramatically in the door of her house, frozen in horror for as long as it takes for the animators to rack up a sufficiently impressive body count.
We won't really know if the others' fears were rational or irrational, in other words.
*Assuming Audacity taught her to repair the eluvian and she did so in her home.
Vhalkyrie wrote...
I wish they would have let us have the option to let Merrill finish it so there wouldn't be these crazy debates. It one of the things that makes DA2 so much more linear than DAO. For a series that's supposed to be about choices and consequences, limiting the obvious branching option here is frustrating.
I suppose there's still a chance to redeem it in a DLC or sequel, if she kept it on friendship path.
DAO also shows that the endless swarm of darkspawn actually translates to roughly 30 mobs which die in one hit each.Maria Caliban wrote...
An Archdemon itself isn't the problem, it's the Blight it commands. DA:O shows an army of darkspawn taking down the king's army. Lothering gets sacked. The Bannorn in a panic because of the darkspawn rampaging across their land. The endless swarm of darkspawn the Archdemon commands.
The Archdemon itself is about as powerful as a High Dragon. It's dangerous because of what it controls, and that's why the player is told to fear it.
Yes, and it's also a disappointment. If there's nothing in the world to be really wary of, the experience along with the game world becomes akin to:A pride demon, by itself, is never shown to be dangerous to Hawke or the Warden.
Modifié par Vhalkyrie, 30 mars 2011 - 04:57 .
Killjoy Cutter wrote...
Everything we see in the game leads to the conclusion that their fears were irrational. Not only do the Warden and Hawke both defeat multiple pride demons, both have an instance in which they enter the fade and save someone from demonic control.
tmp7704 wrote...
DAO also shows that the endless swarm of darkspawn actually translates to roughly 30 mobs which die in one hit each.Maria Caliban wrote...
An Archdemon itself isn't the problem, it's the Blight it commands. DA:O shows an army of darkspawn taking down the king's army. Lothering gets sacked. The Bannorn in a panic because of the darkspawn rampaging across their land. The endless swarm of darkspawn the Archdemon commands.
The Archdemon itself is about as powerful as a High Dragon. It's dangerous because of what it controls, and that's why the player is told to fear it.
But we're not talking about the gameplay.The lore and the gameplay unfortunately operate on entirely different levels...
tmp7704 wrote...
Maria Caliban wrote...
An Archdemon itself isn't the problem, it's the Blight it commands. DA:O shows an army of darkspawn taking down the king's army. Lothering gets sacked. The Bannorn in a panic because of the darkspawn rampaging across their land. The endless swarm of darkspawn the Archdemon commands.
The Archdemon itself is about as powerful as a High Dragon. It's dangerous because of what it controls, and that's why the player is told to fear it.
DAO also shows that the endless swarm of darkspawn actually translates to roughly 30 mobs which die in one hit each.
The lore and the gameplay unfortunately operate on entirely different levels, and taking the gameplay as accurate portrayal of power leads to conclusion there's nothing in Thedas that four people can't take care of. Or one person, either on lower difficulty or with enough DLC cheese.
Modifié par Killjoy Cutter, 30 mars 2011 - 05:10 .
Modifié par Torax, 30 mars 2011 - 05:31 .
Which is why i'm not a fan of the "X isn't big threat because i easily beat it in the game (and every NPC who doesn't think the same is a dumb worrywart)" line of reasoning.Maria Caliban wrote...
Which is story and gameplay separation.
We're talking of what's the result of gameplay -- and which is how supposedly highly threatening enemies actually not pose much if any threat to the player. Which in turn causes the player to look down on these enemies and treat them nothing to worry about, and apply this reasoning to the story.But we're not talking about the gameplay.
There's a subtle catch here -- it's in using these instances as undeniable proof that Hawke could perform such feats repeatedly and without fail. Which is based entirely on the gameplay, and which involves factors like all enemies of given type having identical stats, or ignoring botched attempts which end in reloads.The *story* says that Hawke defeated the Arishok, a High Dragon, Hybris, and Xebenkeck. Even if your specific Hawke didn't, that's because he or she never tried.
This is very much a red herring, because what would it take for the game to make the player think that single pride demon is an enemy to be feared? Or any enemy, for this matter?Alternatively, what in the *story* of Dragon Age 2 tell or shows us that a single pride demon is an enemy to be feared? A single codex entry (and we know codex entries are written by people in the setting) and a very long health bar aren't sufficient build up if the intention is to make us believe this is a threat Hawke couldn't handle.
I'm not excusing nor segregating anything here. To the contrary, i'm applying your own way of reasoning used for pride demons to demonstrate that the threat of the Blight in DAO in fact wasn't a threat at all. And the conclusion the fear of it was irrational.Killjoy Cutter wrote...
Let's not excuse these issues and flaws by falling back on bad tropes. "Gameplay / Story Segregation" isn't a valid design style or the natual course of things, it's a halfass excuse for poor writing and development.
Modifié par tmp7704, 30 mars 2011 - 05:46 .
tmp7704 wrote...
Which is why i'm not a fan of the "X isn't big threat because i easily beat it in the game (and every NPC who doesn't think the same is a dumb worrywart)" line of reasoning.Maria Caliban wrote...
Which is story and gameplay separation.We're talking of what's the result of gameplay -- and which is how supposedly highly threatening enemies actually not pose much if any threat to the player. Which in turn causes the player to look down on these enemies and treat them nothing to worry about, and apply this reasoning to the story.But we're not talking about the gameplay.
There's a subtle catch here -- it's in using these instances as undeniable proof that Hawke could perform such feats repeatedly and without fail. Which is based entirely on the gameplay, and which involves factors like all enemies of given type having identical stats, or ignoring botched attempts which end in reloads.The *story* says that Hawke defeated the Arishok, a High Dragon, Hybris, and Xebenkeck. Even if your specific Hawke didn't, that's because he or she never tried.
In reality it's far from being this simple, and situations which may tax a person to the limits can be much harder if not impossible to repeat. And rarely guaranteed.This is very much a red herring, because what would it take for the game to make the player think that single pride demon is an enemy to be feared? Or any enemy, for this matter?Alternatively, what in the *story* of Dragon Age 2 tell or shows us that a single pride demon is an enemy to be feared? A single codex entry (and we know codex entries are written by people in the setting) and a very long health bar aren't sufficient build up if the intention is to make us believe this is a threat Hawke couldn't handle.
sphinxess wrote...
Are there any entrys that say that a entire city or nation actually fell to a pride demon in the past?
Just like with blights - the archdemon was killed many times in early blights - the problem was it kept returning until they discovered the secret for destryoing its soul.
Nothing on the record; but it's worth to keep on mind there's very little "on the record" in general. For example there's very few recorded wars in Thedas history known to us. I'm not sure if we can conclude from this that world is an utopia with few armed conflicts.sphinxess wrote...
Are there any entrys that say that a entire city or nation actually fell to a pride demon in the past?
Modifié par Vhalkyrie, 30 mars 2011 - 06:18 .
Vhalkyrie wrote...
The Warden and Hawke are superhero outliers in the world of Thedas. Normal people cannot do what the Warden and Hawke can do. While Hawke may have plot armor and cannot die, pride demons are no big deal, everything else is a red shirt the can be plunked off by an ogre or a really angry alley cat at any given moment.
Meow.
Calls for obligatory http://www.giantitp....s/oots0780.htmlVhalkyrie wrote...
The Warden and Hawke are superhero outliers in the world of Thedas. Normal people cannot do what the Warden and Hawke can do. While Hawke may have plot armor and cannot die, pride demons are no big deal, everything else is a red shirt the can be plunked off by an ogre or a really angry alley cat at any given moment.
Meow.
tmp7704 wrote...
Nothing on the record; but it's worth to keep on mind there's very little "on the record" in general. For example there's very few recorded wars in Thedas history known to us. I'm not sure if we can conclude from this that world is an utopia with few armed conflicts.sphinxess wrote...
Are there any entrys that say that a entire city or nation actually fell to a pride demon in the past?
Modifié par Dan-mac RI, 30 mars 2011 - 06:37 .